「印刷必要論文/他分野」の編集履歴(バックアップ)一覧に戻る

印刷必要論文/他分野 - (2009/05/30 (土) 10:35:22) のソース

#contents

*他分野

-[[The Power of Integrality: Linkages between Product Architecture, Innovation, and Industry Structure >http://papers.ssrn.com/sol3/papers.cfm?abstract_id=976075]], Research Policy 2008

-[[Opening the Platform vs. Opening the Complementary Good? The Effect on Product Innovation in Handheld Computing >http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1251167]]

-[[Intentional Systems Theory>http://ase.tufts.edu/cogstud/incpages/publctns.shtml]],Oxford Handbook of the Philosophy of Mind 2009


-[[Strand Algebras for DNA Computing>http://lucacardelli.name/Bibliography.htm]], 2009

-[[An elementary social information foraging model>http://web.mac.com/peter.pirolli/Professional/About_Me.html]], CHI 2009

-[[From Profiles to Patterns: A New View of Task-Technology Fit>http://www.isqa.unomaha.edu/dkhazanchi/vita/cv_deepak.htm]]


-[[Logic and belief across the life span: The rise and fall of belief inhibition during syllogistic reasoning>http://ppw.kuleuven.be/reason/wim/publications.html]]

-[[A Multi-Domain Analysis Framework for Product Development>http://www.iese.uiuc.edu/pdlab/Publication.htm]]

-[[Language as an adaptation to the cognitive niche>http://pinker.wjh.harvard.edu/articles/index.html]]

-[[Topologies of Learning and Development>http://www.lehigh.edu/~mhb0/pubspage.html]]


**製品開発
-[[Exploring the Duality between Product and Organizational Architectures: A Test of the Mirroring Hypothesis>http://www.hbs.edu/research/facpubs/workingpapers/papers0708.html#wp08-039]], HBS Working Papers



**ソーシャル
[[Co-experience: Understanding user experiences in social interaction>https://www.taik.fi/kirjakauppa/images/2be572c773f32c5b5450d0b313a02c65.pdf]], PHD PDF

-[[Product Ecologies: Understanding the Context of Use Surrounding Products>http://goodgestreet.com/resu.html]], Ph.D. Dissertation

**ゲーム
-[[Crafting Game-Models using Reactive System Design>http://www.wisdom.weizmann.ac.il/~dharel/papers.html]], Future Play 2008

-[[Collaborative Game Environments for Informal Science Education>http://www.ics.uci.edu/~wscacchi/]]


[[Cascade: A Parallel Programming Framework for Video Game Engines>http://www.cs.sfu.ca/~fedorova/publications.html]]

-[[Fear of Failing? The Many Meanings of Difficulty in Video Games>http://www.jesperjuul.net/text/fearoffailing/]], The Video Game Theory Reader 2

**意思決定

**心理学
-[[Self-interest, automaticity, and the psychology of conflict of interest>http://www.rci.rutgers.edu/~gbc/psycDM/]]

-[[Counterexample retrieval and inhibition during conditional reasoning: Direct evidence from memory probing>http://ppw.kuleuven.be/reason/wim/publications.html]]

***モジュラリティ
-[[Modularity in cognition: Framing the debate>http://www.anthro.ucla.edu/faculty/barrett/Barrett%20Kurzban%202006.pdf]]

**デザイン
-[[Biologically Inspired Design: Human Reasoning from Nature's Experiences>http://home.cc.gatech.edu/dil/6]], 2009

-[[Context, situations and design agents>http://mason.gmu.edu/~jgero//publications/2009.html]], 2009

-[[Learning to collaborate during team designing: Some preliminary results from measurement-based tools>http://mason.gmu.edu/~jgero//publications/2009.html]], Research into Design 2009

-[[Using the FBS ontology to capture semantic design information in design protocol studies>]], About: Designing.  Analysing Design Meetings, 2009

**マーケティング
-[[Does Quality Win: Network Effects versus Quality in High Tech Markets>http://www-rcf.usc.edu/~tellis/publications.htm]]

**機械学習
-[[ A Bias Correction for the Minimum Error Rate in Cross-validation>http://www-stat.stanford.edu/~tibs/research.html]], Annals of Applied Statistics 

-[[FilterBoost: Regression and classification on large datasets>http://www.cs.princeton.edu/~schapire/publist.html]]

-[[A New Framework for Machine Learning>http://research.microsoft.com/~cmbishop/publications.htm]]

-[[Rule Extraction for Transfer Learning>http://pages.cs.wisc.edu/~shavlik/mlrg/publications.html]]

-[[Objective Set Compression: Test-based Problems and Multi-objective Optimization>http://demo.cs.brandeis.edu/papers/long.html#emo_coev]]

*パターン認識
-[[Classifier ensembles for detecting concept change in streaming data: Overview and perspectives>http://www.informatics.bangor.ac.uk/~kuncheva/recent_publications.htm]]

**建築
-Nikos A. Salingaros, [[INTELLIGENCE-BASED ARCHITECTURE>http://zeta.math.utsa.edu/~yxk833/contr.arch.html]]

-[[Neuroscience, the Natural Environment, and Building Design>http://www.math.utsa.edu/~salingar/contr.arch.html]]

-[[Intelligence-Based Design: A Sustainable Foundation for Worldwide Architectural Education>http://archnet.org/library/documents/one-document.jsp?document_id=10330]]

**エコシステム
-[[Machine Learning in Ecosystem Informatics>http://web.engr.oregonstate.edu/~tgd/publications/]]

*人工物

-[[Reconstructing design, explaining artifacts: philosophical reflections on the design and explanation of technical artifacts>http://www.narcis.info/dare/query/design+philosophy/RecordID/oaitudelftnl373469/Language/en/repository_id/tuddare;jsessionid=1i8ztdhplajyt]]

*デザイン
**クリエイティビティ
-[[Potential Constructs and Cognitive Components in Design Creativity >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Towards a Neuroscience of Creativity >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Neuroscientific Approaches to the Study of Creativity >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[The Mechanics of Creativity >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Access to Knowledge at Different Levels of Abstraction >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Expert Software Designers' Strategies for Dealing with Complex and Intractable Problems >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Evolving Out of the Box >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Social Creativity: Exploiting the Long Tail >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Towards a Unified Approach of Creativity and Design Thinking: The Contribution of C-K Theory >http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

-[[Defining and Measuring Engineering Design Creativity>http://mason.gmu.edu/~jgero/conferences/sdc08/program.html]]

*進化
-[[Evolvability>http://www.pnas.org/content/95/15/8420.abstract]], Proceedings of the National Academy of Sciences 1998.

*オントロジー
-[[Representing and reasoning over a taxonomy of part–whole relations>http://iospress.metapress.com/content/j23810263161/?p=f5c946b7e21441acb02831e82ae455a3&pi=1]], Applied Ontology 2008

-[[Ontology>http://tomgruber.org/writing/ontology-in-encyclopedia.htm]], Encyclopedia of Database Systems, 2008

-[[Toward Principles for the Design of Ontologies Used for Knowledge Sharing>http://tomgruber.org/writing/onto-design.htm]]

-[[What are ontologies and why do we need them?>http://www.cse.ohio-state.edu/~chandra/index-old.html]]

-[[Possible Ontologies: How Reality Constrains the Development of Relevant Ontologies>http://www.heppnetz.de/publications/]]

**Ensemble Engineering
-[[Formal ensemble engineering: Position paper>http://www.iist.unu.edu/newrh/III/1/page.html]]

*未分類
-[[The Evolution of a Legal Rule>http://www.economics.harvard.edu/faculty/shleifer/paper]], 2008

-[[Object recognition and long-term visual memory for objects>http://catlab.psy.vanderbilt.edu/publications]]

-[[Optimizing Routing and Backlogs for Job Flows in a Distributed Computing Environment>http://vishnu.bbn.com/people/dmontana.html]]