Profession | Cultural Background | Basic Skill Bonuses | Advanced Skills |
Acrobat | Barbarian Peasant |
Acrobatics +10% Athletics +10% Dodge +10% Throwing +10% Sleight +10% |
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Alchemist | Townsman | Evaluate +10% First Aid +10% Lore (Plant) +10% |
Lore (Alchemy) Runecasting1 |
Animal Trainer | Barbarian Peasant |
Driving +5% First Aid +5% Lore (Animal) +20% Persistence +10% Resilience +5% Riding +5% |
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Bard | Barbarian Peasant Townsman |
Influence +10% Lore (World) +10% Perception +5% Sing +10% Sleight +5% |
Pick One Dance Play Instrument Language Lore |
Blacksmith | Barbarian Peasant Townsman |
1H Hammer +10% Evaluate +5% Resilience +5% |
Craft (Blacksmith) Lore (Mineral) Pick One Engineering Mechanisms Craft (Armourer) Craft (Weaponsmith) |
Courtier | Townsman Noble |
Influence +15% Lore (World) +5% Perception +5% Sleight +5% |
Dance Pick One Lore (Art) Lore (Heraldry) Lore (Philosophy) Lore (Regional) Play Instrument |
Craftsman | Barbarian Peasant Townsman |
Evaluate +20% Influence +5% Persistence +5% |
Craft Pick One Craft (other) Engineering Mechanisms |
Diplomat | Townsman Noble |
Influence +20% Perception +10% Lore (World) +10% |
Pick One Dance Language Lore Play Instrument |
Explorer | Barbarian Noble |
Lore (World) +20% Perception +5% Resilience +5% |
Pick Two Language Lore (Astronomy) Lore (Geography) Shiphandling Survival |
Farmer | Barbarian Peasant |
Athletics +5% Driving +5% Lore (Animal) +15% Lore (Plant) +15% Resilience +10% |
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Fisherman | Barbarian Peasant |
Athletics +5% Boating +20% Lore (Animal) +5% Resilience +10% Throwing +10% |
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Herdsman | Barbarian Peasant |
First Aid +5% Lore (Animal) +20% Resilience +5% Sling +10% |
Survival |
Hunter | Barbarian Peasant |
Bow +5% Lore (Animal) +10% Spear +5% Stealth +10% |
Survival Tracking |
Lord | Noble | 1H Sword +10% Influence +20% Persistence +10% Riding +10% |
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Mercenary | Barbarian Peasant Townsman |
Lore (World) +10% Pick Two 1H Axe +15% 1H Flail +15% 1H Hammer +15% 1H Sword +15% 2H Axe +15% 2H Flail +15% 2H Hammer +15% 2H Sword +15% Bow +15% Crossbow +15% Polearm +15% Shield +15% Pick Two Athletics +5% Dagger +5% Dodge +5% Driving +5% Evaluate +5% Resilience +5% Riding +5% Unarmed +5% |
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Merchant | Townsman | Evaluate +20% Influence +10% Lore (World) +10% |
Pick One Language Lore (Logistics) Shiphandling |
Militiaman | Peasant Townsman |
1H Axe +5% Athletics +10% Dodge +5% Resilience +5% Shield +10% Spear +10% Unarmed +5% |
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Miner | Peasant | 1H Axe +10% 2H Axe +10% Athletics +10% Resilience +10% |
Lore (Mineral) |
Physician | Townsman Noble |
Evaluate +5% First Aid +20% Lore (Plant) +10% Perception +5% |
Healing |
Priest | Peasant Townsman |
Influence +15% Lore (World) +5% Persistence +10% |
Lore ? (Theology) Runecasting2 |
Ranger | Barbarian Peasant |
1H Sword +5% Perception +5% Lore (World) +10% |
Lore (Regional) Survival Tracking |
Sailor | Peasant Townsman |
Acrobatics +10% Athletics +10% Boating +10% Lore (World) +5% Resilience +5% |
Shiphandling |
Scholar | Townsman Noble |
Evaluate +5% Lore (World) +5% Persistence +10% |
Lore Pick Two Engineering Healing Language Lore (other) Mechanisms |
Shaman | Barbarian | First Aid +5% Influence +10% Lore (Animal) +5% Lore (Plant) +5% Persistence +5% |
Runecasting3 Pick One Healing Lore Runecasting (other)3 Survival |
Soldier | Barbarian Peasant Townsman Noble |
Dodge +5% Lore (World) +5% Resilience +5% Unarmed +5% Pick Three 1H Axe +10% 1H Flail +10% 1H Hammer +10% 1H Sword +10% 2H Axe +10% 2H Flail +10% 2H Hammer +10% 2H Sword +10% Athletics +10% Bow +10% Crossbow +10% Dagger +10% Driving +10% Polearm +10% Riding +10% Shield +10% Sling +10% Spear +10% |
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Spy | Townsman Noble |
Acrobatics +5% Dodge +5% Influence +5% Perception +5% Persistence +5% Lore (World) +5% Sleight +5% Stealth +5% |
Pick One Disguise Language Tracking |
Thief | Barbarian Peasant Townsman |
Acrobatics +5% Evaluate +5% Perception +10% Sleight +10% Stealth +10% |
Pick One Disguise Mechanisms Streetwise |
Town Guard | Townsman | 1H Hammer +5% Athletics +5% Crossbow +5% Perception +5% Polearm +10% Shield +10% |
Streetwise |
Witch | Barbarian Peasant |
First Aid +5% Lore (Animal) +5% Lore (Plant) +10% |
Runecasting4 Pick Two Healing Lore Runecasting (other)4 Survival |
Wizard | Townsman Noble |
Evaluate +5% Lore (World) +5% Persistence +10% |
Runecasting5 Runecasting (other)5 Pick One Language Lore Runecasting (other)5 |
Woodsman | Barbarian Peasant |
1H Axe +5% 2H Axe +10% Athletics +10% Lore (Plant) +10% Resilience +5% |
Survival |