「tagやLayer情報も含めてExportするEditor拡張」の編集履歴(バックアップ)一覧に戻る
using UnityEngine; using System.Collections; using UnityEditor; public class Exporter { [MenuItem("Assets/ExportWithSettings")] static void Export () { AssetDatabase.ExportPackage ("Assets/", "test.unitypackage",
} }