1.16.4 is now the minimum required version of Minecraft.
Igneous Extruder (Expansion)
Generates various types of stone.
Requires a lava source and various other adjacent blocks.
The block under the Extruder may matter as well (for Basalt, for example).
Sucks up Items (and maybe XP) in an area.
Can use a Filter augment to restrict what it grabs.
Destroys Items and Fluids inserted into it via automation.
Items can be inserted manually via the GUI; a button is used to empty the inventory.
Can use a Filter augment to restrict valid items.
Decoctive Diffuser (Innovation)
Spreads potions in an area.
Redstone or Glowstone can be used to boost the potion strength or duration.
Energetic Infuser (Innovation)
Charges up to 9 items with Redstone Flux.
Automation-compatible, but does not automatically transfer or have side configuration.
Filter Augment System
Filter augments can be used in almost any block and will intelligently restrict input.
These work in some tools (Currently the FluxoMagnet).
Only a basic Item Filter for now. System is extensible and more filter types are coming.
XP Storage Augment
Can be placed in many different blocks to enable XP collection (from recipes). XP must be manually removed by a player.
This system will be elaborated on a bit more.
Certain blocks will play sounds when active. This can be disabled in the Client-side configuration.
Creative Augments which affect various aspects of blocks and tools.
Efficiency Augments for Machines.
Stores XP. Can be enchanted with Holding.
Can automatically collect XP that a player picks up.
More to come with this. ;)
Seeds now drop from grass. (Cultivation)
So. Much. Mod support.
Two new Casts for the Blast Chiller. No uses yet in Thermal directly, but some are coming. :)
Augments are generally more intelligent about what they can be installed in.
This isn't perfect and can't work on all augments (as custom ones are possible), but it's generally a lot more convenient.
Basalz now spawn in Basalt Delta biomes.
Crescent Hammer now applies an effect on hit. ;)
Cyclical Processing Augment will now work with Catalysts in the Pulverizer and Induction Smelter.
Loads and loads of refactors and changes under the hood to improve things.
Lots of Texture updates!
Potion (bottle) support is much better. :)
Redstone Control and Side Reconfiguration can be disabled by default and require augments.
These augments are hidden and uncraftable unless this option is selected.
Recipes for these augments can be adjusted with a datapack, naturally.
Energy Cells can no longer be extracted from - they push RF only.
Machines will no longer complete processes and void fluid if they do not have sufficient space in a tank.
Mob sounds have been remastered in Mono, which lets Minecraft correctly reduce their volume.
Watering Can and Phyto-Gro behavior has been adjusted to work more optimally.
Localization updates for German, Japanese, and Italian.
Corrects an issue with the Tinker Bench crashing with certain fluid containers.
Plates and Coins will be hidden from JEI and Creative unless Thermal Expansion is installed. :)
Cells will more properly restrict the types of transfer allowed per side.
Minor changes to Thermal machine recipes.
Optimizes backend behavior for Capability handling on most Tile Entities.
Blocks should more reliably connect to various transport solutions in all cases.
Adds some Quark support (and fix a recipe conflict).
Adds I/O side support to Cells.
Changes sided extraction behavior for IO sides to be more restrictive.
Improves lighting for Cells.
Overhauls wrench behavior - it rotates more stuff now. :)
I'm sure this will break something. Let's see what.
Fixes additional energy being lost when placing an Energy Cell with the Holding enchantment.
Fixes Tinker Bench fill behavior with improperly restricted fluid containers.
Adjust minimum fuel value limits for dynamos.
Fix a bug with recipe mangling and dedicated servers.
Fix a couple of incorrect recipes and invalid inputs.
Minor bugfixes involving the Fluid Encapsulator. Fixed a crash with the FluxoMagnet.
Added JEI support for Catalysts. :) Added a guidebook! Requires Patchouli. -Thanks very much to the team who wrote (and rewrote) this, notably ShinyPorygon and Hekera. Updated numerous textures, such as Enderium parts and Thermal Innovation tools.
Lots of new config options. These in particular are notable:
The number of Augment Slots for Dynamos and Machines can be set for each level.
There is a config option to disable upgrade functionality. This only applies to in-world
The Fisher and Tapper can be configured to *require* bait or fertilizer to produce stuff.
Lots of Plugin updates.
JSON-Based Content Addition System.
This can be considered partially complete - not all Machines are supported, and not all
recipe styles are supported either. Some hardcoding is required due to the strange way that
Minecraft deals with certain items. Lookin' at you, Potions.
There will be more on this later and the website will be updated with the default content
files and examples. But basically, you can add/overwrite a lot of default recipes and fuels
in the mod, and set the "Oredict" defaults for many outputs. Removal is currently not
So, if you don't agree with some particular value in TE, you might be able to change it now!