「SandBox」の編集履歴(バックアップ)一覧に戻る
SandBox」を以下のとおり復元します。
**突剣マスタリー : Rapier Mastery
|Type|Passive|
剣装備時の物理属性攻撃力が上昇し&br()剣による通常攻撃が突属性になる
Increases damage done with swords. Normal attacks become stab instead of cut.

|Lv|1|2|3|4|5|6|7|8|9|10|
|damage increase|2%|3%|4%|5%|8%|9%|10%|11%|12%|15%|


**シルフィード : Sylphid
|Type|Passive|
敵の攻撃を回避した時、一定確率で&br()所持武器でカウンターを行う
When an attack is dodged, the Fencer will counter-attack the source of the attack. Every time the Fencer counters, the chance to counter again on that turn decreases by 40%.

|Lv|1|2|3|4|5|6|7|8|9|10|
|damage|50%|53%|56%|59%|59%|63%|67%|71%|75%|75%|
|counter chance|60%|65%|70%|75%|100%|105%|110%|115%|120%|150%|
|max counters|2|2|2|2|3|3|3|3|3|4|


**チェインブースト : Chain Boost
|Type|Passive|
チェインスキルを発動させる度に&br()与えるダメージが増加する
Each time a Chain skill activates, the Chain skill's damage on that turn increases. The maximum bonus is 99%.

|Lv|1|2|3|4|5|6|7|8|9|10|
|bonus per chain|5%|6%|7%|8%|12%|13%|14%|15%|16%|20%|


**プレディクト : Predict
|Type|Active|
このターン、全防御力を犠牲に&br()狙われ率と回避率を大きく上昇させる
For one turn, increases the Fencer's evasion and chance to be targeted. The Fencer takes 2.5x damage from all sources while Predict is active. Each time the Fencer dodges an attack, their evasion and chance to be targeted are decreased.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|7|7|7|7|11|11|11|11|11|15|
|aggro evade|+1000|+1120|+1240|+1360|+1360|+1520|+1680|+1840|+2000|+2000|
|evade per dodge|-600|-600|-600|-600|-500|-500|-500|-500|-500|-400|
|aggro per dodge|-800|-800|-800|-800|-650|-650|-650|-650|-650|-500|


**ウィンドカーテン : Wind Curtain
|Type|Active|
Xターンの間、味方1列への&br()物理属性攻撃を一度だけ回避させる
For a set amount of turns, one row of allies will dodge one physical attack per character per turn.

|Lv|1|2|3|4|5|
|TP|20|18|16|14|30|
|speed modifier|40%|40%|40%|40%|120%|
|lasts turns|2|2|2|2|3|


**ビジョンスラスト : Vision Thrust
|Type|Active|
敵1体に近接突攻撃&br()一定確率で盲目効果が発動する
Deals melee STR-based Stab damage to one target. Attempts to inflict blind on the target.

Has a 120% speed modifier and +25 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|5|5|5|5|9|9|9|9|9|14|
|damage|150%|160%|170%|180%|210%|220%|230%|240%|250%|280%|
|base blind chance|50%|50%|50%|50%|65%|65%|65%|65%|65%|80%|


**チェインバースト : Chain Burst
|Type|Passive|
チェインスキルで敵に止めを刺した時&br()同属性で別の敵に攻撃する
When an enemy is killed with a Chain skill, the Fencer will attack another enemy with melee STR-based damage of the same element.

The activation has +10 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|damage|150%|168%|186%|204%|204%|228%|252%|276%|300%|300%|
|max attack|1|1|1|1|2|2|2|2|2|3|


**チェインファイア/フリーズ/ショック : Chain Fire/Freeze/Shock
|Type|Active|
このターン、指定した敵1体が&br()突・炎/氷/雷属性攻撃を受けた時に追撃を行う
Chooses one target. When that target is hit with stab or fire/ice/volt damage, the Fencer will follow up with melee STR-based fire/ice/volt damage. The chance of a Chain activating starts at 100%, and decreases with each activation.

Has no base accuracy increase at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|4|4|4|4|8|8|8|8|8|12|
|damage|150%|156%|162%|168%|168%|176%|184%|192%|200%|200%|
|max chains|3|3|3|3|4|4|4|4|4|5|
|chance per Chain|-22%|-22%|-22%|-22%|-15%|-15%|-15%|-15%|-15%|-10%|


**レイオブライト : Ray of Light
|Type|Passive|
攻撃を回避する度に&br()狙われ率と全防御力が上昇する
When the Fencer is attacked, their chance to be targeted and their defense increases. If the Fencer fails to dodge the attack, Ray of Light's effects are reset.

|Lv|1|2|3|4|5|6|7|8|9|10|
|aggro per stack|+30|+30|+30|+30|+40|+40|+40|+40|+40|+50|
|defense per stack|+4%|+4%|+4%|+4%|+6%|+6%|+6%|+6%|+6%|+8%|
|max aggro|60|90|120|150|200|240|280|320|360|450|
|max defense|8% 2|12% 3|16% 4|20% 5|30% 5|36% 6|42% 7|48% 8|54% 9|72% 9|
|stacks|2|3|4|5|5|6|7|8|9|9|


**カウンタブースト : Counter Boost
|Type|Passive|
シルフィード発動時の攻撃回数が増加する
Gives a chance to add extra attacks when Sylphid activates.

|Lv|1|2|3|4|5|6|7|8|9|10|
|chance|25%|28%|31%|34%|34%|38%|42%|46%|50%|50%|
|max hit|1|1|1|1|2|2|2|2|2|3|


**先制カーテン : Preemptive Curtain
|Type|Passive|
戦闘開始時、一定確率で自身と同列の味方に&br()ウィンドカーテンを使用する
Gives a chance to automatically use Wind Curtain on the row the Fencer is in at the start of battle.

|Lv|1|2|3|4|5|
|chance|10%|13%|16%|19%|25%|


**誘い込み : Pile On
|Type|Active|
このターン、自身が敵の攻撃を回避する度に&br()同列の味方が各々の所持武器で反撃する
On this turn, when the Fencer dodges an attack, all other party members in their row will counter-attack the source of the attack. The damage is based on the party members' stats, not the Fencer's.

Has a 300% speed modifier at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|8|8|8|8|10|10|10|10|10|12|
|damage|250%|255%|260%|265%|295%|305%|315%|325%|335%|400%|


**シャープスラスト : Sharp Thrust
|Type|Active|
敵1体に近接突攻撃。このターン、&br()自身の狙われ率と回避率を上昇させる
Deals melee STR-based stab damage to one target. For the rest of the turn, the Fencer's chance of being targeted and evasion will be increased.

Has a 500% speed modifier and +20 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|8|8|8|8|13|13|13|13|13|18|
|damage|135%|150%|165%|180%|180%|195%|210%|225%|240%|240%|
|aggro evade|+200|+200|+200|+200|+275|+275|+275|+275|+275|+350|


**持たざる者 : Unburdened
|Type|Passive|
装備枠に空きが多いほど回避率が上昇する
Increases the Fencer's evasion based on the number of empty equipment slots.

The format of the evasion bonuses is, 1 empty slot, 2 empty slots, 3 empty slots, no equipment.

|Lv|1|2|3|4|5|6|7|8|9|10|
|1 empty slot|40|44|48|52|68|72|76|80|84|100|
|2 empty slots|100|110|120|130|170|180|190|200|210|250|
|3 empty slots|200|220|240|260|340|360|380|400|420|500|
|4 empty slots|300|330|360|390|510|540|570|600|630|750|


**リベンジスラスト : Revenge Thrust
|Type|Active|
敵1体に近接突+雷の複合属性攻撃&br()使用までに回避するほど威力増加
Deals melee STR-based stab+volt damage to one enemy. Damage starts at 100%, and is multiplied by a damage bonus times the number of times the Fencer has dodged.

Has a 75% speed modifier and +10 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|12|12|12|12|18|18|18|18|18|24|
|damage per dodge|160%|160%|160%|160%|200%|200%|200%|200%|200%|250%|
|max damage|320%|480%|640%|800%|1000%|1200%|1400%|1600%|1800%|2250%|
|dodgse Counts|2|3|4|5|5|6|7|8|9|9|


**ディバインガスト : Divine Wind
|Type|Active|
このターン、味方全体の回避率を大きく&br()上昇させる このスキルの効果は重複しない
Increases all party members' evasion for one turn. Each time a party member dodges, the bonus provided by Divine Wind is reduced.

Has a 150% speed modifier at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|15|15|15|15|21|21|21|21|21|30|
|evade|+500|+530|+560|+590|+700|+740|+780|+820|+860|+1050|
|evade per dodge|-250|-250|-250|-250|-300|-300|-300|-300|-300|-350|


**幻惑の剣舞 : Bewitching Sword Dance
|Type|Active|
Xターンの間、敵1列の&br()命中率を低下させる
Reduces the accuracy of one row of enemies for a set amount of turns.

Has a 90% speed modifier at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|5|5|5|5|9|9|9|9|9|13|
|acc|-95|-110|-125|-140|-140|-155|-170|-185|-200|-200|
|lasts turns|4|4|4|4|5|5|5|5|5|6|


**アボイドアクセラ : Avoid Accel
|Type|Passive|
敵の攻撃を回避する度に&br()自身のユニオンゲージが上昇する
Each time the Fencer dodges an attack, the Union gauge increases.

|Lv|1|2|3|4|5|
|Union|+1|+2|+3|+4|+6|


**チェインダブル : Chain Double
|Type|Passive|
一定確率でチェインスキルによる追撃が&br()もう一度発動する
Gives a chance for Chain skills to activate twice.

|Lv|1|2|3|4|5|6|7|8|9|10|
|chance|10%|12%|14%|16%|23%|25%|27%|29%|31%|40%|


**シルフスクリーン : Sylph Screen
|Type|Passive|
攻撃する度に同ターン内の&br()全防御力と回避率が上昇する
Each time the Fencer attacks or uses an attack skill, their evasion and defense increase for that turn.

|Lv|1|2|3|4|5|6|7|8|9|10|
|evade per atk|+25|+30|+35|+40|+40|+45|+50|+55|+60|+60|
|defense per atk|+2%|+2%|+2%|+2%|+4%|+4%|+4%|+4%|+4%|+6%|


**物理攻撃ブースト : Physical Attack Boost
|Type|Passive|
物理属性攻撃力が上昇する
Passively increases cut/stab/bash damage.

|Lv|1|2|3|4|5|6|7|8|9|10|
|damage increase|4%|5%|6%|7%|9%|10%|11%|12%|13%|15%|


**乱れ突き : Random Stab
|Type|Active|
敵1列へランダムにA-Z回の近接突攻撃
Deals melee STR-based Stab damage to random targets. Can hit the same target multiple times.

Has no speed modifier and -5 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|12|12|12|12|17|17|17|17|17|23|
|damage per hit|125%|131%|137%|143%|143%|151%|159%|167%|175%|175%|
|hits|1-4|1-4|1-4|1-4|2-4|2-4|2-4|2-4|2-4|2-5|


**チェインプラス : Chain Plus
|Type|Active|
Xターンの間、自身のチェインスキルの&br()追撃率とダメージを上昇させる
For a set amount of turns, both the chance of Chain skills activating and their damage are increased.

Note that I am guessing what values correspond to the damage boost and what correspond to the chance, since they both scale in standard ways.

Has no speed modifier at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|6|6|6|6|9|9|9|9|9|14|
|damage|+41%|+46%|+51%|+56%|+56%|+62%|+68%|+74%|+80%|+80%|
|chance|+25%|+28%|+31%|+34%|+34%|+38%|+42%|+46%|+50%|+50%|
|lasts turns|4|4|4|4|5|5|5|5|5|6|


**チェインキラー : Chain Killer
|Type|Active|
このターン、指定した敵1体がスタン・&br()封じ・状態異常にかかった際、追撃を行う
Targets one enemy. For one turn, if that enemy becomes afflicted with an ailment, bind, or stun, the Fencer will attack.

Has no base accuracy modifier at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|4|4|4|4|8|8|8|8|8|12|
|damage|400%|420%|440%|460%|560%|585%|610%|635%|660%|800%|


**チェインオール : Chain All
|Type|Active|
次ターン、チェインスキルを全体化させ&br()追撃回数を増加させる
On the next turn, Chain skills will target all enemies. Also increases the maximum number of activations.

Has no speed modifier at all levels.

|Lv|1|2|3|4|5|
|TP|10|10|10|10|16|
|no added hits||+1|+2|+3|+9|


**レゾナンス : Resonance
|Type|Active|
敵1体に近接突攻撃。前ターンの自身の&br()攻撃回数が多いほど威力が上昇する
Deals melee STR-based stab damage to one target. The damage starts at 100%, and is increased by the bonus damge times the number of times the Fencer attacked last turn. There is a maximum of 9 stacks of bonus damage.

Has an 80% speed modifier and +10 base accuracy at all levels.

|Lv|1|2|3|4|5|6|7|8|9|10|
|TP|3|3|3|3|7|7|7|7|7|13|
|damage per atk|+175%|+179%|+183%|+187%|+207%|+211%|+215%|+219%|+223%|+250%|
|max damage|1575%|1611%|1647%|1683%|1863%|1899%|1935%|1971%|2007%|2250%|


**素早さブースト : Speed Boost
|Type|Passive|
命中・回避率・行動速度が上昇する
Increases speed, accuracy, and evasion.

|Lv|1|2|3|4|5|6|7|8|9|10|
|speed|1.11x|1.14x|1.17x|1.2x|1.24x|1.27x|1.3x|1.33x|1.36x|1.4x|
|acc evade|+24|+28|+32|+36|+52|+58|+64|+70|+76|+100|


**音速剣 : Speed of Sound Blade
|Type|Passive|
一定確率で通常攻撃が&br()突属性と斬属性で2回発生する
Passively gives normal attacks a chance to add an extra cut attack. The extra attack has the same damage as a normal attack.

|Lv|1|2|3|4|5|6|7|8|9|10|
|chance|18%|19%|20%|21%|28%|29%|30%|31%|32%|40%|

復元してよろしいですか?