リリースノート

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リリースノート」(2011/08/20 (土) 17:06:54) の最新版変更点

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#contents() *September 10, 2009 - America's Army 3 Update Released [#ve4ee3dc] Patch Version 3.0.6 ''Training'' -Corrected error that sometimes resulted in hangs when starting training missions -Fixes single player sprint/dive failing to bring back weapon after grenade toss Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly -Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious -Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM -Fixes incorrect colors on correct/incorrect text on the CLS AAR -Fix for close menu and double menus in training levels -CLS AAR now shows the CLS achievement if earned -SDM AAR now correctly displays the hit location on the targets ''Gameplay'' -TS3 voice rules now work correctly after map rotation -Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round -Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations -Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen -Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action -Client will now cleanup old stat cache files on start up -Removes "player didn't play in round" server logging message -All grenades will now properly display for all class types appropriately -Fixes weapon vanishing when player crouch/slides after a grenade is thrown -Fix for going prone weapon vanishing after grenade toss -Setting "Brightness" now saves properly -Added numerous Server Browser enhancements for performance -Activates primary weapon after sprinting if player no longer has a weapon -Weapon is now unzoomed/lowered when changing weapons -Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity -Interrupted reloads now return to the previous weapon fire mode -Fixes issues related to loadout at spawn -Fixes leaning players not being able to be hit in the head -Fix for grenades incorrectly triggering overpressure effects -Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring -Fixes issue in some AARs that were displaying the incorrect rank -Corrected first deployment cinematic -Fixes for enemy neutralized per round counter(and other round counters) not resetting every round -Kill/Death Ratio UI display now rounded to the nearest tenth -Fix for quick weapon swap inconsistency -Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated -Preplanner objective buttons should no longer be off the edge and not be able to be clicked -Melee and M320 incapacitations should now count correctly -Radial menus should no longer interrupt firing until they fade in -Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending -Fix for melee working through walls if enemy soldier up against opposite side of wall -Modified appearance of CTT background -Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly -You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears -Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory -Fixes door sounds to work in multiplayer -Fix for end of round AAR not always showing the correct winning action player -Fix for TAH briefing not having correct text -Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated -Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag -Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout -Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling) ''Stats & UI'' -Rank display corrected -Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements -Fixes maximum length of player or soldier name issues -Adjusted the soldier overview statistics -Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI -Stick to the plan achievement fixed -Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI -Several achievement rules corrected -Corrects Advancement Points not being awarded properly for completing training missions -Adds messaging when achievements are earned on server without enough players -V for Victory scoring rules corrected -Account linking should now work -Account settings page now has very brief instructions on using the unit information" (clan) tag field -Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account -Login button should once again be highlighted -Video Settings resolution selection should work better now (drop-down controls were replaced with better controls) -Map vote functionality restored -Vote kick UI now has room for all player names -Fixes for when vote kick target leaves server - - the vote kick option now fades out -Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion -Settings UI: Resolution adjustment for 4:3 ratios now work properly -Fixed several menu issues that could result in locking movement or not locking movement) -Vanishing angled brackets (greater than/less than symbols) no longer hide the players name -Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password "). -UI corrections to several Army information pages -Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly -Fix for group handling logic so players in multiple groups have their groups prioritized -Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count -Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again ''Missions'' -VIP standard loadout on Impact now has the correct number of magazines -TAH volume on Impact can no longer be taken from below the building -Impact now has a moving Firescout -Fixed Impact level exploit where players could prone/crouch their way out of world -Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn ''Admin & Misc'' -In game IRC now sends the game version in the link -Several support and community page links corrected -New Authentication SDK with several fixes -New MBS SDK with several fixes and performance improvements -Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server -Updated the OpenAL DLL's included with the game to the latest from Creative -Fix for Alt-Tab crash when using Vista (or DX9 in general) -Fix for performing radial menu action leaving left mouse button in pressed state -Admin communications console commands should now work correctly -Server admins can no longer pick a team and no longer appear in the team select list -Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW -AdminRemovePlayerAdmin response message corrected *July 13, 2009 - America's Army 3 Update Released [#kf49719b] Patch Version 3.0.5 -More messaging when unable to connect to server for particular circumstances like full servers, etc -More enhancements to PunkBuster implementation -Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening -Streamlined the server connect -Adjusted the ftmp cleanup logic so it works properly on the server -New Auth SDK that fixes MBS query issues, several crashes, and memory leaks -Better feedback to players kicked from training due to not being qualified -Fixes to player count in Internet Browser -Fix for hud decrementing frag grenade round display when 320 ammo types are switched -Frag grenade loadout fixes -Cleanup of client stat file on startup so bad stats won't hang players joining training -Removes "player didn't play in round" debugging message from logs -Fixes accessed nones caused by mission lost statistics when player isn't alive at end of round -Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4) -Prevent going prone while tossing a grenade -Report full server to user message and bad/wrong password to user in message box after being kicked from server -Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes) -Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server -Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat) -Added PunkBuster setup steps to installation *July 3, 2009 - America's Army 3 Update Released [#s3a14129] Patch Version 3.0.4 -Improved console help -Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now. -Admin VOIP Improvements -New "version" console command to see the current version -Server browser performance improvements -Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog. -Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control -Mission generation optimizations -Fixed issue with logging into game servers that sometimes used another player's soldier profile. -New TS3 SDK integrated -Improves how server manages authentication objects -Fixes issue with players being added to the scoring system not having all of their scoring data written. -Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating -M320 grenade attaching issue resolved. -Dedicated server title bar now shows mission and player details -Fixes the "Waiting for other players" UI so it now appears again. -Removes some server logging -Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out. -Fixes the M320 getting an extra round of ammo -Fixes the Account Settings password changing not working properly -Fixes the IRC link not working -Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping *June 24, 2009 - America's Army 3 Update Released~ [#c343f687] AA 3.0.3 Fixes/Changes -Removes Password from AA3Launch.log -Fix for MBS not working after server changes to a new map -Fixes TeamReady in Mission Preplanning -Updated authentication SDK to improve reliability and performance -Fix for freezing on training mission load -Improved performance on loading maps/training missions -Fixed several small memory leaks -Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory. -Modified training authentication so it is more efficient -Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event -Fixed Admin add Player Admin -Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID -Add new AdminListPlayers to get list of players and their player ID's -Removes most of the server log spam, especially that tied to missions and mission setup and ROE -Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE -You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x -Modified program startup to clear out any old ATS temporary files -Improved scoring messaging support for training missions -Fixes several scoring issues -Optimizes more of the authentication code and adds better exception handling in it -Adjusts STS (stats) integration to better detect invalid objects to avoid crashes -Fixes issues with single player stats not correctly initializing all of the time -Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing") -Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players) -Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however) -Adjusts the close menu logic to always close properly so double menus should no longer happen *June 19, 2009 - America's Army 3 Update Released [#v19d5607] -Removed apparent lag caused by other players entering or leaving a server -Improved start of round spawn issues -Resolved problem with training results not saving -Improved communication with Authentication server -Eliminated freezing up when moving from one training mission to another -Cleared up hesitation during training missions -Significantly reduce number of authentication transactions between player and Authentication server -Solved achievements save and display problems -Improved Login communication with Authentication server -Improved player statistics tracking for better accuracy -Improved overall performance

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