l2j\gameserver\clientpacketsの
RequestCrystallizeItem.java 99-101行(クリスタライズ) //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDestroyItem.java 108-109行(破壊) //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
RequestDropItem.java 91-94行(地面drop) //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return;
SendWareHouseDepositList.java 107-109・140-143行(倉庫預入) //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //continue; --- //int itemId = oldItem.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) // continue;
l2j\gameserver\modelの
Inventory.java 540-550・768-776行(装備・DB処理) //L2PcInstance player = (L2PcInstance)getOwner(); //if(!player.isGM()) //if (!player.isHero()) //{ //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //{ //return; //} //} ----------- //L2PcInstance player = (L2PcInstance)getOwner(); //if(!player.isGM()) //if (!player.isHero()) //{ //int itemId = item.getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //item.setLocation(ItemLocation.INVENTORY); //}
>TradeList.java 284-287・328-329行(PC間取引) //int itemId = ((L2ItemInstance)item).getItemId(); //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null; ---- //if ((itemId >= 6611 && itemId <= 6621) || itemId == 6842) //return null;