「リリースノート」の編集履歴(バックアップ)一覧はこちら
「リリースノート」(2011/08/20 (土) 17:06:54) の最新版変更点
追加された行は緑色になります。
削除された行は赤色になります。
#contents()
*September 10, 2009 - America's Army 3 Update Released [#ve4ee3dc]
Patch Version 3.0.6
''Training''
-Corrected error that sometimes resulted in hangs when starting training missions
-Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
-Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
-Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
-Fixes incorrect colors on correct/incorrect text on the CLS AAR
-Fix for close menu and double menus in training levels
-CLS AAR now shows the CLS achievement if earned
-SDM AAR now correctly displays the hit location on the targets
''Gameplay''
-TS3 voice rules now work correctly after map rotation
-Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
-Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
-Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
-Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
-Client will now cleanup old stat cache files on start up
-Removes "player didn't play in round" server logging message
-All grenades will now properly display for all class types appropriately
-Fixes weapon vanishing when player crouch/slides after a grenade is thrown
-Fix for going prone weapon vanishing after grenade toss
-Setting "Brightness" now saves properly
-Added numerous Server Browser enhancements for performance
-Activates primary weapon after sprinting if player no longer has a weapon
-Weapon is now unzoomed/lowered when changing weapons
-Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
-Interrupted reloads now return to the previous weapon fire mode
-Fixes issues related to loadout at spawn
-Fixes leaning players not being able to be hit in the head
-Fix for grenades incorrectly triggering overpressure effects
-Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
-Fixes issue in some AARs that were displaying the incorrect rank
-Corrected first deployment cinematic
-Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
-Kill/Death Ratio UI display now rounded to the nearest tenth
-Fix for quick weapon swap inconsistency
-Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
-Preplanner objective buttons should no longer be off the edge and not be able to be clicked
-Melee and M320 incapacitations should now count correctly
-Radial menus should no longer interrupt firing until they fade in
-Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
-Fix for melee working through walls if enemy soldier up against opposite side of wall
-Modified appearance of CTT background
-Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
-You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
-Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
-Fixes door sounds to work in multiplayer
-Fix for end of round AAR not always showing the correct winning action player
-Fix for TAH briefing not having correct text
-Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
-Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
-Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
-Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
''Stats & UI''
-Rank display corrected
-Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
-Fixes maximum length of player or soldier name issues
-Adjusted the soldier overview statistics
-Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
-Stick to the plan achievement fixed
-Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
-Several achievement rules corrected
-Corrects Advancement Points not being awarded properly for completing training missions
-Adds messaging when achievements are earned on server without enough players
-V for Victory scoring rules corrected
-Account linking should now work
-Account settings page now has very brief instructions on using the unit information" (clan) tag field
-Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
-Login button should once again be highlighted
-Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
-Map vote functionality restored
-Vote kick UI now has room for all player names
-Fixes for when vote kick target leaves server - - the vote kick option now fades out
-Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
-Settings UI: Resolution adjustment for 4:3 ratios now work properly
-Fixed several menu issues that could result in locking movement or not locking movement)
-Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
-Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").
-UI corrections to several Army information pages
-Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
-Fix for group handling logic so players in multiple groups have their groups prioritized
-Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
-Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again
''Missions''
-VIP standard loadout on Impact now has the correct number of magazines
-TAH volume on Impact can no longer be taken from below the building
-Impact now has a moving Firescout
-Fixed Impact level exploit where players could prone/crouch their way out of world
-Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn
''Admin & Misc''
-In game IRC now sends the game version in the link
-Several support and community page links corrected
-New Authentication SDK with several fixes
-New MBS SDK with several fixes and performance improvements
-Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
-Updated the OpenAL DLL's included with the game to the latest from Creative
-Fix for Alt-Tab crash when using Vista (or DX9 in general)
-Fix for performing radial menu action leaving left mouse button in pressed state
-Admin communications console commands should now work correctly
-Server admins can no longer pick a team and no longer appear in the team select list
-Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
-AdminRemovePlayerAdmin response message corrected
*July 13, 2009 - America's Army 3 Update Released [#kf49719b]
Patch Version 3.0.5
-More messaging when unable to connect to server for particular circumstances like full servers, etc
-More enhancements to PunkBuster implementation
-Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening
-Streamlined the server connect
-Adjusted the ftmp cleanup logic so it works properly on the server
-New Auth SDK that fixes MBS query issues, several crashes, and memory leaks
-Better feedback to players kicked from training due to not being qualified
-Fixes to player count in Internet Browser
-Fix for hud decrementing frag grenade round display when 320 ammo types are switched
-Frag grenade loadout fixes
-Cleanup of client stat file on startup so bad stats won't hang players joining training
-Removes "player didn't play in round" debugging message from logs
-Fixes accessed nones caused by mission lost statistics when player isn't alive at end of round
-Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4)
-Prevent going prone while tossing a grenade
-Report full server to user message and bad/wrong password to user in message box after being kicked from server
-Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes)
-Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server
-Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat)
-Added PunkBuster setup steps to installation
*July 3, 2009 - America's Army 3 Update Released [#s3a14129]
Patch Version 3.0.4
-Improved console help
-Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
-Admin VOIP Improvements
-New "version" console command to see the current version
-Server browser performance improvements
-Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
-Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
-Mission generation optimizations
-Fixed issue with logging into game servers that sometimes used another player's soldier profile.
-New TS3 SDK integrated
-Improves how server manages authentication objects
-Fixes issue with players being added to the scoring system not having all of their scoring data written.
-Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
-M320 grenade attaching issue resolved.
-Dedicated server title bar now shows mission and player details
-Fixes the "Waiting for other players" UI so it now appears again.
-Removes some server logging
-Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out.
-Fixes the M320 getting an extra round of ammo
-Fixes the Account Settings password changing not working properly
-Fixes the IRC link not working
-Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping
*June 24, 2009 - America's Army 3 Update Released~ [#c343f687]
AA 3.0.3 Fixes/Changes
-Removes Password from AA3Launch.log
-Fix for MBS not working after server changes to a new map
-Fixes TeamReady in Mission Preplanning
-Updated authentication SDK to improve reliability and performance
-Fix for freezing on training mission load
-Improved performance on loading maps/training missions
-Fixed several small memory leaks
-Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
-Modified training authentication so it is more efficient
-Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
-Fixed Admin add Player Admin
-Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
-Add new AdminListPlayers to get list of players and their player ID's
-Removes most of the server log spam, especially that tied to missions and mission setup and ROE
-Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
-You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
-Modified program startup to clear out any old ATS temporary files
-Improved scoring messaging support for training missions
-Fixes several scoring issues
-Optimizes more of the authentication code and adds better exception handling in it
-Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
-Fixes issues with single player stats not correctly initializing all of the time
-Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
-Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
-Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
-Adjusts the close menu logic to always close properly so double menus should no longer happen
*June 19, 2009 - America's Army 3 Update Released [#v19d5607]
-Removed apparent lag caused by other players entering or leaving a server
-Improved start of round spawn issues
-Resolved problem with training results not saving
-Improved communication with Authentication server
-Eliminated freezing up when moving from one training mission to another
-Cleared up hesitation during training missions
-Significantly reduce number of authentication transactions between player and Authentication server
-Solved achievements save and display problems
-Improved Login communication with Authentication server
-Improved player statistics tracking for better accuracy
-Improved overall performance