Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
Made it so the book does not give the filling recipe when the Blood Orb recipe is queried.
Added a null check for the Will getter for the Aura incase the WillChunk somehow does not generate.
Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances.
Added deprecated methods for easier updating - Oops!
Fixed Ritual of Regeneration's text
Fixed silly dupe bug with the Zephyr ritual.
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
Finished the Augments for the Serenade of the Nether.
Implemented a new model for the Blood Altar to be more in-line with the rest of the mod (Thanks, wiiv!)
Made the Blood Altar respect the new capability system for fluid management.
Finished the Augments for the Ritual of the Feathered Knife.
Finished the Augments for the Ritual of the Crusher.
Finished most of the Augments for the Ritual of the Shepherd.
Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
Made the aspected Sentient Tools drop their corresponding Will type on killing enemies.
Made it so peaceful animals provide more LP by default (to encourage creating your own farm).
Increased the effectiveness of animals for the Gathering of the Forsaken Souls ritual by a factor of 4.
Added the framework for the Purification Altar.
Fixed a crash with the Ritual Diviner when attempting to replace certain blocks.
Snares can no longer hit the thrower of the snare within 20 ticks of throwing it.
Updated the book so it contains most of the rituals.
Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level.
Added some more framework for the Living Armour Downgrades.
Modified the Grim Reaper's Sprint so it is better at later levels.
Added a Repairing Living Armour Upgrade (trained by damaging the chestplate of the Living Armour while you have a full set on - it repairs all of your armour pieces over time)
Modified the Dwarven Might skill to better change the mining speed when mining.
Added a Dig Slowdown armour downgrade called "Weakened Pick".
Added the framework for a ritual that grants downgrades (instead of the potion method).
Fixed the recipes for some of the Demon Will blocks
Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
Added the entries for the Skeleton Turret Array and the Updraft Array
Added the Bounce Array
Modified the Sigil of the Phantom Bridge so it better performs with speed modifications
Added the ability to use Mimic Blocks containing a valid Altar Component to work with the altar (#945)
- Note: If using a Blood Rune, you do not get the ability of said rune. It just counts as a valid block.
Fixed `/bloodmagic network get NAME` using the wrong localization (#955)
Fixed Mimic Blocks causing an NPE with some Tile Entities (#951)
Fixed a massive FPS drop when looking at a Master Ritual Stone while holding a Ritual Tinkerer (#950)
Fixed an occasional crash when looking at a Mimic block with WAILA installed (#949)
Fixed the displayed Lesser Tartaric Gem recipe in the Guide (#947)
Fixed Dagger of Sacrifice one-shotting bosses. It now just doesn't work (#932)
Fixed controls re-binding after each startup (#922)
Added an alchemy array, the Array of the Fast Miner
Fixed NPE when attacking mobs when you don't have a set of Living Armour. Oops.
Fixed the symmetry issues of the Ritual of Containment
Changed the recipe of the Acceleration rune so that it is a T4 rune.
Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
Added the entries for the Rune of Augmented Capacity, Charging Rune, and Rune of Acceleration
Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning.
Changed the Quick Feet upgrade and the speed boost sigil so that their speeds are applied when strafing and walking backwards as well.
Removed the darn testing code from the Divination Sigil. >.>
Fixed the fact rituals were not working (Might have been a compiler error).
Added fancy rendering for the Inversion Pillars.
Made the Meteor registry more manageable by separating the meteors into independent .json files.
Fixed the Sigil of Holding so that it does not crash servers when pressing the Holding key ('H' by default)
Fixed routing node serialization.
Removed unwanted System.out lines when clicking on the slots in the routing node.
Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark.
Added a LOT of dungeon blocks. I mean a lot.
Finished adding the recipes for all of the blocks (except the Demon Alloy)
Added a temporary texture (finally) for the Inspectoris Scandalum
Fixed Specters spawning with the /give command
Fixed the sacrifice range of the altar.
Fixed the Regeneration ritual so that it works on non-players
Added Mimic entry to The Architect.
Configurified the Meteor Ritual - Modpacks and users can edit all of the major properties of the meteor ritual, including what items need to be dropped onto the ritual as well as what you get in the ritual, radius, etc. The config will refresh if there is a version change unless you set "resyncOnVersionChange" to false.
Merged the three brick variants into one.
Added the Inversion Pillar models and caps
Temporarily removed the dungeon stuff so that it doesn't crash.
Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
Made Draft of Angelus craftable with gold dust
Fixed Elytra upgrade
Added the Mimics - the real ones
Implemented a bit of framework for some T5 shenanigans.
Fixed the Incense Altar so it properly detected the south sides of the altar.
Updated the Filtered Item Routing Nodes' GUI so that it behaved less like ass. Also added the necessary nbt porting code.
Further improved the routing GUI by allowing an amount to be typed into the amount bar.
Updated the toggleable sigils so they drain the user's LP based on the user's total ticks existed instead of the world time. This is to solve the doDaylightCycle glitch in this scenario.
Fixed an incompatability between the 1.10.2 and the 1.9.4 versions
Made Guide-API a required mod.
Fixed a funky issue where the Sound of the Cleansing Soul did not reset the upgrade points internally.
Added Sentient Specters, which are essentially tamable companions. Drop a sentient tool if you have more than 1024 Will of a given type to summon one (at the cost of 100 Will).
Added Mimic Blocks!
Eliminated some of the "wonkiness" from the Air Sigil
Fixed the Hellfire Forge so that swapping Tartaric gems will not give free stuff.
Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3.
Fixed the Aura gauge not resetting in chunks that do not have any Aura
Added tooltips for the progress to the next upgrade for Living Armour (hold shift + M)
Finished off The Architect docs for now
Finished off The Demon Kin docs for the time being
Fixed issue where the mod doesn't load on servers. Oops.
Updated the Sanguine Scientiem with Alchemy Array recipes
Fixed the Blood Altar so that it can (again) work on a stack size larger than 1.
Added the Demon Will Aura Gauge to accurately determine the Will in the Aura.
Added the ability for rituals to have a Demon Will set on them. Now to get rituals to use them.
Fixed it so that the Crushing Ritual now ignores liquids
Added the Mark of the Falling Tower ritual.
Changed the tooltip of the ritual diviner so that it gives information about the selected ritual.
Added more to the Sanguine Scientiem, including Hellfire Forge recipes and Altar recipes
Updated a lot of the text in the Sanguine Scientiem
Fixed bad NPE when using the WoS. (Well, I guess all NPEs are technically bad, but I guess it depends on your perspective. That said, I don't think a changelog is the best place for a theoretical discussion about the rights and wrongs of errors, so I will stop now.)
All Alchemy Array recipes are WIP and are subject to change! ^.^ They are created using the Arcane Ash and are shown as first item + second item.
Added the Movement Array (feather + redstone)
Added the Mob Beacon Array (2x Zombie Flesh)
Added the Updraft Array (feather + glowstone)
Added the Skeleton Turret Array (Arrow + feather)
Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
Fixed Teleposers so they no longer crash 1.10 instances when teleposing tiles.
Fixed a stupid bug by a stupid Way
Fixed horrible memory leak in the Living Armour.
Item Nodes can now be disabled by a (weak) redstone signal.
Fixed it so Ritual stones can be placed by the Ritual Diviner again. Also made it so that rituals are activateable and don't crash servers.
Changed the recipe of the Sanguine Scientiem
Fixed the Routing system so that it properly eliminates the connection to the Master node when the Master node is broken.
Fixed an issue where the Spectral Blocks (from the Sigil of Suppression) would return the liquid on the client side before the sigil was deactivated.
Made it so that the bound tools are (supposedly more so) unbreakable. This will probably come bite me on the ehem later, but we'll see.
Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
Updated The Architect section of the documentation.
Fixed it so the Ritual will call stopRitual when a ritual stone is broken.
Added the recipe for the Inspectoris Scandalum (I had to check if I spelled that right) which acts as a helper for Altar Building
Right-clicking a MRS with the Ritual Diviner will affix the ritual hologram to the MRS.
Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. It's strawberry flavoured!
Fixed the Tome of Peritia again - <= and < are the same, right?
Fixed an interaction between the Tome of Peritia and the Experienced upgrade
Added an initial method to divine where a blood rune is missing for the next tier of altar.
Fixed an NPE with the Gathering of the Forsaken Souls
Fixed Absorption Hearts remaining after the absorption buff ends for the Steadfast Sentient Sword
Updated the Guide (Woooooooooooooo........)
(Possibly?) fixed Tome of Peritia bug of the Negative Speed of Light
Added recipes for all ores -> dust in the alchemy table.
Added the recipes for the Sentient Tools - yes, they all drop Will.
Fixed the bow so that it now gives you Will when you kill a mob - it does not drop the Will, it goes directly to you.
Fixed Demon Crucible's weird behaviour where right-clicking it with an invalid item would still put the item in the crucible and give the player an item with a stacksize of 0.
Oh, and demon wings with the Elytra.
Bug fix version, and added several translations - some of these are still WIP.
Fixed render bug with the Alchemy Table
Demon WIll now drops from slimes at a reduced rate instead of not at all
Fixed Jesus Water effect with Life Essence
Added the Vengeful Will crystal cluster recipe. Oops! >.>
Changed the "Default" Will into "Raw" Will.
Fixed an item duplication bug with how item pick-up is handled with the Zephyr ritual and the magnetism sigil.
一般的なものは、生贄のナイフ(Sacrificial Knife)またはサクリファイスダガー(Dagger of Sacrifice)によるものだろう。
生贄のナイフ(Sacrificial Knife)は自分のHPを削り、サクリファイスダガー(Dagger of Sacrifice)は他生物を殺害することでLPに変換する。
儀式：Well of Suffering(苦痛の井戸)を用いると、効果範囲内にいる生物のHPを徐々に削ってLPに変換、付近にある血の祭壇にLPを供給する。
儀式：Ritual of the Feathered Knife(フェザーナイフの儀式)を用いると、効果範囲内にいるプレイヤーのHPを徐々に削ってLPに変換、付近にある血の祭壇にLPを供給する。
血の祭壇のLP容量増設(容量増加のルーン(Rune of Augmented Capacity)、容量倍加のルーン(Rune of Superior Capacity))
グレード3の血の祭壇で作る魔術師のブラッドオーブ(Magician Blood Orb)ですら、既に25,000LP必要となっており祭壇の容量を軽くオーバーしている。
利用するルーンは容量増加のルーン(Rune of Augmented Capacity)および、容量倍加のルーン(Rune of Superior Capacity)である。