同じLayerNameならOrderが大きいほど手前に表示される -Spriteでの例 SpriteRenderer obj=obj2.AddComponent<SpriteRenderer>(); obj.sortingLayerName = "Units"; obj.sortingOrder = 2; -3Dtextの例 GameObject obj=GameObject.[[Instantiate]](getCoinText, new Vector2( end.x,end.y ), Quaternion.identity) as GameObject; obj.GetComponent<TextMesh>().text="10coins"; obj.GetComponent<MeshRenderer>().sortingLayerName = "UI";