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    <title>spellborns @ ウィキ</title>
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    <description>spellborns @ ウィキ</description>

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    <dc:date>2009-10-08T23:17:15+09:00</dc:date>
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    <title>人気ページ</title>
    <link>https://w.atwiki.jp/spellborns/pages/36.html</link>
    <description>
      人気ページ 
-トータル
#popular(total,ignore=トップページ,ignore=メニュー,30)

-今日
#popular(today,ignore=トップページ,ignore=メニュー,30)

-昨日
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    <description>
      最終更新日時&amp;lastmod()

・日本公式　http://spellborn.excite.co.jp/

・開発元 http://tcos.com/

・アメリカ公式 http://spellborn.acclaim.com/

・韓国公式 http://www.spellborn.co.kr/

・海外WIKI http://spellborn.wikia.com/wiki/Main_Page

・ネットゲーブックマーク http://www.netgamebm.com/lib/ranking.php?countmode=in&amp;in_id=1088

・SpellbornDB-A TCoS Database (英語) http://spellborndb.net/

・現行スレ　http://schiphol.2ch.net/test/read.cgi/mmominor/1254993918/
----    </description>
    <dc:date>2009-10-08T23:16:27+09:00</dc:date>
    <utime>1255011387</utime>
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      最終更新日時&amp;lastmod()

プレイして見たいクラス
#vote(ウォーリア[32],キャスター[44],ローグ[38])

----    </description>
    <dc:date>2009-10-08T23:15:41+09:00</dc:date>
    <utime>1255011341</utime>
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    <item rdf:about="https://w.atwiki.jp/spellborns/pages/33.html">
    <title>Lv01-10</title>
    <link>https://w.atwiki.jp/spellborns/pages/33.html</link>
    <description>
      最終更新日時&amp;lastmod()
#contents()

*Lv 1
**First Steps
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}あなたはエンクレイブの自警団に採用された。まずは戦闘修練コースを受けることから始めよう。Razor GateのそばにいるInstructor Theslar Ittersonと話すんだ。Razor GateはForgeの近く。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Flailing Arms
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Theslar Itterson|
|&amp;bold(){場所：}Parliament/Hawks Landing, Razor Gateの近く|&amp;bold(){&amp;bold(){前提：}}First Steps|
|&gt;|&amp;bold() {内容：}戦闘の基本を習おう。HackとSlashでPractice Dummyを4体倒す。教官に話を聞く。遠くからShootでPractice Dummyを4体倒す。教官に話を聞く。&amp;COLOR(red){※Shoot用のPractice Dummyは少し北にある。HackとSlash用のPractice DummyにShootを使用しても倒せないので注意。}|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|
*Lv 2
**Help Your Fellow Man
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Theslar Itterson|
|&amp;bold(){場所：}Parliament/Hawks Landing, Razor Gateの近く|&amp;bold(){前提：}Flailing Arms|
|&gt;|&amp;bold(){内容：}市民の手助けをするように言われた。農場にいるAbdelmaseh Edaelが助けが必要らしい。Abdelmaseh Edaelの農場はHawksmouthの２つの門を結ぶ道路の近く。|
|&gt;|&amp;bold(){報酬：}-|

**Take Your Pick
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Abdelmaseh Edael|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}Help Your Fellow Man|
|&gt;|&amp;bold(){内容：}Turnip（カブ）の収穫を手伝って欲しいらしい。Turnipを3個集めて渡す。|
|&gt;|&amp;bold(){報酬：}-|

**Turnip Terrors
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Abdelmaseh Edael|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}Take Your Pick|
|&gt;|&amp;bold(){内容：}Turnipが動物に食われていたようだ。Tanukを3匹倒す。TanukはFarmの近く、たぶん茂みにいる。Tanukの死骸をAbdelmasehに持っていく。|
|&gt;|&amp;bold(){報酬：}-|

**Whack The Dog
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Abdelmaseh Edael|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}Turnip Terrors|
|&gt;|&amp;bold(){内容：}Tanukが現れたのは迷い込んだ犬が原因のようだ。Rabid Dogを見つけ倒す。Abdelmasehに話す。HawksmouthにいるCommander Dalheartに報告する。|
|&gt;|&amp;bold(){報酬：}50c|

**Your First Assignment
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){前提：}Whack The Dog|
|&gt;|&amp;bold(){内容：}初めての任務を与えられた。Hawksmouthの壁の外をパトロールしているOxford Frecciに話す。Talon Gateの東にあるLumbaryardにいるJathal Boraxxに話す。|
|&gt;|&amp;bold(){報酬：}-|

**The Greatest Recruit Ever
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Jathal Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumber Yard|&amp;bold(){前提：}Your First Assignment|
|&gt;|&amp;bold() {内容：}お前みたいなのが英雄になれるわけないだろ。狼と熊を倒して見せろと言われた。Young Wolveを5匹倒す。Young Bearを5匹倒す。Jathal Boraxxにお前の負けだなと話す。Commander Dalheartに報告する。|
|&gt;|&amp;bold(){報酬：}1s50c|

**Kidnapped!
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Alstre Pettera|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}-|
|&gt;|&amp;bold(){内容：}AlstreくんのヌイグルミのおおかみMr.Twitchがさらわれた。お姉ちゃんのTeliyaちゃんを問い詰めろ。|
|&gt;|&amp;bold(){報酬：}-|

**What Taliya Tore Asunder
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Alstre Pettera|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}Kidnapped!|
|&gt;|&amp;bold() {内容：}Teliyaちゃんにははぐらかされたけど、Alstreくんのまくらから紙切れがでてきたらしい。そこには次のように書かれていた。これらの場所に行きMr.Twitchの残りを集めろ。&amp;br()1 - 降りるほうが昇るよりも明るいところ&amp;br()2 - 馬が頭を横たえる家&amp;br()3 - そこの誰もがあなたの名前と秘密を知るHigh House&amp;br()4 - 木が消えて切り株ができる場所&amp;br()5 - 飲み物が彼のところに飛んでくるけど彼は去らない&amp;br()6 - 幽霊が買い物するとしたらここへ行くだろう|
|&gt;|&amp;bold(){報酬：}-|

**Make Time For Mending
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Alstre Pettera|
|&amp;bold(){場所：}Parliament/Hawks Landing, Farm|&amp;bold(){前提：}What Taliya Tore Asunder|
|&gt;|&amp;bold(){内容：}Mr.TwitchのかけらをTailorの助手をしているKyrianida Ivaに持って行って直してもらう。Mr.TwitchをAlstreくんに返してあげる。|
|&gt;|&amp;bold(){報酬：}-|

**I Do Apologize
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Enclave Delegate Moyranin Gelori|
|&amp;bold(){場所：}Parliament/Hawksmouth, House Torqueの前|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Tavern: The Gilded Leafに行きTavern Keeper Kaarlo SerosにEnclave Delegate Moyranin Geloriの客のための準備は整っているか聞く。TavernはHawksmouthの南側のGateの近く。戻ってMoyranin Geloriに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}30c|

**A Questionable Use Of Resources
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Eliina Isa|
|&amp;bold(){場所：}Parliament/Hawksmouth, House Torqueのバルコニー|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Eliinaからティーパーティーの招待状を4人の友達に届けるよう頼まれた。彼女曰く、Militiaの新人はHawksmouthの困っている人を助けるものよ、ということらしい。&amp;br()Aldenvaultへのトンネル近くにいるAbyea Presblilに渡す。&amp;br()The Gilded Leafの外にいるGisselle Itxaroに渡す。&amp;br()Dockの近くにいるOriana Margoに渡す。&amp;br()High Houseの近くにいるEukene Malandraに渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**A Brew For Kestel
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Kestel|
|&amp;bold(){場所：}Parliament/Hawksmouth, House Torqueの前|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold(){内容：}Tavern: The Gilded Leafに行きArvon GrimguzzleにKestelの飲み物はどうなってるか聞く。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**The Kestel Run
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Arvon Grimguzzle|
|&amp;bold(){場所：}Parliament/Hawksmouth, Tavern: The Gilded Leafの前|&amp;bold(){&amp;bold(){前提：}}A Brew For Kestel|
|&gt;|&amp;bold() {内容：}Kestelの元までFlask of Capsicumelを持っていくよう頼まれた。が、ただ持って行くだけじゃ面白くないんで、3分以内に届けて戻ってくれば褒美はずむということになった。KestelはHouse TorqueとHouse Silverの間にいる。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Unable To Mourn
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Helma Paldon|
|&amp;bold(){場所：}Parliament/Hawks Landing, Hunter Camp|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Helma Paldonは亡くなったおばさんの家のカギを探しているが、骨壷におばさんの灰と一緒に入ってるらしい。しかし墓地に住み着いたYoung Mauribeakのせい取りに行けない。殺して煮て焼いて食って欲しいと頼まれた。Young Mauribeakを8匹倒す。倒して戻ったら、おばさんの骨壷忘れてんじゃないよと言われた。Aunty Paldon&#039;s Urnを墓地から回収する。Helma Paldonのところへ持っていく。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**Death To Wolves
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Solon Kauko|
|&amp;bold(){場所：}Parliament/Hawksmouth, Hunter Camp|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Solon KaukoにShardshipの船長が使うお守りWolf Fetichを作るための狼のしっぽと狼の足を取ってくるよう頼まれた。Wiry Wolf Tailを8個集める。Wolf Pawsを8個集める。Solon Kaukoに持っていく。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Less Wolves, More Fetiches
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Solon Kauko|
|&amp;bold(){場所：}Parliament/Hawksmouth, Hunter Camp|&amp;bold(){&amp;bold(){前提：}}Death To Wolves|
|&gt;|&amp;bold(){内容：}ここのガードは倒された狼の数を知りたいらしい。Tower Commander Hilnanに報告するよう頼まれた。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Sleepless In Hawk&#039;s Landing
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Levina Taipan|
|&amp;bold(){場所：}Parliament/Hawks Landing, Hunters Camp|&amp;bold(){&amp;bold(){前提：}}A Questionable Use Of Resources|
|&gt;|&amp;bold() {内容：}Levina TaipanはHunterの仕事が忙しい上に犬のSonnyが肉をたくさん欲しがるので眠る暇がなくて困っている。Young Boar Meatを集めてくるよう頼まれた。Young Boarを倒してYoung Boar Meatを10個集める。Levinaに渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s|

**The Soaked Parchment
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Maeve Conall|
|&amp;bold(){場所：}Parliament/Hawks Landing, Hunters Camp|&amp;bold(){&amp;bold(){前提：}}Sleepless In Hawk&#039;s Landing|
|&gt;|&amp;bold() {内容：}Maeve ConallはKestelからある種類の肉を頼まれているが手紙が酒でにじんで読めない。とりあえず若い熊、猪、狼の肉をそれぞれ5つずつ集めて持っていくように頼まれた。&amp;br()Young Bearを倒してYoung Bear Meatを5個集める。&amp;br()Young Boarを倒してYoung Boar Meatを5個集める。&amp;br()Young Wolfを倒してYoung Wolf Meatを5個集める。&amp;br()High House Torqueの前にいるKestelの元へ持っていく。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}3s|

**The Late Reports
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}The Greatest Recruit Ever|
|&gt;|&amp;bold() {内容：}Commander DalheartはTower Guardたちの怠慢にうんざりしている。Cntral Guard towerのTower Commander Gulaに会い数週間前に送ったレポートについて問い詰めてくる。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Got To Get Them All
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Tower Commander Gula|
|&amp;bold(){場所：}Parliament/Hawks Landing, Central Guard Tower|&amp;bold(){&amp;bold(){前提：}}The Late Reports|
|&gt;|&amp;bold() {内容：}Tower Commander Gulaはこれからレポート書くので忙しいようだ。他の全てのコマンドレポートを集めてくるよう頼まれた。&amp;br()Northern Guard TowerのCommander Hilnanからレポートを受け取る。&amp;br()Razorbeak TowerのWatch Guard Uhrnmarからレポートを受け取る。あまりにも遅いので5回も書き直したらしい。&amp;br()Talon Quill TowerのWatch Guard Velmarからレポートを受け取りながらShardshipのマニアックな話を聞かされる。&amp;br()Commander Gulaからレポートを受け取る。&amp;br()Hawksmouthへ向かう途中、Patrol Lead Oxford Frecciからレポートを受け取る。&amp;br()Commander Dalheartへ報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**Tavern Restock
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Belgias Brothers Dockworker Luga Lenoir|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dock|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold(){内容：}いつもの運び屋が病気なのでDeadspell Pale Aleの樽をTavern The Gilded Leafまで届けるよう頼まれた。樽をKaaro Serosに渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**No Deposit, No Return
|&amp;bold(){サブタイトル：}For Those In Hawksmouth|&amp;bold(){依頼者：}Kaarlo Seros|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dock|&amp;bold(){&amp;bold(){前提：}}Tavern Restock|
|&gt;|&amp;bold() {内容：}空のDeadspell Pale Aleの樽をBelgius Brothers Dockworkerに返すよう頼まれた。返さないと怒られるそうだ。Belgias Brothers Dockworker Luga Lenoirに樽を渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

*Lv3
**Special Delivery
|&amp;bold(){サブタイトル：}Howksmouth Society|&amp;bold(){依頼者：}Belgias Brothers Dockworker Luga Lenoir|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dock|&amp;bold(){&amp;bold(){前提：}}No Deposit, Nor Return|
|&gt;|&amp;bold() {内容：}Luga Lenoirは近くの井戸にいる同じBelgias Brosで働く女性Leya Lidorが気になっているが勇気がなくて仕事以外の話ができないでいる。きっかけ作りのためにこのパッケージを届けて欲しいと頼まれた。Leya Lidorにパッケージを渡す。Luga Lenoirに話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**The Dinner Party
|&amp;bold(){サブタイトル：}Howksmouth Society|&amp;bold(){依頼者：}Oriana Margo|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dockの近くの井戸|&amp;bold(){&amp;bold(){前提：}}A Questionable Use Of Resources|
|&gt;|&amp;bold() {内容：}Oriana Margoは大切なディナーパーティーを開くために必要な肉を集めたい。Hunter Campに行ってMaeve Conallから受け取ってきて欲しいと頼まれた。&amp;br()OrianaのディナーパーティーについてMaeve Conallに話すと私も招待されるんでしょ？招待状はきっと行方不明になってるはず、Orianaに確認してきて。ついでにOrianaの近くの納屋にある在庫を確認してきてと頼まれた。&amp;br()納屋の在庫を確認し、Orianaに話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**The Lost Invitation
|&amp;bold(){サブタイトル：}Howksmouth Society|&amp;bold(){依頼者：}Oriana Margo|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dockの近くの井戸|&amp;bold(){&amp;bold(){前提：}}The Lost Invitation|
|&gt;|&amp;bold(){内容：}Oriana Margoはどうしたらいいか困っていたがMaeveを招待するよう説得した。Orianaからの招待状をMaeve Conallに届ける。肉を受け取りOrianaに届ける。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**Ecological Order
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}The Greatest Recruit Ever|
|&gt;|&amp;bold(){内容：}Netha Boraxxが地域の野生動物に困っているらしい。何をして欲しいのか話を聞くこと。Netha BoraxxはLumberyardにいる。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Thinning The Pack
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Netha Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Ecological Order|
|&gt;|&amp;bold(){内容：}Netha Boraxxは周辺のイノシシの数と攻撃性の増加に困っている。少し数を減らすよう頼まれた。Boarを6匹倒す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Question Of Ecology
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Netha Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Thinning The Pack|
|&gt;|&amp;bold() {内容：}生息地の減少によりイノシシがいつもと違うものを食べていてそれが変な行動に影響してるのかもしれない。この地域にある不健康な見た目のキノコが怪しい。とってきて欲しい。Aromatic Mushroom Fragmentをとる。Netha Boraxxに持っていく。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Results And Solutions
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Netha Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Thinning The Pack|
|&gt;|&amp;bold() {内容：}どうやらキノコが原因らしい。残念ながらこれは治せるものではないので数の調整でしのぐしかない。Hunters Campに行きBoar Bait（イノシシの釣り餌）をもらう。Bora BaitをNatha Boraxxに持って行く。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Assault On The Lumberyard
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Netha Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Results And Solutions|
|&gt;|&amp;bold(){内容：}Boar Baitを使いイノシシが向かってきたら倒すように頼まれた。Bag of Boar Baitを大きな切り株の上に置く。Young Wild Boarを6匹倒す。Natha Boraxxに話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}1s50c|

**Lumberyard Assignment Report
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Netha Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Assault On The Lumberyard|
|&gt;|&amp;bold(){内容：}Commander DalheartにLumberyardでの働きを報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}Clever Axe、1s50c|

**Five Little Shoaten
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Luro|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dockの近くの納屋|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold(){内容：}Luroは近くのAdult Shoatenが増えて気味悪い騒音に困っている。少しぶっ殺すよう頼まれた。Adult Shoatenを7匹倒す。Luroに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}2s|

*Lv4
**Probable Cause
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}The Greatest Recruit Ever|
|&gt;|&amp;bold(){内容：}Cntral Guard towerにいるTower Commander Gulaにノートを持って行くよう頼まれた。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**A Shady Character
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Tower Commander Gula|
|&amp;bold(){場所：}Parliament/Hawks Landing, Central Guard Tower|&amp;bold(){&amp;bold(){前提：}}Probable Cause|
|&gt;|&amp;bold() {内容：}怪しい人物が不法行為を働いているとの報告がある。Dockにいるshadey dockworkerを問い詰めてきて欲しい。必要ならば武力行使もかまわない。結果をHawksmouth DocksにいるEnclave Delegate Theleg Bournbrayに報告すること。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Motivated Salesmanship
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Enclave Delegate Theleg Bournbray|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dock|&amp;bold(){&amp;bold(){前提：}}A Shady Character|
|&gt;|&amp;bold(){内容：}怪しい人物の雇い主Travelling Salesmanを問い詰める。Theleg Bournbrayに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Return To Commander Gula
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Enclave Delegate Theleg Bournbray|
|&amp;bold(){場所：}Parliament/Hawks Landing, Dock|&amp;bold(){&amp;bold(){前提：}}Motivated Salesmanship|
|&gt;|&amp;bold(){内容：}全ての話から推測すると、Oustedの武器が密輸されているようだ。Commander Gulaに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**A Reluctant Assignment
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Tower Commander Gula|
|&amp;bold(){場所：}Parliament/Hawks Landing, Central Guard Tower|&amp;bold(){&amp;bold(){前提：}}Return To Commander Gula|
|&gt;|&amp;bold() {内容：}南西の森の中に怪しげなキャンプがある。そこの入り口の目立たたないところにMemory Crystalを置いてくるよう頼まれた。三叉路の脇のしげみに隠れた木箱にMemory Crystalを置く。Commander Gulaの元へ戻る。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**A Coodinated Assault
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Tower Commander Gula|
|&amp;bold(){場所：}Parliament/Hawks Landing, Central Guard Tower|&amp;bold(){&amp;bold(){前提：}}A Reluctant Assignment|
|&gt;|&amp;bold() {内容：}キャンプは最近ここらで犯罪を起こしているHarmon the Chestcutter率いるOustedのものだった。Brotherhood of Glaiveに入りたいOustedどもがこのHawksmouthの近くで目立つことをやらかしたいんだろう。Harmonにそいつは間違ってると思い知らせてやれ。Harmonを倒す（グループ推奨）。Commander Gulaに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}3s|

**The Death Of An Ousted Fool
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Tower Commander Gula|
|&amp;bold(){場所：}Parliament/Hawks Landing, Central Guard Tower|&amp;bold(){&amp;bold(){前提：}}A Reluctant Assignment|
|&gt;|&amp;bold(){内容：}Harmon the Cestcutterが倒されたことをCommander Dalheartに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**I Bring A Message
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Jathal Boraxx|
|&amp;bold(){場所：}Parliament/Hawks Landing, Lumberyard|&amp;bold(){&amp;bold(){前提：}}Ecological Order|
|&gt;|&amp;bold() {内容：}Razkamという名の誰かにメッセージを届けるよう頼まれた。RazkamはHawksmouthは南門から道なりにまっすぐ行った格子門がついた家に住んでいる。&amp;br()家の前の人によるとRazkamは帰ってきてないらしい。夕べGilded Leafの酒場にいたそうだ。Gilded Leaf TavarnのKaarlo Serosに話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Finding Razkam
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Kaarlo Seros|
|&amp;bold(){場所：}Parliament/Hawksmouth, Tavern The Gilded Leaf|&amp;bold(){&amp;bold(){前提：}}Finding Razkam|
|&gt;|&amp;bold() {内容：}Razkamはひどく酔っ払ってビールに濡れたノートを置き忘れたまま誰かと一緒に出て行ったらしい。裏の細い路地に入っていったようだ。路地でRazkamを探す。襲撃者を倒す。Kaarlo SerosにRazkamの死体のことを話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Reporting A Crime
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Kaarlo Seros|
|&amp;bold(){場所：}Parliament/Hawksmouth, Tavern The Gilded Leaf|&amp;bold(){&amp;bold(){前提：}}I Bring A Message|
|&gt;|&amp;bold(){内容：}Commander Dalhaertに殺人事件が起きたことを報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**Crime Scene Investigating
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}Reporting A Crime|
|&gt;|&amp;bold(){内容：}現場に何か手がかりが残されていないか調査するよう指令を受けた。Razkamの近くの木箱を調べる。Bloodstained KnifeをCommander Dalheartに届ける。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|

**Surface Interrogation
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}Crime Scene Investigating|
|&gt;|&amp;bold() {内容：}Razkamの遺体のそばで見つかったナイフにはM.D.と読めるシールが付けられていた。DalheartによるとHawksmouthに M.D.という名はMugwum Deloしかいないという。Aldenvaultへのトンネルへ続く道にいるMugwumにナイフについて話す。Mugwumのアリバイを南門にいる Guard Hlobusに確認する。Commander Dalheartに報告する。&amp;br()&amp;COLOR(RED){分岐&amp;br()・犯人はMugwumだ。→To Oust Or Not To Oust&amp;br()・犯人はMugwumではない。→Secondary Suspect}|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}-|

**To Oust Or Not To Oust
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}Crime Scene Investigating; ・犯人はMugwumだ。|
|&gt;|&amp;bold(){内容：}Mugwum Deloを追放するため力ずくで南門まで連行しGuard Hlobusに引き渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}Axe of Webs、1s50c|

**Secondary Suspect
|&amp;bold(){サブタイトル：}Bloody Murder|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}Crime Scene Investigating; ・犯人はMugwumではない。|
|&gt;|&amp;bold(){内容：}ノートに書かれた住所へ行きそこに住む人を力ずくで連行する。Commander Dalheartに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}Snifter of Capicicuca x2 、1s50c|

**Grin And Bear It
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Watch Guard Velmar|
|&amp;bold(){場所：}Parliament/Hawks Landing, Talon Quill Tower|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Watch Guard Velmar（Shardshipオタク）は地域の熊の増加に困っている。何匹か殺して欲しいんだけど、あんたにできるの？まじで？とか言われたけどやってみせよう。Young Bearを10匹倒す。Velmarに報告する。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}2s|

**Night After Night
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Sir&#039;Din Bunannon|
|&amp;bold(){場所：}Parliament/Hawks Landing, Graveyardの高台|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Sir&#039;Din Bunannonの幽霊は自分に何が起きたのかわからず困っている。友達のVorge Pahtonを探して聞いてきてほしいと頼まれた。Vorge Pathonに話す。Sir&#039;Dinに何があったのか話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}2s|

**The Mauling
|&amp;bold(){サブタイトル：}Hawksmouth Society|&amp;bold(){依頼者：}Sir&#039;Din Bunannon|
|&amp;bold(){場所：}Parliament/Hawks Landing, Graveyardの高台|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Sir&#039;DinはHwak&#039;s Wall南の森を探検中にMaulerという巨大な生物に殺されたことがわかった。Sir&#039;DinはMaulerが未だに誰かを襲っているのは心配だと言う。Maulerを倒すよう頼まれた。Maulbeakを何匹か倒しMaulerをおびき出して倒す。Sir&#039;Dinに報告する。Vorge Pahtonに話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}Cudgel of the Prophet、2s|

*Lv6
**A Strange Veteran
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Commander Dalheart|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}-|
|&gt;|&amp;bold() {内容：}Hawksmouthでは十分に名を上げた。Lieutenant Commander StalwartのいるAldenvaultへ行くよう命じられたが、その前に武勲のベテランに会っていくよう言われた。市役所の前にいるVorge Pahtonと話す。記念に服をやるからForgeにいるKyrianida Ivaに調達注文を持っていくよう頼まれる。Kyrianida Ivaからパッケージを受け取りVorge Pathonに渡す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}Brightscale Shirt (Sleeveless)|

**A Red Shirt
|&amp;bold(){サブタイトル：}Road Of The Conscript|&amp;bold(){依頼者：}Vorge Pahton|
|&amp;bold(){場所：}Parliament/Hawksmouth, 中心部|&amp;bold(){&amp;bold(){前提：}}A Strange Veteran|
|&gt;|&amp;bold(){内容：}いよいよAldenvaultへと旅立つときがきた。西のトンネルを抜けAldenvault Villageへ行き、Lieutenant Commander Stalwartと話す。|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}50c|



*テンプレ
**タイトル
|&amp;bold(){サブタイトル：}サブタイトル名|&amp;bold(){依頼者：}クエストの依頼者|
|&amp;bold(){場所：}シャード名/クエストの依頼者の場所|&amp;bold(){&amp;bold(){前提：}}クエストの前提|
|&gt;|&amp;bold(){内容：}クエストの内容|
|&gt;|&amp;bold(){&amp;bold(){報酬：}}クエストの報酬|


*コメント
- 見づらい？いい書き方あったらテンプレ直しといて。完了したクエスト全部ログ残るからこれ書くのに便利だねえ。  -- 名無しさん  (2008-12-12 00:21:07)
- テンプレありがとうございます。　クエスト名を見出しにしたかったので少し変更させてもらいました。クエストごとにセルの区切れ位置がバラバラなので、もう少し考えてみます。  -- 管理者  (2008-12-15 13:27:16)
#comment()    </description>
    <dc:date>2009-10-08T23:15:08+09:00</dc:date>
    <utime>1255011308</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/32.html">
    <title>シギル</title>
    <link>https://w.atwiki.jp/spellborns/pages/32.html</link>
    <description>
      最終更新日時&amp;lastmod()
#contents()

*Item Sigil
**Weapon
|BGCOLOR(#ccc):&amp;ref(weapon1.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|&amp;ref(SealofPurification0.png)|Seal of Purification 0|1|Increase Heal output by 0.5%|0|
|&amp;ref(SigilofHarmfulSoul0.png)|Sigil of Harmful Soul 0|1|Enhance all Soul damage by 0.5%|0|
|&amp;ref(SigilofHarmfulSpirit0.png)|Sigil of Harmful Spirit 0|1|Enhance all Spirit damage by 0.5%|0|
|　|　|　|　|　|

|BGCOLOR(#ccc):&amp;ref(weapon2.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|


|BGCOLOR(#ccc):&amp;ref(weapon3.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|

**Ranged
|BGCOLOR(#ccc):&amp;ref(ranged1.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|

**Helm
|BGCOLOR(#ccc):&amp;ref(helm1.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|

**Chest
|BGCOLOR(#ccc):&amp;ref(chest1.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|

|BGCOLOR(#ccc):&amp;ref(chest2.png)|BGCOLOR(#ccc):Sigil|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Rank|
|　|　|　|　|　|    </description>
    <dc:date>2009-10-08T23:14:40+09:00</dc:date>
    <utime>1255011280</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/31.html">
    <title>ボディスロット</title>
    <link>https://w.atwiki.jp/spellborns/pages/31.html</link>
    <description>
      最終更新日時&amp;lastmod()

レベル5で転職すると使えるようになるスキルの一種。
レベル5で転職すると画面上部に下記のウインドウが表示されそこにボディースロット用のアイテムをセットする事が可能。
&amp;ref(BodySlot.png)

スキルデッキ用のスキル違い、自分の好きなタイミングで使う事ができる。
また、ボディースロットの効果は一度に１つのみ発動する。
（後から発動した効果で上書きされる）

#contents()

**Adept: Stance
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(DoubleEdge.png)|Double Edge|5|Damage over time on target when hit and on skill user when missed.|2s82c|
|&amp;ref(DanceOfReavers.png)|Dance Of Reavers|10|Each melee attack also deals damage to characters close to your target.|8s82c|
|&amp;ref(EyesOfTheAshcrow.png)|Eyes Of The Ashcrow|15|Increase raged damage done and melee damage recieved. Decrease melee damage done.|25s32c|
||Shattering Gale|25|Your melee attacks deal reduced damage. When you hit with Melee attacks, receive a Tailwind buff. Tailwinds increase your damage output.|60s36c|
||Immobile Defense|25|Gain Resistant. The effect of heals are increased but your movement speed is reduced. Resistant: Increases resitance and decreace damage taken from attacks.|93s22c|
||Within the Carapace|30|Mitigate incoming damage at the expense of dealing less damage.|1g41s72c|
||Undying Dream|35|Partially reflect Ranged and Melee attacks but recieve Expose[Magic]. Expose[Magic]: Reduces magic resistanec and increases damage taken from magic attacks.|2g77s42c|
||Inner Being|40|Increases soul damage, lowers run and spirit affinity.|4g47s14c|
||Hand Of Dominion|45|Deal more Melee damage. Recieve more damage from Magic attacks.|7g47s34c|
||Unitary Arsenal|50|Deal 10% more damage, but become immune to heals.|9g47s14c|



**Bloodwarrior: Scar
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(MagicalRepulsion.png)|Magical Repulsion|5|Increase Magic Resistance. Decrease Melee Resistance.|2s80c|
|&amp;ref(RushOfConfidence.png)|Rush Of Confidence|10|User is buffed. When hit the character loses Concentration, but Morale and Physique are increased.|8s12c|
|&amp;ref(RestorationWeb.png)|Restoration Web|15|Increase Life regeneration. Lower (all attack type) resistances.|24s72c|
||The Balance|20|Increase Body at the price of Mind.|58s56c|
||Bloody Net|25|User is buffed. Bloodlinks receive a melee resistance buff when the Bloodwarrior recieves damage.|89s72c|
||Humility Chain|30|Increase melee resistance, lower soul and spirit affinity.|1g54s34c|
||Retaliation Of Spirit|35|User is buffed, when hit the Bloodwarrior loses extra life but gain morale.|2g94s92c|
||The Counterbalance|40|Increase Body at the price of Focus.|4g32s64c|
||Magical Healing|45|User is buffed. Each time the Bloodwarrior hits with a magic attack, bloodlinks are healed slightly.|7g54s2c|
||Dual Union|50|Increase Soul and Spirit Affinity. Lower Rune Resistance.|10g95s44c|



**Wrathguard: Crest
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(RoaringSabretoothCrest.png)|Roaring Sabretooth Crest|5|You and party members within the Aura do increased damage with melee attacks. &amp;br()&quot;An ancient crest worn by the bravest heroes, it invokes the strength and courage of Ancestors in all.&quot;|2s92c|
|&amp;ref(HawksWallCrown.png)|Hawk&#039;s Wall Crown|10|You and party members within the Aura have increased Morale effects, but lowered Physique effects when using skills. &amp;br()&quot;Acrest worn by city guards in remembrane of those who preceded thim.&quot;|8s22c|
|&amp;ref(HeldAloftSword.png)|Held Aloft Sword|15|You and your party members within the Aura have increased Spirit Affinity but lowered Soul and Rune Affinity. &amp;br()&quot;An ancient crest worn by champions of old uniting those who see it.&quot;|24s54c|
||Open Ashcrow Wing|20|You and party members within the Aura have increased Ranged Resisitance but lowered Melee Resistance. &amp;br()&quot;An Ancestral Crest worn by the scouts of the old High House Resistance.&quot;|64s50c|
||Submerged Dodo Head|25|You and party members within the Aura do increased Heal effects but lowered Damage effects. &amp;br()&quot;A crest worn by pacifists from before the Vhelgar rule.&quot;|80s68c|
||Prancing Daigant|30|You and party menbers within the Aura have increased Melee Resistance but lowered Ranged Resistance.&amp;br() &quot;The favoured crest of the second line melee ranks of the Resistance army.&quot;|1g44s94c|
||Crossed Halberds|35|You and party members within the Aura have increased Spirit Damage output. &amp;br()&quot;A crest worn by the Ancestral vanguard leading the way for others.&quot;|2g74c12s|
||Fierce Urgarut|40|Receive increased Moral Regeneration and Decreased Moral Degeneration but all Party Menbers have lowered Moral Regeneration and increased Morale Degeneration. &amp;br()&quot;The crest mark fof ruthless barbaric warriors, invoking fear in both friend and foe.&quot;|4g76s74c|
||Demon Altar Crown|45|録り忘れ|7g42s34c|
||Two-Headed Hyena|50|You and party members within the Aura recieve increased Mind but lowered Focus. &amp;br()&quot;The crest worn by the High House Resistance&#039;s tactical forces.&quot;|11g4s84c|



**Ancestral Mage: Spirit Pet
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(HyenaAvatar.png)|Hyena Avatar|5|Deals moderate melee damage. Medium avatar.|2s88c|
|&amp;ref(OustedElderAvatar.png)|Ousted Elder Avatar|10|Buffs magic resistance of party menbars and casts minor heals. Weak avatar.|8s34c|
|&amp;ref(CalaspiderAvatar.png)|Calaspider Avatar|15|Deals minor magic damage, slows target. Medium avatar.|23s94c|
||Bear Avatar|20|Deals moderate melee damage, melee buffs. Medium avatar.|58s48c|
||Urgarut Avatar|25|Deals heavy melee damage, defensive buffs. Medium avatar.|95s70c|
||Crocodile Avatar|30|Deals moderate melee damage, slows target. Strong avatar.|1g57s54c|
||Speyrfolk Avatar|35|Deals heavy melee damage, minor heals. Medium avatar.|3g14s4c|
||Turtle Avatar|40|Deals no damage, heavy debuffs. Weak avatar.|4g53s44c|
||Demon Army Avatar|45|Deals moderate area effect damage, drains life. Medium avatar.|7g64s18c|
||Lobster Avatar|50|Deals major melee damage. Weak avatar.|10g41s44c|



**Runemage: Tattoo
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(Explosion.png)|Explosion|5|Enhance damage spell.|3s20c|
|&amp;ref(AlterationSpiral.png)|Alteration Spiral|10|Enhance state altering spells|9s42c|
|&amp;ref(BreathOfLife.png)|Breath Of Life|15|Enhance healing spells|23s14c|
||Encompassing Touch|20|Greatly enhance melee damage.|54s44c|
||Enduring Vigor|25|Greately enhance physique altering effects.|89s26c|
||Swell Of Efficacy|30|Enhance attribute altering effects.|1g44s76c|
||Vicious Cycles|35|Return Melee damage.|3g4s83c|
||The Shield|40|Enhance resistance altering effects.|4g64s84c|
||Grasping Reach|45|Adds 30 damage to all damage output.|7g24s12c|
||Scorching Thrust|50|All nearby targets are burning.|11g72s86c|



**Void Seer: Orb
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(CycloneOrb.png)|Cyclone Orb|5|Deal more damage with your next 8 attacks.|2s86c|
|&amp;ref(CascadingTornadoSphere.png)|Cascading Tornado Sphere|10|On hit by Melee Attacks, gain Infused[Melee] up to 8 times. Infused[Melee]: Increases melee damage dealt.|8s36c|
|&amp;ref(OpposingWindsSphere.png)|Opposing Wind Sphere|15|Nullifies Infused[Melee] on nearby enemies. Infused[Melee]: Increases melee damage dealt.|23s96c|
||Spinning Gale Sphere|20|On hit by Melee Attacks, gain Infused [Magic] up to 8 times. Infused[Magic]: Increases magic damage dealt.|54s40c|
||Eclipse Sphere|25|Greatly reduces all incoming and outgoing magic effects.|98s2c|
||Aerture Sphere|30|Nullifies Infused[Magic] on nearby enemies. Infused[Magic]: Increases magic damage dealt.|1g44s64c|
||Healing Gust Sphere|35|Targets random enemy in range. When enemy deals damage, you recieve a minor Heal until effect expires|2g71s4c|
||Entropy Orb|40|Removes Hamstring, Haunt, Paralyse and Daze.|4g83s2c|
||Storm&#039;s Eye|45|Resets Physique, Morale and Concentration to zero.|6g87s14c|
||Dark Matter Orb|50|Reset States of Enemies in Range to 0, for a duration.|9g74s84c|



**Deathhand: Poison
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(PoisonNo5.png)|Poison No.5|5|Moderate damage over time effect.|2s94c|
|&amp;ref(PhysicalBlight.png)|Physical Blight|10|Diminish physique.|8s82c|
|&amp;ref(DispersingSpores.png)|Dispersing Spores|15|Target recieves moderate damage and targets nearby target recieve moderate damage after a delay (12s).|25s2c|
||Mobile Blight|25|Target becomes paralysed.|84s70c|
||Distracting Miasma|35|Decrease Concentration.|2g41s94c|
||Forthright Blight|40|Heavy damage.|4g94s90c|
||Draining Malignancy|45|Hamstring target.|7g27s34c|
||Depressive Miasma|50|Decrease Morale.|9g87s24c|
||Mocking Malignancy|50|Target loses morale on attacks that miss.|10g47s4c|
||Self-damaging Blight|50|Target loses health when hitting with melee skills.|9g83s24c|



**Skinshifter: Maze
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(OustedCrystalMaze.png)|Ousted Crystal Maze|5|Ousted Cutthroat appearance.|2s82c|
|&amp;ref(WolfCrystalMaze.png)|Wolf Crystal Maze|5|Shaymane appearance.|3s6c|
|&amp;ref(BoarCrystalMaze.png)|Boar Crystal Maze|10|Swine appearance.|8s18c|
||Arionite Crystal Maze|10|Arionite Backstabber appearance.|8s92c|
||Plant Crystal Maze|15|Plant appearance.|22s4c|
||Urgarut Crystal Maze|25|Gargarut appearance.|84s88c|
||Glaive Crystal Maze|30|Glaive Lookout appearance.|1g34s64c|
||Tiger Crystal Maze|35|Adult Niler appearance.|2g64s54c|
||Vhuul Crystal Maze|50|Vhuul appearance.|10g92s24c|
||Urvhail Crystal Maze|50|Urvhail Wirlwind appearance.|11g1s74c|



**Trickster: Gadget
|BGCOLOR(#ccc):　|BGCOLOR(#ccc):Bodyslot|BGCOLOR(#ccc):Lv|BGCOLOR(#ccc):Discription|BGCOLOR(#ccc):Price|
|&amp;ref(DisorientingCharge.png)|Disorienting Charge|5|Reduce Concentration. Default. Infinite uses.|2s96c|
|&amp;ref(SerratedCharge.png)|Serrated Charge|10|Deals damage. Default. Infinite uses.|9s58c|
|&amp;ref(AttenuationgSnare.png)|Attenuating Snare|15|Physique reduced every tick on targets inside the AoE.|24s2c|
||Flashfire Charge|20|Set target location on fire, applying a DoT on all targets that walk through.|58s82c|
||Suppressive Squibs|30|Multiple smaller explosions around target location which lower morale of targets.|1g54s34c|
||Ambushing Snare|35|Delayed explosion on target location. Deals more damage than a Serrated Charge.|2g74s90c|
||Projection Snare|40|Teleports the trickster to the target location.|4g34s64c|
||Restorative Charge|45|Heals all target inside the AoE. Default. Infinite uses.|7g9s44c|
||Piercing Snare|50|Shrapnel pierces through all resistances. Damage grenade which ignores resitances values.|10g93s94c|
||Burgoning Snare|50|After the bomb goes off it repeats doing damage in the target area but increase in power with each tick.|11g77s84c|    </description>
    <dc:date>2009-10-08T23:14:24+09:00</dc:date>
    <utime>1255011264</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/30.html">
    <title>Trickster</title>
    <link>https://w.atwiki.jp/spellborns/pages/30.html</link>
    <description>
      最終更新日時&amp;lastmod()

A stealthy and nimble combatant, the Trickster makes use of illusions and sleight of hand in order to gain the upper hand. They can also create small devices which enhance their abilities and can be used to confuse and injure opponents. They are also renowned for their speed.

The Trickster skills focus on evasion. Nothing in the game will be harder to hit then a fully developed Trickster. His speed makes up for the little damage he can do.

“The thing that makes Tricksters especially dangerous is how they can cover large groups of enemies. Allowing for teleportation Skills also gives the Trickster an edge getting out of harm’s way. Tricksters are slippery. For groups it is therefore quite fascinating to have a Trickster amongst them. As the effects can be quite beneficial, though potentially a bit dangerous. On its own a Trickster may be very erratic in its behaviour. For a Trickster it’s really more about having fun and annoying its opponents. To death even.” – Master Trickster Nolden Krainstyn, The Academy, Hawksmouth 

#contents()

*表の見方
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){コンボタイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(comboopener.png,,title=Orpener [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: オープナー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを開始します。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ノーマル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを組み立てます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フィニッシャー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを終了します。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){スキル アトリビュート} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ボディ|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはボディにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フォーカス|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはフォーカスにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マインド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはマインドにより強化されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){アタック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: メレー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 格闘スキルです。メレーレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: レンジド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 投射スキルです。レンジドレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マジック|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 魔法スキルです。マジックレジスタンスにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){マジック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン属性のスキルです。ルーンアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル属性のスキルです。ソウルアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット属性のスキルです。スピリットアフィニティにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){その他} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: クールダウン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: この秒数経過するまで再使用できません。|
|&gt;|&gt;|BGCOLOR(#3A3547):COLOR(#CCC):CENTER:この背景色のスキルはアーキタイプ共通スキルです。|
|&gt;|&gt;|BGCOLOR(#4b455b):COLOR(#CCC):CENTER:この背景色のスキルはディシプリン固有スキルです。|

*Skill Set 1
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(hack.png,,title=Hack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Hack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(slash.png,,title=Slash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Slash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shoot.png,,title=Shoot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shoot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(dustkicker.png,,title=Dust Kicker) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dust Kicker |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(9sec.png,,title=9 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal minor damage to up to two enemies.&amp;br()*Targets receive &amp;bold(){Distract} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(gash.png,,title=Gash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Gash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Wound} (12s).&amp;br()*Target loses 1 rank Concentration. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Wound}: Lose health over time. Ignores resistance and affinity. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickstrike.png,,title=Quick Strike) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Strike |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(sidestep.png,,title=Side Step) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Side Step |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Distract} (12s) and &amp;bold(){Expose [Melee]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Melee]}: Reduces melee resistance and increases damage taken from melee attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spinestab.png,,title=Spine Stab) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Spine Stab |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Backstab}&amp;br()*Deal heavy damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear. |

*Skill Set 2 (Level 5)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(danceofblades.png,,title=Dance of Blades) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dance of Blades |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal heavy &amp;bold(){calculated} damage.&amp;br()*Deal up to 2 times minor &amp;bold(){calculated} damage to up to 2 surrounding enemies. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(headshot.png,,title=Headshot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Headshot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal heavy &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickslice.png,,title=Quick Slice) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Slice |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(2sec.png,,title=2 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(backflipkick.png,,title=Backflip Kick) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Backflip Kick |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Burst}&amp;br()*Deal moderate &amp;bold(){calculated} damage to up to two enemies. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Burst}: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(phase.png,,title=Phase) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Phase |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Blind} (6s). Target and up to three nearby enemies lose 1 rank Concentration.&amp;br()*Teleport behind target. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Blind}: Ranged skills cannot be used. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(throw.png,,title=Throw) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Throw |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(9sec.png,,title=9 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range, &amp;bold(){Gadget}&amp;br()*Use gadget at target location. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Gadget}: Gadget attacks add the effects of the currently selected gadget item. |

*Skill Set 3 (Level 11)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aimedthrust.png,,title=Aimed Thrust) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aimed Thrust |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(blind.png,,title=Blind) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Blind |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Blind} (8s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Blind}: Ranged skills cannot be used. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(snipe.png,,title=Snipe) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Snipe |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(cartwheelstrikes.png,,title=Cartwheel Strikes) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Cartwheel Strikes |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, Opener &amp;bold(){Intuition}&amp;br()*Deal minor damage 2 times to up to 3 nearby enemies.&amp;br()*Become &amp;bold(){Evasive} (4s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Intuition}: Focus attribute is increased.&amp;br()&amp;bold(){Evasive}: Increased melee and ranged resistances. Melee attackers lose physique. Ranged attackers lose concentration. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(clusterbomb.png,,title=Cluster Bomb) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Cluster Bomb |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(17sec.png,,title=17 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target, &amp;bold(){Gadget}, Opener &amp;bold(){Ante}&amp;br()*Use gadget at target location.&amp;br()*Deals additional minor damage 3 times to a random enemy at target location.&amp;br()*Lose 1 rank Physique. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Gadget}: Gadget attacks add the effects of the currently selected gadget item.&amp;br()&amp;bold(){Ante}: You receive a small heal each time you deal damage. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(trickshot.png,,title=Trickshot) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Trickshot |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range, Opener &amp;bold(){Diffuse}&amp;br()*Target receives &amp;bold(){Daze} (12s) and &amp;bold(){Expose [Ranged]} (12s). Chain effect to up to 4 nearby enemies. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Diffuse}: All attackers lose concentration.&amp;br()&amp;bold(){Daze}: Target loses Concentration during movement.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks. |

*Skill Set 4 (Level 16)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aim.png,,title=Aim) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aim |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Self&amp;br()*Become &amp;bold(){Infused [Ranged]} (4s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Infused [Ranged]}: Increases ranged damage dealt. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilecut.png,,title=Vile Cut) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Cut |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose}: Reduces resistance and increases damage taken from attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilehunt.png,,title=Vile Hunt) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Hunt |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Life Tap}. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Life Tap}: Melee attackers gain health. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(doubletrouble.png,,title=Double Trouble) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Double Trouble |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(13sec.png,,title=13 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Gadget}, Finisher &amp;bold(){Shearing Heels}&amp;br()*Use gadget two times.&amp;br()*Receive &amp;bold(){Evasive} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Gadget}: Gadget attacks add the effects of the currently selected gadget item.&amp;br()&amp;bold(){Shearing Heels}: Enhance &amp;bold(){Evasive} per combo point.&amp;br()&amp;bold(){Evasive}: Increased melee and ranged resistances. Melee attackers lose physique. Ranged attackers lose concentration. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(overdrive.png,,title=Overdrive) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Overdrive |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Self, Finisher &amp;bold(){Overbreak}&amp;br()*Gain 2 ranks of Physique.&amp;br()*Lose 200 Health. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Overbreak}: Gain more physique for lost health per combo point. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(razortip.png,,title=Razor Tip) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Razor Tip |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range, Finisher &amp;bold(){Peerless Void}&amp;br()*Target receives &amp;bold(){Hamstring} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Peerless Void}: Increase damage per combo point.&amp;br()&amp;bold(){Hamstring}: Lose health during movement. |

*Skill Set 5 (Level 24)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(arrowstorm.png,,title=Arrow Storm) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Arrow Storm |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(14sec.png,,title=14 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal moderate &amp;bold(){calculated} damage to up to 3 targets at target location. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(surpriseattack.png,,title=Surprise Attack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Surprise Attack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose [Ranged]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(whirl.png,,title=Whirl) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Whirl |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target loses up to 3 ranks Concentration. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(joker.png,,title=Joker) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Joker |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(24sec.png,,title=24 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Self&amp;br()*Randomly swap the values of your own State Ranks. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(sling.png,,title=Sling) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Sling |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Gadget}&amp;br()*Use gadget on enemy behind you. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Gadget}: Gadget attacks add the effects of the currently selected gadget item. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(split.png,,title=Split) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Split |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Self&amp;br()*Randomly teleport to a nearby location. Chain effect up to 6 times.&amp;br()*After each teleport nearby enemies receive minor damage and lose 1 rank Physique. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |

*Skill Set 6 (Level 34)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(disorientingshot.png,,title=Disorienting Shot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Disorienting Shot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Enemies at target location receive &amp;bold(){Distract} (12s) and receive &amp;bold(){Expose [Ranged]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shred.png,,title=Shred) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shred |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Hamstring} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Hamstring}: Lose health during movement. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(brokentime.png,,title=Broken Time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Broken Time |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Random nearby enemy and you gain &amp;bold(){Immune [Melee]} (8s).&amp;br()*When you hit, you become &amp;bold(){Infused [Melee]} (4s) after 8 seconds. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Immune [Melee]}: No damage taken from melee attacks.&amp;br()&amp;bold(){Infused [Melee]}: Increases melee damage dealt. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(gadgetstorm.png,,title=Gadget Storm) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Gadget Storm |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Burst}, &amp;bold(){Gadget}&amp;br()*Use gadget on up to 3 nearby enemies. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Burst}: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.&amp;br()&amp;bold(){Gadget}: Gadget attacks add the effects of the currently selected gadget item. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(smokebomb.png,,title=Smokebomb) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Smokebomb |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*3 nearby enemies receive &amp;bold(){Blind} (12s).&amp;br()*Teleport to a nearby enemy. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Blind}: Ranged skills cannot be used. |

*コメント
#comment(noname)    </description>
    <dc:date>2009-10-08T23:14:02+09:00</dc:date>
    <utime>1255011242</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/29.html">
    <title>Skinshifter</title>
    <link>https://w.atwiki.jp/spellborns/pages/29.html</link>
    <description>
      最終更新日時&amp;lastmod()
#contents()

*表の見方
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){コンボタイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(comboopener.png,,title=Orpener [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: オープナー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを開始します。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ノーマル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを組み立てます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フィニッシャー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを終了します。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){スキル アトリビュート} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ボディ|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはボディにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フォーカス|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはフォーカスにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マインド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはマインドにより強化されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){アタック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: メレー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 格闘スキルです。メレーレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: レンジド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 投射スキルです。レンジドレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マジック|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 魔法スキルです。マジックレジスタンスにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){マジック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン属性のスキルです。ルーンアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル属性のスキルです。ソウルアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット属性のスキルです。スピリットアフィニティにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){その他} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: クールダウン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: この秒数経過するまで再使用できません。|
|&gt;|&gt;|BGCOLOR(#3A3547):COLOR(#CCC):CENTER:この背景色のスキルはアーキタイプ共通スキルです。|
|&gt;|&gt;|BGCOLOR(#4b455b):COLOR(#CCC):CENTER:この背景色のスキルはディシプリン固有スキルです。|

* Skill Set 1
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(hack.png,,title=Hack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Hack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(slash.png,,title=Slash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Slash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shoot.png,,title=Shoot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shoot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(dustkicker.png,,title=Dust Kicker) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dust Kicker |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(9sec.png,,title=9 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal minor damage to up to two enemies.&amp;br()*Targets receive &amp;bold(){Distract} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(gash.png,,title=Gash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Gash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Target receives &amp;bold(){Wound} (12s).&amp;br()*Target loses 1 rank Concentration. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Wound}: Lose health over time. Ignores resistance and affinity. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickstrike.png,,title=Quick Strike) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Strike |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Deal moderate damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(sidestep.png,,title=Side Step) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Side Step |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Distract} (12s) and &amp;bold(){Expose [Melee]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Melee]}: Reduces melee resistance and increases damage taken from melee attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spinestab.png,,title=Spine Stab) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Spine Stab |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}&amp;br()*Deal heavy damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear. |

* Skill Set 2 (Level 5)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(danceofblades.png,,title=Dance of Blades) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dance of Blades |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal heavy &amp;bold(){calculated} damage.&amp;br()*Deal up to 2 times minor &amp;bold(){calculated} damage to up to 2 surrounding enemies. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(headshot.png,,title=Headshot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Headshot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Deal heavy &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickslice.png,,title=Quick Slice) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Slice |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(2sec.png,,title=2 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(drawheart.png,,title=Draw Heart) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Draw Heart |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal moderate &amp;bold(){calculated} damage.&amp;br()*Receive a minor heal on hit. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rupture.png,,title=Rupture) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Rupture |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}&amp;br()*Deal moderate damage.&amp;br()*Target receives &amp;bold(){Expose [Melee]} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Expose [Melee]}: Reduces melee resistance and increases damage taken from melee attacks. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(slitherback.png,,title=Slither Back) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Slither Back |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range Back, &amp;bold(){Maneuver}&amp;br()*Teleport behind an enemy behind you.&amp;br()*Target receives &amp;bold(){Doom} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose [Melee]}: Reduces melee resistance and increases damage taken from melee attacks. |

* Skill Set 3 (Level 11)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aimedthrust.png,,title=Aimed Thrust) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aimed Thrust |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(blind.png,,title=Blind) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Blind |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Target receives &amp;bold(){Blind} (8s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Blind}: Ranged skills cannot be used. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(snipe.png,,title=Snipe) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Snipe |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(assassinate.png,,title=Assassinate) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Assassinate |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Mark target (8s), Opener &amp;bold(){Ante}&amp;br()*Gain 3 ranks Concentration if Marked target dies within 8 seconds. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Ante}: You recieve a small heal each time you deal damage. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(exterminate.png,,title=Exterminate) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Exterminate |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Mark target (8s), Opener &amp;bold(){Diffuse}&amp;br()*Gain 3 ranks Physique if Marked target dies within 8 seconds. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Diffuse}: All attackers lose concentration. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(liquidate.png,,title=Liquidate) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Liquidate |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Mark target (8s), Opener &amp;bold(){Intuition}&amp;br()*Gain 3 ranks Morale if Marked target dies within 8 seconds. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Intuition}: Focus attribute is increased. |

* Skill Set 4 (Level 16)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aim.png,,title=Aim) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aim |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Self&amp;br()*Become &amp;bold(){Infused [Ranged]} (4s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Infused [Ranged]}: Increases ranged damage dealt. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilecut.png,,title=Vile Cut) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Cut |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose}: Reduces resistance and increases damage taken from attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilehunt.png,,title=Vile Hunt) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Hunt |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Target receives &amp;bold(){Life Tap}. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Life Tap}: Melee attackers gain health. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(moulinet.png,,title=Moulinet) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Moulinet |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(14sec.png,,title=14 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}, &amp;bold(){Maneuver}, Finisher &amp;bold(){Cyclone Strike}&amp;br()*Deal extreme &amp;bold(){calculated} damage. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Cyclone Strike}: Increase damage per combo point.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(silentstrike.png,,title=Silent Strike) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Silent Strike |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}, Finisher &amp;bold(){Numbsting}&amp;br()*Target receives &amp;bold(){Silence} (8s).&amp;br()*Target loses 1 rank Concentration. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Numbsting}: Decrease more Concentration per combo point. Increase concentration gain of &amp;bold(){Maneuver &amp;bold(){ per combo point.&amp;br()&amp;bold(){Silence}: Magic skills cannot be used. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(slitshade.png,,title=Slitshade) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Slitshade |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(25sec.png,,title=25 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, Finisher &amp;bold(){Sleight}&amp;br()*Teleport behind target.&amp;br()*Target receives &amp;bold(){Paralyse} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Sleight}: Enhance &amp;bold(){Paralyse} per combo point.&amp;br()&amp;bold(){Paralyse}: Lose physique during movement. Loss increases as movement does. |

* Skill Set 5 (Level 24)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(arrowstorm.png,,title=Arrow Storm) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Arrow Storm |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(14sec.png,,title=14 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Deal moderate &amp;bold(){calculated} damage to up to 3 targets at target location. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(surpriseattack.png,,title=Surprise Attack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Surprise Attack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose [Ranged]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(whirl.png,,title=Whirl) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Whirl |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Target loses up to 3 ranks Concentration. |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(deathscommision.png,,title=Death&#039;s Commision) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Death&#039;s Commision |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Mark target (8s).&amp;br()*All nearby group members receive major heal if Marked target dies within 8 seconds. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mimicry.png,,title=Mimicry) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Mimicry |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Copy the current Stats Ranks from target. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spear.png,,title=Spear) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Spear |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range&amp;br()*Deal heavy &amp;bold(){calculated} and &amp;bold(){piercing} damage. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.&amp;br()&amp;bold(){Piercing}: The damage of piercing attacks is not diminished by resistance and affinity values of the target. |

* Skill Set 6 (Level 34)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(disorientingshot.png,,title=Disorienting Shot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Disorienting Shot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Enemies at target location receive &amp;bold(){Distract} (12s) and receive &amp;bold(){Expose [Ranged]} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks. |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shred.png,,title=Shred) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shred |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Hamstring} (12s). |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Hamstring}: Lose health during movement. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(contrablade.png,,title=Contra Blade) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Contra Blade |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonone.png,,title=None [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}&amp;br()*Deal &amp;bold(){piercing} damage based upon target&#039;s total Resistance values. |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Piercing}: The damage of piercing attacks is not diminished by resistance and affinity values of the target. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(doom.png,,title=Doom) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Doom |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target&amp;br()*Mark target (16s).&amp;br()*Target receives &amp;bold(){Expose} (16s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Expose}: Reduces resistance and increases damage taken from attacks. |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spinaltap.png,,title=Spinal Tap) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Spinal Tap |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Backstab}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Life Tap} (12s). |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Life Tap}: Melee attackers gain health. |

*コメント
#comment(noname)    </description>
    <dc:date>2009-10-08T23:13:49+09:00</dc:date>
    <utime>1255011229</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/28.html">
    <title>Deathhand</title>
    <link>https://w.atwiki.jp/spellborns/pages/28.html</link>
    <description>
      最終更新日時&amp;lastmod()
#Contents()

*表の見方
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){コンボタイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(comboopener.png,,title=Orpener [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: オープナー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを開始します。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ノーマル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを組み立てます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フィニッシャー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを終了します。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){スキル アトリビュート} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ボディ|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはボディにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フォーカス|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはフォーカスにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マインド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはマインドにより強化されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){アタック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: メレー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 格闘スキルです。メレーレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: レンジド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 投射スキルです。レンジドレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マジック|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 魔法スキルです。マジックレジスタンスにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){マジック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン属性のスキルです。ルーンアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル属性のスキルです。ソウルアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット属性のスキルです。スピリットアフィニティにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){その他} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: クールダウン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: この秒数経過するまで再使用できません。|
|&gt;|&gt;|BGCOLOR(#3A3547):COLOR(#CCC):CENTER:この背景色のスキルはアーキタイプ共通スキルです。|
|&gt;|&gt;|BGCOLOR(#4b455b):COLOR(#CCC):CENTER:この背景色のスキルはディシプリン固有スキルです。|

*Skill Set 1
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(hack.png,,title=Hack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Hack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal moderate damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(slash.png,,title=Slash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Slash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal moderate damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shoot.png,,title=Shoot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shoot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal moderate damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(dustkicker.png,,title=Dust Kicker) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dust Kicker |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(9sec.png,,title=9 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal minor damage to up to two enemies.&amp;br()*Targets receive &amp;bold(){Distract} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(gash.png,,title=Gash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Gash |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Wound} (12s).&amp;br()*Target loses 1 rank Concentration.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Wound}: Lose health over time. Ignores resistance and affinity.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickstrike.png,,title=Quick Strike) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Strike |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal moderate damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(sidestep.png,,title=Side Step) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Side Step |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Distract} (12s) and &amp;bold(){Expose [Melee]} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Melee]}: Reduces melee resistance and increases damage taken from melee attacks.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spinestab.png,,title=Spine Stab) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Spine Stab |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Backstab}&amp;br()*Deal heavy damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.|

*Skill Set 2 (Level 5)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(danceofblades.png,,title=Dance of Blades) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Dance of Blades |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal heavy &amp;bold(){calculated} damage.&amp;br()*Deal up to 2 times minor &amp;bold(){calculated} damage to up to 2 surrounding enemies.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(headshot.png,,title=Headshot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Headshot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal heavy &amp;bold(){calculated} damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(quickslice.png,,title=Quick Slice) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Quick Slice |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(2sec.png,,title=2 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor &amp;bold(){calculated} damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(devourspirit.png,,title=Devour Spirit) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Devour Spirit |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(25sec.png,,title=25 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*3 enemies in front of you receive &amp;bold(){Corrupt} (12s).&amp;br()*You and nearby allies receive a minor heal for each enemy hit.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Corrupt}: Magic damage dealt is reduced. Reduces affinities when damaged.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(frenzy.png,,title=Frenzy) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Frenzy |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Drain life from target.&amp;br()*Receive &amp;bold(){Nightmare} (16s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Nightmare}: Reduced resistances. &amp;bold(){Scare} attackers.&amp;br()&amp;bold(){Scare}: Morale is reduced by 3 Ranks. At the end of duration, Morale is raised by 3 ranks again.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(poisondart.png,,title=Poison Dart) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Poison Dart |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range, &amp;bold(){Poison}&amp;br()*Target receives &amp;bold(){Poison} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Poison}: Poison attacks add the effects of the currently selected poison in the bodyslot bar.|

*Skill Set 3 (Level 11)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aimedthrust.png,,title=Aimed Thrust) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aimed Thrust |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(blind.png,,title=Blind) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Blind |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Blind} (8s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Blind}: Ranged skills cannot be used.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(snipe.png,,title=Snipe) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Snipe |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range, &amp;bold(){Backstab}&amp;br()*Deal moderate &amp;bold(){calculated} damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(pungentacid.png,,title=Pungent Acid) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Pungent Acid |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range, Opener &amp;bold(){Diffuse}&amp;br()*Target receives &amp;bold(){Acid} (12s).&amp;br()*Enemies nearby target are &amp;bold(){Paralyse} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Diffuse}: All attackers lose concentration.&amp;br()&amp;bold(){Acid}: Decreases resistances. Resistances are further decreased while damage is received. Being healed deals damage to the healer.&amp;br()&amp;bold(){Paralyse}: Lose physique during movement. Loss increases as movement does.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rottenbreath.png,,title=Rotten Breath) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Rotten Breath |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(14sec.png,,title=14 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Roaring}, Opener &amp;bold(){Ante}&amp;br()*3 enemies in front of you lose 1 rank Morale.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Roaring}: Gain 1 rank morale on hit, but lose 1 rank morale if the attack misses.&amp;br()&amp;bold(){Ante}: You receive a small heal each time you deal damage.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(uncleanblade.png,,title=Unclean Blade) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Unclean Blade |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Backstab}, Opener &amp;bold(){Intuition}&amp;br()*Deal moderate damage.&amp;br()*Target receives &amp;bold(){Paralyse} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Backstab}: Specific attacks that deal increased damage when the target is hit from the rear.&amp;br()&amp;bold(){Intuition}: Focus attribute is increased.&lt;br&gt;&#039;Paralyse}: Lose physique during movement. Loss increases as movement does.|

*Skill Set 4 (Level 16)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(aim.png,,title=Aim) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Aim |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Self&amp;br()*Become &amp;bold(){Infused [Ranged]} (4s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Infused [Ranged]}: Increases ranged damage dealt.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilecut.png,,title=Vile Cut) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Cut |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose}: Reduces resistance and increases damage taken from attacks.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(vilehunt.png,,title=Vile Hunt) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Vile Hunt |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Life Tap}.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Life Tap}: Melee attackers gain health.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(diseasedtip.png,,title=Diseased Tip) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Diseased Tip |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(13sec.png,,title=13 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Long Range, Finisher &amp;bold(){Agony Pin}&amp;br()*Deal moderate damage.&amp;br()*Target receives &amp;bold(){Decay} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Agony Pin}: Increase damage per combo point.&amp;br()&amp;bold(){Decay}: Reduces body, mind and focus when damaged.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(sporecloud.png,,title=Spore Cloud) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Spore Cloud |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Target, &amp;bold(){Poison}, Finisher &amp;bold(){Choking Storm}&amp;br()*Up to two targets receive &amp;bold(){Poison}.&amp;br()*After 10 seconds, up to three party members receive moderate heal in the Spore Cloud.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Poison}: Poison attacks add the effects of the currently selected poison in the bodyslot bar.&amp;br()&amp;bold(){Choking Storm}: Increase healing per combo point.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(taintedtalon.png,,title=Tainted Talon) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Tainted Talon |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Short Range, Finisher &amp;bold(){Defiled Rake}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Corrupt} (12s).&amp;br()*1 rank morale is transfered from target to you.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Defiled Rake}: Enhance &amp;bold(){Corrupt} per combo point.&amp;br()&amp;bold(){Corrupt}: Magic damage dealt is reduced. Reduces affinities when damaged.|

*Skill Set 5 (Level 24)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(arrowstorm.png,,title=Arrow Storm) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Arrow Storm |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(14sec.png,,title=14 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal moderate &amp;bold(){calculated} damage to up to 3 targets at target location.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calculated}: Thoughful attacks that have increased damage if the target has a lower concentration than the Skill User.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(surpriseattack.png,,title=Surprise Attack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Surprise Attack |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Maneuver}&amp;br()*Deal minor damage.&amp;br()*Target receives &amp;bold(){Expose [Ranged]} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(whirl.png,,title=Whirl) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Whirl |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target loses up to 3 ranks Concentration.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(poisonedrake.png,,title=Poisoned Rake) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Poisoned Rake |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Poison}&amp;br()*Target receives &amp;bold(){Wound} up to 2 times.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Poison}: Poison attacks add the effects of the currently selected poison in the bodyslot bar.&amp;br()&amp;bold(){Wound}: Lose health over time. Ignores resistance and affinity.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(swarm.png,,title=Swarm) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Swarm |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal moderate damage and &amp;bold(){Scare} (12s) a target.&amp;br()*Chain damage and &amp;bold(){Scare} (12s) up to 4 times. Damage increases with each chained enemy.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Scare}: Morale is reduced by 3 Ranks. At the end of duration, Morale is raised by 3 ranks again.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(wither.png,,title=Wither) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Wither |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(25sec.png,,title=25 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*For 12 seconds 3 enemies in front of you constantly lose affinity and health.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |

*Skill Set 6 (Level 34)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(disorientingshot.png,,title=Disorienting Shot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Disorienting Shot |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(8sec.png,,title=8 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Long Range&amp;br()*Enemies at target location receive &amp;bold(){Distract} (12s) and receive &amp;bold(){Expose [Ranged]} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Distract}: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.&amp;br()&amp;bold(){Expose [Ranged]}: Reduces ranged resistance and increases damage taken from ranged attacks.|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shred.png,,title=Shred) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shred |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Short Range, &amp;bold(){Maneuver}&amp;br()*Target receives &amp;bold(){Hamstring} (12s).|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Maneuver}: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.&amp;br()&amp;bold(){Hamstring}: Lose health during movement.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(causticblood.png,,title=Caustic Blood) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Caustic Blood |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(22sec.png,,title=22 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Self, &amp;bold(){Poison}&amp;br()*For 12 seconds enemies that hit you with Melee Skills receive &amp;bold(){Acid} (12s) and &amp;bold(){Poison} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Poison}: Poison attacks add the effects of the currently selected poison in the bodyslot bar.&amp;br()&amp;bold(){Acid}: Decreases resistances. Resistances are further decreased while damage is received. Being healed deals damage to the healer.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(contagion.png,,title=Contagion) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Contagion |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(25sec.png,,title=25 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, &amp;bold(){Poison}&amp;br()*Up to 5 nearby enemies receive &amp;bold(){Poison} (12s), one of the targets receives Dormant Virus.&amp;br()*After 12 seconds, Dormant Virus inflicts &amp;bold(){Venom} (12s) on enemies nearby the infected target.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Poison}: Poison attacks add the effects of the currently selected poison in the bodyslot bar.&amp;br()&amp;bold(){Venom}: Lose health over time.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(fleshrot.png,,title=Fleshrot) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Fleshrot |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Decay} and &amp;bold(){Paralyse} (8s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Decay}: Reduces body, mind and focus when damaged.&amp;br()&amp;bold(){Paralyse}: Lose physique during movement. Loss increases as movement does.|

*コメント
#comment(noname)    </description>
    <dc:date>2009-10-08T23:13:30+09:00</dc:date>
    <utime>1255011210</utime>
  </item>
    <item rdf:about="https://w.atwiki.jp/spellborns/pages/27.html">
    <title>VoidSeer</title>
    <link>https://w.atwiki.jp/spellborns/pages/27.html</link>
    <description>
      最終更新日時&amp;lastmod()
#Contents()

*表の見方
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){コンボタイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(comboopener.png,,title=Orpener [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: オープナー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを開始します。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ノーマル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを組み立てます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フィニッシャー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルでコンボを終了します。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){スキル アトリビュート} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ボディ|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはボディにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: フォーカス|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはフォーカスにより強化されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(mindskill.png,,title=Mind [Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マインド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: このスキルはマインドにより強化されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){アタック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: メレー|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 格闘スキルです。メレーレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: レンジド|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 投射スキルです。レンジドレジスタンスにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: マジック|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: 魔法スキルです。マジックレジスタンスにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){マジック タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(runemagic.png,,title=Rune [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ルーン属性のスキルです。ルーンアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: ソウル属性のスキルです。ソウルアフィニティにより軽減されます。|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(spiritmagic.png,,title=Spirit [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: スピリット属性のスキルです。スピリットアフィニティにより軽減されます。|
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){その他} |BGCOLOR(#565979):COLOR(#FFF):CENTER: &amp;bold(){説明}|
|BGCOLOR(#3A3547):COLOR(#CCC):CENTER: &amp;ref(3sec.png,,title=3 sec. Cooldown time) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: クールダウン|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: この秒数経過するまで再使用できません。|
|&gt;|&gt;|BGCOLOR(#3A3547):COLOR(#CCC):CENTER:この背景色のスキルはアーキタイプ共通スキルです。|
|&gt;|&gt;|BGCOLOR(#4b455b):COLOR(#CCC):CENTER:この背景色のスキルはディシプリン固有スキルです。|

*Skill Set 1
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(hack.png,,title=Hack) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Hack&amp;br()ハック |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=ボディ [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=メレー [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*中ダメージを与える。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(slash.png,,title=Slash) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Slash&amp;br()スラッシュ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=メレー [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(3sec.png,,title=3秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*中ダメージを与える。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shoot.png,,title=Shoot) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shoot&amp;br()シュート |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=フォーカス [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=レンジド [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  長距離&amp;br()*中ダメージを与える。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(amplifyfear.png,,title=Amplify Fear) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Amplify Fear&amp;br()アンプリファイ フィアー |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*対象モラルを1ランク下げる。&amp;br()*対象がすでにモラル減少を受けていた場合、モラル減少を増幅する。 |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Roaring (ロアリング)}: 当てるとモラルを1ランク得るが外すとモラルを1ランク失う。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(poundingshards.png,,title=Pounding Shards) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Pounding Shards&amp;br()パウンディングシャーズ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象&amp;br()*対象と近くの敵3体に中ダメージを与える。&amp;br()*対象と近くの全ての敵は1ランクのフィジークを失う。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(righteoushunt.png,,title=Righteous Hunt) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Righteous Hunt&amp;br()ライテス ハント |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象&amp;br()*小ダメージを与える。&amp;br()*対象は&amp;bold(){Life Tap}(12秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Life Tap (ライフ タップ)}: メレー攻撃者はヘルスを得る。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritstrike.png,,title=Spirit Strike) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Spirit Strike&amp;br()スピリット ストライク |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=メレー [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*&amp;bold(){Heroic}大ダメージを与える。&amp;br()*当てると&amp;bold() {Enhanced [Mind]}を受ける(12秒)|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Heroic (ヒロイック)}: ヒロイック攻撃は対象のモラルがスキル使用者より低かった場合より大きなダメージを与える。&amp;br()&amp;bold() {Enchanced [Mind] (エンハンス マインド)}: マインドアトリビュートが上がる。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(tapmagic.png,,title=Tap Magic) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Tap Magic&amp;br()タップマジック |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  自分&amp;br()*中回復を得る。&amp;br()*12秒の間マジックスキルでダメージを与えると小回復を得る。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |

*Skill Set 2 (Level 5)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(deflect.png,,title=Deflect) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Deflect&amp;br()ディフレクト |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  自分&amp;br()*&amp;bold(){Reflect [Melee]}を得る(8秒)。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Reflect [Melee] (リフレクト メレー)}: 受けるメレーダメージが減少し、減少した分は攻撃者に与える。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(risingstakes.png,,title=Rising Stakes) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Rising Stakes&amp;br()ライジング ステークス |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(18sec.png,,title=18秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*前方の敵3体に中ダメージ&amp;br()*前方の敵3体のフィジークを下げる。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(shellshocked.png,,title=Shell Shock) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Shell Shock&amp;br()シェル ショック |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象&amp;br()*&amp;bold(){Heroic}大ダメージを与える。&amp;br()*対象は1ランクのモラルを失う。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Heroic (ヒロイック)}: ヒロイック攻撃は対象のモラルがスキル使用者より低かった場合より大きなダメージを与える。|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(sinistereye.png,,title=Sinister Eye) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Sinister Eye |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*3 enemies at target location receive &amp;bold(){Silence} (8s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Silence}: Magic skills cannot be used.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulcyclone.png,,title=Soul Cyclone) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Soul Cyclone |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Deal minor damage up to 3 times to target.&amp;br()*Receive &amp;bold(){Reflect [Magic]} (12s) and &amp;bold(){Reflect [Ranged]} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Reflect [Magic]}: Received magic damage is reduced and the reduced amount is dealt to the attacker.&amp;br()&amp;bold(){Reflect [Ranged]}: Received ranged damage is reduced and the reduced amount is dealt to the attacker.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(voidbolt.png,,title=Void Bolt) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Void Bolt |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(7sec.png,,title=7 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Target receives damage over time (12s).&amp;br()*Target receives &amp;bold(){Doom} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Doom}: All incoming heal effects are decreased and take more damage from soul attacks.|

*Skill Set 3 (Level 11)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(barrage.png,,title=Barrage) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Barrage&amp;br()バラージ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*自分と近くのパーティーメンバーは&amp;bold(){Fury}(12秒)と&amp;bold(){Infused [Magic]}(12秒)を受ける。&amp;br()*自分と近くのパーティーメンバーは&amp;bold(){Expose [Magic]}(12秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Fury (フューリー)}: ダメージを受けるとモラルを得る。回復されるとモラルを失う。&amp;br()&amp;bold(){Infused [Magic] (インフューズド マジック)}: マジック攻撃力が上がる。&amp;br()&amp;bold(){Expose [Magic] (エキスポーズ マジック)}: マジックレジスタンスが下がりマジック攻撃から受けるダメージが増える。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindblade.png,,title=Mind Blade) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Mind Blade&amp;br()マインド ブレイド |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=メレー [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*大ダメージを与える。&amp;br()*自分と対象が&amp;bold(){Immune [Melee]} (6秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Immune [Melee] (イミューン メレー)}: メレー攻撃からダメージを受けない。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(volleyblast.png,,title=Volley Blast) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Volley Blast&amp;br()ヴォレイ ブラスト |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=レンジド [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  長距離&amp;br()*対象の場所にいる敵3体に小ダメージを与える。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(deadair.png,,title=Dead Air) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Dead Air |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, Opener &amp;bold(){Intuition}&amp;br()*3 nearby enemies and party members receive &amp;bold(){Immune [All]} (6s) and &amp;bold(){Silence} (6s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Intuition}: Focus attribute is increased.&amp;br()&amp;bold(){Immune [All]}: No damage taken from attacks.&amp;br()&amp;bold(){Silence}: Magic skills cannot be used.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(erasemind.png,,title=Erase Mind) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Erase Mind |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(30sec.png,,title=30 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target, Opener &amp;bold(){Celestial}&amp;br()*Targets Mind is reduced by 75% (16s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Celestial}: Mind attribute is increased.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(risinggust.png,,title=Rising Gust) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Rising Gust |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(comboopener.png,,title=Opener [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target, Opener &amp;bold(){Calibrate}&amp;br()*Deal minor damage up to 3 times to all nearby enemies.&amp;br()*On each hit a nearby party member receives a minor heal.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Calibrate}: Magic damage dealt is increased.|

*Skill Set 4 (Level 16)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(closequartershock.png,,title=Close Quarter Shock) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Close Quarter Shock&amp;br()クロースクウォーター ショック |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=normal[Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind[Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(11sec.png,,title=11秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*射程内にいる敵に大ダメージを与える。&amp;br()*&amp;bold(){Return [Melee]} (5秒)を受ける。&amp;br()*中ダメージを受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Return [Melee] (リターン メレー)}: メレー攻撃者は与えたダメージの一部を受ける。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(pyrearrow.png,,title=Pyre Arrow) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Pyre Arrow&amp;br()パイア アロー |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=normal[Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind[Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=レンジド [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=ルーン [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  長距離&amp;br()*小ダメージを与える。&amp;br()*対象は&amp;bold(){Burn} (12秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Burn (バーン)}: 時間が経つごとにヘルスを失い、ルーン攻撃からより多くのダメージを受ける。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(spiritstouch.png,,title=Spirits Touch) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Spirits Touch&amp;br()スピリット タッチ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=normal[Combo type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=Mind[Skill Attribute]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(6sec.png,,title=6秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離&amp;br()*パーティーメンバーを中回復する。&amp;br()*当てると中回復と1ランクのモラルを得る。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(discord.png,,title=Discord) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Discord |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target, Finisher &amp;bold(){Soul Break}&amp;br()*For 12 seconds target deals damage over time to enemies nearby target.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Soul Break}: Increase damage per combo point.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(nullsdamning.png,,title=Null&#039;s Damning) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Null&#039;s Damning |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target, Finisher &amp;bold(){Pride of the Void}&amp;br()*Target receives &amp;bold(){Curse} (12s).&amp;br()*Party members nearby target receive &amp;bold(){Reflect [Melee]} (8s) and &amp;bold(){Reflect [Ranged]} (8s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Pride of the Void}: Enhance &amp;bold(){Curse} per combo point.&amp;br()&amp;bold(){Curse}: Reduces melee and ranged damage dealt and PeP rank.&amp;br()&amp;bold(){Reflect [Melee]}: Received melee damage is reduced and the reduced amount is dealt to the attacker.&amp;br()&amp;bold(){Reflect [Ranged]}: Received ranged damage is reduced and the reduced amount is dealt to the attacker.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(soulsting.png,,title=Soul Sting) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Soul Sting |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combofinisher.png,,title=Finisher [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(12sec.png,,title=12 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range, Finisher &amp;bold(){Soul Piercer}&amp;br()*Target receives &amp;bold(){Expose [Magic]} (12s) and &amp;bold(){Doom} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Soul Piercer}: Enhance &amp;bold(){Doom} and increase &amp;bold(){Expose [Magic]} per combo point.&amp;br()&amp;bold(){Doom}: All incoming heal effects are decreased and take more damage from soul attacks.&amp;br()&amp;bold(){Expose [Magic]}: Reduces magic resistance and increases damage taken from magic attacks.|

*Skill Set 5 (Level 24)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(disruption.png,,title=Disruption) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Disruption&amp;br()ディスラプション |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(5sec.png,,title=5秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象&amp;br()*Deal major damage.|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magifunnel.png,,title=Magi Funnel) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Magi Funnel&amp;br()マギ ファンネル |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(4sec.png,,title=4秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  短距離, &amp;bold(){Roaring}&amp;br()*Deal 対象と背後にいる1体に中ダメージを与える。&amp;br()*当てると&amp;bold(){Return [Ranged]} (12秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Roaring (ロアリング)}: 当てるとモラルを1ランク得るが外すとモラルを1ランク失う&amp;br()&amp;bold(){Return [Ranged] (リターン レンジド)}: レンジド攻撃者は与えたダメージの一部を受ける。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindoverbody.png,,title=Mind over Body) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Mind over Body&amp;br()マインドオーバーボディ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(runemagic.png,,title=Runce [Magic type]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  自分&amp;br()*12秒間Mindの25%分だけBodyとFocusを上げる。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(mutecurse2.png,,title=Mute Curse) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Mute Curse |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*Target receives &amp;bold(){Curse} (8s) and &amp;bold(){Silence} (8s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Curse}: Reduces melee and ranged damage dealt and PeP rank.&amp;br()&amp;bold(){Silence}: Magic skills cannot be used.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(nullbarrage.png,,title=Null Barrage) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Null Barrage |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(rangedattack.png,,title=Ranged [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(9sec.png,,title=9 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Long Range&amp;br()*Deal major damage.&amp;br()*Party members near target receive a heal together based upon the amount of the target&#039;s health.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(thirdeye.png,,title=Third Eye) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Third Eye |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(meleeattack.png,,title=Melee [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(16sec.png,,title=16 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Self&amp;br()*Gain &amp;bold(){Infused [Magic]} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Infused [Magic]}: Increases magic damage dealt.|

*Skill Set 6 (Level 34)
|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold() {スキル} |&gt;|&gt;|&gt;|&gt;|BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){タイプ} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){説明} |BGCOLOR(#565979):COLOR(#FFF):CENTER:&amp;bold(){効果} |
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicascade.png,,title=Magi Cascade) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Magi Cascade&amp;br()マギ カスケード |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(spiritmagic.png,,title=スピリット [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(15sec.png,,title=15秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象, &amp;bold(){Roaring}&amp;br()*大ダメージを与える。&amp;br()*対象の近くの敵3体は&amp;bold(){Expose [Magic]} (12秒)を受ける。&amp;br()*対象は&amp;bold(){Immune [Magic]} (12秒)を受ける。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;bold(){Roaring (ロアリング)}: 当てるとモラルを1ランク得るが外すとモラルを1ランク失う&amp;br()&amp;bold(){Expose [Magic] (エクスポーズ マジック)}: マジックレジスタンスが下がり攻撃から受けるダメージが増える。&amp;br()&amp;bold(){Immune [Magic] (イミューン マジック)}: マジック攻撃からダメージを受けない。|
|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(soothingwave.png,,title=Soothing Wave) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: Soothing Wave&amp;br()スーシング ウェイブ |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=ノーマル [コンボタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(mindskill.png,,title=マインド [スキルアトリビュート]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=マジック [アタックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=ソウル [マジックタイプ]) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: &amp;ref(10sec.png,,title=10秒クールダウン) |BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE:  対象&amp;br()*対象の場所に中回復。&amp;br()*回復量は対象のパーティーメンバーに分散される。|BGCOLOR(#3A3547):COLOR(#CCC):MIDDLE: |
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(nexusofagony.png,,title=Nexus of Agony) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Nexus of Agony |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(20sec.png,,title=20 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*On hit 3 targets in front of you receive a &amp;bold(){Soul Hook} linked to a nearby enemy.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Soul Hook}: Target receives damage each time the Soul Hook origin takes damage.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(nullzone.png,,title=Null Zone) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Null Zone |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(bodyskill.png,,title=Body [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(18sec.png,,title=18 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Short Range&amp;br()*3 nearby enemies and party members receive &amp;bold(){Life Tap} (12s).|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Life Tap}: Melee attackers gain health.|
|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(voidstorm.png,,title=Void Storm) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: Void Storm  |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(combonormal.png,,title=Normal [Combo type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(focusskill.png,,title=Focus [Skill Attribute]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(magicattack.png,,title=Magic [Attack type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  &amp;ref(soulmagic.png,,title=Soul [Magic type]) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;ref(25sec.png,,title=25 sec. Cooldown time) |BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE:  Target&amp;br()*Deal heavy damage.&amp;br()*Nearby enemy receives &amp;bold(){Expose [Magic]} (12s) on hit. Chain this effect up to 10 times.|BGCOLOR(#4b455b):COLOR(#CCC):MIDDLE: &amp;br()&amp;bold(){Expose [Magic]}: Reduces magic resistance and increases damage taken from magic attacks.|

*コメント
#comment(noname)    </description>
    <dc:date>2009-10-08T23:13:07+09:00</dc:date>
    <utime>1255011187</utime>
  </item>
  </rdf:RDF>
