OpenGL ES 2.0 / GLSL 1.0
精度修飾子
最終更新:
opengles
-
view
highp, mediump, lowp
highp vec4 position;
varying lowp vec4 color;
mediump float specularExp;
precision highp float;
precision mediump int;
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp int;
#else
precision mediump int;
#endif