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    <title>Jitan Brick Breaker Wiki</title>
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    <description>Jitan Brick Breaker Wiki</description>

    <dc:language>ja</dc:language>
    <dc:date>2026-03-19T04:39:49+09:00</dc:date>
    <utime>1773862789</utime>

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    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/1.html">
    <title>Homepage</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/1.html</link>
    <description>
      #html2(){
&lt;center&gt;
&lt;p style=&quot;font-size: 400%&quot;&gt;
&lt;ruby&gt;時短&lt;rp&gt;(&lt;/rp&gt;&lt;rt&gt;&quot;jitan&quot;:timesave&lt;/rt&gt;&lt;rp&gt;)&lt;/rp&gt;&lt;/ruby&gt;     &lt;ruby&gt;ブロック崩し&lt;rp&gt;(&lt;/rp&gt;&lt;rt&gt;brick breaker&lt;/rt&gt;&lt;rp&gt;)&lt;/rp&gt;&lt;/ruby&gt;
&lt;/p&gt;
&lt;/center&gt;
}

This is a project to translate [[時短ブロック崩し攻略wiki&gt;https://w.atwiki.jp/jitanpon/]], a wiki page for the web video game [[時短ブロック崩し&gt;https://jagarikin.cloudfree.jp/jitan/]](Jitan Brick Breaker) created, developed and [[maintained&gt;https://twitter.com/jitanpon]] by [[jagarikin&gt;https://twitter.com/jagarikin]].

#center(){&quot;This game is not about timesaves. It&#039;s all about gimmicks and sharp observations.
If you want to enjoy this game to 120% of its potential, 
you are encouraged to complete the game all by yourself.&quot;
}
#right(){────時短ブロック崩し攻略wiki}

Note:
-All the translated names are unofficial.  
-Contents in this wiki can become outdated due to the frequent changes and updates to the game.
-Current status: The content of each page except this main page was translated using chatgpt, I&#039;m too lazy to actually revise them manually at the moment.

#include(Menu)

&amp;link_edit(text=Edit Homepage)    </description>
    <dc:date>2026-03-19T04:39:49+09:00</dc:date>
    <utime>1773862789</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/21.html">
    <title>チュートリアル(Tutorial):Beginners~Final</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/21.html</link>
    <description>
      This is the first area to be challenged.

It is only after clearing up to the “Final Castle” that one realizes this area functions as a tutorial.

Partway through, there is a location where an optical illusion video is shown without clear purpose, foreshadowing the underlying nature of the game.

Upon first completion, an additional reward equal to castle rank × 30 zitan is granted.

&amp;link_anchor(ビギナー){Beginner}
&amp;link_anchor(スプラッシュ){Splash}
&amp;link_anchor(ファイヤー){Fire}
&amp;link_anchor(ブレイク){Break}
&amp;link_anchor(プレス){Press}
&amp;link_anchor(デス){Death}
&amp;link_anchor(ハード){Hard}
&amp;link_anchor(ラック){Luck}
&amp;link_anchor(エターナル){Eternal}
&amp;link_anchor(グラビティ){Gravity}
&amp;link_anchor(ファイナル){Final}



**&amp;aname(ビギナー,option=nolink){Beginner}
|★|Floors|Cost|Reward|Castle Comment|
|1|4|0|0|Learn the controls|

A castle that can be cleared even with random play. Destroying the green block on Floor 4 increases the number of balls, which may cause slight panic on a first attempt. Compared to other castles, the normal ball speed is slower.


**&amp;aname(スプラッシュ,option=nolink){Splash}
|★|Floors|Cost|Reward|Castle Comment|
|0|5|0|0|Aim for special blocks|

A satisfying castle where destroying special blocks clears large sections at once.
If not much is cleared on Floor 5, it may be better to reset. Compared to other castles, the normal ball speed is slower.



**&amp;aname(ファイヤー,option=nolink){Fire}
|★|Floors|Cost|Reward|Castle Comment|
|1|4|0|5|Beware of damage drops|

Touching a red number inflicts the corresponding amount of damage.
If the single “short” on Floor 1 is obtained, the edges become safe zones on Floor 4.


**&amp;aname(ブレイク,option=nolink){Break}
|★|Floors|Cost|Reward|Castle Comment|
|1|4|0|5|Reset if you can no longer clear|

A stage where walls must be broken efficiently. Charge shots should be aimed as horizontally as possible while ignoring the upper block group.
If this cannot be cleared without hints, subsequent stages may prove somewhat challenging.


**&amp;aname(プレス,option=nolink){Press}
|★|Floors|Cost|Reward|Castle Comment|
|2|4|0|10|Use smash effectively and act quickly|
-&amp;color(red){The time-reduction line gradually descends}

Difficult without using smash.
If unfamiliar, refer to the control instructions.
There is a trapping layout on Floor 4.


**&amp;aname(デス,option=nolink){Death}
|★|Floors|Cost|Reward|Castle Comment|
|2|5|0|30|Beware of instant-death drops|

A difficult point in the early game.
There is no need to rush; clear it gradually.


**&amp;aname(ハード,option=nolink){Hard}
|★|Floors|Cost|Reward|Castle Comment|
|2|4|0|20|Large blocks appear|

Large blocks become active when attacked or after a certain amount of time.
When many are present, it is advisable to avoid activating them unnecessarily.


**&amp;aname(ラック,option=nolink){Luck}
|★|Floors|Cost|Reward|Castle Comment|
|3|5|0|5|Equipped with an ultimate time-saving gimmick|
-&amp;color(#f00){Includes a time-reduction roulette}

At the start, a roulette spins and stops on one of the following:
Damage 20, Damage 40, Out, Win, Clear.
Completely luck-based.


**&amp;aname(エターナル,option=nolink){Eternal}
|★|Floors|Cost|Reward|Castle Comment|
|2|4|0|40|Line-restoration blocks appear|

Line-restoration blocks can be distinguished vertically or horizontally by color.
On Floor 4, they are permanently placed, so play in a way that allows only one restoration block to remain at the end.


**&amp;aname(グラビティ,option=nolink){Gravity}
|★|Floors|Cost|Reward|Castle Comment|
|3|4|0|60|What happens when a ball touches a gravity block…??|

When a gravity block activates, the ball falls at extreme speed.
It even passes through walls.
A moment of carelessness can be fatal.


**&amp;aname(ファイナル,option=nolink){Final}
|★|Floors|Cost|Reward|Castle Comment|
|3|1|0|50|Boss block appears|

A castle where the boss’s HP is gradually reduced. Landing 100 hits clears it.

At around half HP, the boss begins scattering damage drops.

The background uses function-based art, and depending on the environment, a lag warning may appear.
If a warning appears, stop the effects using the button in the upper right.

Clearing this stage triggers something resembling an ending… however…    </description>
    <dc:date>2026-03-18T07:24:10+09:00</dc:date>
    <utime>1773786250</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/47.html">
    <title>ゴースト(Ghosts)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/47.html</link>
    <description>
      ***Ghost Basics
-Once deployed, it remains active throughout the castle
-Periodically moves around while performing an action
-After a certain amount of time it spins and begins to idle
-If it idles, hitting it with a ball will cause it to start moving again


**&amp;aname(Shot Ghost,option=nolink){Shot Ghost}
-Continuously fires shots
-※Ghosts remain active throughout the castle

Periodically attacks five nearby blocks.
Like a normal shot, no damage is taken when attacking white blocks.
Deals a moderate amount of damage to large blocks.
Allows quotas to be cleared more quickly. Many are required in Astral of the [[Post-Clear Tutorial&gt;チュートリアル(オートマータ以降)]].

**&amp;aname(Shot Ghost Double,option=nolink){Shot Ghost Double}
-Continuously fires shots
-※Ghosts remain active throughout the castle
-After use it becomes Shot Ghost

Usable in [[Ultimate]]. Since it is somewhat rare, players may feel reluctant to use it.

**&amp;aname(Bomb Ghost,option=nolink){Bomb Ghost}
-Continuously places bombs
-※Ghosts remain active throughout the castle

Places bombs at its current location.
Since it can destroy iron blocks, it is effective in virtually any castle. Particularly useful in Tama Cemetery.

**&amp;aname(Bomb Ghost Double,option=nolink){Bomb Ghost Double}
-Continuously places bombs
-※Ghosts remain active throughout the castle
-After use it becomes Bomb Ghost

Used in [[Ultimate]].

**&amp;aname(Barrier Ghost,option=nolink){Barrier Ghost}
-Continuously deploys barriers
-※Ghosts remain active throughout the castle

Eliminates drops near itself. In compatible castles, the damage reduction is extremely significant.
Highly effective in loop castles, periodic castles, single-row castles, 250× vertical castles, Kakiō, and similar stages.

**&amp;aname(Barrier Ghost Double,option=nolink){Barrier Ghost Double}
-Continuously deploys barriers
-※Ghosts remain active throughout the castle
-After use it becomes Barrier Ghost

Very useful in [[Ultimate]]. Simply strong.

**&amp;aname(Seal Ghost,option=nolink){Seal Ghost}
-Stops gauge increase while it is moving
-Suppresses the effects of nearby blocks
-※Ghosts remain active throughout the castle

Although not stated in the description, it also stops time-reduction block downs.
Bringing this item is standard in Kameido Suijin.
Effective in gauge castles and down castles, though it does not perform as prominently as Barrier Ghost.

**&amp;aname(Seal Ghost Double,option=nolink){Seal Ghost Double}
-Stops gauge increase while it is moving
-Suppresses the effects of nearby blocks
-※Ghosts remain active throughout the castle
-After use it becomes Seal Ghost

Useful in [[Ultimate]]. It can also perform reasonably well in [[Eden]].

**&amp;aname(Iron Ghost,option=nolink){Iron Ghost}
-Adjusts the trajectory in a favorable way
-※Ghosts remain active throughout the castle

Two appear at once. Hitting them with the ball grants the Master Sword state.
There is no castle where this item is strictly required, but advanced players value it for enabling time reduction in difficult castles. Obtainable via [[Missions]] and other sources.

Mirage requires 180 of them. While the stage can be cleared without them, it is recommended to gather them alongside techniques such as change avoidance or Gold Ball Double.

**&amp;aname(Iron Ghost Double,option=nolink){Iron Ghost Double}
-Adjusts the trajectory in a favorable way
-※Ghosts remain active throughout the castle
-After use it becomes Iron Ghost

Used in [[Ultimate]]. Moderately rare.

**&amp;aname(Heal Ghost,option=nolink){Heal Ghost}
-Continuously fires healing lasers
-※Ghosts remain active throughout the castle

Its continuous effect throughout the castle significantly reduces concerns about health.
However, the healing amount is not particularly large, so using it may not always be necessary. Somewhat rare.

**&amp;aname(Heal Ghost Double,option=nolink){Heal Ghost Double}
-Continuously fires healing lasers
-※Ghosts remain active throughout the castle
-After use it becomes Heal Ghost

Obtainable from rewards such as the [[Northern Territories]] return reward. Quite rare. It has limited practical use.

**&amp;aname(Missile Ghost,option=nolink){Missile Ghost}
-Continuously fires missiles
-※Ghosts remain active throughout the castle
-※Cannot be brought into castles of ★13 or higher

Where the missiles are fired is determined randomly by the ghost. Nevertheless, it is quite strong.
Effective in castles with many large blocks or in enclosed-room castles. Obtainable in places such as [[Eden]].

**&amp;aname(Missile Ghost Double,option=nolink){Missile Ghost Double}
-Continuously fires missiles
-※Ghosts remain active throughout the castle
-※Cannot be brought into castles of ★13 or higher
-After use it becomes Missile Ghost

Obtainable in places such as [[Eden]].

**&amp;aname(Saint Ghost,option=nolink){Saint Ghost}
-Prevents effects from being received
-※Ghosts remain active throughout the castle
-※Cannot be brought into castles of ★13 or higher

Until the Saint Ghost idles, the player receives no damage or status changes whatsoever. Very powerful.
However, touching an instant-death drop results in immediate death regardless of the ghost, so caution is required. Obtainable in places such as [[Eden]].

**&amp;aname(Saint Ghost Double,option=nolink){Saint Ghost Double}
-Prevents effects from being received
-※Ghosts remain active throughout the castle
-※Cannot be brought into castles of ★13 or higher
-After use it becomes Saint Ghost

Obtainable in places such as [[Eden]].

**&amp;aname(Tool Ghost,option=nolink){Tool Ghost}
-Produces items
-※Ghosts remain active throughout the castle

Obtainable from sources such as [[Item Drop LV5&gt;桃源郷]]. Periodically drops items.
Conceptually similar to a Tool Ring with a permanent effect. Very useful in item-restriction castles such as Fuwa Isshiki. Quite rare.

**&amp;aname(Tool Ghost Double,option=nolink){Tool Ghost Double}
-Produces items
-※Ghosts remain active throughout the castle
-After use it becomes Tool Ghost

Obtainable through conversions such as [[Peach Blossom Land]] conversion.

**&amp;aname(Joker,option=nolink){Joker}
-In a unit, transforms into a rare item depending on
-difficulty and progress
-Restores 60 HP
-Not subject to eject

&amp;bold(){Note that it cannot be used in single castles!}
Possible items obtained include Lucky Potion, First Aid Kit, Saint Ghost, Bloody Shot, and others.
Even at the 7th castle of a unit with a 20,000 zitan reward, items such as MAX Double may appear.
Its timing of use is difficult. Obtainable in places such as raids.    </description>
    <dc:date>2026-03-15T11:18:56+09:00</dc:date>
    <utime>1773541136</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/46.html">
    <title>補助系(Supporting)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/46.html</link>
    <description>
      **&amp;aname(Miss,option=nolink){Miss}
-Has no particular use

Places one iron block.
It can be used for instantly defeating bosses.

**&amp;aname(Lid Block,option=nolink){Lid Block}
-Covers a specified location

Places five iron blocks horizontally starting from the specified location.
Primarily used to instantly defeat bosses. It should be used in combination with Portal.

**&amp;aname(Slide,option=nolink){Slide}
-Scrolls horizontally
-Takes 10 damage
-Has a 100% chance not to be consumed
-*This item cannot be taken out

Obtainable from [[Slot 2]].
Use it if the ball becomes stuck. It is also effective for enclosed layouts.
It also nullifies block movement effects, horizontal scrolling, and rail-related traits. After using it once, blocks will no longer move.

**&amp;aname(Self Down,option=nolink){Self Down}
-Lowers the time-reduction line
-Has a 100% chance not to be consumed
-*This item cannot be taken out

Obtainable from high-value Jitan missions, [[Daily]] conversions, [[Event]] ranking rewards, and similar sources.
When the line descends, it also inflicts an electric shock.

**&amp;aname(Resize,option=nolink){Resize}
-Restores the bar length to its normal state

It is rarely brought intentionally during unit runs. It is better used via Help, Wild, or Call so that it does not consume an item slot.
In castles where resizing is prohibited, its effect is converted into an electric shock.
If it reaches the cap, exchange it for money at Daimoto.

**&amp;aname(Charge,option=nolink){Charge}
-Enables a piercing attack

The bar turns blue and grants the next reflected ball a piercing effect.
It can be used for instantly defeating bosses.
It is almost never brought in unit runs.
If it reaches the cap, exchange it for money at Haji.

**&amp;aname(Max Size,option=nolink){Max Size}
-Maximizes the bar length

It can be used for instantly defeating bosses. It can also be used in castles without warning indicators, such as Jūrankyū Castle and Lok Ma Chau Castle. Its ability to prevent Outs by itself is significant.

**&amp;aname(Berserk,option=nolink){Berserk}
-Grants the Instant Smash trait

If used in a castle that already has the Instant Smash trait, the trait will be removed.
For this reason it is extremely useful in Kakuozan. It can also be used for instantly defeating bosses.

**&amp;aname(Drop Ball,option=nolink){Drop Ball}
-Drops the ball
-Has no particular use

Obtained by clearing Hell between 1/1 and 1/3.
It may be used if a ball becomes trapped in an enclosed area.

**&amp;aname(Search,option=nolink){Search}
-Reveals the castle structure
-*Not subject to Eject
-*This item cannot be called from Call

Obtainable through castle history conversion, [[Missions]] rewards, and similar sources. It nullifies the “Hidden” and “Replace” traits. When used in [[Hell]], it displays the time limit for each stage. When used in [[Heaven]], it displays the time limits for all posted units.
It can also nullify castle traits such as “Field not displayed,” “Field difficult to see,” and “Blocks indistinguishable.” Try resetting after using Search.

**&amp;aname(Petit Box,option=nolink){Petit Box}
-Produces three minor items

Three items are added to the inventory from among Bomb, Shot, Ball +2, and Lock-On.
Its usage timing is somewhat difficult.

**&amp;aname(Toolbox,option=nolink){Toolbox}
-Produces three useful items

Three items are added to the inventory from among Shot 20, Missile, Drop Guard, and Portal.
Even if the desired items do not appear, it remains fairly strong.
Keep at least two inventory slots open.

**&amp;aname(First Aid Kit,option=nolink){First Aid Kit}
-Produces three potion-type items

Three items are added to the inventory from among Potion 40, Potion 60, Potion 80, Potion MAX, and Drain Barrier.
At minimum, it provides 180 recovery, and at maximum it can reach a recovery amount comparable to MAX Triple.
It performs even better in castles with a maximum HP of 50 or with item restrictions.

**&amp;aname(Good Box,option=nolink){Good Box}
-Produces three good items

Three items are added to the inventory from among Shot [[Ghost]], Bomb Ghost, Barrier Ghost, Blast, Gold Ball, and Toolbox.
If a desirable combination appears, it can outperform Ghost Double.
In units with “Carry-in −1” in [[Hell]] or [[World]], it can be used immediately after equipping the unit, and if the desired items do not appear, Eject can be used to maintain efficiency.

**&amp;aname(Super Box,option=nolink){Super Box}
-Produces four special items

When used, Lucky Potion, Strong Next, Wild, and Silent are added to the inventory.
Extremely powerful.

**&amp;aname(Call,option=nolink){Call}
-Calls one item from the holder

The most important item in the game.
Because it is easy to obtain, it should always be brought regardless of the unit.
It allows the player to choose between shortening time or retreating near the end.
Call-type items cannot be summoned by Call.

**&amp;aname(Call Potion,option=nolink){Call Potion}
-Restores 60 HP
-Calls one item from the holder

One of the strongest recovery items.
Calling MAX Triple results in a total recovery of 360.
Primarily used in [[New World]].

**&amp;aname(Buster Call,option=nolink){Buster Call}
-Allows calling any number of ★1 equipment from the holder
-*This item cannot be taken out

A list of ★1 equipment in the holder is displayed, and the selected item is immediately equipped.
Buster Call remains in the inventory, but the equipment is consumed each time.
Although inefficient, it is convenient for forcing the completion of difficult units.

**&amp;aname(Buster Call LV2,option=nolink){Buster Call LV2}
-Allows calling any equipment of ★2 or lower from the holder
-*This item cannot be taken out

Because it can call Lifering, it is even more versatile than LV1.
Most units can be cleared with it.
Since Buster Call is subject to Eject, if it seems impossible, call Lifering and retry.

**&amp;aname(Buster Call LV3,option=nolink){Buster Call LV3}
-Allows calling any equipment of ★3 or lower from the holder
-*This item cannot be taken out

Although it allows nearly all units to be cleared, using Angels or ★4 equipment is generally more efficient.

**&amp;aname(Buster Call LV4,option=nolink){Buster Call LV4}
-Allows calling any equipment of ★4 or lower from the holder
-*This item cannot be taken out

Unlike other Buster Calls, it can be obtained only through Vegetable Castle conversion or Gen conversion. Both methods are difficult, making it quite rare.

It can call Ogre Ring and Lifering (and Erase for roulette) for filling history and star missions. Even when combined with Strong Next Double ×3, two slots remain available, so it is advisable to bring safety items such as Kakudaishi.

**&amp;aname(Call Double,option=nolink){Call Double}
-Calls one item from the holder
-Becomes Call after use

A Call that can be used twice.
If used when all six inventory slots are filled, one Call will be wasted. Avoid situations such as Call Double ×6.

**&amp;aname(Search Call,option=nolink){Search Call}
-Reveals the castle structure
-*Not subject to Eject
-Calls one item from the holder

Search + Call.
Use it in units with the “Hidden” trait.
As with Search, it can nullify castle traits such as “Field not displayed,” “Field difficult to see,” and “Blocks indistinguishable.” Try resetting after using Search Call.

**&amp;aname(Lazy Call,option=nolink){Lazy Call}
-Calls one of certain items from the holder
-Bypasses Call carry-in prohibition
-*Not subject to Eject

A Call that can be brought into castles where Call is normally prohibited.
Although the player can choose which item to summon, roughly one-third of the items in the holder cannot be summoned (the candidate items are determined randomly).
Therefore, the desired item is not guaranteed to appear.
Even if used in Vegetable Castles within Dream Units, non-vegetable items may be selected.
It cannot be used in castles where Call itself is prohibited, such as the [[Final Area]].

**&amp;aname(Quick Call,option=nolink){Quick Call}
-Allows immediate calling and equipping after entering

Useful when the first castle has item restrictions or is a roulette castle. It activates automatically when brought, so caution is required. Since it is not excluded from Eject, if it activates unintentionally, calling Lifering and causing an Out will return it to the holder.

**&amp;aname(Uber Call,option=nolink){Uber Call}
-Calls a shop

An item that allows the player to add as many items from the shop as desired to the inventory. However, they must be purchased with Jitan. It is affected by Call carry-in prohibition but can still be ejected.

It is the only way to call standard equipment in [[Eden]] or New World “Bare.”

Possibly because it was too powerful, updates removed shop-sold Calls after clearing the Divine Realm.
This is also likely related to [[Mikuriya&gt;Infinite]].

**&amp;aname(Nurse Call,option=nolink){Nurse Call}
-Allows unlimited calls of Potion 60
-*This item cannot be taken out

A potion version of Buster Call. It is a cheat-level item that allows unlimited recovery until Potion 60 is exhausted.

**&amp;aname(Enchant Call,option=nolink){Enchant Call}
-Calls equipment of ★3 or lower and adds its effect
-Becomes Potion MAX Double after use

A superior version of Enchant+. Currently obtainable only through full completion conversion of [[Peach Blossom Land]], rare rewards in [[Infinite]], or the ghost bonus from a very high-value jackpot in [[Slot 2]].
It cannot call anything in [[Eden]].

**&amp;aname(Bloody Call,option=nolink){Bloody Call}
-Maximum HP and the initial position of the time-reduction line decrease
-Has a 100% chance not to be consumed
-Calls one item from the holder
-*This item cannot be taken out

A Call that can be used repeatedly. However, each use reduces HP and lowers the time-reduction line. When HP reaches 0, the bar disappears and reset becomes impossible. Obtainable in [[Infinite]] and [[Slot 2]]. Extremely rare.

**&amp;aname(Next,option=nolink){Next}
-Forces advancement to the next floor
-Cannot be used on the top floor

Convenient for [[Unused Castles]] [[Missions]] and collecting history. It is easy to obtain as a reward from Hell.

**&amp;aname(Eject,option=nolink){Eject}
-Returns all carried items (including used ones) to the holder and ends the run

When used, all carried items not excluded from Eject (including those already used) return to the holder. Items not originally brought in—such as equipment obtained from equipment-bonus castles or items obtained through Tool Ring—do not return.
The Eject item itself does not return to the holder, and the entry fee is forfeited.
By specification, Eject itself is treated as excluded from Eject and cannot be returned even with Lifering.

Besides retreating when in danger, it can also be used to quickly gather history using rare items and then escape.
Rate increases also return to the holder, making it useful for ★ missions.
Lifering has a similar effect, and when used, Lifering itself also returns to the holder—making it generally more advantageous. Eject’s advantages are that it requires no waiting for an Out and does not cost Jitan.

**&amp;aname(Payout,option=nolink){Payout}
-Ends the run and grants rewards based on progress
-*Not subject to Eject

Unlike Eject, carried items do not return, but Jitan is received instead. When used while Lifering is equipped, all items not excluded from Eject return to the holder.
The amount of Jitan received depends on the number of castles cleared in units or floors cleared in single castles.
It can be used profitably in units where the early stages are easy but later ones contain difficult castles such as Mondoyakujin.
In World mode the reward is halved, and it cannot be used in Eden or Raid.

**&amp;aname(Strong Next,option=nolink){Strong Next}
-Forces advancement to the next floor
-If used on the top floor, it results in a clear

A complete superior version of Next, except that it cannot be used in the [[Final Area]]. It can instantly defeat boss castles. In a 1F castle, it can produce a 1-second clear.

**&amp;aname(Strong Next Double,option=nolink){Strong Next Double}
-Forces advancement to the next floor
-If used on the top floor, it results in a clear
-Becomes Strong Next after use

A Strong Next that can be used twice.
It can occasionally be obtained by clearing castles in [[Daily]] or [[Gen]]. It is also obtained with high probability when clearing castles in [[Ultimate]]. Very rare.

**&amp;aname(Pass,option=nolink){Pass}
-Skips the next castle

Occasionally obtained in [[Gen]], high-value [[Missions]], or the [[Northern Territories]].
Castles such as Tosa Saga, Kailong, and Moroyose can also be skipped with this alone.
Naturally, it has no effect in single castles.

**&amp;aname(Quick Pass,option=nolink){Quick Pass}
-Skips the first castle

Obtainable in events such as the [[Hall of Fame Harvest Festival&gt;Event]]. It is automatically used, so castle traits such as item restrictions need not be considered.
It is not used in single castles.

**&amp;aname(Crazy Dice,option=nolink){Crazy Dice}
-Results in WIN or Eject
-Has a 100% chance not to be consumed
-*This item cannot be taken out

Obtainable from places such as the [[Northern Territories]] or Eden conversion.
When used, a roulette begins with a 7/8 chance of WIN and a 1/8 chance of Eject.
Although it cannot be taken out, it is not excluded from Eject, so even if Eject occurs, the Crazy Dice itself is not lost. Therefore, as long as the entry fee is paid, it can be attempted repeatedly. It may also be brought for Eject purposes in difficult “Call” units or [[Tsunenaga&gt;Infinite]].
Although not stated in the description, it cannot be used in the Final Area.

**&amp;aname(Wild,option=nolink){Wild}
-Selects and activates an effect
-Has an 80% chance not to be consumed

It has the same effect as the smartphone help function.

Five options are displayed at random from among Shot, Shot 20, Self-Destruct, Bomb, Lock-On, Special, Ball 1, Ball 2, Drop Guard, Resize, Charge, Barrier, Eject, Missile, Lid Block, Bottom Block, Blast, and Miss, and the selected effect is activated.

There are patterns governing which effects appear. For example, Missile will not appear if there are no hard blocks. Additionally, Barrier is more likely to appear when HP is low.

**&amp;aname(Enchant,option=nolink){Enchant}
-Adds abilities to equipment
-*Not subject to Eject

When used, five pieces of equipment are displayed similarly to the Help function or Wild, and the selected equipment’s effect is added. It cannot be used if no equipment is currently equipped. Obtainable from high-value missions or places such as the [[Gorilla Chamber&gt;Altar]].

**&amp;aname(Enchant+,option=nolink){Enchant+}
-Adds abilities to equipment
-*Not subject to Eject
-Becomes Potion MAX Double after use

An enhanced version of Enchant. Obtainable in places such as [[Eden]].

**&amp;aname(Blue Jewel,option=nolink){Blue Jewel}
-Adds 1000 Jitan to rewards

Primarily used for Jitan missions. Use three at once and clear castles such as Hakuraku.

**&amp;aname(Green Jewel,option=nolink){Green Jewel}
-Adds 2000 Jitan to rewards

Combine with Blue Jewel to complete 6000 Jitan missions.

**&amp;aname(Red Jewel,option=nolink){Red Jewel}
-Adds 4000 Jitan to rewards

Bringing many of them allows completion of missions worth around 15000 Jitan. However, it is quite rare.

**&amp;aname(Purple Jewel,option=nolink){Purple Jewel}
-Adds 50000 Jitan to rewards

After 1000, 2000, and 4000, it unexpectedly jumps to 50000.
Primarily obtainable in [[Events]].

**&amp;aname(Forced Clear,option=nolink){Forced Clear}
-Instantly clears any castle
-Grants a “1-second clear” record regardless of time
-*Not subject to Eject

Received for completing all [[Hidden Castles]]. A commemorative item.

**&amp;aname(UniClear 3,option=nolink){UniClear 3}
-Forcibly clears a 3-chain unit

Occasionally obtained by clearing Hall of Fame castles in [[User Castles&gt;Edit Mode]]. As described, using it in a 3-chain unit results in an instant clear. It is useful for missions such as clearing [[Heaven]].
If used in the first castle, the second and third castles will not receive 1-second clears. Equipment bonuses are also not granted.

Aside from Hall of Fame rewards, it can only be obtained from places such as [[Item Drop LV8&gt;Peach Blossom Land]] or the [[Hall of Fame Harvest Festival&gt;Event]], making it somewhat rare.

**&amp;aname(UniClear 4,option=nolink){UniClear 4}
-Forcibly clears a 4-chain unit

Occasionally obtained by clearing Hall of Fame castles in [[User Castles&gt;Edit Mode]].

**&amp;aname(UniClear 5,option=nolink){UniClear 5}
-Forcibly clears a 5-chain unit

Occasionally obtained by clearing the Super Hall of Fame castle that appears after completing all of [[Millennium]]. It also sometimes appears in the [[Harvest Festival&gt;Event]]. As described, using it in a 5-chain unit results in an instant clear.

**&amp;aname(Dream Orb,option=nolink){Dream Orb}
-Allows clearing a Dream Unit

Obtainable from rewards such as the return of the [[Northern Territories]]. Caution is required if the first castle is a roulette.
It can only be used in [[Training Mode]]. (Specification)

**&amp;aname(High Score,option=nolink){High Score}
-Grants a randomly high score upon clearing
-*Not subject to Eject

Obtained from castle history conversion. When used, the score upon clearing becomes a random value between 10,000 and 99,999. (If used when the score is already above 100,000, the score will decrease.)

**&amp;aname(Crown,option=nolink){Crown}
-Instantly clears any castle
-Grants a “1-second clear” record regardless of time
-Additionally skips the next castle
-*Not subject to Eject

Its functionality is Pass + Forced Clear.
A commemorative item obtained through Ultimate conversion or Peach Blossom Land conversion.
It cannot be used in single castles. Additionally, although not stated in the description, it cannot be used in the Final Area.
It can also be exchanged for many rare items in the King’s Chamber.

**&amp;aname(Big Crown,option=nolink){Big Crown}
-Instantly clears any castle
-Grants a “1-second clear” record regardless of time
-Additionally skips the next two castles
-*Not subject to Eject

A superior version of Crown.
A commemorative item occasionally received for clearing Millennium castles.
It cannot be used in single castles. Additionally, although not stated in the description, it cannot be used in the Final Area.
Unlike Crown, it cannot be used in the King’s Chamber.    </description>
    <dc:date>2026-03-15T11:07:55+09:00</dc:date>
    <utime>1773540475</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/45.html">
    <title>防御系(Defensive)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/45.html</link>
    <description>
      **&amp;aname(Panacea,option=nolink){Panacea}
-Seals the bottom for a certain period of time
-Restores the bar length to its normal state
-Fully restores HP
-Is automatically used when HP reaches 0
-Prevents one Out
-Deploys a defensive wall for a certain period of time

Although not stated in the description, it also removes poison and reversed controls, clears drops on the screen, and fills MP to maximum.

It can be obtained in [[Subspace]], [[Slot 2]], high-value [[Missions]], and similar sources. In normal play it has limited use, but in castles without instant death it becomes a superior version of Kakudaishi. It is required in the castles of [[Millennium]].

**&amp;aname(Amulet,option=nolink){Amulet}
-Prevents one Out

A fundamental item in this game. Unless there is a specific reason not to, it is generally recommended to bring it along. When potions seem insufficient or there is a possibility of instant death, Kakudaishi should be used instead.

**&amp;aname(Evil-Repelling Charm,option=nolink){Evil-Repelling Charm}
-Prevents one instant death effect

It becomes almost unused after reaching the end content.
If it reaches the cap, exchange it for money at Seoul Castle.

**&amp;aname(Kakudaishi,option=nolink){Kakudaishi}
-Fully restores HP
-Is automatically used when HP reaches 0
-Prevents one Out
-Prevents one instant death effect

An essential item for difficult sections. Bringing this for every stage will cause shortages, so choosing between this and the Amulet is important.
Protective charm-type items are used starting from the left side of the item slot, so place this on the right to prevent it from being used before MAX when HP reaches 0.

**&amp;aname(Change Ward,option=nolink){Change Ward}
-Converts status changes into 1 damage
-Once activated, it remains effective for the entire castle

Obtained through [[Missions]].
It nullifies poison, electricity, taxes, reversed controls, size changes, berserk, and similar effects.
It is an item that can effectively neutralize certain castles.
Avoid activating it in units before reaching the intended castle.
When using it, it should be brought in via the call system.

It appears as a rare reward from single mission rewards, making it easier to collect than Indulgences. A total of 240 are required in Cocytus.

**&amp;aname(Indulgence,option=nolink){Indulgence}
-Converts Out into 1 damage
-Once activated, it remains effective for the entire castle

Obtained as a special reward from missions or as a reward for playing units in [[Heaven]].
It is useful when only wanting to clear places such as Warabi or Kurikara within a unit.
When combined with Down Shield, it grants invincibility in that castle.
When using it, bring it in through the call system.

In Outrage, 250 of either Gravity Ring or this item are required. If aiming for completion, conserve them by alternating their use with items such as Out Shield. It also appears in the [[Northern Territories]]. With rate increases, 20 can be obtained at once.

**&amp;aname(Barrier,option=nolink){Barrier}
-Prevents damage for a certain period of time

Extremely effective. It can be used for farming and in [[Unused Castles]] [[Missions]]. It is relatively easy to obtain from [[Tsuzura]] chests.
If it reaches the cap, exchange it for money at Kaitsume Castle.

**&amp;aname(Drain Barrier,option=nolink){Drain Barrier}
-Prevents damage for a certain period of time
-Instead slightly restores HP

The duration is half that of Barrier. Although not stated in the description, it also has the effect of Change Ward.
If it reaches the cap, exchange it for money at Mizuma.

**&amp;aname(Drop Guard,option=nolink){Drop Guard}
-Deploys a defensive wall for a certain period of time

It prevents drops around the time-reduction line. Two cannot be deployed simultaneously.
If it reaches the cap, exchange it for money at He’erhongde.

**&amp;aname(Bottom Block,option=nolink){Bottom Block}
-Seals the bottom for a certain period of time

Iron blocks appear at the bottom to prevent Outs. It also stops balls that fall due to gravity waves, but blocks struck at that time will disappear.
Using it in Kurikara Castle when the line has fully descended produces interesting results. Once the gauge is filled, it no longer affects Outs.

**&amp;aname(Silent,option=nolink){Silent}
-Temporarily stops the effects of blocks
-Has a 70% chance not to be consumed

Although not stated in the description, when used it clears all drops and lasers on the screen, and also stops the gauge and time-reduction line from decreasing. In addition, it nullifies the laser attack of purple bosses. Furthermore, it may be usable multiple times.
With this item alone it is possible to clear ★9 Mondoyakujin.
Because it cannot be brought into castles where Barrier is prohibited, it is treated as a type of Barrier.
In castles where sealing is impossible, using it will have no effect.
It also cancels the effects of Bombs and Thrust Blocks, so caution is required.    </description>
    <dc:date>2026-03-15T11:05:38+09:00</dc:date>
    <utime>1773540338</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/44.html">
    <title>攻撃系(Destructive)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/44.html</link>
    <description>
      **&amp;aname(Ball +1,option=nolink){Ball +1}
-Adds 1 ball

An item obtainable from the early stages. It is inexpensive.
It can be used to earn money by buying it during a serious run and then exchanging it for cash upon reaching Shigaraki, but by that time the [[Tuna Fishing Boat]] is available, so it tends to be overshadowed.

It also has a niche use as a way to avoid situations where the ball is guaranteed to go out.

**&amp;aname(Ball +2,option=nolink){Ball +2}
-Adds 2 balls

Frequently obtained as a [[Mission]] reward. It has few practical uses and often reaches the cap. It is easier to obtain than Ball +1.

**&amp;aname(Gold Ball,option=nolink){Gold Ball}
-Adds 1 Gold Ball
-If it remains, it carries over to the next floor

It has high attack power and can destroy hard blocks in one fewer move.
A favored item for Kugyōmei and Hōki Daisen runs without balls.
It is also highly effective in other difficult castles, as it speeds up clearing.
Using it in boss castles is also viable.

**&amp;aname(Gold Ball Double,option=nolink){Gold Ball Double}
-Adds 1 Gold Ball
-If it remains, it carries over to the next floor
-Becomes Gold Ball after use

A Gold Ball that can be used twice. Unlike Ball +2, the two balls do not appear simultaneously. Due to this characteristic, it is extremely effective in the Sacrifice of the [[Post-Clear Tutorial&gt;チュートリアル(オートマータ〜)]].

**&amp;aname(Shot,option=nolink){Shot}
-Attacks 5 blocks at random

If white blocks are removed with this, no damage is taken.
It is most effective when five or fewer blocks remain, including the starting point of revival blocks or reversal blocks.
Call it from the call system when it can be used effectively.
It also allows quotas to be cleared quickly in quota castles.

**&amp;aname(Shot 20,option=nolink){Shot 20}
-Attacks 20 blocks at random

More versatile than Shot. It is effective in areas such as Zakushoku, Kuju, and Haji.

**&amp;aname(Self-Destruct,option=nolink){Self-Destruct}
-Blows up the bar
-Attacks 100 blocks at random

If the stage cannot be cleared after use, it results in defeat. The end cannot be prevented except by recovery followed by an immediate reset, but when combined with Split Shield it is possible to self-destruct twice.
It can instantly eliminate floors with 100 or fewer soft blocks, such as Kii Uragami 3F.
It is often used for farming, [[Unused Castles]] missions, and [[Heaven]].
If used in castles with magic blocks, such as Kamishakujii, blocks may strangely remain. When magic blocks are present, use it together with Silent.

**&amp;aname(Bloody Shot,option=nolink){Bloody Shot}
-Maximum HP and the initial position of the time-reduction line decrease
-Attacks 5 blocks at random
-Has a 100% chance not to be consumed
-*This item cannot be taken out

A Shot that can be used repeatedly but lowers maximum HP and the initial time-reduction line position.
It can be obtained very rarely from the smaller [[Tsuzura]] chest or as a Bingo Slot symbol. It is also sold in shops extremely rarely.
Although it does not have enough power to clear the board from 0 HP in a single use, its ability to be used across multiple floors is strong.

**&amp;aname(Bomb Placement,option=nolink){Bomb Placement}
-Places a bomb

It can destroy iron blocks. It is an inferior version of Missile.
It is mainly used to clear castles without blocks.

**&amp;aname(Special Placement,option=nolink){Special Placement}
-Places a special

Used for castles without blocks or for instantly defeating bosses.
When used normally, the player often ends up with excess balls, making it not very convenient.

**&amp;aname(Miss,option=nolink){Miss}
-Has no particular use

Places one iron block.
It can be used for instantly defeating bosses.

**&amp;aname(Lock-On,option=nolink){Lock-On}
-Allows targeting of a specified location

Although obtainable from the early stages, it has very few opportunities for use.
Because it can reduce damage when reflecting off the bar, it is effective in places such as Tengachaya. In addition, although not stated in the description, it also has hidden effects such as barrier nullification and scroll and rail nullification. When combined with Charge, it can also be used to instantly defeat bosses.

**&amp;aname(Portal,option=nolink){Portal}
-Warps the ball to a specified location

Since it can immediately destroy the starting point of revival blocks, it is effective in all difficult castles.
It can be used for instantly defeating bosses.

**&amp;aname(Chrono Portal,option=nolink){Chrono Portal}
-Warps the ball to a specified location
-Appears consecutively for 13 floors

Like a normal Portal, it disappears after three warps. However, it has the characteristic of reappearing when moving to another floor.
The portal’s position is fixed to the location where it was first placed, making it somewhat difficult to use. It can be obtained in places such as [[Gen]]. It appears in shops on extremely rare occasions.

**&amp;aname(Cross Clear Placement,option=nolink){Cross Clear Placement}
-Places a Cross Clear

An item that allows the placement of the Cross Clear block that appears with Paladin anywhere. Since it penetrates iron blocks, it is effective in enclosed layouts. It does not have terrain-destroying effects like Bomb.
It can be obtained when the Tool Ring is equipped or in castles with the Item Drop (LV1) trait. Farm easy units in places such as [[Heaven]].

**&amp;aname(Missile,option=nolink){Missile}
-Bombards a specified location

If the remaining blocks, including hard blocks, are clustered together, it can be used as a finishing move.
It can generally defeat large blocks in a single strike.
Its bombardment range is slightly wider than Bomb.

**&amp;aname(Blast,option=nolink){Blast}
-Bombards the entire area randomly

An item for defeating bosses. However, it has no effect on purple bosses. Additionally, the explosion locations are random and not guaranteed kills. Even so, it remains very powerful.
In single castles, it is strong when combined with Silent.

**&amp;aname(Bloody Missile,option=nolink){Bloody Missile}
-Maximum HP and the initial position of the time-reduction line decrease
-Bombards a specified location
-Has a 100% chance not to be consumed
-*This item cannot be taken out

A Missile that can be used repeatedly in exchange for lowering HP and the time-reduction line.
When maximum HP reaches 0, the bar explodes, but it can be fired repeatedly for the brief moment before the end.
It can be obtained in [[Gen]].

**&amp;aname(Bean Shooter,option=nolink){Bean Shooter}
-Scatters 60 Gold Balls

Obtainable only during the [[Setsubun Thank You Campaign&gt;Event]]. When used, 60 Gold Balls are fired one by one. Because they are Gold Balls, if they are not dropped they will carry over to the second floor and beyond. Since the opportunity to obtain it occurs only once per year, it is quite valuable.
Although not stated, it cannot be used in the [[Final Area]].

**&amp;aname(Wild,option=nolink){Wild}
-Selects and activates an effect
-Has an 80% chance not to be consumed

It has the same effect as the smartphone help function.

Five options are displayed at random from among Shot, Shot 20, Self-Destruct, Bomb, Lock-On, Special, Ball 1, Ball 2, Drop Guard, Resize, Charge, Barrier, Eject, Missile, Two Blocks, Bottom Block, Blast, and Miss, and the selected effect is activated.

There are patterns governing which effects appear. For example, Missile will not appear if there are no hard blocks. Additionally, Barrier is more likely to appear when HP is low.    </description>
    <dc:date>2026-03-15T11:02:54+09:00</dc:date>
    <utime>1773540174</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/43.html">
    <title>回復系(Regenerations)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/43.html</link>
    <description>
      **&amp;aname(Potion 20,option=nolink){Potion 20}
-Restores 20 HP

**&amp;aname(Potion 40,option=nolink){Potion 40}
-Restores 40 HP

**&amp;aname(Potion 60,option=nolink){Potion 60}
-Restores 60 HP
-Target of Nurse Call summons.

**&amp;aname(Potion 80,option=nolink){Potion 80}
-Restores 80 HP

**&amp;aname(Potion MAX,option=nolink){Potion MAX}
-Fully restores HP
-Is automatically used when HP reaches 0

A key item in the early stages. The reassurance of automatic use allows the player to focus on gameplay. Even if it is not used, it is worth bringing along if there is an empty slot. Note that it cannot respond to instant death.

**&amp;aname(Potion 60 Double,option=nolink){Potion 60 Double}
-Restores 60 HP
-Becomes Potion 60 after use

A Potion 60 that can be used twice. Although the difference from MAX and 20 is small, it performs better than MAX in situations such as castles with a maximum HP of 50 or item restrictions. Combining it with Guts Shield provides even greater benefit.

**&amp;aname(Potion 80 Double,option=nolink){Potion 80 Double}
-Restores 80 HP
-Becomes Potion 80 after use

A Potion 80 that can be used twice. Mainly used in the [[Post-Clear Tutorial&gt;チュートリアル(オートマータ〜)]].

**&amp;aname(Potion MAX Double,option=nolink){Potion MAX Double}
-Fully restores HP
-Is automatically used when HP reaches 0
-Becomes Potion MAX after use

A Potion MAX that can be used twice. It serves as the primary fuel in end-content and beyond, and can frequently be obtained in [[Trump]] and [[Hell]].

**&amp;aname(Lucky Potion,option=nolink){Lucky Potion}
-Restores 70 HP
-Has a 70% chance not to be consumed

Although the results vary, the average recovery is 233, making it superior to MAX Double when considering the numbers alone.  
It is possible to raise the expected value to 303 with a strategy of ejecting if it disappears in a single use, but this is a waste of time and not recommended.  
It is safer not to bring it with units that cannot clear if it disappears in one use. Otherwise, use it proactively to reduce the consumption of MAX Double.

If many remain unused, they can be consumed in the [[VIP Room]] or through Fortune. However, clearing is not guaranteed.

**&amp;aname(Panacea,option=nolink){Panacea}
-Seals the bottom for a certain period of time
-Restores the bar length to its normal state
-Fully restores HP
-Is automatically used when HP reaches 0
-Prevents one Out
-Deploys a defensive wall for a certain period of time

Although not stated in the description, it also removes poison and reversed controls, clears drops on the screen, and fills MP to maximum.

It can be obtained in [[Subspace]], [[Slot 2]], high-value [[Missions]], and similar sources. In normal play it has limited use, but in castles without instant death it becomes a superior version of Kakudaishi. It is required in the castles of [[Millennium]].

**&amp;aname(Potion MAX Triple,option=nolink){Potion MAX Triple}
-Fully restores HP
-Is automatically used when HP reaches 0
-Becomes Potion MAX Double after use

A Potion MAX that can be used three times. Obtainable in places such as Subspace. It is highly useful in [[New World]] and [[Eden]]. Eventually it becomes abundant, so it can be used with ordinary units as well. Even without using it, the reassurance that “it can be called upon to clear the stage if necessary” makes play easier.

**&amp;aname(Organic Potion,option=nolink){Organic Potion}
-Increases maximum HP by 30
-Fully restores HP
-Is automatically used when HP reaches 0

Potion MAX + Lifering. Since it can only be used once, MAX Double (or Triple) is generally stronger. Obtainable from Item Drop LV5 and similar sources.

**&amp;aname(Chrono Potion,option=nolink){Chrono Potion}
-Grants automatic 40 HP recovery five times

A potion version of Change Prevention. It automatically restores HP when it decreases. The total recovery amount is the same as MAX Double, but its advantage is that it frees an inventory slot. Obtainable from Item Drop LV5 and similar sources.

**&amp;aname(Drain Barrier,option=nolink){Drain Barrier}
-Prevents damage for a certain period of time
-Instead slightly restores HP

HP is restored by the amount of damage received. Although not stated in the description, it also prevents status changes (recovery amount is 1). The short duration of the effect is its drawback.  
Once it reaches the cap, exchange it for money at Mizuma Castle.

**&amp;aname(First Aid Kit,option=nolink){First Aid Kit}
-Produces three potion-type items

Three items are replenished in the inventory from among Potion 40, Potion 60, Potion 80, Potion MAX, and Drain Barrier.  
At minimum, it provides 180 recovery, and at maximum it can reach a recovery amount comparable to MAX Triple.  
It performs even better in castles with a maximum HP of 50 or with item restrictions.    </description>
    <dc:date>2026-03-15T11:01:16+09:00</dc:date>
    <utime>1773540076</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/55.html">
    <title>魂(Souls)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/55.html</link>
    <description>
      [[職安]]の指定転職や副業で必要になるアイテムです。

[[天使]]などと同様に、新しいソウルを手に入れると[[総合レベル]]が10アップします。

〜入手方法〜
-アイテムドロップLV8(桃源郷)
-桃源郷変換
-デイリークリア報酬
-デイリー変換
-イベント入賞
-その他

**&amp;aname(〇〇ソウル,option=nolink){〇〇ソウル}
-〇〇に転職できるぞ    </description>
    <dc:date>2026-03-15T10:52:27+09:00</dc:date>
    <utime>1773539547</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/54.html">
    <title>非持ち込み系(Auxiliary)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/54.html</link>
    <description>
      **&amp;aname(詫び石,option=nolink){詫び石}
-たまに作者からもらえるぞ
-マジで使い道はないぞ
-スロットでも稀に出るぞ

作者に苦情をリプするともらえるレアアイテム。
バグを見つけたらXの公式アカウントに報告しよう。
レクイエルを9枚所持している状態で野菜城変換を行うと確定で詫び石を入手することができる。何の価値もないが。

[[公式アカウントはコチラ(Xに飛びます)&gt;&gt;https://x.com/jitanpon]]


**&amp;aname(レンタル漁船,option=nolink){レンタル漁船}
-北方領土返還チャレンジに挑戦できるぞ

[[北方領土]]に行くことができるアイテム。
入手条件は以下の通り。

[[ヘブン]]崩壊報酬　5%
[[ワールド]][[ミッション]]　15%
天使ミッション　10%
城履歴変換　10%
[[隠し城]]変換　30%
野菜城変換　50%
幻変換　50%
埼玉変換　80%
[[デイリー]]変換　100%
[[北方領土]]返還報酬　？%
[[亜空間]]失敗　？%　　　など

ヘル感謝祭1-3位　100%(順位によって個数が変動)
ヘル感謝祭4位以降　？%


**&amp;aname(缶詰,option=nolink){缶詰}
-なんかに使えるぞ

鬼変換、ミッションのスペシャル報酬などで入手可能。
性能は[[育成モード]]のページを参照。


**&amp;aname(でっかい缶詰,option=nolink){でっかい缶詰}
-なんかに使えるぞ

鬼変換、ミッションのスペシャル報酬などで入手可能。
性能は[[育成モード]]のページを参照。


**&amp;aname(すごい缶詰,option=nolink){すごい缶詰}
-なんかに使えるぞ

[[エデン]]のクリア報酬などで入手可能。
性能は[[育成モード]]のページを参照。


**&amp;aname(駆逐艦,option=nolink){駆逐艦}
-北方領土の半分にランダムに履歴をつけるぞ

[[スロット2]]で入手可能。すごくレア。
3回使えば挑める城以外は全て埋まり、5回使うと城に入らずに全返還が達成できる。


**&amp;aname(ユニットコピー,option=nolink){ユニットコピー}
-ユニットクリア時にマイユニットを作れるぞ

3連、4連、ドリームユニットのマイユニットを作るにはこれが必要。
もちろん、5連以上のユニットもコピーできるぞ。
[[トランプ]]、[[スロット]]では出ない。


**&amp;aname(ユニットチェンジ,option=nolink){ユニットチェンジ}
-ランダムユニットの構成を変えられるぞ

神域突破前にクリア不能なユニットが出た時に役立つ。
簡単なユニットを引いて[[ヘブン]]に投稿しよう。


**&amp;aname(ミッションチェンジ,option=nolink){ミッションチェンジ}
-[[ミッション]]内容を変更するぞ

エンドコンテンツ序盤にクリア不能な[[ミッション]]が出た時や[[ミッション]]内容が面倒な時に役立つ。


**&amp;aname(ユニットコピー極,option=nolink){ユニットコピー極}
-クリアしなくてもマイユニットを作れるぞ
-（5連のみ）

ヘル[[ミッション]]でマイユニットを作るのが面倒な時に役立つ。


**&amp;aname(ユニットコピー冥,option=nolink){ユニットコピー冥}
-クリアしなくてもマイユニットを作れるぞ
-（6連のみ）

極よりレアなので使う時は意味のあるユニットにしよう。


**&amp;aname(ユニットコピー天,option=nolink){ユニットコピー天}
-クリアしなくてもマイユニットを作れるぞ
-（7連のみ）

かなりレア。クリアにレアアイテムが必要なユニットに使って[[ヘル]]に投稿しよう。


**&amp;aname(プチユニットチェンジ,option=nolink){プチユニットチェンジ}
-ランダムユニットの構成を一部変えられるぞ

3～7連のランダムユニットの各1城ずつが変化する。
同じ城が出るユニットも作成可能に。
[[ヘブン]]で即クリアできるユニットを作るのに便利。
惜しいユニットが複数ある時に使うと効果的。


**&amp;aname(ユニットチェンジ凶,option=nolink){ユニットチェンジ凶}
-ランダムユニットの構成を凶悪にするぞ

主に祭壇での変換で手に入れることができるアイテム。使うと凶悪なユニットを作ることができる。ヘルで他人を苦しめたいときに使おう。そこそこレア。


**&amp;aname(ジョブチェンジ,option=nolink){ジョブチェンジ}
-時間を待たずに転職できるぞ

[[職安]]で使える。[[桃源郷]]のアイテムドロップLV5、8、10で稀に出現。城履歴変換でもごくたまに出現する。すごくレア。三才と千里中央が入手しやすい？


**&amp;aname(レート2,option=nolink){レート2}
-持ち込み・報酬・挑戦料を2倍にするぞ

ユニットクリアでたまに貰える鍵や装備ボーナス城で貰える装備なども倍になるぞ。
亜空間では使っても消費されない。


**&amp;aname(レート3,option=nolink){レート3}
-持ち込み・報酬・挑戦料を3倍にするぞ


**&amp;aname(レート5,option=nolink){レート5}
-持ち込み・報酬・挑戦料を5倍にするぞ


**&amp;aname(レート10,option=nolink){レート10}
-持ち込み・報酬・挑戦料を10倍にするぞ


**&amp;aname(レート30,option=nolink){レート30}
-持ち込み・報酬・挑戦料を30倍にするぞ

[[デイリー]]で稀に、[[スロット2]]、[[アイテムドロップLV8&gt;桃源郷]]で入手できる。


**&amp;aname(レート100,option=nolink){レート100}
-持ち込み・報酬・挑戦料を100倍にするぞ

[[ミレニアム]]で稀に、[[超殿堂&gt;エディットモード]]、[[アイテムドロップLV10&gt;桃源郷]]で入手できる。


**&amp;aname(天使のかけら,option=nolink){天使のかけら}
-10枚集めるといいことがあるかも？

10個集めると祭壇で天使が入手できる。


**&amp;aname(鬼のかけら,option=nolink){鬼のかけら}
-10枚集めるといいことがあるかも？

10個集めると祭壇で特性付与または缶詰が入手できる。


**&amp;aname(超天使のかけら,option=nolink){超天使のかけら}
-10枚集めるといいことがあるかも？

10個集めると祭壇で[[超天使]]が入手できる。


**&amp;aname(特性付与,option=nolink){特性付与（10+6種類）}
-ヘル設置時にユニット特性「  」を付与できます

詳しくは[[ヘル]]のページを参照。


**&amp;aname(金メダル,option=nolink){金メダル}
-記念品

ヘル感謝祭などの[[イベント]]で1位になると貰える。[[ミレニアム]]で使える。


**&amp;aname(銀メダル,option=nolink){銀メダル}
-記念品

ヘル感謝祭などの[[イベント]]で2位になると貰える。[[ミレニアム]]で使える。


**&amp;aname(銅メダル,option=nolink){銅メダル}
-記念品

ヘル感謝祭などの[[イベント]]で3位になると貰える。[[ミレニアム]]で使える。


**&amp;aname(参加賞,option=nolink){参加賞}
-記念品

ヘル感謝祭、殿堂収穫祭、レイドワールドで[[イベント]]終了時に陣地を1つ以上残すと貰える。感謝祭、収穫祭では4位以降になる必要がある。
使い道は今のところないが検討中らしい。


**&amp;aname(リンゴ,option=nolink){リンゴ}
-エデン制覇記念

エデン変換で貰える。[[ミレニアム]]と[[スロット2]]で使える。


**&amp;aname(もも,option=nolink){もも}
-どっかで使えるぞ

&amp;s(){説明文が雑すぎる。}
[[桃源郷]]で必要となる。以下に入手方法を示す。

[[ヘブン]]系
自分のユニット崩壊で5個
他人のユニット撃墜で3個

[[ミッション]]系
ヘブンミッションで1-3個(1回クリアで1個)
ヘルミッションで2個

その他
王の間([[祭壇]])で入手可能


**&amp;aname(マスターオブ時短,option=nolink){マスターオブ時短}
-ミレニアム制覇記念

ミレニアム変換で貰える。超殿堂の城を挑戦するのに必要。


**&amp;aname(バナナ,option=nolink){バナナ}
-ウホッ

もはや説明ですらない。
詳しくは[[祭壇]]のページを参照。レイドワールドで陣地を1つでも残すと貰える。

**&amp;aname(なんかのカギ,option=nolink){なんかのカギ（11種類）}
-★12〇〇〇城に挑戦できるぞ

[[亜空間]]にある対応する城に挑戦できる。
入手方法はスロット、ヘルプorオートなしでのユニットクリア、合成、祭壇での変換、ミッション、亜空間失敗報酬など。
おかどめ幸福だけ確率が低い？    </description>
    <dc:date>2026-03-15T10:52:02+09:00</dc:date>
    <utime>1773539522</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/jitanpon-english/pages/53.html">
    <title>超天使(Archangels)</title>
    <link>https://w.atwiki.jp/jitanpon-english/pages/53.html</link>
    <description>
      装備品の一種、兼ボックスです。

同名のノーマル天使と同じ能力に加え&amp;bold(){コールが3個手持ちに追加}されます。強すぎる。

[[新世界]]の持ち込み1ユニットのためにある装備です。それ以外で使うのは能力を生かしきれないのでやめときましょう。

コールの一種とみなされ、コールから呼ぶことができません。コール禁にもひっかかります。

主に[[亜空間]]の城をクリアした時に入手できます。

一種履歴がつくごとに総合レベルが20アップします。[[最終エリア]]に挑む際、新世界より先に超天使集めでレベル上げするとよいです。    </description>
    <dc:date>2026-03-15T10:51:41+09:00</dc:date>
    <utime>1773539501</utime>
  </item>
  </rdf:RDF>
