「パッチ情報」の編集履歴(バックアップ)一覧はこちら
パッチ情報 - (2015/09/19 (土) 07:38:16) の1つ前との変更点
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#region(close,Ver1011 2015/09/01)
-Gameplay
Reduced Spartan attack speed to intended value
Increased smash knockdown power to intended value (note: text description of perk has not changed yet)
Tightened spread on HX25
-Audio
Added voice over for Strasser, replaces placeholder audio
Balanced all voice over audio
-Optimization
Improved performance on Catacombs
General FleX optimizations
-Bug Fixes
Fixed an issue where HX25 rounds were not dealing impact damage online
Fixed some zeds spawning in the wrong wave on normal length games
(NEW) Graphics options can once again be edited in the ini without being overwritten
-Known Issue
Grenade supplier perk is only working once per game instead of once per wave
#endregion
#region(close,Ver1010 2015/08/28)
-Weapons
Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
Tweak to laser sight on Eviscerator
Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
-Bug Fixes
Fixed comm rose being stuck on screen after Hans intro
Fixed Berserker damage resistance description
Fixed Berserker melee attack speed being incorrectly calculated
Fixed Berserker Smash, Block and Furious Defender skills not working as intended
Fixed stuck ZEDs not respawning
Fixed Zweihander having an ammo cost in the trader
Fixed broken animations when reloading some weapons
Fixed microwave gun effect looping on corpses
Fixed low friction FleX gore
Fixed no sound effect when turning NVG's on and off.
Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
Fixed an issue where the lobby music would play during the first wave
Fixed a bug where players could instant-kill Hans using some melee weapons
Fixed an issue where the Hans intro would not work properly in some resolutions
Replaced debug text when trying to join a full server
-Optimization
FleX crash fixes and performance optimizations
Emitter/explosion optimizations
Log spam cleanup
#endregion
#region(close,Ver1009 2015/08/25)
-New Maps
Catacombs
Evacuation Point
-New Perks
Firebug
Demolitions
Berserker- completely reworked
-New Weapons
Caulk ‘n Burn
Dragon’s Breath Trench Gun
Microwave Gun
Molotov Cocktail
Firebug Firemans Blade
HX25 Grenade Pistol
C4 Remote-detonated explosive
M79 Grenade Launcher
RPG-7
Dynamite
Demo Utility Knife
Dual 9mm
Zweihander (unlocked by owning Chivalry)
-New Characters
Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)
Tom Banner (crossover character unlocked by owning Chivalry)
-New Features
Zeds now have normal, resistant and weakness zones - via damage type on skin type
After Action Report - detailed stats at the end of a match
Kick Voting
Map Voting
Dual Wielding (9mm’s being the first weapon for this)
NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)
Killed by messages
Ability to equip multiple cosmetics per character
Shared Content system - when one user has access to a weapon others in the server have access to it
NVidia GeForce Experience integration
-Perk Tuning:
-Berserker Skill Tree Changes
Level 5 Skills
Poison (+40%) Resistance
Sonic (+40%) Resistance
Level 10 Skills
Lifesteal (5 HP / Kill)
Increased Max Health (+100%)
Level 15 Skills
Melee Attacks (+15% Speed) & (+15%) Damage
Blocking increases next attack (+50%)
Level 20 Skills
Parrying an attack increases attack speed. (+20% for 10 sec.)
Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
Level 25 Skills
[Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown
[Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)
-Berserker Passive Changes
Increased Berserker Weapon Damage
Increased Melee Attack Speed
Increased Movement Speed
Increased Damage Resistance
Not being able to be grabbed by clots
Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)
-Support Skill Tree Changes
Level 5
Removed getting grenades from supplier perk.
Level 15 Bombard
Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.
-Commando Skill Tree Changes
Level 5 Skills - Tier renamed to Supply
Large mags has moved to replace the old night vision skill choice
Backup is now a Level 5 skill
Backup bonus damage has been increased to 60% (Works with Dualies)
Level 10 Skills - Tier renamed Weapon Handling
Impact and Tactical Reload moved here
Level 15 Skills - Tier renamed Awareness
Leadership has been added - This skill makes your team reload 10% faster
Callout is now at level 15
Level 20 Skills
Single Fire skill has been moved here
-Commando Passive Changes
Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
Weapon damage now increases 1% every level
-Improvements/Additions:
-General
Made it easier to time parries for players with higher ping.
Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
Larger Zeds have attended ballet and can now turn quicker
Made changes to Zed spawning and placement systems
Zeds no longer enjoy player company when few zeds are left
Matchmaking will now try and put you in a server with people instead of just the lowest ping
Ammo and Weapon pickups are reduced in early waves (you may find ammo)
Added ability to knock down all zeds even the boss
-Zeds
-Husk
Backpack will explode after a damage threshold is reached
Now suicides a bit faster
Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison
-Bloat
When headless puke now sprays from the neck (visual only)
-Hans
Is now more resistant to explosives (but vulnerable to microwaves)
Is now a bit more inaccurate with firearms
Has a bit more cooldown between gun bursts
Melee attacks now have pushback on them
Melee attacks now have a bit more cooldown between chains
Hit reactions now look more fluid (and less jerky)
Grenades now have a UI warning
Has a visible shield when he goes into hunt mode
Shield visibly deflects bullets when in hunt mode
Stumble animations are now quicker and take less time to recover.
Knockdown animation added
Unique parried animations added
-Siren
Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
Sirens now scream less frequently, but does more damage per pulse
-Fleshpound
Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
New rage sprint animation added
3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.
-Scrake
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.
-Weapons
-Eviscerator has new functionality
Ability to block and parry
Laser now projected down range from the weapon
Now more responsive from firing to dealing damage
-Backup knives
Increased damage slightly
-Crovel
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
-Pulverizer
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
New melee attacks (bound to the bash key) for all melee weapons
-Stabs and Pushes
Improved Hit Detection on all melee weapons and bashing
Parry system now requires weapon strength to be higher than zeds to parry
-Weapon Parry strength
Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
Zed Parry Resistance
Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4
Can now interrupt reloads by using ironsights
Can now interrupt reloads by throwing a grenade
Tweaked double barrel shooting anims
Several weapon idles have been tweaked
M4 now carries 8 shells in the magazine
M4 reloads have been adjusted (animation and timing)
M500 now holds 16 less shells
Double Barrel holds 16 less shells in the ammo pool
Added functionality so ammo pickups can give partial mags
9mm starts with one mag less of ammo
9mm has 3 less magazines
AR-15 starts with one mag less of ammo
AR-15 has 2 less magazines
Bullpup has 3 less magazines
AK-12 has 2 less magazines
Flamethrower changes to bring it inline as a Tier 3 weapon
Ammo more expensive
Does more damage
Ground fire will now give XP bark
Flamethrowers now receive partial mags from ammo pickups
Fire now passes through teammates
Added to the Firebug perk (no longer in offperk weapons)
-Weapon Economy
AA12 price increased
Commando ammo price increased
Nailgun price decreased
Pulverizer price increased
Eviscerator price increased
-UI/FX
New FX trails for all Zed Attacks
Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
New Parry notification FX for successful parries
Attack that cannot be parried are represented with FX around their attack animations
Improved Hans introduction sequence
Added new FX for when Hans is draining health to indicate he can’t be damaged
Clarity pass on some weapon and skill descriptions
Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more
-Audio
Improvements to melee weapon sounds
Addition of skin types for enemies. Metal, electrical, etc…
Enhancement of gore sounds!
Major improvements to the sound occlusion system
Explosions now with more explosion(y) level sound!
Global mix improvements
-Editor
Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
Added Workshop upload tool
New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
Added SDK maps to test workshop content
Persistent blood now works on unlit translucency
-Bug Fixes:
-General
Fixed perk rounding bonus error
Fixed an issue where the Husk suicide would prevent players from respawning.
Fixed occasionally not being healed by Medic Grenades
Fixed slashing damage not decapitating zeds properly
Fixed zeds being unresponsive in broken glass remains
Fixed an issue where ragdolls were sped up if using Variable Frame-rate
Fixed an issue where Hans’ damage was scaling based on amount of players
Fixed an issue where you could switch away from “Strength” perk and keep weight
Fixed an issue where healing wasn’t working properly offline
Fixed an issue where people could exploit controller config
Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
Fixed custom maps download percentage not updating “OK!”
-Weapons
Fixed an issue where players were able to duplicate weapons
Fixed an issue where perk skills would not change fill all ammo price
Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
Fixed issue where hands would come off the Pulverizer
Fixed issues where hands would come off the Crovel
Several weapon notifies updated to be more accurate
3rd person quick heal now better matches 1st person
Fixed Eviscerator saw jitter
3rd person nailgun reload now better matches 1st person
3rd person flamethrower reload now better matches 1st person
Fixed IK issue with hands on the AR 15
3rd person katana animations now better match 1st person
Fixed issue where some 1st person weapons would jitter in slowmo
Reloads now complete once the magazine is in the weapon instead of when the animation settles.
1st Person weapons now use uncompressed normal maps
-User Interface
Fixed keybinding issue with localized controls
Fixed selling incorrect weapon at trader pod
Fixed some text not being localized
Fixed an issue where skill tree unlock popup could persist
Fixed issue where player and steam avatars appeared twice in party UI
Fixed several keybinding issues when rebinding to already used keys
Fixed an issue where the server browser filter for “Not Full” was showing full servers
Fixed several issues where sound was not playing in the UI
-Audio
Fixed Audio stuttering issues
Hans is no longer obsessed with talking about hunting when everybody is dead
-Maps
Fixed zeds not being able to jump on tables in Volter Manor
Fixed exploits in Outpost
Fixed exploits in Biotics Lab
Fixed portal entry handlers in Biotics Lab
Fixed exploits in Volter Manor
Fixed Reverb Volume implementations in maps
Fixed some impact FX on water in Burning Paris
Fixed some lighting issues in Burning Paris
-Zeds
Fleshpounds can now jump when enraged
Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
Fixed an issue with Fleshpound LODs on low settings
Fixed an issue with Husk LODs on low settings
Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
Fixed some animations problems with crawlers while walking on slopes
Fixed an issue where you wouldn’t get XP if a husk suicided
Fixed an issue with Hans where he would enter a falling state forever
Fixed several gore related issues
Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
AI Pathing improvements by fixing bad AI states
-Crash
Fixed a crash for users that had old Steam avatars of a different size
Known Issue
Evacuation point in the editor has map warnings
Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
Rare crash when obliterating bloats when FleX is set to high.
Microwave gun "cooking" effect remains on dead bodies that are not obliterated
After Action Report: Headshots are not always properly recorded in the "personal best" section
Rare crash using the voice command widget
Occasional crash when getting server details on the server browser
#endregion
#region(close,Ver1008 2015/05/26)
-Maps
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
^Characters
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
Improved XP barks on player HUD
Added "Killed by" messages on HUD
Voice comms select on close instead of requiring a mouse click
-General
Update bugsplat to give us more information, which may add a delay when submitting.
Added a clientside filter for full servers (in addition to server-side)
Increased the EndOfGameDelay to 15 seconds
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
Slowed down AI movement speed slightly in HOE
Crash fix for servers that have improperly set up server actors
Fixed issues when connecting to passworded servers via command line and Steam invites
Fixed some FX not being affected by night vision goggles when motion blur is enabled
-Editor
Enabled UE stats for the SDK only
Custom material support
#endregion
#region(close,Ver1007 2015/04/29)
-Interface:
Fixed healer screen not updating
-Server browser:
Fixed max player count not showing on server browser
Added refresh indicator for server browser
Party leader can now bring their party with them when joining a passworded server
Fixed players not being able to join a server when using the Russian language
-Gameplay:
Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading
Fixed toggling Steam UI unpausing a paused, standalone game
-Perks:
Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon
Fixed medic combatant skill giving armor every time the player switches to it
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game
-Level design:
Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad
Fixed some minor art-related issues
-Localization:
Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions
-GFX:
Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online
-Audio:
Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio)
Fixed persistent muffled audio bug
-Input:
Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable
Fixed voice chat binding blocking input
-Security:
Fixed several exploits
-Dedicated server:
Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)
-Crashes
Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
#endregion
#region(close,Ver1006 2015/04/24)
ゲーム本体のクラッシュの修正
サーバのクラッシュの修正
#endregion
#region(close,Ver1005 2015/04/21)
アーリーアクセス開始
#endregion
#region(close,Ver1004 2015/04/16)
-General
Numerous optimizations for the server browser
Added a server limit filter (how many servers are shown in browser)
Added WebAdminPort and QueryPort command line options for servers
Medics will now receive XP bark more often for healing
Tweaked how EMP grenades effect Fleshpound
Reduced server install size
-Bugs
Fix for Max Player override in Web Admin
Fixed issue where server browser would be unresponsive if first server selected did not respond back to client
Fix for perk abilities and passive upgrades not triggering on leveling
Fix a bug where special squads stopped spawning in multiplayer
#endregion
#region(close,Ver1003 2015/04/14)
-General
Increased the amount of dosh you receive when you respawn
Rebalanced Fleshpound damage
Reduced the Safeguard perk skill effectiveness
Increased secondary xp on Normal
Reduced the amount of life Hans drains on each difficulty
Reduced bash stumble
Increased Scrake stumble cooldown
Tweaked fall damage
Removed Siren Pull
Increased the wave 1 zed count
Increased zed movement speed on Suicidal
Increased zed movement speed on HOE
Zeds now have a greater chance of doing "Hard" attacks on suicidal
Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged)
Most low level zeds now sprint when damaged on Suicidal
Low level zeds have a slight chance of sprinting all the time on Suicidal
Added more special squads to lower numbered waves
Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth)
Reduced the maximum passive perk damage for the Commando, Support, and Berserker
Increased the base damage for Beserker weapons
Various adjustments to zed damage
Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation
-Maps
Various map fixes and geometry tweaks
-Bugs
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied
Fixed issue where being headless and stunned by the medics sedate would cause sliding
Fix for being able to "trick" gear menu open at start of wave.
Fix for not saving XP for current wave when leaving during wave
Fixed zeds not sprinting on Hell on Earth when they should be
Fixed rounding issue between server and client when buying ammo
Fix for the changed welding rate giving people too much XP
fix for duplicate names and or steam icons in party
Fix for frame drop on server refresh
Fixed an issue where clients wouldn't see the husk explode when he did his suicide move
Fixed picked up weapons not showing up at the right price on a server
Fix for when the server processes an extra client transaction
Fixed Hans draining some players to death on Hell on Earth
Fixed players spawning into an in-progress game with incorrect dosh.
Fixed Quick weld not closing doors Online
Fixed Safeguard skill not behaving as expected
Fixed issue where wander would interrupt commands where the movement was disabled
Blind fix for "low health" breathing not stopping after death/level transition
Players should now be less talkative if grabbed by Hans
Fix for muzzle flashes depth-clipping through walls/doors, etc.
Fixed having voicecomms widget getting stuck on death
Fix for incorrect info showing on partywidget
#endregion
#region(close,Ver1002 2015/04/10)
-General
Game will now read the server game port from the command line when setting up the Steam server
Changed "Zynthetic" to "zYnthetic"
Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it
Ana now comments on her favorite weapon (flamethrower)
Updated server .ini's to default to normal difficulty
Changed EndOfGame delay from 20 to 10 in default ini
Increased online framerate cap for clients from 90 to 150
Tweaked down Pulverizer Damage on Alt Fire
Safe Guard skill now applies a 15% bonus
Added in voice detection with option to turn it on and off in the audio menu. Off by default.
Economy Changes
Made changes to spread out dosh earning over the waves and more evenly between classes
Reduced the trading time in normal to 75
Zed Changes
Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties
Blocked accepting invites at times when they would be problematic to other processes
Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices
Hans XP grant should be higher to compensate for the time it takes to kill him
Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type
-Maps
Adjusted all maps based on feedback and stats
Tweaked spawn times
Added additional spawn zones
Cleaned up geometry
-Optimizations
Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.
Disable rigid body collision events for giblets for low and medium settings.
Add Setting to turn off footstep sounds on low FX setting.
Misc optimizations from main game thread
Set small and canbecomedynamic asset detail mode for min spec perf optimization
Turned off obliteration gibs for low settings
LOD'd out collision events on blood particles
Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting.
Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those.
Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings
changed all particles in character cust room to medium detail level
Optimized collision on some meshes.
Collision optimizations.
Min spec optimizations
Removed aurora particles but left the mesh for less awesome aurora
Removed all physics flags
Removed all remaining snow particles.
Removed half of the animated cameras
Removed half of the interp actor wind turbines
Optimized Persistent blood traces
Tied max blood splats per frame to graphics settings.
Do not busy wait for server to reduce idle time CPU utilization
-Bugs
Fixed bug where Medic weapons wouldn’t lock on at angles
Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed
Fixed sound not playing online for the metal detectors
Fixed some debug spam
Fix for mono looping echos not getting cleaned up
Fixed door pound sounds not playing on dedicated client
Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them
You no longer die if you're tired of being an admin
Fixed molasses bug (where players would be set to a lower speed)
Fixed an issue where Zeds would not properly select spawn volumes not viewable by players
Fixed other client hearing the Medic weapons beeping lock on
Fixed Commando rapid fire skill not working online
Fixed Professional skill not working online
Fixed Menace Skill: Attack Speed not applying during zed time
Fixed missing heartbeats
Fixed missing mesh log errors.
Fixed Server browser only showing top 100 servers by player ping
Fixed Hans gas grenade not always rendering correctly
Fixed shutting doors on players and zeds causing them to get stuck
Made sure door close sounds are heard on clients (different from previous door sound issue)
Fix for bad mouse sensitivity
Healing Surge now gives the proper amount of health
Fixed players pausing the game online
Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed
Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it
Fixed issue with large bounding region on fx
Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in
Fixed Server Browser not properly filtering older versions out of the list
Attempted Fix for a server only memory leak
-Crashes
Fixed issue which would cause an infinite loop
Fixed audio related crash
#endregion
#region(close,Ver1013 2015/09/14)
-General
Adjusted music to pre-summer patch balance levels
Adjusted Trader audio muffling other sound effects
Adjusted Mr. Foster voice to be slightly louder
Updated Trader stat information on some weapons
Hans XP values updated. Significantly more XP for all difficulties
If a server has gone unranked it will be properly updated in the server browser
-Bug Fixes
Fixed some issues with Strasser’s voice overs
Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions
Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed
Fixed an issue where you could occasionally open the gear menu during the game
Fixed an issue where Hans had trouble pathing to players in Evacuation Point
Fixed an issue where the pop up for kick voting would persist after selecting a choice
Fixed an issue where Nuke wasn’t doing damage on dedicated servers
Fixed an issue where you could have multiple dualies and the 9MM at the same time
Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch)
Fixed an issue where players that never readied up in a game in progress could earn achievements
Fixed an issue where the Husk’s flame didn’t collide with other zeds
Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked
Fix for client-side filter for full servers
Kick voting will now end if “No” votes have won instead of waiting for all votes
Security
Unranked servers that use Actor Factory kismet action
-Optimizations
Optimized NVIDIA Flex
Optimized code for CanDoStrike & CanMeleeAttack
Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck)
Optimized some post processing effects
-Crashes
Fixed several of the top crashes (General)
Fixed several crashes related to Flex
#endregion
#region(close,Ver1012 2015/09/01)
-Perks
Grenade Supplier skill now correctly gives grenades once per wave
-Other
Catacombs and Evacuation Point are now included in game .ini files
#endregion
#region(close,Ver1011 2015/08/31)
-Gameplay
Reduced Spartan attack speed to intended value
Increased smash knockdown power to intended value (note: text description of perk has not changed yet)
Tightened spread on HX25
-Audio
Added voice over for Strasser, replaces placeholder audio
Balanced all voice over audio
-Optimization
Improved performance on Catacombs
General FleX optimizations
-Bug Fixes
Fixed an issue where HX25 rounds were not dealing impact damage online
Fixed some zeds spawning in the wrong wave on normal length games
(NEW) Graphics options can once again be edited in the ini without being overwritten
-Known Issue
Grenade supplier perk is only working once per game instead of once per wave
#endregion
#region(close,Ver1010 2015/08/28)
-Weapons
Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
Tweak to laser sight on Eviscerator
Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head
Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
-Bug Fixes
Fixed comm rose being stuck on screen after Hans intro
Fixed Berserker damage resistance description
Fixed Berserker melee attack speed being incorrectly calculated
Fixed Berserker Smash, Block and Furious Defender skills not working as intended
Fixed stuck ZEDs not respawning
Fixed Zweihander having an ammo cost in the trader
Fixed broken animations when reloading some weapons
Fixed microwave gun effect looping on corpses
Fixed low friction FleX gore
Fixed no sound effect when turning NVG's on and off.
Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons.
Fixed an issue with the sight for the microwave guns when real time reflections were turned on.
Fixed an issue where the lobby music would play during the first wave
Fixed a bug where players could instant-kill Hans using some melee weapons
Fixed an issue where the Hans intro would not work properly in some resolutions
Replaced debug text when trying to join a full server
-Optimization
FleX crash fixes and performance optimizations
Emitter/explosion optimizations
Log spam cleanup
#endregion
#region(close,Ver1009 2015/08/25)
-New Maps
Catacombs
Evacuation Point
-New Perks
Firebug
Demolitions
Berserker- completely reworked
-New Weapons
Caulk ‘n Burn
Dragon’s Breath Trench Gun
Microwave Gun
Molotov Cocktail
Firebug Firemans Blade
HX25 Grenade Pistol
C4 Remote-detonated explosive
M79 Grenade Launcher
RPG-7
Dynamite
Demo Utility Knife
Dual 9mm
Zweihander (unlocked by owning Chivalry)
-New Characters
Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)
Tom Banner (crossover character unlocked by owning Chivalry)
-New Features
Zeds now have normal, resistant and weakness zones - via damage type on skin type
After Action Report - detailed stats at the end of a match
Kick Voting
Map Voting
Dual Wielding (9mm’s being the first weapon for this)
NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)
Killed by messages
Ability to equip multiple cosmetics per character
Shared Content system - when one user has access to a weapon others in the server have access to it
NVidia GeForce Experience integration
-Perk Tuning:
-Berserker Skill Tree Changes
Level 5 Skills
Poison (+40%) Resistance
Sonic (+40%) Resistance
Level 10 Skills
Lifesteal (5 HP / Kill)
Increased Max Health (+100%)
Level 15 Skills
Melee Attacks (+15% Speed) & (+15%) Damage
Blocking increases next attack (+50%)
Level 20 Skills
Parrying an attack increases attack speed. (+20% for 10 sec.)
Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
Level 25 Skills
[Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown
[Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)
-Berserker Passive Changes
Increased Berserker Weapon Damage
Increased Melee Attack Speed
Increased Movement Speed
Increased Damage Resistance
Not being able to be grabbed by clots
Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)
-Support Skill Tree Changes
Level 5
Removed getting grenades from supplier perk.
Level 15 Bombard
Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.
-Commando Skill Tree Changes
Level 5 Skills - Tier renamed to Supply
Large mags has moved to replace the old night vision skill choice
Backup is now a Level 5 skill
Backup bonus damage has been increased to 60% (Works with Dualies)
Level 10 Skills - Tier renamed Weapon Handling
Impact and Tactical Reload moved here
Level 15 Skills - Tier renamed Awareness
Leadership has been added - This skill makes your team reload 10% faster
Callout is now at level 15
Level 20 Skills
Single Fire skill has been moved here
-Commando Passive Changes
Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
Weapon damage now increases 1% every level
-Improvements/Additions:
-General
Made it easier to time parries for players with higher ping.
Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
Larger Zeds have attended ballet and can now turn quicker
Made changes to Zed spawning and placement systems
Zeds no longer enjoy player company when few zeds are left
Matchmaking will now try and put you in a server with people instead of just the lowest ping
Ammo and Weapon pickups are reduced in early waves (you may find ammo)
Added ability to knock down all zeds even the boss
-Zeds
-Husk
Backpack will explode after a damage threshold is reached
Now suicides a bit faster
Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison
-Bloat
When headless puke now sprays from the neck (visual only)
-Hans
Is now more resistant to explosives (but vulnerable to microwaves)
Is now a bit more inaccurate with firearms
Has a bit more cooldown between gun bursts
Melee attacks now have pushback on them
Melee attacks now have a bit more cooldown between chains
Hit reactions now look more fluid (and less jerky)
Grenades now have a UI warning
Has a visible shield when he goes into hunt mode
Shield visibly deflects bullets when in hunt mode
Stumble animations are now quicker and take less time to recover.
Knockdown animation added
Unique parried animations added
-Siren
Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
Sirens now scream less frequently, but does more damage per pulse
-Fleshpound
Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
New rage sprint animation added
3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.
-Scrake
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed.
Unique parried animations added.
-Weapons
-Eviscerator has new functionality
Ability to block and parry
Laser now projected down range from the weapon
Now more responsive from firing to dealing damage
-Backup knives
Increased damage slightly
-Crovel
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
-Pulverizer
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
New melee attacks (bound to the bash key) for all melee weapons
-Stabs and Pushes
Improved Hit Detection on all melee weapons and bashing
Parry system now requires weapon strength to be higher than zeds to parry
-Weapon Parry strength
Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
Zed Parry Resistance
Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4
Can now interrupt reloads by using ironsights
Can now interrupt reloads by throwing a grenade
Tweaked double barrel shooting anims
Several weapon idles have been tweaked
M4 now carries 8 shells in the magazine
M4 reloads have been adjusted (animation and timing)
M500 now holds 16 less shells
Double Barrel holds 16 less shells in the ammo pool
Added functionality so ammo pickups can give partial mags
9mm starts with one mag less of ammo
9mm has 3 less magazines
AR-15 starts with one mag less of ammo
AR-15 has 2 less magazines
Bullpup has 3 less magazines
AK-12 has 2 less magazines
Flamethrower changes to bring it inline as a Tier 3 weapon
Ammo more expensive
Does more damage
Ground fire will now give XP bark
Flamethrowers now receive partial mags from ammo pickups
Fire now passes through teammates
Added to the Firebug perk (no longer in offperk weapons)
-Weapon Economy
AA12 price increased
Commando ammo price increased
Nailgun price decreased
Pulverizer price increased
Eviscerator price increased
-UI/FX
New FX trails for all Zed Attacks
Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
New Parry notification FX for successful parries
Attack that cannot be parried are represented with FX around their attack animations
Improved Hans introduction sequence
Added new FX for when Hans is draining health to indicate he can’t be damaged
Clarity pass on some weapon and skill descriptions
Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more
-Audio
Improvements to melee weapon sounds
Addition of skin types for enemies. Metal, electrical, etc…
Enhancement of gore sounds!
Major improvements to the sound occlusion system
Explosions now with more explosion(y) level sound!
Global mix improvements
-Editor
Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
Added Workshop upload tool
New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
Added SDK maps to test workshop content
Persistent blood now works on unlit translucency
-Bug Fixes:
-General
Fixed perk rounding bonus error
Fixed an issue where the Husk suicide would prevent players from respawning.
Fixed occasionally not being healed by Medic Grenades
Fixed slashing damage not decapitating zeds properly
Fixed zeds being unresponsive in broken glass remains
Fixed an issue where ragdolls were sped up if using Variable Frame-rate
Fixed an issue where Hans’ damage was scaling based on amount of players
Fixed an issue where you could switch away from “Strength” perk and keep weight
Fixed an issue where healing wasn’t working properly offline
Fixed an issue where people could exploit controller config
Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
Fixed custom maps download percentage not updating “OK!”
-Weapons
Fixed an issue where players were able to duplicate weapons
Fixed an issue where perk skills would not change fill all ammo price
Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
Fixed issue where hands would come off the Pulverizer
Fixed issues where hands would come off the Crovel
Several weapon notifies updated to be more accurate
3rd person quick heal now better matches 1st person
Fixed Eviscerator saw jitter
3rd person nailgun reload now better matches 1st person
3rd person flamethrower reload now better matches 1st person
Fixed IK issue with hands on the AR 15
3rd person katana animations now better match 1st person
Fixed issue where some 1st person weapons would jitter in slowmo
Reloads now complete once the magazine is in the weapon instead of when the animation settles.
1st Person weapons now use uncompressed normal maps
-User Interface
Fixed keybinding issue with localized controls
Fixed selling incorrect weapon at trader pod
Fixed some text not being localized
Fixed an issue where skill tree unlock popup could persist
Fixed issue where player and steam avatars appeared twice in party UI
Fixed several keybinding issues when rebinding to already used keys
Fixed an issue where the server browser filter for “Not Full” was showing full servers
Fixed several issues where sound was not playing in the UI
-Audio
Fixed Audio stuttering issues
Hans is no longer obsessed with talking about hunting when everybody is dead
-Maps
Fixed zeds not being able to jump on tables in Volter Manor
Fixed exploits in Outpost
Fixed exploits in Biotics Lab
Fixed portal entry handlers in Biotics Lab
Fixed exploits in Volter Manor
Fixed Reverb Volume implementations in maps
Fixed some impact FX on water in Burning Paris
Fixed some lighting issues in Burning Paris
-Zeds
Fleshpounds can now jump when enraged
Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
Fixed an issue with Fleshpound LODs on low settings
Fixed an issue with Husk LODs on low settings
Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
Fixed some animations problems with crawlers while walking on slopes
Fixed an issue where you wouldn’t get XP if a husk suicided
Fixed an issue with Hans where he would enter a falling state forever
Fixed several gore related issues
Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
AI Pathing improvements by fixing bad AI states
-Crash
Fixed a crash for users that had old Steam avatars of a different size
Known Issue
Evacuation point in the editor has map warnings
Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
Rare crash when obliterating bloats when FleX is set to high.
Microwave gun "cooking" effect remains on dead bodies that are not obliterated
After Action Report: Headshots are not always properly recorded in the "personal best" section
Rare crash using the voice command widget
Occasional crash when getting server details on the server browser
#endregion
#region(close,Ver1008 2015/05/26)
-Maps
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
^Characters
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI
Improved XP barks on player HUD
Added "Killed by" messages on HUD
Voice comms select on close instead of requiring a mouse click
-General
Update bugsplat to give us more information, which may add a delay when submitting.
Added a clientside filter for full servers (in addition to server-side)
Increased the EndOfGameDelay to 15 seconds
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades
Slowed down AI movement speed slightly in HOE
Crash fix for servers that have improperly set up server actors
Fixed issues when connecting to passworded servers via command line and Steam invites
Fixed some FX not being affected by night vision goggles when motion blur is enabled
-Editor
Enabled UE stats for the SDK only
Custom material support
#endregion
#region(close,Ver1007 2015/04/29)
-Interface:
Fixed healer screen not updating
-Server browser:
Fixed max player count not showing on server browser
Added refresh indicator for server browser
Party leader can now bring their party with them when joining a passworded server
Fixed players not being able to join a server when using the Russian language
-Gameplay:
Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading
Fixed toggling Steam UI unpausing a paused, standalone game
-Perks:
Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon
Fixed medic combatant skill giving armor every time the player switches to it
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game
-Level design:
Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad
Fixed some minor art-related issues
-Localization:
Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions
-GFX:
Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online
-Audio:
Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio)
Fixed persistent muffled audio bug
-Input:
Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable
Fixed voice chat binding blocking input
-Security:
Fixed several exploits
-Dedicated server:
Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)
-Crashes
Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
#endregion
#region(close,Ver1006 2015/04/24)
ゲーム本体のクラッシュの修正
サーバのクラッシュの修正
#endregion
#region(close,Ver1005 2015/04/21)
アーリーアクセス開始
#endregion
#region(close,Ver1004 2015/04/16)
-General
Numerous optimizations for the server browser
Added a server limit filter (how many servers are shown in browser)
Added WebAdminPort and QueryPort command line options for servers
Medics will now receive XP bark more often for healing
Tweaked how EMP grenades effect Fleshpound
Reduced server install size
-Bugs
Fix for Max Player override in Web Admin
Fixed issue where server browser would be unresponsive if first server selected did not respond back to client
Fix for perk abilities and passive upgrades not triggering on leveling
Fix a bug where special squads stopped spawning in multiplayer
#endregion
#region(close,Ver1003 2015/04/14)
-General
Increased the amount of dosh you receive when you respawn
Rebalanced Fleshpound damage
Reduced the Safeguard perk skill effectiveness
Increased secondary xp on Normal
Reduced the amount of life Hans drains on each difficulty
Reduced bash stumble
Increased Scrake stumble cooldown
Tweaked fall damage
Removed Siren Pull
Increased the wave 1 zed count
Increased zed movement speed on Suicidal
Increased zed movement speed on HOE
Zeds now have a greater chance of doing "Hard" attacks on suicidal
Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged)
Most low level zeds now sprint when damaged on Suicidal
Low level zeds have a slight chance of sprinting all the time on Suicidal
Added more special squads to lower numbered waves
Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth)
Reduced the maximum passive perk damage for the Commando, Support, and Berserker
Increased the base damage for Beserker weapons
Various adjustments to zed damage
Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation
-Maps
Various map fixes and geometry tweaks
-Bugs
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied
Fixed issue where being headless and stunned by the medics sedate would cause sliding
Fix for being able to "trick" gear menu open at start of wave.
Fix for not saving XP for current wave when leaving during wave
Fixed zeds not sprinting on Hell on Earth when they should be
Fixed rounding issue between server and client when buying ammo
Fix for the changed welding rate giving people too much XP
fix for duplicate names and or steam icons in party
Fix for frame drop on server refresh
Fixed an issue where clients wouldn't see the husk explode when he did his suicide move
Fixed picked up weapons not showing up at the right price on a server
Fix for when the server processes an extra client transaction
Fixed Hans draining some players to death on Hell on Earth
Fixed players spawning into an in-progress game with incorrect dosh.
Fixed Quick weld not closing doors Online
Fixed Safeguard skill not behaving as expected
Fixed issue where wander would interrupt commands where the movement was disabled
Blind fix for "low health" breathing not stopping after death/level transition
Players should now be less talkative if grabbed by Hans
Fix for muzzle flashes depth-clipping through walls/doors, etc.
Fixed having voicecomms widget getting stuck on death
Fix for incorrect info showing on partywidget
#endregion
#region(close,Ver1002 2015/04/10)
-General
Game will now read the server game port from the command line when setting up the Steam server
Changed "Zynthetic" to "zYnthetic"
Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it
Ana now comments on her favorite weapon (flamethrower)
Updated server .ini's to default to normal difficulty
Changed EndOfGame delay from 20 to 10 in default ini
Increased online framerate cap for clients from 90 to 150
Tweaked down Pulverizer Damage on Alt Fire
Safe Guard skill now applies a 15% bonus
Added in voice detection with option to turn it on and off in the audio menu. Off by default.
Economy Changes
Made changes to spread out dosh earning over the waves and more evenly between classes
Reduced the trading time in normal to 75
Zed Changes
Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties
Blocked accepting invites at times when they would be problematic to other processes
Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices
Hans XP grant should be higher to compensate for the time it takes to kill him
Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type
-Maps
Adjusted all maps based on feedback and stats
Tweaked spawn times
Added additional spawn zones
Cleaned up geometry
-Optimizations
Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.
Disable rigid body collision events for giblets for low and medium settings.
Add Setting to turn off footstep sounds on low FX setting.
Misc optimizations from main game thread
Set small and canbecomedynamic asset detail mode for min spec perf optimization
Turned off obliteration gibs for low settings
LOD'd out collision events on blood particles
Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting.
Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those.
Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings
changed all particles in character cust room to medium detail level
Optimized collision on some meshes.
Collision optimizations.
Min spec optimizations
Removed aurora particles but left the mesh for less awesome aurora
Removed all physics flags
Removed all remaining snow particles.
Removed half of the animated cameras
Removed half of the interp actor wind turbines
Optimized Persistent blood traces
Tied max blood splats per frame to graphics settings.
Do not busy wait for server to reduce idle time CPU utilization
-Bugs
Fixed bug where Medic weapons wouldn’t lock on at angles
Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed
Fixed sound not playing online for the metal detectors
Fixed some debug spam
Fix for mono looping echos not getting cleaned up
Fixed door pound sounds not playing on dedicated client
Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them
You no longer die if you're tired of being an admin
Fixed molasses bug (where players would be set to a lower speed)
Fixed an issue where Zeds would not properly select spawn volumes not viewable by players
Fixed other client hearing the Medic weapons beeping lock on
Fixed Commando rapid fire skill not working online
Fixed Professional skill not working online
Fixed Menace Skill: Attack Speed not applying during zed time
Fixed missing heartbeats
Fixed missing mesh log errors.
Fixed Server browser only showing top 100 servers by player ping
Fixed Hans gas grenade not always rendering correctly
Fixed shutting doors on players and zeds causing them to get stuck
Made sure door close sounds are heard on clients (different from previous door sound issue)
Fix for bad mouse sensitivity
Healing Surge now gives the proper amount of health
Fixed players pausing the game online
Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed
Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it
Fixed issue with large bounding region on fx
Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in
Fixed Server Browser not properly filtering older versions out of the list
Attempted Fix for a server only memory leak
-Crashes
Fixed issue which would cause an infinite loop
Fixed audio related crash
#endregion