**Firearm training ---- &ref(.png)&br() |Tire1||CENTER:&ref(QuickResponse.png)&br()Quick Response(5)&br()構える速度:&br()&color(lightgreen){+2 / +4 / +6 / +8 / +10%} |CENTER:&ref(BattleStance.png)&br()Battle Stance (5)&br()構えながら歩く速度:&br()&color(lightgreen){+1 / +2 / +3 / +4 / +5%}|| |Tire2|CENTER:&ref(TriggerDiscipline.png)&br()Trigger Discipline (3)&br()ボルトアクション速度:&br()&color(lightgreen){+4 / +8 / +12%}||CENTER:&ref(Equanimity.png)&br()Equanimity (5)&br()腕を負傷したときのペナルティを緩和:&br()&color(lightgreen){-10 / -20 / -30 / -40 / -50%}|CENTER:&ref(DeftHands.png)&br()Deft Hands (2)&br()武器の持ち替え速度:&br()&color(lightgreen){+7.5 / +15%}| |Tire3|CENTER:&ref(IronLungs.png)&br()Iron Lungs (3)&br()息を止めて保持する時間:&br()&color(lightgreen){+15 / +30 / +45%}|CENTER:&ref(Accuracy.png)&br()Accuracy (3)&br()腰だめで射撃するときの精密性:&br()&color(lightgreen){+4 / +8 / +12%}|CENTER:&ref(FirmGrip.png)&br()Firm Grip (5)&br()Precision during motion:&br()&color(lightgreen){+2 / +4 / +6 / +8 / +10%}|CENTER:&ref(Reload.png)&br()Reload (3)&br()リロード速度:&br()&color(lightgreen){+4 / +8 / +12%}| |Tire4||CENTER:&ref(Ammunition.png)&br()Ammunition (1)&br()Ammoポーチを1増加||CENTER:&ref(Recoildamping.png)&br()Recoil damping(5)&br()銃の反動:&br()&color(lightgreen){-2 / -4 / -6 / -8 / -10%}| |Tire5||CENTER:&ref(Terminator.png)&br()Terminator (1)&br()両手持ちの銃を二つ持てるようになる|CENTER:&ref(DeepPockets.png)&br()Deep Pockets (1)&br()アイテムスロットを+1するがセカンダリウェポンが持てなくなる|| #comment_num