Damage
When a character successfully scores damage against a target, the damage must be deducted from a specific hit location.
Every weapon has a damage rating, which is listed in its statistical entry in the relevant Weapons table in the Equipment chapter.
This is the amount of dice rolled when the weapon successfully hits a target, to which is added the attacker’s Damage Modifier.
Hit Locations
A successful attack will damage a specific hit location.
To determine which location has been hit, roll 1D20 and compare the number rolled with the Humanoid Hit Location table.
Humanoid Hit Location
D20 .D20 |
Hit Location .命中部位 |
1–3 .1-3 |
Right Leg .右脚 |
4–6 .4-6 |
Left Leg .左脚 |
7–9 .7-9 |
Abdomen .腹部 |
10–12 .10-12 |
Chest .胸部 |
13–15 .13-15 |
Right Arm .右腕 |
16–18 .16-18 |
Left Arm .左腕 |
19–20 .19-20 |
Head .頭部 |
The amount of damage is deducted from the hit points of this location.
So long as the location has hit points remaining, the character will suffer no further effects.
If the location is reduced to zero hit points or less, then the character is injured:
Location’s Hit Points reduced to 0
The location has suffered a Minor Wound.
The location will be permanently scarred and the character loses his next Combat Action.
Location’s Hit Points reduced to –1 or more
The location has suffered a Serious Wound.
The location is permanently scarred and the character loses his next 1D4 Combat Actions.
Limbs
A limb will be rendered useless by a Serious Wound, until the location is restored to 1 hit point or more, or if the character receives First Aid.
If a leg is rendered useless, the character drops prone.
Abdomen, Chest or Head
A character with either the Abdomen, Chest or Head suffering a Serious Wound must immediately make a Resilience test or fall unconscious.
If the character remains conscious, this test will have to be repeated at the end of every Combat Round, until the location is restored to 1 hit point or more, or the character receives First Aid.
Location’s Hit Points reduced to a negative score greater than its starting Hit Points
The location has suffered a Major Wound.
The location is permanently scarred and the extent of the injury may well permanently maim or kill the character.
Limbs
A limb will be either severed or mangled by a Major Wound.
The character drops prone and must immediately make a Resilience test or fall unconscious.
If the character remains conscious, this test will have to be repeated at the end of every Combat Round, until the location is restored to 1 hit point or more, or the character receives First Aid.
If the location does not recover within a number of Combat Rounds equal to the character’s CON+POW, the character dies from blood loss and shock.
Abdomen, Chest or Head
A character with either the Abdomen, Chest or Head suffering a Major Wound must immediately make a Resilience test or die.
If the character lives, another Resilience test must be made to stay conscious.
Both tests will have to be repeated at the end of every Combat Round, until the location is restored to 1 hit point or more, or the character receives First Aid.
If the location does not recover within a number of Combat Rounds equal to half the character’s CON+POW, the character dies from blood loss, shock and internal injuries.
One Useless or Missing Arm
A character that has one arm rendered useless drops anything held in that arm’s hand.
The character may not use any weapon that requires two hands, such as great axes or bows.
They also suffer a –20% penalty to any Skill that normally relies upon using two arms or hands, such as Athletics tests to swim or Boating tests to paddle.
Two Useless or Missing Arms
A character that has both arms rendered useless drops anything held in either arm’s hand.
The character may not use any weapon.
Most Skills based on STR or DEX are impossible, though some (such as Athletics and Dodge) only suffer a –30% penalty.
One Useless or Missing Leg
A character that has one leg rendered useless may only stumble along.
This halves their Movement score.
They also suffer a –10% penalty to any Skill that relies upon physical mobility, such as Athletics, Dodge, Stealth and Weapon skills.
Two Useless or Missing Legs
A character that has both legs rendered useless may only crawl – their Movement is reduced to 1 metre and they will be prone until at least one leg is restored.
Most Skills that rely upon physical mobility are impossible, though some (such as Dodge and Stealth) only suffer a –30% penalty.