8-Magic Items
Crystals
Crystal of the Dead: These crystals can be used to store a set number of Magic Points (to determine how many MPs a particular Crystal of the Dead can hold, roll 2D6+3).
To store Magic Points within the crystal, a character simply needs to touch it for one Combat Round and expend the desired Magic Points.
A Crystal of the Dead may not be filled beyond its original capacity.
Stored Magic Points can be drawn upon by anyone touching the crystal to cast or overcharge spells, or to help with magical defence against spells.
Power Enhancer: Each of these crystals has a set POW score (to determine the POW score of a particular Power Enhancer, roll 1D3).
A held Power Enhancer increases the Magnitude of spells with the Progressive trait by their POW score.
For instance, a Strength 1 spell cast through a Power Enhancer with POW 2 would become a Strength 3 spell.
Power Enhancers cannot offer partial boosts (a Power Enhancer with POW 3 always boost Magnitude by three, never one or two).
Spell Enhancer: Each of these crystals has a set POW score (to determine the POW score of a particular Spell Enhancer, roll 1D4).
Every spell cast through such a crystal is considered to be overcharged by a number of Magic Points equal to its POW score.
Spell Enhancers cannot offer partial boosts (a Spell Enhancer with POW 2 always overcharges spells by two, never one).
Crystals
Item .物品 |
Cost .価格 |
Crystal of the Dead .死せる魔漿石 |
100GD x MP maximum .100GD x 最大MP |
Power Enhancer .威力増幅器 |
200GD per POW point .1POWにつき200GD |
Spell Enhancer .呪文増幅器 |
150GD per POW point .1POWにつき150GD |
Potions
Antidote: It will attempt to negate the most powerful ailment first (the one with the highest Potency).
The sufferer immediately makes an opposed Resilience test (with a +40% bonus) against the ailment’s Potency.
In the case of diseases, a failed test will not cause the disease to apply its effects once more.
The antidote will continue to cure ailments until the character fails one of the opposed tests (though ailments already cured remain cured).
Healing: These act as a Heal spell of Magnitude 1 to 6.
Magic Replenishment: Each potion will restore 1D6 Magic Points.
Potions
Item .物品 |
Cost .価格 |
Antidote .解毒剤 |
15 GD .15GD |
Healing .治療 |
10GD per Magnitude .強度毎に10GD |
Magic Replenishment .魔力補充 |
10GD .10GD |