タグ 翻訳待ち
75 | autodeclineduelrequests | This command will cause you to automatically decline any duel requests that you receive. Using the command again will allow you to receive duel requests normally. | |
133 | bh_armor_duelist_1 | Duelist Stance (Mark 1): When used you enter an advanced combat posture increasing your defense versus ranged attacks. | |
134 | bh_armor_duelist_2 | Duelist Stance (Mark 2): When used you enter an advanced combat posture increasing your defense versus ranged attacks. | |
135 | bh_armor_duelist_3 | Duelist Stance (Mark 3): When used you enter an advanced combat posture increasing your defense versus ranged attacks. | |
136 | bh_armor_duelist_4 | Duelist Stance (Mark 4): When used you enter an advanced combat posture increasing your defense versus ranged attacks. | |
137 | bh_armor_duelist_5 | Duelist Stance (Mark 5): When used you enter an advanced combat posture increasing your defense versus ranged attacks. | |
138 | bh_armor_sprint_1 | Power Assisted Sprint: When used servos built into your armor give you the ability to run very fast. | |
140 | bh_cover_1 | Take Cover: You gain exceptional protection versus ranged attacks when this ability is used. This ability requires an equipped rifle and the prone posture. | |
163 | bh_dm_crit_5 | Ambush (Mark5): A quick high powered attack that increases your target's vulnerability to critical hits. | |
164 | bh_dm_crit_6 | Ambush (Mark 6): A quick high powered attack that increases your target's vulnerability to critical hits. | |
165 | bh_dm_crit_7 | Ambush (Mark 7): A quick high powered attack that increases your target's vulnerability to critical hits. | |
166 | bh_dm_crit_8 | Ambush (Mark 8): A quick high powered attack that increases your target's vulnerability to critical hits. | |
167 | bh_dread_strike_1 | Dread Strike: An attack that instills a sense of dread in your target and reduces their damage potential. | |
168 | bh_dread_strike_2 | Dread Strike (Mark 2): An attack that instills a sense of dread in your target and reduces their damage potential. | |
169 | bh_dread_strike_3 | Dread Strike (Mark 3): An attack that instills a sense of dread in your target and reduces their damage potential. | |
170 | bh_dread_strike_4 | Dread Strike (Mark 4): An attack that instills a sense of dread in your target and reduces their damage potential. | |
171 | bh_dread_strike_5 | Dread Strike (Mark 5): An attack that instills a sense of dread in your target and reduces their damage potential. | |
172 | bh_fumble_1 | Fumble: This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
173 | bh_fumble_2 | Fumble (Mark 2): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
174 | bh_fumble_3 | Fumble (Mark 3): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
175 | bh_fumble_4 | Fumble (Mark 4): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
176 | bh_fumble_5 | Fumble (Mark 5): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
177 | bh_fumble_6 | Fumble (Mark 6): This attack does little damage but unnerves your target so much that their attacks are more likely to be glancing blows. This attack generates a large amount of hate and is likely to cause the target to attack you rather than your allies. | |
178 | bh_innate_assault_1 | Innate Assault: Your Assault specials have a chance to cost 0 action when fired. | |
179 | bh_intimidate_1 | Intimidating Strike (Mark 1): An attack that saps your opponent's will to fight and drains them of action. | |
180 | bh_intimidate_2 | Intimidating Strike (Mark 2): An attack that saps your opponent's will to fight and drains them of action. | |
181 | bh_intimidate_3 | Intimidating Strike (Mark 3): An attack that saps your opponent's will to fight and drains them of action. | |
182 | bh_intimidate_4 | Intimidating Strike (Mark 4): An attack that saps your opponent's will to fight and drains them of action. | |
183 | bh_intimidate_5 | Intimidating Strike (Mark 5): An attack that saps your opponent's will to fight and drains them of action. | |
184 | bh_intimidate_6 | Intimidating Strike (Mark 6): An attack that saps your opponent's will to fight and drains them of action. | |
185 | bh_relentless_1 | Relentless Onslaught: When activated this ability will dramatically reduce or eliminate all action costs for a short period of time. This ability requires an equipped carbine to activate. | |
186 | bh_return_fire_1 | Return Fire: When activated this ability will automatically execute a bonus attack against any enemy that strikes you. | |
187 | bh_return_fire_command_1 | Return Fire: When activated this ability will automatically execute a bonus attack against any enemy that strikes you. | |
188 | bh_sh_0 | Heal (Mark 1): A level 7 healing ability used to recover a small amount of health. | |
192 | bh_shields_1 | Shields: Surrounds you in a powerful energy shield that dramatically increases your mitigation versus Kinetic and Energy attacks for a short period of time. It takes quite a bit of time to recharge after the energy is depleted. | |
193 | bh_sniper_1 | Sniper Shot (Mark 1): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
194 | bh_sniper_2 | Sniper Shot (Mark 2): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
195 | bh_sniper_3 | Sniper Shot (Mark 3): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
196 | bh_sniper_4 | Sniper Shot (Mark 4): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
197 | bh_sniper_5 | Sniper Shot (Mark 5): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
198 | bh_sniper_6 | Sniper Shot (Mark 6): A deadly high damage attack. Requires a rifle and the prone position to activate. | |
199 | bh_stun_1 | Stun: This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target to focus on attacking you rather than your allies. | |
200 | bh_stun_2 | Stun (Mark 2): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies. | |
201 | bh_stun_3 | Stun (Mark 3): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies. | |
202 | bh_stun_4 | Stun (Mark 4): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies. | |
203 | bh_stun_5 | Stun (Mark 5): This attack does little damage but stuns the target rendering them unable to move or attack effectively for a short period of time. This ability generates a large amount of hate and may cause your target focus on attacking you rather than your allies. | |
204 | bh_taunt_1 | Antagonize (Mark 1): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
205 | bh_taunt_2 | Antagonize (Mark 2): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
206 | bh_taunt_3 | Antagonize (Mark 3): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
207 | bh_taunt_4 | Antagonize (Mark 4): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
208 | bh_taunt_5 | Antagonize (Mark 5): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
209 | bh_taunt_6 | Antagonize (Mark 6): This attack does little damage but makes your target extremely angry with you so they are more likely to attack you rather than your allies. | |
2519 | bm_bite_1 | Bite (1): A beast bite attack. | |
2520 | bm_bite_2 | Bite (2): A beast bite attack. | |
2521 | bm_bite_3 | Bite (3): A beast bite attack. | |
2522 | bm_bite_4 | Bite (4): A beast bite attack. | |
2523 | bm_bite_5 | Bite (5): A beast bite attack. | |
2524 | bm_bolster_armor_1 | Bolster Armor (1): A temporary increase in beast armor. | |
2525 | bm_bolster_armor_2 | Bolster Armor (2): A temporary increase in beast armor. | |
2526 | bm_bolster_armor_3 | Bolster Armor (3): A temporary increase in beast armor. | |
2527 | bm_bolster_armor_4 | Bolster Armor (4): A temporary increase in beast armor. | |
2528 | bm_bolster_armor_5 | Bolster Armor (5): A temporary increase in beast armor. | |
2529 | bm_charge_1 | Charge (1): A beast charge attack that causes damage and temporarily roots the enemy. | |
2530 | bm_charge_2 | Charge (2): A beast charge attack that causes damage and temporarily roots the enemy. | |
2531 | bm_charge_3 | Charge (3): A beast charge attack that causes damage and temporarily roots the enemy. | |
2533 | bm_charge_4 | Charge (4): A beast charge attack that causes damage and temporarily roots the enemy. | |
2532 | bm_charge_5 | Charge (5): A beast charge attack that causes damage and temporarily roots the enemy. | |
2534 | bm_claw_1 | Claw (1): A beast claw attack. | |
2535 | bm_claw_2 | Claw (2): A beast claw attack. | |
2536 | bm_claw_3 | Claw (3): A beast claw attack. | |
2537 | bm_claw_4 | Claw (4): A beast claw attack. | |
2538 | bm_claw_5 | Claw (5): A beast claw attack. | |
2510 | bm_collect_dna | Extract DNA: Ability used by Beast Masters to extract DNA of creatures. The DNA is stored in containers to keep the sample viable. | |
2514 | bm_creature_knowledge_command_1 | Creature Knowledge: Enables you to gather detailed knowledge about a creature. This ability is also used to attempt to learn an ability a creature is using against you as well as to observe an ability the creature is using on themselves that you may later teach to your Beast Master pets. | |
2539 | bm_damage_disease_1 | Disease (1): A beast disease attack that drains action over time. | |
2540 | bm_damage_disease_2 | Disease (2): A beast disease attack that drains action over time. | |
2541 | bm_damage_disease_3 | Disease (3): A beast disease attack that drains action over time. | |
2542 | bm_damage_disease_4 | Disease (4): A beast disease attack that drains action over time. | |
2543 | bm_damage_disease_5 | Disease (5): A beast disease attack that drains action over time. | |
2544 | bm_damage_poison_1 | Damage Poison (1): A beast poison attack that does damage over time. | |
2545 | bm_damage_poison_2 | Damage Poison (2): A beast poison attack that does damage over time. | |
2546 | bm_damage_poison_3 | Damage Poison (3): A beast poison attack that does damage over time. | |
2547 | bm_damage_poison_4 | Damage Poison (4): A beast poison attack that does damage over time. | |
2548 | bm_damage_poison_5 | Damage Poison (5): A beast poison attack that does damage over time. | |
2549 | bm_dampen_pain_1 | Dampen Pain (1): A beast ability that reduces the amount of damage received. | |
2550 | bm_dampen_pain_2 | Dampen Pain (2): A beast ability that reduces the amount of damage received. | |
2551 | bm_dampen_pain_3 | Dampen Pain (3): A beast ability that reduces the amount of damage received. | |
2552 | bm_dampen_pain_4 | Dampen Pain (4): A beast ability that reduces the amount of damage received. | |
2553 | bm_dampen_pain_5 | Dampen Pain (5): A beast ability that reduces the amount of damage received. | |
2554 | bm_defensive_1 | Defensive (1): A beast ability that increases the chance to receive glancing blows from an enemy. | |
2555 | bm_defensive_2 | Defensive (2): A beast ability that increases the chance to receive glancing blows from an enemy. | |
2556 | bm_defensive_3 | Defensive (3): A beast ability that increases the chance to receive glancing blows from an enemy. | |
2557 | bm_defensive_4 | Defensive (4): A beast ability that increases the chance to receive glancing blows from an enemy. | |
2558 | bm_defensive_5 | Defensive (5): A beast ability that increases the chance to receive glancing blows from an enemy. | |
2559 | bm_deflective_hide | Deflective Hide: A special beast ability that temporarily deflects ranged attacks. | |
2560 | bm_enfeeble_1 | Enfeeble (1): A beast attack that reduces the enemy's ability to damage effectively. | |
2561 | bm_enfeeble_2 | Enfeeble (2): A beast attack that reduces the enemy's ability to damage effectively. | |
2562 | bm_enfeeble_3 | Enfeeble (3): A beast attack that reduces the enemy's ability to damage effectively. | |
2563 | bm_enfeeble_4 | Enfeeble (4): A beast attack that reduces the enemy's ability to damage effectively. | |
2564 | bm_enfeeble_5 | Enfeeble (5): A beast attack that reduces the enemy's ability to damage effectively. | |
2565 | bm_enrage | Enrage: A special beast ability that temporarily increases attack damage. | |
2566 | bm_flank_1 | Flank (1): A beast ability that increases the chance to land a critical attack on an enemy. | |
2567 | bm_flank_2 | Flank (2): A beast ability that increases the chance to land a critical attack on an enemy. | |
2568 | bm_flank_3 | Flank (3): A beast ability that increases the chance to land a critical attack on an enemy. | |
2512 | bm_follow_1 | Beast Follow: Order your beast to follow you. | |
2569 | bm_frenzy | Frenzy: A special beast ability that temporarily increases attack speed. | |
2570 | bm_hamstring_1 | Hamstring (1): A beast attack that temporarily slows an enemy's ability to move. | |
2571 | bm_hamstring_2 | Hamstring (2): A beast attack that temporarily slows an enemy's ability to move. | |
2572 | bm_hamstring_3 | Hamstring (3): A beast attack that temporarily slows an enemy's ability to move. | |
2573 | bm_hamstring_4 | Hamstring (4): A beast attack that temporarily slows an enemy's ability to move. | |
2574 | bm_hamstring_5 | Hamstring (5): A beast attack that temporarily slows an enemy's ability to move. | |
2608 | bm_helper_monkey_domestic | Domestic Helper Monkey Your monkey has been trained to help you craft your items. | |
2611 | bm_helper_monkey_engineering | Engineering Helper Monkey Your monkey has been trained to help you craft your items. | |
2620 | bm_helper_monkey_jedi | Jedi Helper Monkey Your monkey has been trained to help you craft your lightsaber. | |
2609 | bm_helper_monkey_munitions | Munitions Helper Monkey Your monkey has been trained to help you craft your items. | |
2610 | bm_helper_monkey_structure | Structure Helper Monkey Your monkey has been trained to help you craft your items. | |
2505 | bm_mend_pet_1 | Heal Beast (Mark1): Restores some of your beast's health. | |
2507 | bm_mend_pet_2 | Heal Beast (Mark2): Restores some of your beast's health. | |
2508 | bm_mend_pet_3 | Heal Beast (Mark3): Restores some of your beast's health. | |
2575 | bm_paralytic_poison | Paralytic Poison: A special beast attack that causes poison damage over time and finishes in paralysis. | |
2504 | bm_pet_attack_1 | Attack: Order your beast to attack any target you are able to attack yourself. | |
2503 | bm_pet_trick_1 | Trick 1: Asks your beast to perform a trick. | |
2509 | bm_pet_trick_2 | Trick 2: Asks your beast to perform a trick. | |
2515 | bm_pig_forage | Sniff out plant enzymes Order your pig to help you find buried plant enzymes. | |
2576 | bm_preperation | Preparation: A special signal you have taught the beast that significantly increases the next attack. | |
2577 | bm_provoke_1 | Provoke (1): A beast ability that increases the chance to taunt an enemy. | |
2578 | bm_provoke_2 | Provoke (2): A beast ability that increases the chance to taunt an enemy. | |
2579 | bm_provoke_3 | Provoke (3): A beast ability that increases the chance to taunt an enemy. | |
2580 | bm_provoke_4 | Provoke (4): A beast ability that increases the chance to taunt an enemy. | |
2581 | bm_provoke_5 | Provoke (5): A beast ability that increases the chance to taunt an enemy. | |
2582 | bm_puncture_1 | Puncture (1): A beast attack that bypasses enemy armor. | |
2583 | bm_puncture_2 | Puncture (2): A beast attack that bypasses enemy armor. | |
2584 | bm_puncture_3 | Puncture (3): A beast attack that bypasses enemy armor. | |
2511 | bm_revive_pet_1 | Revive Beast: Awakens a beast that is for all intents and purposes, slain. | |
2585 | bm_shaken_1 | Shaken (1): A beast attack that lowers the defenses and increases the damage received by an enemy. | |
2586 | bm_shaken_2 | Shaken (2): A beast attack that lowers the defenses and increases the damage received by an enemy. | |
2587 | bm_shaken_3 | Shaken (3): A beast attack that lowers the defenses and increases the damage received by an enemy. | |
2588 | bm_shield_master | Shield Master: You have taught your beast to protect it's master by intercepting enemy attacks. | |
2589 | bm_siphon_1 | Health Leech (1): A beast ability that increases it's own health based on the damage it delivers to an enemy. | |
2590 | bm_siphon_2 | Health Leech (2): A beast ability that increases it's own health based on the damage it delivers to an enemy. | |
2591 | bm_siphon_3 | Health Leech (3): A beast ability that increases it's own health based on the damage it delivers to an enemy. | |
2592 | bm_slash_1 | Slash (1): A beast attack that causes a temporary bleeding wound on an enemy. | |
2593 | bm_slash_2 | Slash (2): A beast attack that causes a temporary bleeding wound on an enemy. | |
2594 | bm_slash_3 | Slash (3): A beast attack that causes a temporary bleeding wound on an enemy. | |
2595 | bm_slash_4 | Slash (4): A beast attack that causes a temporary bleeding wound on an enemy. | |
2596 | bm_slash_5 | Slash (5): A beast attack that causes a temporary bleeding wound on an enemy. | |
2506 | bm_soothing_comfort_1 | Soothing Comfort: Removes a harmful state, effect or damage over time effect from your beast. | |
2513 | bm_stay_1 | Beast Stay: Order your beast to stay where it is. | |
2597 | bm_stomp_1 | Stomp (1): A powerful beast attack that causes damage to all enemies within a certain radius. | |
2598 | bm_stomp_2 | Stomp (2): A powerful beast attack that causes damage to all enemies within a certain radius. | |
2599 | bm_stomp_3 | Stomp (3): A powerful beast attack that causes damage to all enemies within a certain radius. | |
2600 | bm_stomp_4 | Stomp (4): A powerful beast attack that causes damage to all enemies within a certain radius. | |
2601 | bm_stomp_5 | Stomp (5): A powerful beast attack that causes damage to all enemies within a certain radius. | |
2602 | bm_trample | Trample: You have taught your beast to charge and attack all enemies in it's path. | |
2603 | bm_wing_buffet_1 | Wind Buffet (1): A beast attack that increases the enemy's chance to deliver a glancing blow. | |
2604 | bm_wing_buffet_2 | Wind Buffet (2): A beast attack that increases the enemy's chance to deliver a glancing blow. | |
2605 | bm_wing_buffet_3 | Wind Buffet (3): A beast attack that increases the enemy's chance to deliver a glancing blow. | |
2606 | bm_wing_buffet_4 | Wind Buffet (4): A beast attack that increases the enemy's chance to deliver a glancing blow. | |
2607 | bm_wing_buffet_5 | Wind Buffet (5): A beast attack that increases the enemy's chance to deliver a glancing blow. | |
277 | callforprivateerpickup | Call For Privateer Pickup: Calls a privateer ship to pick you up and take you to another location on the planet you are currently on. | |
458 | cert_starships_tieinterceptorimperialguard | Imperial Guard TIE Interceptor Piloting Certification | |
583 | co_base_of_operations | Base of Operations: A powerful shield surrounds your group, which increases their armor by 500. | |
604 | co_mirror_armor | Mirror Armor: This ability allows your armor to cloak you from radar detection. | |
605 | co_position_secured | Position Secured: This ability digs you in and increases your precision by 200. | |
606 | co_remote_detonator_1 | Remote Detonator 1: A level 10 remote detonation device that damages all targets in the blast area, after being triggered. | |
607 | co_remote_detonator_2 | Remote Detonator 2: A level 30 remote detonation device that damages all targets in the blast area, after being triggered. | |
608 | co_remote_detonator_3 | Remote Detonator 3: A level 50 remote detonation device that damages all targets in the blast area, after being triggered. | |
609 | co_remote_detonator_4 | Remote Detonator 4: A level 70 remote detonation device that damages all targets in the blast area, after being triggered. | |
610 | co_remote_detonator_5 | Remote Detonator 5: A level 90 remote detonation device that damages all targets in the blast area, after being triggered. | |
611 | co_riddle_armor | Riddle Armor: An ability to damage a target's armor by 1000 (3000 maximum with expertise). | |
612 | co_sh_0 | Heal 1: A level 7 healing ability used to recover a small amount of health. | |
616 | co_shock_grenade_1 | Shock Grenade 1: A level 10 grenade that damages and electrifies all targets in the blast area. | |
617 | co_shock_grenade_2 | Shock Grenade 2: A level 34 grenade that damages and electrifies all targets in the blast area. | |
618 | co_shock_grenade_3 | Shock Grenade 3: A level 58 grenade that damages and electrifies all targets in the blast area. | |
619 | co_shock_grenade_4 | Shock Grenade 4: A level 82 grenade that damages and electrifies all targets in the blast area. | |
620 | co_shock_tracer_1 | Shock Tracer 1: A level 10 electrical tracer shot, which shocks and electrifies a target. | |
621 | co_shock_tracer_2 | Shock Tracer 2: A level 34 electrical tracer shot, which shocks and electrifies a target. | |
622 | co_shock_tracer_3 | Shock Tracer 3: A level 58 electrical tracer shot, which shocks and electrifies a target. | |
623 | co_shock_tracer_4 | Shock Tracer 4: A level 82 electrical tracer shot, which shocks and electrifies a target. | |
624 | co_stim_armor | Stim Armor: A heal over time buff through modified armor. | |
625 | co_suppressing_fire | Suppressing Fire: An area of effect spray of fire, which lowers your enemy's ability to fire accurately. | |
637 | command_pvp_adrenaline_ability | Adrenaline Rush: Through countless battles, fear has been replaced by the ability to utilize your adrenaline rush and speed up your combat skills in the face of danger. | |
638 | command_pvp_adrenaline_rebel_ability | Adrenaline Rush: Through countless battles, fear has been replaced by the ability to utilize your adrenaline rush and speed up your combat skills in the face of danger. | |
639 | command_pvp_last_man_ability | Last Man Standing: Many a time you have been the deciding factor between victory and defeat, pushing yourself beyond the ability of mere mortals to be the last man standing. | |
640 | command_pvp_last_man_rebel_ability | Last Man Standing: Many a time you have been the deciding factor between victory and defeat, pushing yourself beyond the ability of mere mortals to be the last man standing. | |
641 | command_pvp_retaliation_ability | Retaliation: After years in the battlefield your mind has instinctively learned to retaliate pain by immediately counter attacking the source of your wounds. | |
642 | command_pvp_retaliation_rebel_ability | Retaliation: After years in the battlefield your mind has instinctively learned to retaliate pain by immediately counter attacking the source of your wounds. | |
643 | command_pvp_unstoppable_ability | Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe; allowing you to keep fighting when a mere mortal would be on his knees begging for mercy. | |
644 | command_pvp_unstoppable_rebel_ability | Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe; allowing you to keep fighting when a mere mortal would be on his knees begging for mercy. | |
894 | en_dm_1 | Snap Shot: A high powered level 1 attack that causes bonus damage. | |
895 | en_dm_2 | Rapid Shot: A high powered level 10 attack that causes bonus damage. | |
896 | en_dm_3 | Swift Shot: A high powered level 22 attack that causes bonus damage. | |
897 | en_dm_4 | Aimed Shot: A high powered level 42 attack that causes bonus damage. | |
898 | en_dm_5 | Critical Shot: A high powered level 54 attack that causes bonus damage. | |
899 | en_dm_6 | Vital Shot: A high powered level 66 attack that causes bonus damage. | |
900 | en_dm_7 | Debilitating Shot: A high powered level 78 attack that causes bonus damage. | |
901 | en_dm_8 | Precision Shot: A high powered level 90 attack that causes bonus damage. | |
2461 | en_flush_with_success_buff_package | An inspiration buff effect increasing experience earned. | |
2462 | en_go_with_the_flow_buff_package | An inspiration buff effect that increases movement rate. | |
2463 | en_harvest_faire_buff_package | An inspiration buff effect that increases the number of resources collected while using harvesters. | |
2464 | en_healer_buff_package | An inspiration buff effect that increases healing potency. | |
2465 | en_holographic_image | Create Holographic Backup Image: A level 26 command that calls 1 Holographic backup image to perform with the Entertainer. | |
2495 | en_holographic_recall | Holographic Recall: Destroys all of your Holographic Backup Images. | |
2466 | en_project_will_0 | Project Will 1: A level 18 H2H attack with extended range of 20m. | |
2467 | en_project_will_1 | Project Will 2: A level 30 H2H attack with extended range of 20m. | |
2468 | en_project_will_2 | Project Will 3: A level 42 H2H attack with extended range of 20m. | |
2469 | en_project_will_3 | Project Will 4: A level 54 H2H attack with extended range of 20m. | |
2470 | en_project_will_4 | Project Will 5: A level 66 H2H attack with extended range of 20m. | |
2471 | en_project_will_5 | Project Will 6: A level 78 H2H attack with extended range of 20m. | |
2472 | en_project_will_6 | Project Will 7: A level 90 H2H attack with extended range of 20m. | |
2473 | en_second_chance_buff_package | An inspiration buff effect giving the recipient a chance to automatically heal when struck in combat. | |
902 | en_sh_1 | First Aid: A level 34 self-healing ability that recovers some health. | |
903 | en_sh_2 | Remedy: A level 58 self-healing ability that recovers some health. | |
904 | en_sh_3 | Treatment: A level 82 self-healing ability that recovers some health. | |
2474 | en_spiral_kick_0 | Spiral Kick 1: A level 34 H2H attack that causes bonus damage and snares the target. | |
2475 | en_spiral_kick_1 | Spiral Kick 2: A level 48 H2H attack that causes bonus damage and snares the target. | |
2476 | en_spiral_kick_2 | Spiral Kick 3: A level 62 H2H attack that causes bonus damage and snares the target. | |
2477 | en_spiral_kick_3 | Spiral Kick 4: A level 76 H2H attack that causes bonus damage and snares the target. | |
2478 | en_spiral_kick_4 | Spiral Kick 5: A level 90 H2H attack that causes bonus damage and snares the target. | |
2479 | en_strike_0 | Strike 1: A level 10 basic H2H attack that causes bonus damage. | |
2480 | en_strike_1 | Strike 2: A level 22 basic H2H attack that causes bonus damage. | |
2481 | en_strike_2 | Strike 3: A level 34 basic H2H attack that causes bonus damage. | |
2482 | en_strike_3 | Strike 4: A level 46 basic H2H attack that causes bonus damage. | |
2483 | en_strike_4 | Strike 5: A level 58 basic H2H attack that causes bonus damage. | |
2484 | en_strike_5 | Strike 6: A level 70 basic H2H attack that causes bonus damage. | |
2485 | en_strike_6 | Strike 7: A level 82 basic H2H attack that causes bonus damage. | |
2486 | en_sweeping_pirouette_0 | Sweeping Pirouette 1: A level 26 H2H attack that causes bonus damage and roots the target. | |
2487 | en_sweeping_pirouette_1 | Sweeping Pirouette 2: A level 38 H2H attack that causes bonus damage and roots the target. | |
2488 | en_sweeping_pirouette_2 | Sweeping Pirouette 3: A level 50 H2H attack that causes bonus damage and roots the target. | |
2489 | en_sweeping_pirouette_3 | Sweeping Pirouette 4: A level 62 H2H attack that causes bonus damage and roots the target. | |
2490 | en_sweeping_pirouette_4 | Sweeping Pirouette 5: A level 74 H2H attack that causes bonus damage and roots the target. | |
2491 | en_sweeping_pirouette_5 | Sweeping Pirouette 6: A level 86 H2H attack that causes bonus damage and roots the target. | |
2492 | en_thrill | Thrill: A level 10 ability that thrills the target. A thrilled target is more likely to do glancing blows on all attacks. | |
2493 | en_unhealthy_fixation | Unhealthy Fixation: A level 26 ability that causes the target to fixate on the Entertainer and thus be rooted and stunned for the duration. | |
2494 | en_void_dance | Void Dance: Makes all incoming attacks have a 30% chance to be a glancing blow for 10 seconds. | |
1102 | fs_ae_dm_cc_6 | Force Hurricane: This surge of Force power shreds your opponent's Central Nervous System, causing tremendous damage. Weaker attacks: Force Spark, Force Shock, Force Bolt, Force Lightning, Force Storm, and Force Tempest. | |
1133 | fs_dm_cc_4 | Force Choke: A Dark Side Force attack that causes your opponent to choke and take damage. Weaker Choke attacks: Force Grapple, Force Grasp and Force Grip | |
1134 | fs_dm_cc_5 | Force Strangle: A powerful Dark Side Force attack that damages your opponent through choking. Weaker Choke attacks: Force Grapple, Force Grasp, Force Grip, and Force Choke | |
1135 | fs_dm_cc_6 | Force Garrote: The highest choking attack a Dark Side Jedi can use to damage an opponent. Weaker Choke attacks: Force Grapple, Force Grasp, Force Grip, Force Choke, and Force Strangle | |
1137 | fs_dm_cc_crit_1 | Force Crumple: A crushing Force cone effect attack that causes damage to your opponents in front of you. | |
1138 | fs_dm_cc_crit_2 | Force Pummel: A crushing Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attack: Force Crumple | |
1139 | fs_dm_cc_crit_3 | Force Crush: A crushing Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple and Force Pummel | |
1140 | fs_dm_cc_crit_4 | Force Blastwave: A blast of Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple, Force Pummel and Force Crush | |
1141 | fs_dm_cc_crit_5 | Force Shockwave: A blast of Force cone effect attack that causes damage to opponents in front of you. Weaker Shockwave attacks: Force Crumple, Force Pummel, Force Crush and Force Blastwave | |
1142 | fs_force_maelstrom | Force Maelstrom: This Dark Force power is the strongest cone effect attack in the Force Lightning series. Unlike its weaker forms, the surge of Force channeled by a Dark Jedi into the maelstrom strikes multiple opponents with a blast of lightning. Weaker attacks: Force Spark, Force Shock, Force Bolt, Force Lightning, Force Storm, and Force Maelstrom | |
1143 | fs_force_spark | Force Spark: Channel the Force into a level 7 electric spark that strikes your opponent. | |
1144 | fs_forsake_fear | Forsake Fear: A meditative state that focuses the Force to nearby party members and yourself to regenerate action. Combat damage does not interrupt this meditative state. | |
1145 | fs_maelstrom_1 | Force Maelstrom 1: A cone effect Force Lightning attack. | |
1146 | fs_maelstrom_2 | Force Maelstrom 2: A cone effect Force Lightning attack. | |
1147 | fs_maelstrom_3 | Force Maelstrom 3: A cone effect Force Lightning attack. | |
1148 | fs_maelstrom_4 | Force Maelstrom 4: A cone effect Force Lightning attack. | |
1149 | fs_maelstrom_5 | Force Maelstrom 5: A cone effect Force Lightning attack. | |
1161 | fs_sweep_5 | Mou kei Jung Ma: A level 54 melee attack that strikes all targets in the immediate area. | |
1162 | fs_sweep_6 | Cho mak Jung Ma: A level 68 melee attack that strikes all targets in the immediate area. | |
1163 | fs_sweep_7 | Sai tok Jung Ma: A level 82 melee attack that strikes all targets in the immediate area. | |
1398 | me_bacta_bomb_1 | Bacta Bomb (Mark 1): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge. | |
1399 | me_bacta_bomb_2 | Bacta Bomb (Mark 2): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge. | |
1400 | me_bacta_bomb_3 | Bacta Bomb (Mark 3): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge. | |
1401 | me_bacta_bomb_4 | Bacta Bomb (Mark 4): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge. | |
1402 | me_bacta_bomb_5 | Bacta Bomb (Mark 5): Long ranged healing ability that restores a large amount of Health to your target. This ability draws from the same bacta supply as your Bacta Jab and though much more efficient, takes longer to recharge. | |
1403 | me_bacta_grenade_1 | Bacta Grenade (Mark 1): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges much more quickly. | |
1404 | me_bacta_grenade_2 | Bacta Grenade (Mark 2): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly. | |
1405 | me_bacta_grenade_3 | Bacta Grenade (Mark 3): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly. | |
1406 | me_bacta_grenade_4 | Bacta Grenade (Mark 4): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly. | |
1407 | me_bacta_grenade_5 | Bacta Grenade (Mark 5): Restores some Health to your target from long range. This ability draws from the same bacta supply as your Bacta Spray, however it recharges more quickly. | |
1408 | me_bacta_resistance_1 | Bacta Corruption: Reduces the effectiveness of the target's healing abilities. | |
1409 | me_blood_cleaners_1 | Blood Cleansers: Removes the "Weakened" state, which is incurred upon incapacitation. |