「ステートコントローラ」の編集履歴(バックアップ)一覧に戻る
- BindToRoot - BindToTarget - ChangeAnim - ChangeAnim2 - ChangeState - ClearClipboard - CtrlSet - DefenceMulSet - DestroySelf - DisplayToClipboard - EnvColor - EnvShake - Explod - ExplodBindTime - ForceFeedback - FallEnvShake - GameMakeAnim - Gravity - Helper - HitAdd - HitBy - HitDef - HitFallDamage - HitFallSet - HitFallVel - HitOverride - HitVelSet - LifeAdd - LifeSet - MakeDust - ModifyExplod - MoveHitReset - NotHitBy - Null - Offset - PalFX - ParentVarAdd - ParentVarSet - Pause - PlayerPush - PlaySnd - PosAdd - PosFreeze - PosSet - PowerAdd - PowerSet - Projectile - RemoveExplod - ReversalDef - ScreenBound - SelfState - SprPriority - StateTypeSet - SndPan - StopSnd - SuperPause - TargetBind - TargetDrop - TargetFacing - TargetLifeAdd - TargetPowerAdd - TargetState - TargetVelAdd - TargetVelSet - Trans - Turn - VarAdd - VarRandom - VarRangeSet - VarSet - VelAdd - VelMul - VelSet - Width