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パッチ情報 - (2016/05/11 (水) 10:04:33) のソース

#region(close,Ver1033 2016/05/11)

-General:

Weapon ammo rebalance - Details below
Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system.


-Ammo Rebalance Details

Commando
AR 15
 Ammo capacity increased to 240 (from 200)
 Start with 140 instead of 100 rounds
 Cost per mag increased to 14 (from 13)
Bullpup
 Capacity increased to 330 (from 300)
 Cost per mag increased to 24 (from 20)
AK 12
 Capacity increased to 360 (from 240)
 Cost per mag increased to 30 (from 25)
Scar
 Capacity increased to 360 (from 300)
 Starting reduced to 100 (from 120)
 Cost per mag reduced to 28 (from 30)

Support
SG500
 Capacity increased to 64 (from 48)
 Starting increased to 32 (from 24)
 Cost per mag reduced to 37 (from 40)
M4
 Capacity increased to 72 (from 48)
 Starting increased to 32 (from 24)
 Cost per mag increased to 47 (from 40)
AA 12
 Capacity increased to 100 (from 80)
 Starting reduced to 20 (from 40)
 Cost per mag increased to 110 (from 100)

Medic
HM 101
 Capacity increased to 255 (from 240)
 Starting increased to 135 (from 120)
HM 201
 Capacity increased to 520 (from 360
 Starting increased to 240 (from 160)
HM 301
 Capacity increased to 90 (from 60)
 Starting increased to 40 (from 30)
 Cost per mag increased to 40 (from 30)
HM 401
 Capacity increased to 420 (from 330)
 Cost per mag increased to 40 (from 30)

Zerker
Pulverizer
 Capacity reduced to 20 (from 35),
 Starting reduced to 5 shells (from 20)
 Cost per mag increased to 85 (from 50)
Eviscerator
 Starting reduced to 5 blades (from 17)
 Cost per blade reduced

Firebug
Caulk n’ Burn
 Capacity increased to 450 (from 300)
 Starting increased to 250 (from 200)
 Cost per mag increased to 20 (from 15)
Dragon’s Breath
 Capacity increased to 51 (from 46)
Flamethrower
 Capacity increased to 500 (from 400)
 Cost per mag increased to 83 (from 60)
Microwave Gun
 Capacity increased to 500 (from 400)
 Starting reduced to 100 (from 200)
 Cost per mag increased to 100 (from 75)

Gunslinger
1858’s
 Capacity increased to 192 (from 144)
 Starting increased to 96 (from 72)
 Cost per mag increased to 6 (from 5)
1911
 Starting reduced to 64 (from 72)
 Cost per mag increased to 13 (from 10)
Desert Eagle
 Capacity increased to 112 (from 98)
 Starting reduced to 42 (from 49)
 Cost per mag increased to 21 (from 10)
.500’s
 Capacity increased to 105 (from 80)
 Starting reduced to 30 (from 40)
 Cost per mag increased to 25 (from 15)

Demo
HX25
 Capacity increased to 30 (from 24)
 Starting increased to 18 (from 12)
 Cost per mag increased to 9 (from 5)
C4
 Cost per mag reduced to 27 (from 100)
M79
 Capacity increased to 27 (from 16)
 Starting increased to 10 (from 8)
 Cost per mag increased to 13 (from 10
RPG
 Capacity increased to 16 (from 12)
 Starting reduced to 5 (from 6)
 Cost per mag increased to 30 (from 25)

-Fixes

Fixed a bug where zed speed was being double calculated resulting in unintended faster zeds on higher difficulties, and slower zeds on lower difficulties
Fixed several cases where VS mode zed/human balance scaling could becoming miscalculated resulting in the Zed team being either weaker, or more powerful than they were intended to be
 It is highly possible we may to have to do 
 significant Live Update work later this week as we see new stats come in from Versus Survival, as this bug was significantly affecting balance
Fixed cases when UI could end up stuck on the screen when leaving a trader or starting a game
Improved jittering from ZEDs moving up and down slopes and stairs. In general this should look much more smooth.
Fixed an issue where it was possible for trader purchases not to be applied when leaving the trader menu
Fixed an issue where key bindings changed while in survival mode or VS mode were not being applied when playing the other game type
Fixed an issue where Scrakes would not enrage, even when a substantial amount of damage was done to them
Fixed an issue where AI Husks and The Patriarch would look one way but shoot another (this issue was previously fixed for player controlled ZEDs)

#endregion

#region(close,Ver1032 2016/04/28)

-General Changes and Fixes

Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note: Visual effects for this change are still in progress)
Fixed issue with Siren Particle effects on low graphics
Fixed sensitivity sliders not have numbers
Fixed controller sensitivity setting not saving when changed via main menu
Fixed stalker keeping head while in headless state
Fixed pressing 'B' with a gamepad to open the trader sometimes causes it to automatically close
Increased minimum dosh amount when respawning on some difficulties
Increased starting dosh amount of dosh on some difficulties
Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10%

-Versus Changes and Fixes

You can no longer start a solo versus game
Tweaked dosh and XP values for player zeds in Versus
Fixed executing "Changeteam" command while on a balanced team stops certain control inputs
XP and Dosh was not being awarded after killing human-controlled zeds in versus

#endregion

#region(close,Ver1031 2016/04/22)

-Balance

Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced

#endregion

#region(close,Ver1030 2016/04/21)

-Bug Fixes

Fixed multiple cases where players can throw off the team balance of a Versus Survival match
Fixed 3D scope weapons getting stuck with low frame rate when unscoped under certain conditions
Fixed a bug where no UI message was popping up for weapon pickups when player is in current possession of the same weapon with full ammo
Fixed a bug where no UI message as popping up when a player could not pick up a sawblade or bolt
Fixed a bug where the Patriarch’s minigun bullets did not match the direction the player was facing
Fixed a bug where there was an incorrect interaction message for grenade supplier
Fixed a bug where spectators could vote for the next map in the after action report
Fixed a bug where the Scoreboard was displaying Survival for a Versus Survival match

#endregion

#region(close,Ver1029 2016/04/14)

-General Bugfixes

Fixed a rendering crash that happened more often on Prison
FleX is now stable and performing as expected. It’s been re-enabled in the UI
Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field
Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time
Fixed Door traps causing zeds to slide
Fixed crossbow not being able to damage zeds that were very close
Fixed being unable to pickup crossbow bolts and sawblades that are under water
Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon
Fixed Winchester & Crossbow now show up in the AAR
Fixed workshop maps not displaying in the map select UI
Fixed an issue where the Live Update system would stop working
 We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth

-Versus

Fixed players opening maps into versus survival when using the console window
Fixed a bug where two players could get stuck in the air on each other
Human player can no longer switch team to zed after death
Players can no longer switch teams if it would make the teams out of balance
Fixed Patty spawning multiple times after a match
Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death
Gear menu is disabled while on zed team

-Other Changes

R1/RightShoulder was reverted back to toggle alt-fire
Reduced flashlight brightness
Increased sensitivity when using crossbow scope
Credits no longer available during a match

-Maps

Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI
Fixed various exploits and bugs in Prison
 Can now pick up frustratingly taunting ammo box in Prison
Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations

#endregion

#region(close,Ver1028 2016/04/08)

-Changes

Fixed an issue where damage scaling was not applying across difficulties or player count
Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode
Reverted brightness on player flashlights
Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates
Fixed not being able to sort by game type in the server browser

-Known Issues

Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update.

#endregion

#region(close,Ver1027 2016/04/07)

-Highlights

New PVP Gamemode - Versus Survival 
New Map - Prison 
with new map achievements
New Offperk Weapons - Sharpshooter perk and remaining weapons will follow 
LAR 
Crossbow

-Live Update system
 
This will allow us to update many game values for game balance without shipping a new client or server build

-Game Conductor System

The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match. 
On HoE difficulty, the GC only throttles up from the baseline, never below

-Item Crafting System

Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity. 
Craft Weapon Skins or Cosmetic Accessories 
10 Common Material > 1 Uncommon Item 
10 Uncommon Material > 1 Rare Item 
10 Rare Material > 1 Exceptional Item 
10 Exceptional Material > 1 Master Crafted Item

-Over 70 new community workshop items shipped in the following new Supply Crate and USB series

Horzine Supply Crate | Series #3 
Horzine Supply Crate | Series #4 
Horzine Supply Crate | Series #5 
Horzine Supply Crate | Series #6 
Tactical Horzine Encrypted USB 
Predator Horzine Encrypted USB 
Emergency Issue Horzine Encrypted USB 
Street Punks Horzine Encrypted USB 
Horzine First Encounter Encrypted USB

-VS Survival Additions

Added the ability to play as Zeds (Part of Vs Survival)
Alpha Clot
Slasher Clot
Gorefast
Bloat
Husk
Crawler
Stalker
Siren
Scrake
Fleshpound
Patriarch

Alpha Clot abilities 
Slashing Attack 
Grab 
Commanding Shout (Roar)
Slasher Clot abilities

Slashing Attack 
Heavy Attack 
Roll 
Leap
Gorefast abilities

Light Attack 
Heavy Attack 
Area of Effect Attack
Bloat abilities

Slashing Attack 
Puke 
Lay Mines
Husk abilities

Cannon 
Flamethrower 
Melee Attack 
Suicide
Crawler abilities

Light Attack 
Heavy Attack 
Suicide 
Leap Attack
Stalker abilities

Light Attack 
Heavy Attack 
Dodge 
Siren abilities

Scream 
Vacuum 
Bite
Scrake abilities

Light Attack 
Heavy Attack 
Whirlwind
Fleshpound abilities

Light Attack 
Heavy Attack 
Rage Mode
Patriarch abilities

Melee Attack 
Chain Gun 
Tentacle Grab 
Missile Strike 
Heal 
Mortar Barrage

-General

Third person character animations should now look better when characters are looking about and aiming 
Headshots now impart force on the ragdoll from the direction of the blow 
All Zed attacks impart some force to players 
Removed recoil kick when jumping and firing (does not affect boomstick jumping) 
New Crate and USB opening animations and rarity sound fx 
Weapon Skin Icons have been re-worked 
Players can now equip weapon skins directly from the new item UI 
Depth of Field has been added to the gear menu 
New 9mm sounds 
Revised gamepad controls 
Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet) 
UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) 
Players will now drop their best weapon on death if the weapon they have out cannot be dropped 
Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios 
Flashlight brightness has been tuned 
Items purchased from the ZedConomy Store are now tradeable, but not marketable. 
Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably 
General optimization pass, some users may notice performance gains

-Balance

Increased speed of AA12 elite reloads 
Decreased cost of AA12 (1700 > 1500) 
Increased speed of equip and putaway for welder 
Increased speed of equip and putaway for healer by 2x 
Speed of healing others and yourself has been increased 
Increased speed of equip and putaway of all weapons by 60% 
Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds

-Bugs

Possible fix for “Phantom Projectiles” issue with projectile weapons 
Fixed some issues with the Husk sprinting animations 
Fixed some spectating UI issues 
Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle 
Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go 
Fixed Berserker attack speed UI display 
Possible fix for trader not filling ammo when you only need a few bullets 
Fixed an issue where you could stand on top of dosh bling 
Fixed some issues with FLEX on KF-VolterManor 
Fixed some pathing issues in the Birthday room of KF-Bioticslab 
Fixed some issues with rarity and conditions of weapon skins 
Fixed an issue where Rack Em’ Up UI would persist after death or perk swap 
Fixed an issue where you couldn’t break zed limbs in real time


-Known Issues

You cannot parry player controlled zeds in Versus
May be some clipping issues with some of the new cosmetics
May be some pathing issues with KF-Prison

-SDK/Mod Workshop

Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)

-Special note on FLEX:

We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release. 

-Special note on Versus Survival:

Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s) 

-New Languages Supported Thanks to Steam Translation:

Czech
Danish
Hungarian
Portuguese
Turkish
Ukrainian

#endregion

#region(close,Ver1025 2016/03/03)

-General

Improvements to analytics collection system

-Balance

Damage on Hans’ attacks have been reduced on Hard difficulty only


#endregion

#region(close,Ver1024 2016/02/25)

-General

Removed the Any setting from difficulty selection in the matchmaker
Change to Parry skill, now does a minimum of 1 damage

-Bugs

Fixed Gunslinger Rack ‘Em Up UI persisting after death
Fixed Patriarch not having death messages
Fixed map voting not being properly disabled if turned off in web admin
Fixed some analytics data that was not reporting properly
Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming
"Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected
Shoot N' Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it
Fixed being able to access key bindings when using a controller
Fixed burn effect not working on scrake apron
Fixed grenades not getting passive extra damage - Support perk
Fixed Leg Shots perk now affects all weapons
Fixed Center Mass now affects all weapons
Fix to the demo’s explosion resistance passive - it should now be working properly.
Updated text on the following skills to accurately reflect in-game effects: Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan.

#endregion

#region(close,Ver1023 2016/02/11)

-Balance

First pass of live player skill tracking system Game Conductor
Game Conductor is online watching live play - It does not make any gameplay changes at this time

Demo - Offperk skill was doing 15% instead of the intended 10%
Berserker - Melee attack speed % increase was not working properly as players ranked up
Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo

-General

If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed
Continued to improve AI code to help prevent “walling”
Improved analytics system

-Bugs

Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them)
Fixed several gamepad issues in the options screens
Fixed not being able to save favorite servers while using a gamepad
Fix one case for zed warping online on inclines- other cases including high latency are still being worked on
Fixed the game displaying a pick up message when you dropped a 9mm from having dualies

#endregion

#region(close,Ver1022 2016/01/28)

-General

Ammo pickups are no longer picked up if a player has full ammo and grenades
If other players have left the server the solo healing buff will kick in
The game will now prioritize the trader pod and doors over supplier for interactions
Updated door weld interaction message

-Bugs

Players who haven’t spawned will no longer count against the solo player healing buff
Doors that are fully welded should no longer take away welder charge
Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles)
Zed ranged attacks will no longer open doors (bullets, not explosions)
Players can no longer jump and crouch during the Hans health drain
Weld integrity can not = 0%
Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI
Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds
Fixed MMMMMMMMMMMMMMM in party widget
Fixed a case where inventory would not initialize on first load
Fix for not being able to pause the game as an admin
Fix for not receiving any grenades with auto filling with low dosh
Fix for unintended perk changes due to menus taking mouse input while closed
Fix for a case in which players couldn’t navigate the after action report using their mouse

-Maps

Exploit fixes in Black Forest
Exploit fixes in Farmhouse
Updated Physics in Evacuation Point

#endregion

#region(close,Ver1021 2016/01/07)

-Optimization

Optimized Real Time Reflection code

-Bugs

Fixed case where depending on user’s location in a map parry and block would fail to work properly online
Added failsafe to prevent servers from loading non playable maps


-Maps

Fixed bugs and exploits in Farmhouse
Fixed bugs and exploits in Burning Paris

-Known Issues

We are continuing to work with Nvidia to re-enable the PhysX high setting


#endregion

#region(close,Ver1020 2015/12/15)

Hey everyone, 

Small update getting pushed out today, but due to the files being modified it's going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix. 

-Sound

Patriarch now plays his death sounds when killed
Bugs 
Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player's inventory.
Known Issues 
Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia.


#endregion

#region(close,Ver1019 2015/12/14)

Hello everyone, 

We're releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible. 

This update is a version both for both clients and servers so they'll both require a download. 

The update changelist is as follows: 

Final change list for 1019 


-Maps

Fixed an exploit spot in Farmhouse where ZEDs would not path to the player
Visual 
Fixed a broken UV seam on the Patriarch
Trading Floor 
Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) 
Fixed a broken text string when equipping certain items on Ana Larive 
Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins
Stability 
Fixed a particle system crash with FleX on low setting
Known issues 
Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. 
Sometimes the opening/decrypting animation for crates will get stuck in a loop.

We'll be addressing the known issues listed here as soon as possible.

#endregion

#region(close,Ver1018 2015/12/09)

Hello everyone, 

We're about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible. 

-Stability

Further crash fixes and optimizations for Farmhouse


-UI

Corrected description for Rack 'Em Up perk skill 
Owned cosmetic items will no longer be displayed on the store tab


-Map

Fixed missing textures on Burning Paris 
Fixed popping geometry in Evacuation Point


-Bugs

Fixed a bug with Rack 'Em Up when using dual pistols 
Fixed a bug where damage falloff based on range was applying to the .500 Magnums


-Known issues

Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes.


#endregion

#region(close,Ver1017 2015/12/08)

Hello everyone, 

We're now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 

-Sound

Changed 1911 sound 
Fixed some 3rd person gun sounds not playing correctly


-Map

Fixed tire swing pathing in Farmhouse 
Fixed a bug allowing players to get out of the playable area in Farmhouse 
Fixed footstep sounds in black forest and farmhouse


-Stability

Fixed client crash while playing Farmhouse 
Fixed client crash when using the automatic matchmaking 
Fixed client crash when playing with Nvidia card while amd drivers are installed


-Trading Floor

Fixed AAR reporting wrong dropped items or items when none were dropped 
Back end fix for getting weapon skins with the wrong condition when buying on the market


-UI

Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks 
Fixed content download message displaying incorrect information when downloading custom maps


-Bugs

Fixed vote kick issues when changing vote kick percentage in webadmin 
Fixed Remington 1858 dropped pickup mesh showing as a 9mm 
Fixed penetration damage falloff not applying on gunslinger weapons 
Fixed losing both 9mm when picking up a second one as a world pickup 
Fixed commando perks adding bonuses to non-commando weapons 
Fixed maximum ammo count glitch with gunslinger weapons


-Known issues

Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. 
Popping geometry in evacuation point 
Default grass texture in Burning Paris 
Damage falloff for range affecting some weapons that should not have damage falloff


#endregion

#region(close,Ver1016 2015/12/04)

Hello everyone, 

We're pushing out a small patch to yesterday's Return of the Patriarch update to address some issues that have be found since the release. 

We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We'll keep the community updated with more information as this develops. 

The 1016 update includes the following changes: 

Fix for flame and beam weapons doing extra damage when rapidly clicking 
Retroactive achievements granted for players who already have high level perks 
Fix for losing weapons after using the trader or picking up weapons in the world 
Pistol kills are now correctly tracked in the after action report 
Visual tweaks and fixes to the Patriarch fight 
Fix for some cosmetic items not working correctly on Classic Briar 
Decreased minimum mouse sensitivity for UI slider back down to 1

Other recent changes made on the backend should address the following issues: 


Null cosmetic items dropping at the end of a game 
Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day

Top known issues to be addressed in the next update: 

Flex remains limited to LOW setting while we address crashes related to Flex. 
Instability for some clients in Farmhouse

#endregion

#region(close,Ver1014 & 1015 2015/12/03)

-New Perk

Gunslinger


-New Weapons

Remington Army Model 1858 revolver (single/dual) 
M1911 pistol (single/dual) 
Desert Eagle (single/dual) 
.500 Magnum Zed Collector revolver (single/dual) 
Nailbomb Grenade


-New Maps

Black Forest 
Farmhouse


-New Character

Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community


-New Features

New Boss - Patriarch - What have you done to his children? 
Full Steam Mod Workshop Support 
Upload or subscribe to your favorite mods and maps as a client! 
Servers can subscribe to and stay up to date when the maps and mods change! 
Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps
New dual pistol aiming style (centered), toggle by alt fire 
Body flashlights 
Zed-Conomy and Trading Floor Store 
Server Welcome Screen - brand your server with an image, website link, and message of the day


-General

Updated controller scheme
Reduced the amount of map collectables needed to unlock achievements
Physics is now more prominent on dead players
When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains.
Added many new achievements
Perk Rank Up Achievement set - 5, 10, 15, 20, 25
Perk Hot Shot Achievement set - Beat each difficulty as a particular perk


-Perk Changes and Additions

Berserker
Fortitude skill changed to 75% health increase (previously 100%)
Vampire skill increased by 1 health per kill (now 4 instead of 3)
Smash does 25% extra damage (down from 100%)
Demolitions
Nuke radius reduced
Medic
Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor)
Vaccination Now grants 2% armor (down from 4%)
Gunslinger
Lvl 5
Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob
Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo
Lvl 10
Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%)
Bone Breaker - 20% more damage with gunslinger weapons
Lvl 15
Advanced Techniques - 20% faster reload
Penetration - Increased zed penetration by 1 extra zed
Lvl 20
Center Mass - Chest shots have 30% more stumble power
Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting
Lvl 25
Fanfire - Shoot 3x faster in Zed time
Uber Ammo - Never run out of ammo in Zed time


-Zed Changes

Added cinematic camera and new boss intro and victory animations for both bosses.
Hans taunts will now shoot guns in the air with fx and sounds.
Stalker now fades in and out of cloak
Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power


-Weapon Changes

Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse).
Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board
Zweihander Damage Reduced
Heavy attacked reduced to 195(previously 290)
Standard attack reduced to 85 (previously 90)
Bash damage reduced to 63 (previously 120)


-UI/Effects

New audio sliders
Master Volume
SFX Volume
Dialog Volume
New controller options
Aimed sensitivity
Aim Assist lock-on
Aim Assist Rotation
Aim Assist Slowdown
Vibration
New mouse options
Aimed Sensitivity
Mouse Smoothing
New Keyboard options
Last Used Weapon
Trader Menu
Off Perk weapons now show at the bottom of each specific perk list
Added icons to MAG and FILL buttons to better clarify what they do for new players
Improved using the Trader menu with controllers
Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL
Triggers now swap between perk/weapon type subcategory
Pressing left/right on l-stick will swap between the TRADER's inventory and yours, respectively
Improved the overall look and functionality of the main menu
Removed the 3d transform on main menus to make better use of the space
Moved the menu bar to the very top for easier navigation
Added an orange highlight state for better highlighting
Moved the player character to center of screen
Darkened the black background of all UI assets to better stand out
General spacing tweaks to keep all UI assets on a grid
Remade and resized controller icons for better visibility
Supplier-type perk talents (Support: Supplier, Demolitionist: Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player
Changed Download OK button to cancel


-Audio

New 9mm sounds
Added Hans Entry and Victory sounds
Modifications to reverb system to increase clarity
Continued improvements to game mix
Added a Voice volume slider
Performance improvements
Improved player impact sounds for better feedback
Added random sound position emitter functionality
Added functionality to attach sounds to particle FX


-Map Exploit Fix

Burning Paris catwalk exploit


-Editor

Added default material for custom terrain materials


-Bug Fixes

Fixed AI not attacking players blocking them from their original target
Fixed AI attack and pathing near corners
Fixed clots clipping into walls when stumbled
Fixed tracers not colliding with walls
Fixed fleshpound sound loop at the point of its death
Fixed player battle chatter echo still being audible with battle chatter set to 0
Fixed several battle chatter lines that were cut short
Fixed weapon recoil being different offline vs online
Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed
Several other minor bug fixes

-Known Issue

High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature.
Steam Workshop tool updates will be added in the near future.
Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25.
Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader.
These will be addressed in a patch in the next day or so...

#endregion

#region(close,Ver1013 2015/09/14)

-General
Adjusted music to pre-summer patch balance levels
Adjusted Trader audio muffling other sound effects
Adjusted Mr. Foster voice to be slightly louder
Updated Trader stat information on some weapons
Hans XP values updated. Significantly more XP for all difficulties
If a server has gone unranked it will be properly updated in the server browser

-Bug Fixes

Fixed some issues with Strasser’s voice overs
Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions
Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed
Fixed an issue where you could occasionally open the gear menu during the game
Fixed an issue where Hans had trouble pathing to players in Evacuation Point
Fixed an issue where the pop up for kick voting would persist after selecting a choice
Fixed an issue where Nuke wasn’t doing damage on dedicated servers
Fixed an issue where you could have multiple dualies and the 9MM at the same time
Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch)
Fixed an issue where players that never readied up in a game in progress could earn achievements
Fixed an issue where the Husk’s flame didn’t collide with other zeds
Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked
Fix for client-side filter for full servers
Kick voting will now end if “No” votes have won instead of waiting for all votes


-Security
Unranked servers that use Actor Factory kismet action


-Optimizations
Optimized NVIDIA Flex
Optimized code for CanDoStrike & CanMeleeAttack
Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck)
Optimized some post processing effects

-Crashes
Fixed several of the top crashes (General)
Fixed several crashes related to Flex
#endregion

#region(close,Ver1012 2015/09/01)

-Perks
Grenade Supplier skill now correctly gives grenades once per wave

-Other
Catacombs and Evacuation Point are now included in game .ini files
#endregion

#region(close,Ver1011 2015/08/31)

-Gameplay
Reduced Spartan attack speed to intended value
Increased smash knockdown power to intended value (note: text description of perk has not changed yet)
Tightened spread on HX25

-Audio
Added voice over for Strasser, replaces placeholder audio
Balanced all voice over audio

-Optimization
Improved performance on Catacombs
General FleX optimizations

-Bug Fixes
Fixed an issue where HX25 rounds were not dealing impact damage online
Fixed some zeds spawning in the wrong wave on normal length games
(NEW) Graphics options can once again be edited in the ini without being overwritten

-Known Issue
Grenade supplier perk is only working once per game instead of once per wave
#endregion

#region(close,Ver1010 2015/08/28)

-Weapons 
Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons. 
Tweak to laser sight on Eviscerator 
Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head 
Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs

-Bug Fixes 
Fixed comm rose being stuck on screen after Hans intro 
Fixed Berserker damage resistance description 
Fixed Berserker melee attack speed being incorrectly calculated 
Fixed Berserker Smash, Block and Furious Defender skills not working as intended 
Fixed stuck ZEDs not respawning 
Fixed Zweihander having an ammo cost in the trader 
Fixed broken animations when reloading some weapons 
Fixed microwave gun effect looping on corpses 
Fixed low friction FleX gore 
Fixed no sound effect when turning NVG's on and off. 
Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. 
Fixed an issue with the sight for the microwave guns when real time reflections were turned on. 
Fixed an issue where the lobby music would play during the first wave 
Fixed a bug where players could instant-kill Hans using some melee weapons 
Fixed an issue where the Hans intro would not work properly in some resolutions 
Replaced debug text when trying to join a full server

-Optimization 
FleX crash fixes and performance optimizations 
Emitter/explosion optimizations 
Log spam cleanup
#endregion

#region(close,Ver1009 2015/08/25)

-New Maps 
Catacombs 
Evacuation Point

-New Perks 
Firebug 
Demolitions 
Berserker- completely reworked

-New Weapons 
Caulk ‘n Burn 
Dragon’s Breath Trench Gun 
Microwave Gun 
Molotov Cocktail 
Firebug Firemans Blade 
HX25 Grenade Pistol 
C4 Remote-detonated explosive 
M79 Grenade Launcher 
RPG-7 
Dynamite 
Demo Utility Knife 
Dual 9mm 
Zweihander (unlocked by owning Chivalry)

-New Characters 
Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm) 
Tom Banner (crossover character unlocked by owning Chivalry)

-New Features 
Zeds now have normal, resistant and weakness zones - via damage type on skin type 
After Action Report - detailed stats at the end of a match 
Kick Voting 
Map Voting 
Dual Wielding (9mm’s being the first weapon for this) 
NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) 
Killed by messages 
Ability to equip multiple cosmetics per character 
Shared Content system - when one user has access to a weapon others in the server have access to it 
NVidia GeForce Experience integration

-Perk Tuning: 
-Berserker Skill Tree Changes 
Level 5 Skills 
Poison (+40%) Resistance 
Sonic (+40%) Resistance
Level 10 Skills 
Lifesteal (5 HP / Kill) 
Increased Max Health (+100%)
Level 15 Skills 
Melee Attacks (+15% Speed) & (+15%) Damage 
Blocking increases next attack (+50%)
Level 20 Skills 
Parrying an attack increases attack speed. (+20% for 10 sec.) 
Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
Level 25 Skills 
[Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown 
[Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)

-Berserker Passive Changes 
Increased Berserker Weapon Damage 
Increased Melee Attack Speed 
Increased Movement Speed 
Increased Damage Resistance 
Not being able to be grabbed by clots 
Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)

-Support Skill Tree Changes 
Level 5 
Removed getting grenades from supplier perk.
Level 15 Bombard 
Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.

-Commando Skill Tree Changes 
Level 5 Skills - Tier renamed to Supply 
Large mags has moved to replace the old night vision skill choice 
Backup is now a Level 5 skill 
Backup bonus damage has been increased to 60% (Works with Dualies)
Level 10 Skills - Tier renamed Weapon Handling 
Impact and Tactical Reload moved here 
Level 15 Skills - Tier renamed Awareness
Leadership has been added - This skill makes your team reload 10% faster 
Callout is now at level 15
Level 20 Skills 
Single Fire skill has been moved here

-Commando Passive Changes 
Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both) 
Weapon damage now increases 1% every level

-Improvements/Additions: 
-General 
Made it easier to time parries for players with higher ping. 
Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) 
Larger Zeds have attended ballet and can now turn quicker 
Made changes to Zed spawning and placement systems 
Zeds no longer enjoy player company when few zeds are left 
Matchmaking will now try and put you in a server with people instead of just the lowest ping 
Ammo and Weapon pickups are reduced in early waves (you may find ammo) 
Added ability to knock down all zeds even the boss

-Zeds 
-Husk 
Backpack will explode after a damage threshold is reached 
Now suicides a bit faster 
Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison

-Bloat 
When headless puke now sprays from the neck (visual only)

-Hans 
Is now more resistant to explosives (but vulnerable to microwaves) 
Is now a bit more inaccurate with firearms 
Has a bit more cooldown between gun bursts 
Melee attacks now have pushback on them 
Melee attacks now have a bit more cooldown between chains 
Hit reactions now look more fluid (and less jerky) 
Grenades now have a UI warning 
Has a visible shield when he goes into hunt mode 
Shield visibly deflects bullets when in hunt mode 
Stumble animations are now quicker and take less time to recover. 
Knockdown animation added 
Unique parried animations added

-Siren 
Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison 
Sirens now scream less frequently, but does more damage per pulse

-Fleshpound 
Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1) 
New rage sprint animation added 
3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. 
Stumble animations are now quicker and take less time to recover. 
Knockdown animation is added to zed. 
Unique parried animations added.

-Scrake 
Stumble animations are now quicker and take less time to recover. 
Knockdown animation is added to zed. 
Unique parried animations added.

-Weapons 

-Eviscerator has new functionality 
Ability to block and parry 
Laser now projected down range from the weapon 
Now more responsive from firing to dealing damage

-Backup knives 
Increased damage slightly

-Crovel 
Increased damage slightly 
Tuned damage line trace to be more accurate with the animations

-Pulverizer 
Increased damage slightly 
Tuned damage line trace to be more accurate with the animations
New melee attacks (bound to the bash key) for all melee weapons 

-Stabs and Pushes
Improved Hit Detection on all melee weapons and bashing 
Parry system now requires weapon strength to be higher than zeds to parry 

-Weapon Parry strength 
Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
Zed Parry Resistance 
Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4

Can now interrupt reloads by using ironsights 
Can now interrupt reloads by throwing a grenade 
Tweaked double barrel shooting anims 
Several weapon idles have been tweaked 
M4 now carries 8 shells in the magazine 
M4 reloads have been adjusted (animation and timing) 
M500 now holds 16 less shells 
Double Barrel holds 16 less shells in the ammo pool 
Added functionality so ammo pickups can give partial mags 
9mm starts with one mag less of ammo 
9mm has 3 less magazines 
AR-15 starts with one mag less of ammo 
AR-15 has 2 less magazines 
Bullpup has 3 less magazines 
AK-12 has 2 less magazines 
Flamethrower changes to bring it inline as a Tier 3 weapon 
Ammo more expensive 
Does more damage 
Ground fire will now give XP bark 
Flamethrowers now receive partial mags from ammo pickups 
Fire now passes through teammates 
Added to the Firebug perk (no longer in offperk weapons)

-Weapon Economy 
AA12 price increased 
Commando ammo price increased 
Nailgun price decreased 
Pulverizer price increased 
Eviscerator price increased

-UI/FX 
New FX trails for all Zed Attacks 
Changes to armor in Trader Display UI. Now shows total armor plus bonus armor 
New Parry notification FX for successful parries 
Attack that cannot be parried are represented with FX around their attack animations 
Improved Hans introduction sequence 
Added new FX for when Hans is draining health to indicate he can’t be damaged 
Clarity pass on some weapon and skill descriptions 
Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. 
ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more

-Audio 
Improvements to melee weapon sounds 
Addition of skin types for enemies. Metal, electrical, etc… 
Enhancement of gore sounds! 
Major improvements to the sound occlusion system 
Explosions now with more explosion(y) level sound! 
Global mix improvements

-Editor 
Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration 
Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) 
Added Workshop upload tool 
New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) 
Added SDK maps to test workshop content 
Persistent blood now works on unlit translucency


-Bug Fixes: 
-General 
Fixed perk rounding bonus error 
Fixed an issue where the Husk suicide would prevent players from respawning. 
Fixed occasionally not being healed by Medic Grenades 
Fixed slashing damage not decapitating zeds properly 
Fixed zeds being unresponsive in broken glass remains 
Fixed an issue where ragdolls were sped up if using Variable Frame-rate 
Fixed an issue where Hans’ damage was scaling based on amount of players 
Fixed an issue where you could switch away from “Strength” perk and keep weight 
Fixed an issue where healing wasn’t working properly offline 
Fixed an issue where people could exploit controller config 
Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. 
Fixed custom maps download percentage not updating “OK!”

-Weapons 
Fixed an issue where players were able to duplicate weapons 
Fixed an issue where perk skills would not change fill all ammo price 
Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate 
Fixed issue where hands would come off the Pulverizer 
Fixed issues where hands would come off the Crovel 
Several weapon notifies updated to be more accurate 
3rd person quick heal now better matches 1st person 
Fixed Eviscerator saw jitter 
3rd person nailgun reload now better matches 1st person 
3rd person flamethrower reload now better matches 1st person 
Fixed IK issue with hands on the AR 15 
3rd person katana animations now better match 1st person 
Fixed issue where some 1st person weapons would jitter in slowmo 
Reloads now complete once the magazine is in the weapon instead of when the animation settles. 
1st Person weapons now use uncompressed normal maps

-User Interface 
Fixed keybinding issue with localized controls 
Fixed selling incorrect weapon at trader pod 
Fixed some text not being localized 
Fixed an issue where skill tree unlock popup could persist 
Fixed issue where player and steam avatars appeared twice in party UI 
Fixed several keybinding issues when rebinding to already used keys 
Fixed an issue where the server browser filter for “Not Full” was showing full servers 
Fixed several issues where sound was not playing in the UI

-Audio 
Fixed Audio stuttering issues 
Hans is no longer obsessed with talking about hunting when everybody is dead

-Maps 
Fixed zeds not being able to jump on tables in Volter Manor 
Fixed exploits in Outpost 
Fixed exploits in Biotics Lab 
Fixed portal entry handlers in Biotics Lab 
Fixed exploits in Volter Manor 
Fixed Reverb Volume implementations in maps 
Fixed some impact FX on water in Burning Paris 
Fixed some lighting issues in Burning Paris

-Zeds 
Fleshpounds can now jump when enraged 
Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. 
Fixed an issue with Fleshpound LODs on low settings 
Fixed an issue with Husk LODs on low settings 
Fixed an issue where zeds wouldn’t attack players standing in destructible meshes 
Fixed some animations problems with crawlers while walking on slopes 
Fixed an issue where you wouldn’t get XP if a husk suicided 
Fixed an issue with Hans where he would enter a falling state forever 
Fixed several gore related issues 
Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting 
AI Pathing improvements by fixing bad AI states

-Crash 
Fixed a crash for users that had old Steam avatars of a different size
Known Issue 
Evacuation point in the editor has map warnings 
Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. 
Rare crash when obliterating bloats when FleX is set to high. 
Microwave gun "cooking" effect remains on dead bodies that are not obliterated 
After Action Report: Headshots are not always properly recorded in the "personal best" section 
Rare crash using the voice command widget 
Occasional crash when getting server details on the server browser
#endregion

#region(close,Ver1008 2015/05/26)

-Maps 
New map: Volter Manor 
Added collectable items and related achievements to all 4 existing maps 
Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost

-Characters 
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI 
Improved XP barks on player HUD 
Added "Killed by" messages on HUD 
Voice comms select on close instead of requiring a mouse click

-General 
Update bugsplat to give us more information, which may add a delay when submitting. 
Added a clientside filter for full servers (in addition to server-side) 
Increased the EndOfGameDelay to 15 seconds 
Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades 
Slowed down AI movement speed slightly in HOE 
Crash fix for servers that have improperly set up server actors 
Fixed issues when connecting to passworded servers via command line and Steam invites 
Fixed some FX not being affected by night vision goggles when motion blur is enabled

-Editor 
Enabled UE stats for the SDK only 
Custom material support
#endregion

#region(close,Ver1007 2015/04/29)

-Interface:
Fixed healer screen not updating

-Server browser:
Fixed max player count not showing on server browser 
Added refresh indicator for server browser 
Party leader can now bring their party with them when joining a passworded server 
Fixed players not being able to join a server when using the Russian language

-Gameplay:
Adjusted door health and weld integrity values 
Fixed single-load guns sometimes not hitting zeds after reloading 
Fixed toggling Steam UI unpausing a paused, standalone game

-Perks:
Fixed medic with healing surge being unable to heal after level up 
Fixed commando not receiving large mags bonus for current weapon 
Fixed medic combatant skill giving armor every time the player switches to it 
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game

-Level design:
Fixed Hans getting stuck in firing range on Outpost 
Fixed zeds being unable to navigate off new helipad 
Fixed some minor art-related issues

-Localization:
Updated localization 
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions

-GFX:
Fixed some third-person artifacting related to muzzle flashes 
Fixed issues with flamethrower charring online

-Audio:
Fixed un-ending clot grab sounds 
Fixed silent battle chatter for German and Russian (now uses English audio) 
Fixed persistent muffled audio bug

-Input:
Fixed issue with rebinding clicks with multiple commands (like fire/spectate next) 
Fixed caps lock being un-bindable 
Fixed voice chat binding blocking input

-Security:
Fixed several exploits

-Dedicated server:
Added servername and numplayers to window title 
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)

-Crashes
Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
#endregion

#region(close,Ver1006 2015/04/24)
ゲーム本体のクラッシュの修正
サーバのクラッシュの修正
#endregion

#region(close,Ver1005 2015/04/21)

アーリーアクセス開始
#endregion

#region(close,Ver1004 2015/04/16)

-General
Numerous optimizations for the server browser 
Added a server limit filter (how many servers are shown in browser) 
Added WebAdminPort and QueryPort command line options for servers 
Medics will now receive XP bark more often for healing 
Tweaked how EMP grenades effect Fleshpound 
Reduced server install size

-Bugs
Fix for Max Player override in Web Admin 
Fixed issue where server browser would be unresponsive if first server selected did not respond back to client 
Fix for perk abilities and passive upgrades not triggering on leveling 
Fix a bug where special squads stopped spawning in multiplayer
#endregion

#region(close,Ver1003 2015/04/14)
-General
Increased the amount of dosh you receive when you respawn 
Rebalanced Fleshpound damage 
Reduced the Safeguard perk skill effectiveness 
Increased secondary xp on Normal 
Reduced the amount of life Hans drains on each difficulty 
Reduced bash stumble 
Increased Scrake stumble cooldown 
Tweaked fall damage 
Removed Siren Pull 
Increased the wave 1 zed count 
Increased zed movement speed on Suicidal 
Increased zed movement speed on HOE 
Zeds now have a greater chance of doing "Hard" attacks on suicidal 
Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) 
Most low level zeds now sprint when damaged on Suicidal 
Low level zeds have a slight chance of sprinting all the time on Suicidal 
Added more special squads to lower numbered waves 
Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) 
Reduced the maximum passive perk damage for the Commando, Support, and Berserker 
Increased the base damage for Beserker weapons 
Various adjustments to zed damage 
Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation

-Maps
Various map fixes and geometry tweaks

-Bugs
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied 
Fixed issue where being headless and stunned by the medics sedate would cause sliding 
Fix for being able to "trick" gear menu open at start of wave. 
Fix for not saving XP for current wave when leaving during wave 
Fixed zeds not sprinting on Hell on Earth when they should be 
Fixed rounding issue between server and client when buying ammo 
Fix for the changed welding rate giving people too much XP 
fix for duplicate names and or steam icons in party 
Fix for frame drop on server refresh 
Fixed an issue where clients wouldn't see the husk explode when he did his suicide move 
Fixed picked up weapons not showing up at the right price on a server 
Fix for when the server processes an extra client transaction 
Fixed Hans draining some players to death on Hell on Earth 
Fixed players spawning into an in-progress game with incorrect dosh. 
Fixed Quick weld not closing doors Online 
Fixed Safeguard skill not behaving as expected 
Fixed issue where wander would interrupt commands where the movement was disabled 
Blind fix for "low health" breathing not stopping after death/level transition 
Players should now be less talkative if grabbed by Hans 
Fix for muzzle flashes depth-clipping through walls/doors, etc. 
Fixed having voicecomms widget getting stuck on death 
Fix for incorrect info showing on partywidget
#endregion

#region(close,Ver1002 2015/04/10)
-General
Game will now read the server game port from the command line when setting up the Steam server 
Changed "Zynthetic" to "zYnthetic" 
Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it 
Ana now comments on her favorite weapon (flamethrower) 
Updated server .ini's to default to normal difficulty 
Changed EndOfGame delay from 20 to 10 in default ini 
Increased online framerate cap for clients from 90 to 150 
Tweaked down Pulverizer Damage on Alt Fire 
Safe Guard skill now applies a 15% bonus 
Added in voice detection with option to turn it on and off in the audio menu. Off by default. 
Economy Changes 
Made changes to spread out dosh earning over the waves and more evenly between classes
Reduced the trading time in normal to 75 
Zed Changes 
Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties
Blocked accepting invites at times when they would be problematic to other processes 
Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices 
Hans XP grant should be higher to compensate for the time it takes to kill him 
Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type

-Maps
Adjusted all maps based on feedback and stats 
Tweaked spawn times 
Added additional spawn zones 
Cleaned up geometry

-Optimizations
Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. 
Disable rigid body collision events for giblets for low and medium settings. 
Add Setting to turn off footstep sounds on low FX setting. 
Misc optimizations from main game thread 
Set small and canbecomedynamic asset detail mode for min spec perf optimization 
Turned off obliteration gibs for low settings 
LOD'd out collision events on blood particles 
Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. 
Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. 
Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings 
changed all particles in character cust room to medium detail level 
Optimized collision on some meshes. 
Collision optimizations. 
Min spec optimizations 
Removed aurora particles but left the mesh for less awesome aurora 
Removed all physics flags 
Removed all remaining snow particles. 
Removed half of the animated cameras 
Removed half of the interp actor wind turbines
Optimized Persistent blood traces 
Tied max blood splats per frame to graphics settings. 
Do not busy wait for server to reduce idle time CPU utilization

-Bugs
Fixed bug where Medic weapons wouldn’t lock on at angles 
Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed 
Fixed sound not playing online for the metal detectors 
Fixed some debug spam 
Fix for mono looping echos not getting cleaned up 
Fixed door pound sounds not playing on dedicated client 
Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them 
You no longer die if you're tired of being an admin 
Fixed molasses bug (where players would be set to a lower speed) 
Fixed an issue where Zeds would not properly select spawn volumes not viewable by players 
Fixed other client hearing the Medic weapons beeping lock on 
Fixed Commando rapid fire skill not working online 
Fixed Professional skill not working online 
Fixed Menace Skill: Attack Speed not applying during zed time 
Fixed missing heartbeats 
Fixed missing mesh log errors. 
Fixed Server browser only showing top 100 servers by player ping 
Fixed Hans gas grenade not always rendering correctly 
Fixed shutting doors on players and zeds causing them to get stuck 
Made sure door close sounds are heard on clients (different from previous door sound issue) 
Fix for bad mouse sensitivity 
Healing Surge now gives the proper amount of health 
Fixed players pausing the game online 
Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed 
Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it 
Fixed issue with large bounding region on fx 
Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in 
Fixed Server Browser not properly filtering older versions out of the list 
Attempted Fix for a server only memory leak

-Crashes
Fixed issue which would cause an infinite loop 
Fixed audio related crash

#endregion
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