MOD解説 > TerraFirmaCraft

【Quick menu】〓recipesitemMobTechAddonconfig
MOD名 TerraFirmaCraft
製作者 Bioxx, Dunkleosteus, Kittychanley
前提MOD 【MinecraftForge】
使用BlockID 137個
使用ItemID 685個
srg化 ×

MineCraft_Ver     TFC_Ver         Forge_Ver    
1.7.10 Version 0.79.29 v10.13.4.1558







TFC 0.79.26 Changelog (2015/11/21)
Upgraded to Forge (Forgeにアップグレード)

New Feature
  • The prospector's pick now works with all blocks put into the TFCOres.cfg file in addition to TFC ore blocks.
  • Added config option for crops on farmland dropping seeds when they die of natural causes such as old age, freezing temperatures, or not enough sunlight.
  • Added clearchunk debug command used to strip the surface blocks off of a chunk to reveal the raw stone below.
  • Added tree layers to debug info overlay.
  • Added WAILA support to distinguish between the different water plants.
  • Barrels and Large Vessels now have grayed out slots when sealed to make it a bit more obvious that the slots cannot be interacted with until the container is unsealed.
  • Added localization support for "This item has been worked" tooltip.
(金床作業途中のアイテムに表示されるツールチップ"This item has been worked"の翻訳が可能になった。)

  • Completely cooled, completely full, unshaped ingots now stack to 32.
  • Blueprint Cleanup
 ・Added help tooltips to blueprints.
 ・Removed "BR:" prefix from blueprint item names.
 ・Added chat error message for attempting to use a blueprint without having a hammer or chisel.
  • Snow can no longer accumulate on top of pottery blocks
  • StripChunkCommand will not remove any blocks found in the TFCOres.cfg file, in addition to TFC ore blocks.
  • Ore that is mined without the proper tool will drop nothing. Hammers can be used to break ore blocks, although it will take the same time as breaking the block by hand, and will only drop the nugget version of the ore. Minerals will drop nothing, as they do not have nugget versions.
  • Kimberlite will now always drop at least a chipped gem when mined with a proper tool, instead of often dropping nothing.
(キンバライト(斑糲岩)は適正ツールで採掘した際、少なくともChipped Diamondを必ず1つドロップするようになった。)
  • Fruit Tree Cleanup
 ・Growth is now based on year length. Trunk blocks take 1.5 months to grow (at least 6 months from planting until first branch appears), and additional branches take 1 month to grow. Leaf blocks can grow every 2 days regardless of year length.
 ・Growth cannot occur during winter months regardless of temperature, but will catch up for the lost time in the spring.
 ・Branches will not grow unless the trunk is at the maximum height of 4 blocks.
 ・Newly generated trunk and branch blocks are more likely to also generate with a few leaf blocks.
  • Food and Thirst no longer deplete while debug mode is enabled.
  • WAILA display for smoke rack now uses verbs instead of nouns to make it more clear that the smoking and drying is in progress, and not complete.
(燻製中のアイテムをWailaで見たとき"Smoked ○○"ではなく"Smoking ○○"と表示されるようになった。これによって燻製中であることが分かりやすくなる。)
  • Firepit input slot has been restricted to only items that it can heat up, as well as firestarters and flint & steel.
  • Ingots, Double Ingots, Sheets and Double Sheets cannot stack if they are heated, or have been worked.
  • Bears are now 10 times as likely to attack a nearby player, and move twice as fast.
  • Tweaked cloudberry and cranberry bush generation.
 ・Increased the max bio temp for both by 5 degrees.
 ・Generation now works on peat grass blocks in addition to peat blocks.
 ・Cloudberry now has higher priority over cranberry for generating on top of a peat deposit.
  • Tweaked code for animals to help increase addon compatibility.

Bug Fixes
  • Fixed NPE caused by last blueprint of stack not being properly deleted.
  • Fixed blueprint GUI so under the correct circumstances the title displays "Change Rotation" and there is no blinking cursor in the text box to make it more obvious what the screen is for.
(ブループリントのGUIを修正した。正しい状況下においてタイトルは"Change Rotation"と表示され、テキストボックスには点滅するカーソルが表示されない。これが何のための画面なのかより明白にするためだ。)
  • Fixed wrought iron knife blades providing their own ceramic mold when melted in a forge.
  • Bugged leather racks will no longer cause block updates when they delete themselves.
  • Fixed torches extinguishing early if there is a desync between the client and the server.
  • Fixed javelins losing their NBT data when thrown.
  • Fixed javelins not applying the smithing bonus for attack damage when thrown.
  • Fixed unknown/incorrect dirt blocks generating underneath pine and sequoia trees that spawned directly on top of clay, clay grass, peat, or peat grass.
  • Fixed time variables not being updated when creating a new world until after world generation was complete.
  • Fixed spawn chunks being covered in snow if the world was created immediately after leaving a world that was in the winter months.
  • Fixed food stack hotkey combining cheeses with different infusions.
  • Fixed food stack hotkey combining food with different smoke profiles.
  • Fixed crafting grid output showing incorrect NBT data for refining grains and making dough.
  • Fixed not getting straw if grain is refined using shift-click.
  • Fixed WAILA header for some ore blocks not using white text.
  • Fixed smoke rack string not always updating and turning black when smoking is complete.
  • Fixed off-by-one error for WAILA smoking timer display.
  • Fixed some big trees not properly generating branches in the leaves.
  • Fixed player inventory/crafting grid not respecting slot and item max stack size when shift-clicking.
  • Fixed vanilla bug where shift-clicking a crafting output that results in a stack of multiple items will consume some of the items if they cannot all fit in the player's inventory.
  • Fixed wooden buckets not posting the FillBucketEvent

TFC 0.79.25 Changelog (2015/10/18)
New Feature
  • The knapping/clay forming/leather cutting interface now supports click and drag to remove pieces.
  • Added config option to enable finite water (two water source blocks will not create a third).
  • Added chat error messages for when players attempt to use items that are missing necessary NBT data.
  • Smithing bonus now also affects the tool's efficiency in breaking blocks. Tool heads now also display the smithing bonus tooltip.

  • Fence gates can now be opened and closed with redstone signals.
  • Wild crops will always die of old age, regardless of the config setting. This does not affect crops that are planted on farmland.
  • Angry untamed dogs (fed bones, but no collar) who are tied to a fence will now stand up to attack nearby animals, instead of attacking while sitting down.
  • The more familiar a dog or bear is, the less likely it is to attack other animals.
  • Adult animals who have reached their familiarity cap will have a yellow, partially-filled heart, and will no longer show the "Familiarized" check on the WAILA HUD.
  • Altered some block and tile entity updating to help prevent unnecessary loading of neighboring chunks.
 ・Farmland will not search in unloaded chunks for fresh water.
 ・Blast furnaces will not update when they are partially unloaded.
 ・Fruit trees will not grow leaves or branches into unloaded chunks.
 ・Mushrooms will not spread to unloaded chunks.
 ・Grass will not spread to unloaded chunks.
 ・Bloomeries will not update while they are partially unloaded, and will instead complete their processing once they are fully loaded.
 ・Chests will not check unloaded chunks for adjacent chests to create double chests.
 ・Fire pits will not smoke food on racks in unloaded chunks.
 ・Forges will not check unloaded chunks for chimney validation.
 ・Pit kilns will not scan for nearby fire in unloaded chunks.
 ・Note: Both charcoal pits and sluices will keep adjacent chunks loaded while they are processing.
  • Fixed Red Steel swords and maces dealing 10 less damage points than Blue Steel.
  • Scraping leather will now only damage the knife when used on spots that haven't been scraped yet. Unfortunately this makes dragging across the hide to scrape it a bit more difficult, because lingering on a scraped spot for too long requires letting go of right click and clicking again to scrape the next spot. If you are quick in dragging across, it is possible to do it all with just one held click.

Bug Fixes
  • Fixed crash caused by using a sealed empty large vessel/barrel to click on another large vessel/barrel.
  • Fixed barrel seal date showing years before 1000 in SMP if the server time is after 32767000 ticks. (May 6th, 1014 in default year length).
  • Fixed items being workable and weldable in the anvil regardless of temperature.
  • Fixed mod pumps not working with TFC liquids.
  • Fixed CodeChickenCore finite water config option also affecting TFC water.
  • Fixed lava flowing over water generating vanilla stone.
  • Fixed the water boost for crop growth being applied if the fresh water was on the same y-level as the crop itself, and not the farmland below it.
  • Fixed NPE caused by ceramic vessels used to smelt ore that have lost their NBT data.
  • Fixed not being able to disable food decay.
  • Fixed hoppers breaking cobble/gravel/sand/dirt blocks instead of being crushed by them if they are in the process of pressing olives.
  • Hopefully fixed render issue with food and enchanted items in the same inventory.
  • Fixed not getting straw if the tall grass is broken with the final use of a knife.
  • Fixed female adult cows that have not been familiarized that day instantly drinking the bucket of milk the moment you milk them.
  • Fixed attempting to shear a sheep with a knife increasing the familiarity even if the sheep couldn't be sheared. Fixed successfully shearing sheep with a pair of shears not increasing familiarity. Fixed shearing colored sheep with a pair of shears dropping wool that cannot stack with other pieces of wool.
  • Added a new block specifically for extinguished torches to fix burned out torches still providing light. The extinguished torch block does not tick, so it will help very slightly with performance for worlds with a bunch of burned out torches.
 ・This change is not an immediate fix, and existing burned out torches will not convert to the new block until they receive an update tick, so there will be many worlds with both the old and new burned out torches existing at the same time.
 (この変更ですぐに問題が修正されるわけではなく、既にワールドに存在している燃え尽きたたいまつはupdate tickを受け取るまでは新しいブロックに変換されない。なのでワールドには古い燃え尽きたたいまつと新しい火のついていないたいまつが同時に存在することになるだろう。
 ・Old extinguished torches that have converted to the new torches may need to be right-clicked with a torch twice before they will actually light. This should only happen the first time, and all following re-lighting should work on the first try.
  • Hopefully fixed double chest crash.

TFC 0.79.24 Changelog (2015/9/15)
Bug Fixes
  • Fixed anvil crash when the arrows are lined up but the rules aren't met.
  • Fixed crash with odd support beam placement.
  • Fixed a bunch of obscure crashes that were reported on OpenEye:
 ・Ingot Pile NPE, Biome CCE, Fire pit input slot and temperature gauge NPE, Farmland NPE, Log Index OOB, Gravel NPE, Skeleton item drop NPE, Meal NPE, Farmland Highlighter NPE, Keybinding NPE, Oil lamp NPE, Lumber Index OOB, End Portal NPE.
  • Fixed a bunch of crashes related to going to dimensions other than the overworld.
 However, I still would not recommend travelling to other dimensions, as it is still quite buggy.
  • Fixed death in the end dimension respawning the player back in the end dimension instead of the overworld.

TFC 0.79.23 Changelog (2015/9/12)

  • このバージョンには金床クラフトにおいて表示された手順以外で上下の矢印を合わせるとゲームがクラッシュしてしまう問題があります。これを修正し、既にクラッシュが起こってしまったワールドを正常にロードできるようにした0.79.24が明日か明後日にリリースされるでしょう。鍛冶を行う際はくれぐれも用心してください。既にクラッシュしてしまったワールドを復旧する為にはアップデートを待つ以外に、MCEditで作業した金床を削除するという方法もあります。
  • このアップデートにより、ほとんどのTFCアドオンとの互換性がなくなります。入れているすべてのアドオンを削除するか、アドオン側が対応してくれるまでTFCのアップデートを待つといいでしょう。
  • いくつかの未使用アイテムを削除しました。アップデート後初めてのロードで「いくつかアイテムやブロックが消えてるけど大丈夫?」と表示されますがチート以外でそのアイテムを入手する方法はないので、"Yes"を押して大丈夫です。

New Feature
  • Field of View (FOV) now changes when the player is sprinting/slowed/flying/using a bow/etc. in the same way as vanilla.
  • Lava now lights flammable blocks on fire instead of placing sulfur on them.
 Note that the range for this is larger than the range of vanilla lava setting blocks on fire.
  • Added in-game GUI for the TFCCrafting and TFCOres config files. Crafting config options now sync from the server to connected clients.
  • Added config option to disable saplings dropping from harvested leaf blocks,
 making it so the only way to gather saplings is to gather ones spawning in the grass. Sapling drops are still enabled by default.
  • Items in the output slot of the crafting grid now have the NBT data transferred before the item is removed.
 This means that crafting recipes like making tools with a smithing bonus, dying vessels,
 and food management will have an item in the output slot that is identical to what the player will get when removing it from the slot.
  • Added easier compatibility using the ore dictionary for other mods to add axes, saws, scythes, hammers and knives that will properly behave in the world.
 e.g. Any tool that is registered as "itemKnife" can be used to gather straw. Any tool that is registered as "itemAxe" can be used to fell an entire tree.
  • Added config option to enable the old behavior of bowls always breaking, and clay forming giving 4 bowls.

  • Cobblestone created from caving in/exploding raw stone blocks now mines at the same speed as raw stone, and gives 1-3 rock items instead of the cobblestone block.
  • Gold pans must now be used by clicking the top face of the block that is underneath the flower water.
  • The output crafting slot can no longer be shift-clicked if the output item is a piece of food and the player's inventory is full.
  • Year length can no longer be set to a value less than 96.
 Existing worlds with shorter year lengths will have the value forced to be 96, which may result in some odd behavior.
 Most of this odd behavior can be fixed by taking note of the current in-game date before updating,
 and then using debug mode and the buttons on the calendar screen to advance time until it is that date again after updating.
 Players online while this is done will have their hunger and thirst bars drained, and all of the food in the world will experience at least some decay.
 Advance time using the largest increments possible first (years, then months, then days) to reduce the amount of food decay that happens.
  • Food that cannot be used as an ingredient (e.g. Raw Chicken) can no longer be placed in the food slots of the food prep interface.
  • Bears no longer attempt to attack players on peaceful difficulty. Bears and wolves will no longer attack other animals on peaceful difficulty.
  • Blast furnace now only accepts iron ore and ISmeltable items registered with a metal type of pig iron.
  • Knapping and clay forming achievements now trigger when the item appears in the output slot, instead of when it is taken out of the slot.
  • Alloy percentage tweaks to fix the ability to make alloys without all the ingredients.
 ・Bismuth Bronze is now made with 50-65% Copper instead of 50-70%.
 ・Red/Blue Steel is now made with 50-55% Black Steel, instead of 50-60%.
  • Cooked food no longer appears raw when dropped on the ground as an entity.

Bug Fixes
  • Fixed clients being able to see debug information even when the server has the config option disabled.
  • Using the /debugmode command on a server will update the client of the player who issued the command to include the extra debug info and buttons.
 Any players who join while debug is enabled through this command will also see this information.
  • Fixed butchering skill being applied to food dropped by killing zombies.
  • Fixed falling cobblestone not dealing damage when coming in contact with players/mobs. Blocks now properly deal 100 HP of damage per block height fallen.
  • Fixed propick not displaying the smithing bonus tooltip.
  • Fixed tool racks rendering tools backwards when placed on the East/West side of a block.
  • Fixed infused string not being transferred when combining/splitting infused cheese. Fixed the S key combining infused cheese with non-infused cheese.
  • Fixed meat drops not having variations in flavor profiles.
  • Fixed crafting of food adding extra blank/zeroed NBT tags.
  • Fixed year length not reverting back after switching from SMP to SSP.
  • Fixed food dupe exploit.
  • Fixed sandwiches and salads not rendering some ingredients in the tooltip if one of the middle slots was left empty during creation.
  • Fixed barrel interaction for IFluidContainerItems.
  • Major general code cleanup. Hopefully this will give at least minor performance increases for those on struggling systems.
  • Fixed NEI clay dupe exploit.
  • Fixed achievement triggers block other crafting event handlers, such as getting the mold back from unshaped ingots.
  • Fixed small ore clusters using the vein method for generation.
  • Fixed crafting achievements not being triggered when the player shift-clicked the output.
  • Fixed tool upgrading exploit possible with the MFR unifier.
  • Fixed all vanilla plank blocks being converted to TFC oak plank blocks, instead of just vanilla oak plank blocks.
  • Fixed buggy fruit tree saplings that appear normal creating buggy fruit tree logs that crash the game when rendered.
  • Fixed TFCOre configuration options like maximum height not working properly.
(maximum heightなどのTFCOreのコンフィグが正しく動いてなかったのを修正。)

TFC 0.79.22 Changelog (2015/8/15)
New Feature
  • Fire pits and forges will light mobs and players on fire if walked over while they are lit.
  • WAILA Support for animals:
 ・The word "Baby" appears before the animal's name if it is not an adult.
 ・The gender of the animal appears after the name with the ♂ or ♀ symbols.
 ・The expected due date for birth appears if the animal is pregnant.
 ・The word "Familiarized" is followed by a green check if the animal has been familiarized in the past 24 hours, and a red x if it has not.
 ・Numerical familiarity percent indicator. Off by default because there is already the heart icon.
 ・For adult female cows, the word "Milk" is followed by a green check or a red x depending on if the cow is ready to be milked.
  • Flowers, reeds, mushrooms and vanilla crops (with the exception of pumpkin & melons) along with any other modded plants/crops that are EnumPlantType.Crop can now be planted on TFC farmland.
 Plants will behave the same way as they do in vanilla in regards to growth, and the farmland plot will restore nutrients as if it was laying fallow.
  • Added a bunch more achievements.

  • If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open.
 Example: Clicking on a liquid-filled barrel with a bucket of another liquid will open the interface, instead of doing nothing.
  • Powder kegs can now be lit with a flint and steel, or by there being a fire block nearby.
  • Tweaked unshaped unknown ingot to match the new brown ingot texture.
  • There is now a 50% chance of getting the bowl back when finishing a salad.
 However, the clay forming recipe will now only give 2 bowls, instead of the previous 4.

Bug Fixes
  • Fixed log duplication exploit.
  • Fixed another ClassCastException from Railcraft heat blocks.
  • Fixed trees spawning in incorrect climates.
 Existing worlds will very likely see a change in what saplings naturally respawn, as well as what trees are found in newly generated areas.
 There may be some odd world gen borders where the tree type suddenly changes between newly explored and already existing areas.
  • Fixed empty bottles being deleted if there's no space for them in the inventory when drinking alcohol.
  • Fixed NullPointerException crash when trying to break a metal sheet block that doesn't actually exist.
  • Fixed snow accumulation to spread a bit more evenly across multiple heights.
  • Fixed crop growth taking forever with year lengths of 192 or longer.
  • Fixed not being able to switch tabs in barrels and the food prep interface if using a custom mod that alters the player's display name.
  • Fixed almost all death messages just saying "Username died."

TFC 0.79.21 Changelog (2015/7/31)


New Feature
  • Added forge version enforcement so the game will not load if the installed forge version is not at least the version TFC was built on.
  • Added WAILA display for timer on log piles while they are part of a lit charcoal pit, although this is only visible if the log pile is exposed with a metal (trap)door or you are quickly looking at it through the flames before the block burns up.
  • Added config option for gold pans and sluices overworking chunks.
  • Added ability for addons to add custom armors.
  • Added custom flower pots to hold TFC plants. Made directly from the clay forming interface, no pit kiln firing necessary.
 Cannot hold fruit tree saplings, but can hold all other saplings, flowers, and misc plants such as cacti and mushrooms.
  • Added tooltip to display durability bonus gained from smithing skill.
  • Added animal time multiplier config option that changes both gestation period times and required days until adulthood.
(コンフィグにanimal time multiplierが追加された。これは妊娠期間と仔から成体になるまでの日にちに影響する。)
  • Added API functionality so addons can add custom chisel modes.
  • Added config GUI support for the basic config options.
 The menu is accessed by clicking on Mods on the title screen, then selecting TerraFirmaCraft (not TFC%5Bcoremod%5D) from the list of mods, and then clicking the Config button.

  • Added vanilla iron doors to the whitelist for valid charcoal pit cover blocks.
  • Gold pans can no longer be filled from blocks that are underneath flowing water.
  • Wooden buckets and ceramic jugs can now be filled from flowing water.
  • Peat blocks now look like an item when in inventories or as an item floating on the ground.
  • Unknown ingots are now stored in piles. Any unknown ingots currently in chests will not be able to be put back in the chest once removed. Changed texture of unknown ingots to a muddy brown.
  • Errors and info displayed in the console are a bit cleaner.
  • Quivers and items that would overburden the player will go into the back slot when picked up from the ground if the slot is empty.
  • Quivers and items that would overburden the player can now be shift-clicked into the back slot.
  • Cleaned up shift-click behavior to be more consistent across containers.
  • Food can now be shift-clicked into and out of the food prep interface. Other items can be shift-clicked into the side storage slots if they will fit.
  • Shift-clicking items into the forge will first try to fill the input/fuel slots, and then place the entire rest of the stack in a single available storage slot.
  • Added pottery placement help tooltip to large vessels.

Bug Fixes
  • Fixed log piles not always burning their invalid cover blocks if the charcoal pit was lit far enough away.
  • Fixed Bloomery ClassCastException.
  • Fixed food displaying heat color information used for metals, instead of having a maximum temperature of Very Hot.
(食べ物の温度情報で金属のものをそのまま流用していたのを修正、代わりにVery Hotが最大温度になった。)
  • Fixed a few rare NullPointerExceptions with the anvil, forge, and knapping interface.
  • Fixed crucibles and leather racks being invisible if there are no other solid blocks in the sub-chunk (regular chunk also divided into 16-block sections vertically).
  • Fixed stone walls being replaced by leaves.
  • Fixed desync of chisel mode between server and client.
  • Fixed back slot item being deleted on death when gamerule keepInventory is set to true.
  • Fixed using hotbar numbers to remove an item from the crafting output slot not properly transferring any associated NBT data to the newly created item.
  • Fixed clay and clay grass in areas with metamorphic surface areas not having the correct dirt background.
  • Fixed hunger filling overlay when holding a piece of food not rendering.
  • Fixed world generation getting out of control and creating massive tendrils in deep ocean biomes that could crash the game.

TFC 0.79.20 Changelog (2015/6/24)
Upgraded to Forge (Forgeにアップグレード)
  • Due to the new fluid mechanics in this version of forge, there may be some unexpected bugs with liquids in this update. If you come across any of these bugs, please report them ASAP.

  • Nerfed wrought iron ingot rare drop from zombies.

Bug Fixes
  • Fixed IllegalAccessError crash when mounting a horse, donkey, or mule.
  • Fixed NullPointerException crash from knapping by locking the slot that contains the item used to open the interface.
  • Fixed food prep render while using fast graphics.
  • Fixed sheep incorrectly loading the date they were last familiarized from NBT data.
 This bug only affected sheep that had been completely unloaded due to chunks unloading or world reboots.
  • Fixed oil lamps being able to be smelted in a crucible with no heat and providing the incorrect metal.
 Oil lamps can still be recycled in a crucible for 100 units, but they must contain no fuel and the crucible must be heated to the melting temperature of the lamp's metal.
  • Fixed ability to heat up anvils in the forge, which would result in destroying the item. The only way to recycle anvils is in a crucible.

TFC 0.79.19 Changelog*翻訳が甘いですがご勘弁を
New Features
Added WAILA config option for displaying ore quality. Config option appears in the TerraFirmaCraft "module" section of the WAILA config screen.

Added baby pheasant texture so they don't look so weird when the calendar screws up and they spawn as babies.
Added chat message for failed attempts at using a forge due to an invalid chimney.
Added localisation support for "Male", "Female", and "Pregnant" chat messages.
Dog tails rotate according to the animal's health, just like with vanilla dogs.
Added number overlay to the health bar displayed while riding animals. Fixed the "Press 'sneak' to dismount" message appearing when opening up a horse/donkey inventory. Fixed the experience bar not rendering while riding a boat/pig/minecart/etc, even though they have no jump bar that would replace it.
(動物に乗っている間もHPバーの上に数値が表示されるようになりました。馬orロバのインベントリを開くと「Press 'sneak'to dismount(スニークキーで降りる)」とメッセージが表示されていたのを修正。ボートや豚、マインカートといったジャンプゲージバーを持たないものに乗っている時にも経験値バーが表示されていなかったのを修正。)
Prospector's Pick results now display ore quality for players with a master prospecting skill.

Tweaked alcohol production so it only works with 4 to 12 oz of food per water bucket, instead of having no upper bounds.
Note: Even with the added upper bounds, there are still a few cases where processing sugarcane will result in a barrel with a little fresh water that can convert to rum if left unattended.
Gold pans have a 1 in 100 chance of breaking on the last of the 5 uses of a filled pan.
Pheasant textures are now 64x32 like all other small animal textures. This fixes pheasants not rendering properly for players with very old graphics cards.
Glass and Stained Glass blocks (not panes) are now considered solid blocks when checking for a valid chimney going straight up from the forge block.
All TFC info messages that appear in chat are now grey and italicized to help distinguish from standard chat.
Dirt, grass, gravel and sand blocks once again trigger block updates when destroyed by explosion. Should fix flying debris/tall grass/flowers/etc. leftover from surface explosions.
Chopping down a tree now spawns combined itemstacks of logs instead of an individual log item entity for each block. While breaking from the top down, each time a full stack of 16 logs is reached the full itemstack entity is spawned at that height. Any leftover logs that don't make up a full stack of 16 will be spawned in an itemstack entity at the location of the block broken to trigger felling the tree.
Switched bow to use four pulling textures instead of three.
 1.Bow is drawing, but cannot be fired.
 2.Bow can be fired with the minimum amount of force.
 3.Bow is a bit more drawn just to help fill the animation gap.
 4.Bow is fully drawn.

Crucibles with nothing in them now say "Empty" instead of "Unknown".
Newly generated swamp biomes will have dirt underneath the water, instead of stone.
Removed the grain restriction on the food prep slots while it is in sandwich mode, because there is no restriction on those slots while it is in salad mode so it was easy to get around anyways.
Changed knapping interface to only consume the items from your inventory under specific conditions. Clay is consumed when the first valid recipe is formed. Rocks and leather are consumed when the first piece is removed from the screen.

Bug Fixes
Fixed clicking on a placed metal sheet with a metal sheet of a different type converting the sheet in the player's hand to be the same type as the one that is placed.
Fixed support beams being invisible to other players in SMP when placed top-down.
Fixed lamps consuming fuel while they are turned off.
Fixed ClassCastExceptions caused by forest generation, fence gates, saplings generating on farmland, debris generation, and biome decoration.
Fixed NullPointerException in the anvil GUI.
Hopefully fixed drunk players getting kicked from servers when attempting to type in chat.
Fixed barrels attempting hide processing when food is sealed in a water barrel and is not a valid alcohol recipe.
Fixed bloomery block deleting itself without dropping the item if the chimney is no longer valid.
Hopefully fixed the ceramic break sound not playing for the player who broke the ceramic item.
Fixed Chalcolithic achievement not triggering if filling the mold completely drains the vessel of liquid metal.
Fixed loom duplication of string/yarn/jute fiber exploit.
Fixed the height of a riding player not adjusting with the size of the ridden horse/donkey/mule.
Fixed blast furnace destroying the ore if the crucible below it doesn't have enough space to hold the molten metal.
Fixed tamed dogs with a collar becoming fully healed when pet.
Hopefully fixed the rare case of the fire block being extinguished when the pit kiln timer completes, which resulted in the pit kiln failing to complete its conversion process.
Fixed pond weed not being able to generate in fresh water.
Fixed grass spreading to dirt blocks that are underwater.
Semi-fixed the duplication bug from using NEI to look up a recipe while in the knapping interface. Rocks and leather will properly save the state they were previously in when the player looks up a recipe. Clay will reset, but is still somewhat buggy. If the clay screen is reset before the output item is taken, the interface will look like it has been reset, but in reality all the same spots have still been removed (exit interface to truly reset without losing clay if there was no valid output). If the clay is reset after the output item is taken, the interface properly resets and you are able to form a new item which will consume another 5 clay.

TFC 0.79.18 Changelog
New Features
  • All water buckets (salt/fresh, wooden/red steel) can now be used to fill vanilla cauldrons. This was added per request for mod compatibility, but the request was not very specific. If this is incorrectly balanced please let us know exactly which buckets were supposed to be changed to work with cauldrons.
  • Added config option to disable hiding of blocks and items from NEI. Set to false to show hidden items in NEI. Note: Most of these items were hidden to prevent players from cheating them in and crashing their game. Use at your own risk.
  • Powder keg explosions now scale according to how much gunpowder is inside.
@ Requires a minimum of 12 gunpowder for a tiny explosion.
@ Three stacks of gunpowder will give the previous B79 explosion size.
@ A full barrel (12 stacks) will give the old B78 massive explosion.
@ Large vessels can no longer be used as powder kegs.
@ Added config option for server admins to disable powder kegs.

  • Added the ability to glaze colors onto small ceramic vessels for easier organization. Craft an unfired clay vessel with any oredictionary-registered dye to color it. Crafting with another piece of dye will override the original color, not mix with it. There is no way to remove the color once it has been added.

  • Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots.
  • Bloom Overhaul - This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible.
@ Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size.
@ Raw blooms that are melted in a forge will now give unknown metal.
@ Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed.

  • Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan.
  • Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up.
  • Changed wooden button crafting recipe to just use one plank block again.
  • Seaweed can be quickly harvested using left or right click with a knife.
  • Hoe modes won't switch to nutrient mode for stone hoes even when the player has a high enough agriculture skill since nutrient mode doesn't work on stone hoes no matter what.
  • Added bone handle recipes for stone javelins. All stone tools should now be able to be crafted with either a stick or a bone as the handle. This difference does nothing other than add a use for bones.
  • Lamps now give off the same light level as glowstone, instead of the light level of torches.

Bug Fixes
  • Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes.
Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots.
  • Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel.
  • Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed.
  • Fixed ghost items in the input slot when barrel processing results in more than one full stack of items.
  • Fixed sapling timer to properly use config modifier and start the moment the sapling has been planted.
  • Fixed stone dropping the wrong rocks and no gems when mined by machines from other mods.
  • Fixed burned out torches being replaced and consuming a torch if you miss and click the top/bottom side of a block.
  • Fixed infinitely looping falling blocks on partially chiseled detailed blocks, as well as some other vanilla and modded blocks.
  • Fixed rare exploit that allowed for growing crops underground.

TFC 0.79.17 Changelog
Bug Fixes
•Fixed server crash when using hoppers.

TFC 0.79.16 Changelog: Attack of the Kitty(子猫ちゃんの攻撃)
New Features
•Added official WAILA support for the majority of blocks.◦Note: Support for mobs and extended support for containers may or may not be added in future builds.

•Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones.
•Added Lamps.
◦Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil.
◦Lamps can be filled with any liquid, but not all liquids will work as fuel. Olive oil is a valid fuel for all lamps. Lava is a valid fuel for blue steel lamps.
◦Burn for about 2,000 in-game hours by default. Burn length is configurable. Blue steel lamps filled with lava will burn infinitely.
◦Added TFC Hopper for creating olive oil. Crafted with two wrought iron double sheets in an anvil. Place the hopper over a barrel or large vessel, put olives inside, and then place a smooth stone block on top. This is a slow process. The TFC hopper does not have any of the vanilla hopper item moving functionality.
◦Right click to extinguish or relight.

•Lilypads properly spawn in 1 deep water in swamp and lake biomes.
•Expanded EVT range for peat generation to be <= 0.25
•Added error message for when an invalid entry is located in TFCOre.cfg.
The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid.
•Added chat message for attempting to plant seeds when there isn't enough sunlight.
•Localisation Updates
•Stone walls now connect to each other when stacked, allowing for taller walls.
•Moved TFCBlocks and TFCItems to the API so that the objects can be accessed without needing the main codebase.
•Increased create button size on food prep UI to better fit other languages.
•Added configuration option to control ravine and fissure generation frequency.
•Added help message to chisels to remind players that they need a hammer. Chisel's red block outline highlight and tool mode selection icon now only appear if the player also has the required hammer in their hotbar.
•Added config option for vanilla shears recipe. Disabled by default. Added Can Work : Can Weld heating messages to wrought iron knife blades.
•Changed the tooltip on bloom items to display units instead of %.
•Tweaked blast furnace to treat ore in a queue manner, so the item in the first slot will always be the hottest.
•Food can no longer be put in the input slots of the forge. Use a firepit or a grill instead to cook your food!
•Adjusted nutrient drains of wheat, maize, barley, rye, oats, rice and potatoes so that they are less likely in the average case to completely drain a 100%-starting plot of nutrients before reaching maturity. This does not mean that such a situation is no longer possible, and if the crops are grown in minimum temperatures, or on plots that are not properly hydrated or start will full nutrients, it is likely to still happen.
•Sandwiches and Salads will no longer shift-click into the crafting grid.
•Snow melts a bit slower.
•Collapsible Block Overhaul.
(Collapsible Blockをオーバーホールしたぜ。)
  • Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection. Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass.
  • Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs.
  • Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries.

•Added missing size information to TFC flint & steel.
•Snow can generate on top of thatch.
•Major Horse Cleanup
  • When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory.
  • Rewrote horse inventory to use TFC's modular inventory system. Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle.
  • Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules.
•Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen.
•Added TFC Jack o'Lanterns. They behave the same way as vanilla, but cannot be used to create golems. Vanilla jack o'lanterns will automatically turn into TFC ones when picked up from the ground.
•Disabled creation of snow and iron golems using TFC pumpkins or jack o'lanterns.
•Updated sugarcane textures so they are no longer identical to reeds.
•Removed a bunch of stuff from the creative menu and NEI display that shouldn't be cheated in anyways.
•Moved barrel and large vessel preservation to the API. Brined food sealed in brine has a 0.75 decay modifier.
•Grills now act like trap doors to allow forge access. Shift-right click on a completely empty grill to open it. Right click on an open grill to close it. The location of the hinge is dependent on where the player clicks when placing the block. Removed config option for 3D grill render.
Bug Fixes
•Fixed arrows and javelins "stuck" in blocks going into the inventory instead of the quiver when picked up. Also fixed related bug that caused item duplication.
•Fixed wolves not properly consuming bones for taming when the player is sneaking.
•Fixed being able to familiarize pigs more than once a day, resulting in the inability to breed pigs while sneaking.
•Fixed inconsistency between Large Vessel and Barrel GUIs, resulting in some output messages being missing.
•Fixed clay/clay grass and peat/peatg grass not being a valid charcoal pit cover. All opaque cubes (take up the full 1m^3 space) are valid charcoal pit covers.
(clay/clay grass and peat/peatg grassは木炭づくりの蓋には向いていない。てかおまえらちゃんと全部に蓋して木炭焼けし!)
•Fixed having to have 1 extra support beam in inventory in order to place top-down.
•Fixed weird behavior when trying to cook berries. With the exception of maize ears, only dough and bread stages for grains can be cooked (i.e. harvest, refined & flour cannot be cooked). Sugar, sugarcane, sandwiches and salads also cannot be cooked.
•Fixed creation of a forge if the cursor is moved off the (char)coal block while holding use on a firestarter.
•Fixed chiseled blocks deleting themselves when the vertical strip of the South East corner is removed.
•Tilling grass always sets the nutrients to 100% full no matter the year length. Fixed nutrients draining to small negative values.

•Fixed all isSideSolid calls so they are checking if the correct block's side is solid.
•Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed.
•The seal date should now be correctly read from broken barrels. :P
•Fixed majority of crashes caused by cheating in leather racks. Creative mode is only for debugging. Use at your own risk.
•Fixed forges not dropping contents when broken.
•Fixed Chest and Barrel dropping when doTileDrops is false.
•Fixed a few ore dictionary mistakes.
•Fixed molten block fountain bug.
•Fixed cobblestone blocks created from cave-ins not being recognized by the NEI/WAILA HUD.
•Fixed logs playing placement sound and doing the placement animation even when they aren't actually being placed.
•Fixed javelins getting negative durability.
•Moved loading ores to postInit so that ores from other mods are already registered. Hopefully fixes most TFCOre.cfg related crashes.
•Fixed smoke racks not properly turning black when complete.
•Fixed ability to throw full stacks of logs on a firepit to continually fuel it.
•Removed breaking particles from some blocks that are using the wrong ones.
•Fixed being able to place goldenrods just about anywhere.


既知の不具合(Version 0.78.13)
  • ワールドタイプのSuperFlatやLargeBiomeが機能していない。


前提として「MOD解説/MinecraftForge」に従って【Minecraft Forge】を導入する。
  1. 指定されているフォルダの中に、ダウンロードした TerraFirmaCraft をjarファイルのままコピー&貼り付けする。
  2. マインクラフトを起動、ログインしてタイトル画面まで進めたなら導入成功。

  1. 上記の手順に従って、シングルプレイ用に TerraFirmaCraft を導入する。
  2. サーバー主側から指定がある場合は、指示通りにコンフィグファイルを修正し、 TerraFirmaCraft 以外のMODも導入する。
  3. 対象のサーバーにログイン。

前提として「MOD解説/MinecraftForge」に従って【Minecraft Forge】を導入する。
  1. 指定されているフォルダの中に、ダウンロードした TerraFirmaCraft をjarファイルのままコピー&貼り付けする。
  2. サーバーを起動。正常に起動し、MOD内容が反映されていれば導入は終了。



#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (TFC_System_Gauge_Red_2.png)
・陶器の水差し(Ceramic Jug)の使用で大きく回復する。


Brilliant White 高い ・加熱が出来るアイテムに温度の概念が追加される。
White (0~4)
Yellow White (0~4)
Yellow (0~4)
Orange (0~4)
Bright Red (0~4)
Dark Red (0~4)
Faint Red (0~4)
Very Hot (0~4)
Hot (0~4) 低い


画像 要素 変更点
ワールド生成 海抜高度がY=144まで引き上げられる
音楽 ・5種類のBGMが追加される。
Mob(敵) ・見た目や特性はバニラと同じだが、内部データは全てTFC準拠のものに差し替えられている。
Mob(動物) ・雌雄が設定されており非常にゆっくりだが自然繁殖する(雌雄は右クリックにて確認できる)
食料 ・肉や魚の生食は不可。
肥料 ・TFCの植物は骨粉による成長促進が出来ない。
灯り ・松明(ゲーム内2日間で火が消える:再点火可)は焚き火や石炉での精錬で作成する。
樹木 ・17種類の樹木に加え、9種類の果樹が生成される。
草花 ・雑草は草ブロックの上に時間経過で生成される。
小石 ・地表に生成される
草ブロック ・いわゆるBetter Grassの様な見た目になり、ブロックの横面も芝のテクスチャが適用される。
農地 ・TFC専用の農地に変更される。
作物 ・TFC作物は自然生成される。
粘土 ・地表にかなりの規模で生成される。
・粘土が生成されている場所には必ず麒麟草(Golden Rod)が生成される。
泥炭 ・地表に粘土と同じ位の規模で生成される。
自然石 ・全23種の石ブロックによる地層が生成される。
地層 ・地表の起伏と地下の地層の起伏は同一の形状になっている。
丸石 ・生石と同じ全23種類が追加。
洞窟 ・バニラと違いかなり大規模な洞窟が生成される。
峡谷 ・地上や地下にバニラと同じように生成される。
地底湖 ・小規模な湖が生成される。
地底川 ・峡谷に水が張られた様な川が生成される、
鉱石 ・金属鉱石(14種)、生物源鉱石(18種)が生成される。
硫黄 ・小規模な溶岩湖と共に壁に張り付いた状態の硫黄が生成される。
溶岩 ・Y=6以下に生成されるように。
岩盤 ・Y=1~2に生成されるように。




BlockID 2000~2003,2005~2008,2010,2011,2013~2057,2060~2110,2112,2113,2115~2122,2124~2134,2136~2144,2200
ItemID 16256~16259,16261~16266,16268,16272,16275,16284~16325,16336~16348,16357~16359,16361~16363,16365~16367,16369~16371,16376~16399,16404~16407,16424~16427,16436~16439,16483,16484,16486~16491,16493,16502~16509,16511,16519~16526,16528,16532~16539,16541,16546~16554,16572~16575,16579~16582,16584~16592,16596~16598,16600~16627,16629~16636,16638,16647,16663,16665,16757~16764,16766,16770~16777,16779,16783~16790,16792,16796~16803,16805,16809~16816,16818,16822~16829,16831,16835~16842,16844,16848~16855,16857,16861~16868,16870,16873~16875,16877~16881,16883~16890,16892,16895,16899~17039,18256~18293,18302~18321,19156~19175,19256~19371,19373~19402

前提に使用する【Minecraft Forge】も非常に競合の原因になりやすいMODである。
また、単純な競合の他に、【Minecraft Forge】本体との互換性問題もある。詳しくは「MOD解説/MinecraftForge」のページも参照の事。



今後はMinecraft Japan Wiki提供Discordサーバーをご利用ください。
最終更新:2018年08月10日 18:01