指定座標で円運動

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指定座標で円運動」(2015/01/12 (月) 10:43:25) の最新版変更点

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<p><strong>指定の座標で回転させます。</strong></p> <p><img alt="" src="http://cdn21.atwikiimg.com/opengl?cmd=upload&amp;act=open&amp;pageid=114&amp;file=rotate.png" /></p> <table border="1" cellpadding="1" cellspacing="1" width="600"><tbody><tr><td> <p>#pragma comment(linker, "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")<br /> #include &lt;GL/freeglut/freeglut.h&gt;</p> <p>#define WIDTH 320<br /> #define HEIGHT 240</p> <p>//回転用<br /> float angle = 0.0f;<br /> //白<br /> GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 };<br /> //黄色<br /> GLfloat yellow[] = { 1.0, 1.0, 0.0, 1.0};<br /> float Radius=80.0f;<br /> float posX=120.0f;<br /> float posY=0.0f;<br /> float posZ=80.0f;</p> <p>void Line3D(float x1,float y1,float z1,float x2,float y2,float z2){<br />   //線幅<br />   glLineWidth(1.0);<br />   //線<br />   glBegin(GL_LINES);<br />  glVertex3f(x1,y1,z1);<br />  glVertex3f(x2,y2,z2);<br />   glEnd();<br /> }</p> <p>void DrawMeasure(int measure,float size){<br />  glDisable(GL_LIGHTING);<br />  glColor4f(0.5f, 0.5f, 0.5f, 0.5f);<br />  for(int x=0;x&lt;=measure;x++){Line3D(x*size-(size*measure/2),0,-(size*measure/2),x*size-(size*measure/2),0,measure*size-(size*measure/2));}<br />  for(int y=0;y&lt;=measure;y++){Line3D(-(size*measure/2),0,y*size-(size*measure/2),measure*size-(size*measure/2),0,y*size-(size*measure/2));}<br />  glDisable(GL_DEPTH_TEST);<br />  glColor4f(1.0f, 0.0f, 0.0f, 1.0f);<br />  Line3D(0,0,0,(measure/2+2)*size,0,0);<br />  glColor4f(0.0f, 1.0f, 0.0f, 1.0f);<br />  Line3D(0,0,0,0,(measure/2+2)*size,0);<br />  glColor4f(0.0f, 0.0f, 1.0f, 1.0f);<br />  Line3D(0,0,0,0,0,(measure/2+2)*size);<br />  glEnable(GL_LIGHTING);<br />  glEnable(GL_DEPTH_TEST);<br /> }</p> <p>void display(void)<br /> {<br />  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);<br />  glViewport(0, 0, WIDTH, HEIGHT);<br />  glMatrixMode(GL_PROJECTION);<br />  glLoadIdentity();</p> <p> gluPerspective(30.0, (double)WIDTH / (double)HEIGHT, 1.0, 5000.0);<br />  glMatrixMode(GL_MODELVIEW);<br />  glLoadIdentity();</p> <p> gluLookAt(300.0,800.0,800.0,<br />       0.0,0.0,0.0,<br />      0.0,1.0,0.0);</p> <p> glColor3f(1,1,1);<br />  DrawMeasure(16,40);</p> <p> //回転基準の目印<br />  glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow);<br />  glTranslatef(posX,50.0f,posZ);<br />  glRotatef(90.0f,1.0f,0.0f,0.0f);<br />  glRotatef(angle,0.0f,0.0f,1.0f);<br />  glutSolidCone(10.0f, 50.0f,4,3);</p> <p> //円運動<br />  glLoadIdentity();<br />   gluLookAt(300.0,800.0,800.0,<br />       0.0,0.0,0.0,<br />      0.0,1.0,0.0);<br />  //回転基準位置に移動<br />  glTranslatef(posX,posY,posZ);<br />  glRotatef(angle,0.0f,1.0f,0.0f);//Y軸を回転<br />  //回転半径を足す<br />  glTranslatef(Radius,0.0f,0.0f);<br />  glMaterialfv(GL_FRONT, GL_DIFFUSE, white);<br />  glutSolidSphere(10.0,16,16);</p> <p> glutSwapBuffers();<br /> }<br /> void idle(void)<br /> {<br />  angle+=2.0f;<br />  Sleep(1);<br />  glutPostRedisplay();<br /> }<br /> void Init(){<br />  glClearColor(0.3f, 0.3f, 0.3f, 1.0f);<br />  glEnable(GL_DEPTH_TEST);<br />  glEnable(GL_LIGHTING);<br />  glEnable(GL_LIGHT0);<br /> }<br /> int main(int argc, char *argv[])<br /> {<br />  glutInitWindowPosition(100, 100);<br />  glutInitWindowSize(WIDTH, HEIGHT);<br />  glutInit(&amp;argc, argv);<br />  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);<br />  glutCreateWindow("指定座標で円運動");<br />  glutDisplayFunc(display);<br />  glutIdleFunc(idle);<br />  Init();<br />  glutMainLoop();<br />  return 0;<br /> }</p> </td> </tr></tbody></table><p> </p>
<p><strong>指定の座標で回転させます。</strong></p> <p><img alt="" src="http://cdn21.atwikiimg.com/opengl?cmd=upload&amp;act=open&amp;pageid=114&amp;file=rotate.png" /></p> <table border="1" cellpadding="1" cellspacing="1" style="width:100px;"><tbody><tr><td>ファイル</td> </tr><tr><td><a href="http://www21.atwiki.jp/opengl?cmd=upload&amp;act=open&amp;pageid=114&amp;file=main.cpp"> main.cpp</a></td> </tr></tbody></table><p>main.cpp</p> <table border="1" cellpadding="1" cellspacing="1" width="600"><tbody><tr><td> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> #pragma comment(linker, "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")<br /> #include &lt;GL/freeglut/freeglut.h&gt;</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> #define WIDTH 320<br /> #define HEIGHT 240</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> //回転用<br /> float angle = 0.0f;<br /> //白<br /> GLfloat white[] = { 1.0, 1.0, 1.0, 1.0 };<br /> //黄色<br /> GLfloat yellow[] = { 1.0, 1.0, 0.0, 1.0};<br /> float Radius=80.0f;<br /> float posX=120.0f;<br /> float posY=0.0f;<br /> float posZ=80.0f;</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> void Line3D(float x1,float y1,float z1,float x2,float y2,float z2){<br />   //線幅<br />   glLineWidth(1.0);<br />   //線<br />   glBegin(GL_LINES);<br />  glVertex3f(x1,y1,z1);<br />  glVertex3f(x2,y2,z2);<br />   glEnd();<br /> }</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> void DrawMeasure(int measure,float size){<br />  glDisable(GL_LIGHTING);<br />  glColor4f(0.5f, 0.5f, 0.5f, 0.5f);<br />  for(int x=0;x&lt;=measure;x++){Line3D(x*size-(size*measure/2),0,-(size*measure/2),x*size-(size*measure/2),0,measure*size-(size*measure/2));}<br />  for(int y=0;y&lt;=measure;y++){Line3D(-(size*measure/2),0,y*size-(size*measure/2),measure*size-(size*measure/2),0,y*size-(size*measure/2));}<br />  glDisable(GL_DEPTH_TEST);<br />  glColor4f(1.0f, 0.0f, 0.0f, 1.0f);<br />  Line3D(0,0,0,(measure/2+2)*size,0,0);<br />  glColor4f(0.0f, 1.0f, 0.0f, 1.0f);<br />  Line3D(0,0,0,0,(measure/2+2)*size,0);<br />  glColor4f(0.0f, 0.0f, 1.0f, 1.0f);<br />  Line3D(0,0,0,0,0,(measure/2+2)*size);<br />  glEnable(GL_LIGHTING);<br />  glEnable(GL_DEPTH_TEST);<br /> }</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;"> void display(void)<br /> {<br />  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);<br />  glViewport(0, 0, WIDTH, HEIGHT);<br />  glMatrixMode(GL_PROJECTION);<br />  glLoadIdentity();</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  gluPerspective(30.0, (double)WIDTH / (double)HEIGHT, 1.0, 5000.0);<br />  glMatrixMode(GL_MODELVIEW);<br />  glLoadIdentity();</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  gluLookAt(300.0,800.0,800.0,<br />       0.0,0.0,0.0,<br />      0.0,1.0,0.0);</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  glColor3f(1,1,1);<br />  DrawMeasure(16,40);</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  //回転基準の目印<br />  glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow);<br />  glTranslatef(posX,50.0f,posZ);<br />  glRotatef(90.0f,1.0f,0.0f,0.0f);<br />  glRotatef(angle,0.0f,0.0f,1.0f);<br />  glutSolidCone(10.0f, 50.0f,4,3);</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  //円運動<br />  glLoadIdentity();<br />   gluLookAt(300.0,800.0,800.0,<br />       0.0,0.0,0.0,<br />      0.0,1.0,0.0);<br />  //回転基準位置に移動<br />  glTranslatef(posX,posY,posZ);<br />  glRotatef(angle,0.0f,1.0f,0.0f);//Y軸を回転<br />  //回転半径を足す<br />  glTranslatef(Radius,0.0f,0.0f);<br />  glMaterialfv(GL_FRONT, GL_DIFFUSE, white);<br />  glutSolidSphere(10.0,16,16);</p> <p style="margin:1em 0px;color:rgb(42,42,42);font-family:arial, helvetica, '繝偵Λ繧ョ繝手ァ偵ざ Pro W3', 'Hiragino Kaku Gothic Pro', Osaka, '繝。繧、繝ェ繧ェ', Meiryo, 'MS P繧エ繧キ繝�け', clean, sans-serif;font-size:12px;line-height:19.4559993743897px;">  glutSwapBuffers();<br /> }<br /> void idle(void)<br /> {<br />  angle+=2.0f;<br />  Sleep(1);<br />  glutPostRedisplay();<br /> }<br /> void Init(){<br />  glClearColor(0.3f, 0.3f, 0.3f, 1.0f);<br />  glEnable(GL_DEPTH_TEST);<br />  glEnable(GL_LIGHTING);<br />  glEnable(GL_LIGHT0);<br /> }<br /> int main(int argc, char *argv[])<br /> {<br />  glutInitWindowPosition(100, 100);<br />  glutInitWindowSize(WIDTH, HEIGHT);<br />  glutInit(&amp;argc, argv);<br />  glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);<br />  glutCreateWindow("指定座標で円運動");<br />  glutDisplayFunc(display);<br />  glutIdleFunc(idle);<br />  Init();<br />  glutMainLoop();<br />  return 0;<br /> }</p> </td> </tr></tbody></table><p> </p>

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