「F.E.A.R.」の編集履歴(バックアップ)一覧に戻る
F.E.A.R.」を以下のとおり復元します。
F.E.A.R.
#ref(http://tiles.xbox.com/tiles/aI/Nj/12dsb2JhbC9ECgUOGgUfWStaL2ljb24vMC84MDAwAAAAAAAAAPhMg3c=.jpg)
総スコア:1000
難易度:★★★★☆

オフライン615p
オンライン385p

公式(総合):[[http://whatisfear.com/us/]]

※日本語訳は私訳です.
元々「AIが優秀である」というのが売りの1つであるFPSだが、
実績の大半が「プレイに制限を設けてクリア」というものであるため、
純粋にFPSの腕が問われる、難易度の高い実績が多い。

マルチプレイの実績は、殆どが打ち合わせでどうにか出来る分、
シングルプレイの腕前が重要になると思われる。

オフライン:615
|Survivalist|Complete the Campaign on any difficulty without dying.&br()いずれかの難易度で, キャンペーンを死ぬことなくクリア.|150P|
|Fearsome|Complete the Campaign on Extreme difficulty.&br()難易度Extremeで, キャンペーンをクリア.|100P|
|No Juice|Complete the Campaign on any difficulty without using any boosters.&br()いずれかの難易度で、パワーアップアイテム(体力アップ、Slow-moゲージアップ)を1つも取らずに、キャンペーンをクリア|65P|
|Real Time|Complete the Campaign on any difficulty without using SlowMo.&br()いずれかの難易度で、Slow-moを使用することなくキャンペーンをクリア|65P|
|Fearless|Win the Campaign on any difficulty except Low.&br()キャンペーンをLowレベル以外の難易度でクリアする|35P|
|Explorer|Find every Health Booster and Reflex Booster in the single player campaign.&br()キャンペーン中のパワーアップアイテムを全て取得する|35P|
|Exterminator|Kill every enemy in the Campaign.&br()キャンペーンに登場した敵を全て殺害してクリアする|35P|
|Ammo Hog|Win the Campaign using less than 500 rounds of ammo.&br()キャンペーンを発射弾数を500以下にしてクリアする|35P|
|No Fear|Win every Instant Action map on Extreme difficulty.&br()Instant Action(BOT戦)を難易度Extremeで全マップクリアする|35P|
|Initiation|Complete Interval 2 in the Campaign.&br()キャンペーンの2ステージをクリアする|5P|
|Water Treatment Facility|Complete Interval 3 in the Campaign.&br()キャンペーンの3ステージをクリアする|5P|
|Armacham|Complete Interval 7 in the Campaign.&br()キャンペーンの7ステージをクリアする|5P|
|Slums|Complete Interval 8 in the Campaign.&br()キャンペーンの8ステージをクリアする|5P|
|Secret Facility|Complete Interval 10 in the Campaign.&br()キャンペーンの10ステージをクリアする|5P|
|Intel|Gather every phone message and lap top in the Campaign.&br()キャンペーン中の電話メッセージ、PCのメッセージを全て取得、確認してクリア|5P|
|Explosives Expert|Kill 3 or more enemies with a single N6A3, AT-S or M77 in the Campaign or Instant Action.&br()キャンペーン、もしくはInstant Action中に、爆発系武器で3人以上同時に倒す|5P|
|Environmentalist|Kill 10 enemies with barrels, fire extinguishers or fuse boxes in the Campaign or Instant Action.&br()キャンペーン、もしくはInstant Action中に、マップ上の爆発系オブジェクトを利用して10人倒す|5P|
|Slow J|Kill 5 enemies with one SlowMo use in the Campaign or Instant Action.&br()キャンペーン、もしくはInstant Action中に、1度のSlow-mo中に5人を倒す|5P|
|Medic!|Use 50 Medkits in the Campaign or Instant Action.&br()キャンペーン、もしくはInstant Action中に、メディキットを50回使用する|5P|
|Bullet Sponge|Use 50 armor vests in the Campaign or Instant Action.&br()キャンペーン、もしくはInstant Action中に、アーマーを50着使用する|5P|
|Feared|Complete every Instant Action map on any difficulty except Low.&br()難易度Low以外で、Instant Actionの全てのマップをクリア|5P|

オンライン:385
|Fearless Flagman|Successfully capture 50 flags in ranked CTF or SlowMo CTF games.&br()ランクマッチのCTF(旗奪取戦)で、50回旗を自陣に持ち帰る|75P|
|MP 1000|Participate in 1000 ranked Multiplayer games of any type.&br()ランクマッチで1000回プレイする|75P|
|Multiplayer Victory|Win any ranked Deathmatch, SlowMo Deathmatch, or Elimination Multiplayer game.&br()ランクマッチのデスマッチ系ゲームで優勝する|75P|
|Demolitions Expert|Kill 200 enemies with the N6A3, AT-S or M77 in any ranked Multiplayer games.&br()ランクマッチで、爆発系武器(N6A3、AT-S、M77)を使って200人殺害|35P|
|Dead Eye|Kill 150 enemies with Headshots in any ranked Multiplayer games.&br()ランクマッチで、ヘッドショットで150人殺害|35P|
|Team Victory|Win 5 each of ranked CTF, SlowMo CTF, TDM, SlowMo TDM, and Team Elimination games in Multiplayer.&br()ランクマッチの全てのゲームモードで5勝する|5P|
|MP 100|Participate in 100 rank Multiplayer games of any type.&br()ランクマッチで100回プレイする|5P|
|Assaulter|Kill 50 enemies with the G2A2 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "G2A2 Assault Rifle"で50の敵を殺す.|5P|
|Sub-Jugator|Kill 50 enemies with the RPL in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "RPL Sub-Machinegun"で50の敵を殺す.|5P|
|Dual Machinist|Kill 50 enemies with the SM15 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "SM15 Machine Pistol"で50の敵を殺す.|5P|
|Repeating Offender|Kill 50 enemies with the MP-50 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "MP-50 Repeating Cannon"で50の敵を殺す.|5P|
|PumpShotty Ownage|Kill 50 enemies with the VK-12 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "VK-12 Combat Shotgun"で50の敵を殺す.|5P|
|Grenadier|Kill 50 enemies with the N6A3 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "N6A3"で50の敵を殺す.|5P|
|Rocketman|Kill 50 enemies with the MOD-3 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "MOD-3 Multi-Rocket Launcher"で50の敵を殺す.|5P|
|Perforator|Kill 50 enemies with the 10mm HV Penetrator in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "10mm HV Penetrator"で50の敵を殺す.|5P|
|Pistoleer|Kill 50 enemies with the AT-14 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "AT-14 Pistol"で50の敵を殺す.|5P|
|Disintegrator|Kill 50 enemies with the Type-7 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "Type-7 Particle Weapon"で50の敵を殺す.|5P|
|Trap Layer|Kill 50 enemies with the AT-S in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "AT-S"で50の敵を殺す.|5P|
|Sapper|Kill 50 enemies with the M77 in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "M77"で50の敵を殺す.|5P|
|Sniper|Kill 50 enemies with the ASP in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "ASP Rifle"で50の敵を殺す.|5P|
|Brawler|Kill 50 enemies with Punches or Rifle Butts in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "Punches"または"Rifle Butts"で50の敵を殺す.|5P|
|Black Belt|Kill 50 enemies with Round House Kicks, Flying Kicks, or Slide Tackles in any ranked MP games.&br()いずれかのランクマッチにおいて, "Round House Kicks"か"Flying Kicks"または"Slide Tackles"で50の敵を殺す.|5P|
|Belly Gunner|Kill 50 enemies with the turret in any ranked Multiplayer games.&br()いずれかのランクマッチにおいて, "turret"で50の敵を殺す.|5P|

秘密の実績:0
|Afraid|Finished a Multiplayer game with a negative score.&br()マルチプレイをマイナススコアで終えた.|0P|
|Vermin Badge|You killed 5 rats and crows.&br()"ねずみ"と"カラス"を5匹殺した.|0P|
|Suicide King|Killed yourself 5 times.&br()5回自滅した.|0P|

●Slow Jo・・一度のSlow-Mo中に5体の敵を倒す
最終ミッション、アルマ手前のゴーストの群れで取ると楽。
ここでは自動でSlow-Moは発動しない。


●Real Time・・キャンペーンをスローモー無しでクリア
最低難易度でも解除可なので、普通にスローモーを使わなければ楽に解除できる。
ストーリーの中で2度ほどボスが登場してスローモー状態に強制的に突入する場合があるが
これは演出なので大丈夫。


●No Juice・・強化アイテム(青と緑の注射器)を一切取らないでクリア
難易度落とせばなんとかなる。ただし、油断してると間違って取ってしまうことがあり、
スローを延ばすやつは取ったかどうかわかりにくいので、注射器を見かけたら近づかないことと、
目視してない場所に横歩きや後ずさりで移動するのは避けるのが吉。
スレで質問が出たことがあるが、体力回復の救急箱まで避ける必要はない。


●Ammo Hog・・キャンペーンを発砲回数500発以下でクリア
最低難度推奨。発砲しなくてもグレネードを投げたり背後から殴ったりすることができるので、
銃を意識的に使わないように心がけていれば簡単に解除可。
敵が構えていないときに殴ると一撃で倒せるので
向こうに気が付かれる前に殴って倒すとスムーズにいける。
重装兵とかロボはどうにもならないので、強力な武器で倒すか逃げた方がいい。


●Survivalist・・キャンペーンをノーコンティニューでクリア
最低難易度でもクリア可。とにかく事故死には気をつけた方がいい。
自分の投げたグレネードは巻き込まれると即死する。狭い場所で
投擲する距離を見誤ると泣けてくる。後一撃死のイベントが要所要所にあるので
一度キャンペーンをクリアしてそういった場所をきちんと把握しておくと安全。


●Exterminator・・キャンペーンに登場した敵を全て殺害してクリアする
逃げたり隠れたり待ち伏せしてたり、F.E.A.Rの敵は何かとやっかいなので
取りこぼしがないようにくまなく探してキッチリ倒すこと。
ゴーストに突進を食らっても倒したこととカウントされるので問題ない。
ラストのアルマはカウントに入ってない模様。よってInterval11の地下で
最後のゴーストを倒した時点で実績が解除される。
要注意ポイントが何点かあるので下に記載。

※Interval5-2
ATC警備兵と戦闘するエリア。建物の中でダクトの対岸から攻撃してくる2人の警備兵。
ダクトに乗ってしまうと崩れて先に進んでしまうため乗る前に遠距離から倒すこと。

※Interval8-1
隣のビルからTYPE-7で狙撃してくるクローン兵。結構数がいる上、あちこちに分かれているので
全て倒したと油断していると窓から顔を覗かせてることがあるので注意。

※Interval9-1
施設内でシャッターを閉めてくるATC警備兵。シャッターが閉じられると攻撃が出来ない上に
逃げられてしまうので、スローモーを使い向こうが行動を起こす前に仕留めること。
TYPE-7で狙撃するのがおススメ。
(ここの敵は逃しても解除されたので、特別な扱いかもしれないです。)

●Explorer・・キャンペーン中のすべてのヘルスブースターとリフレックスブースターを取得してクリア 隠し方がかなり意地悪なので、リストを参照しながら収集することを推奨。

●Intel・・キャンペーン中の電話メッセージ、PCのメッセージを全て取得、確認してクリア
ブースターに比べるとひねった位置に無いのでじっくり探せば見つかる。
一部シークレットメッセージが存在するので(赤く点灯してないのに受けることが出来る電話)
下に記載。

※Interval6-2
ノートン(デブ)が起動したタレットと戦闘するエリア。ノートンと二度目に遭遇する場所で、
(3度目のタレットと遭遇する場所)フロアから室内に入ってすぐの向かって左の小部屋に入る。
その後小部屋から出て順路を進もうとすると電話のコール音が鳴る。小部屋に戻ると
壁に立てかけられた電話が(赤く点灯していないが)受け取ることが出来る。
電話口から変な金属音?が聞こえればOK。

※Interval7-1
始まってすぐのエレベータで移動した場所。アリス・ウェードのオフィスの隣の部屋。
天井に血だまりがあり、そこから電話のベルが鳴っている。
その部分を銃で撃って天井裏の死体を落としてやればOK。

!!注意!!
キャンペーンのコンティニューとミッションセレクトは別物。
ミッションセレクトはセーブが一切出来ないため、
通算して獲得する実績には反映されない。
しかしキャンペーン進行中にミッションセレクトを選び
難易度を調整するとコンティニューした時にミッションセレクトで
調整された難易度のまま再開してしまう。
エクストリームクリアを目指しているときはミッションセレクトに
触れない方が無難。

やる人はいないと思いますが、キャンペーン実績に挑戦中、
何か失敗をしてリセットでセーブポイントに戻っても駄目です。
→事例報告:間違ってスロー発動した直後に気付いて電源OFF、
 死んだ直後の読み込みが入る前に電源OFFは有効でした。
 また、死んで読み込んだ後の電源OFFはダメでした。


キャンペーン通産で達成する実績はEDのスタッフロール後、タイトル画面に戻ったと同時に解除される。
長くて飛ばせないけど「ポコッ」のため我慢して待つこと。

----

ブースターとインテルの位置は現在和訳しながら検証中。

キャンペーン中のブースターの位置
Booster Location by Level

Interval 1: Point of Origin: Health: H1

Enter the first building and make your way through it until you get to
a tiled room with double doors at the top of some steps.  Your partner also
speaks to you through a blocked door on the left.  Go to the base of the
steps then go right into the next room.  The booster is on a workbench in
the corner.

Interval 2: First Encounter: Reflex: R1

Very beginning of the level your sent to open the gate.  Go right from
the gate, and next to the stairs that take you to the switch is a partially
opened cargo door.  Duck under it and find the booster on a crate.

Interval 2: First Encounter: Health: H2

Enter the Blacksand Imports warehouse and go through the first room and
a hallway to get to a large, open room with 3 large shelves full of crates.
The booster is on the 2nd level of the shelves all the way on the left.
Jump onto the crate on the ground, then jump onto the shelves, and then
grab the booster.

Interval 2: First Encounter: Health: H3

After a large fight in an open area go down the stairs and open the door.
This initiates a checkpoint.  Continue through the level and a slow mo 
sequence will begin and you follow Fettel through the level.  He disapears
and the sequence comes to an end.  In the room where this ends go through
the door on the right.  Follow the path past some machinery and boxes.  You
will find the booster at the end of the hall on a box.

Interval 3: Infiltration: Reflex: R2

Eventually you will come to a large open area with a turnable walkway
over a large empty vat.  Flip the switch to turn the walkway then go outside.
Use the stairs to go below the walkway, walk around the large vat on the 
left side to find a reflex booster behind some boxes.

Interval 3: Infiltration: Health: H4

This one is pretty obvious.  Shortly after reflex R2 you will walk down
a dark hallway.  Alma will cross in front of you, just ahead on top of a 
barrel by a bloody skeleton is the booster.

Interval 3: Infiltration: Reflex: R3

Shortly after a checkpoint you will come to a big room with two large
closed cylindrical containers.  The room also has a padlocked door that 
must be shot off to continue through the level.  Go down the stairs to the
base of the containers and look for an opening.  Follow the cramped 
hallway to find a reflex booster on a box.

Interval 3: Heavy Resistance: Reflex: R4

After a big fight with about 12 replica soldiers across a large open
area with many circular vats you will see 4 large green metal containers.
These are marked DANGER HAZARDOUS CHEMICALS and have 2 levels of catwalks
connected them.  You will have to go to the 2nd level later in the level
to use a wheel valve.  In the opening below the containers is the booster.
Use the ladder or just jump down to grab it.

Interval 3: Heavy Resistance: Health: H5

Eventually you will hear soldiers get orders to fall back.  Your boss
will come over the comlink and point this out as well.  You should be on a
grated walkway when this occurs.  The booster is under the walkway, take
the stairs down on the left and follow the path to it.

Interval 3: Bad Water: Health: H6

Towards the beginning of the level you will come to a room with a 
camera.  Drop into the gap and you will see a health booster behind a grate.
To get it take a right past the camera.  Go past the stairs and follow the
hallway to your right.  Take a right and you should
see a ladder going down a gap on the left.  Go down the ladder.  Just to
the right is a tunnel, go down it to get the booster.

Interval 3: Bad Water: Reflex: R5

Shortly after being ambushed you will come to a room where a pipe will
start shooting out flames if shot. You can tell this because of the fumes
and the wheel valve is shaking.  Pass this and head left.  Go up the
ladder where a man is dangling off the catwalk.  Go through the air duct,
and follow it until you come to some pipes you can walk on.  Follow
these to a dead body, penetrator, and 2 remote bombs.  Jump onto the air 
duct, and then the pipe.  Follow this pipe to the reflex booster.

Interval 3: Exuent Omnes: Reflex: R6

Shortly after the level begins you will climb up a long ladder.
Halfway up the ladder you will see a replica soldier placing proximity
mines.  At the top of the stairs you will see two green generators.s
The booster is behind the machine on the left.

-Special Note- This Reflex Booster brought to you by Killer Tomatos

Interval 3: Exuent Omnes: Health: H7

The booster is in an office connected to the second level of the 
large room with 8 large circular water pumps.  You will pass under this
room in the sewers, a cloaked soldier jumps down and runs away from you in
this area.  Eventually you come to a room with a grated walkway and have
to kill 3 guards.  Climb up the ladder on the left of the room to the 
catwalk.  Jump onto the pipes and cross the room.  Jump over the box and
follow the hall to the room with 8 water tanks.  Use the catwalk on the
right to cross the gap and head to the office with the booster.

Interval 3: Exuent Omnes: Health: H8

Just after the checkpoint you will see a door marked CLOSED AREA with
a padlock on it.  Shoot the padlock and go through.  Crouch and go left
through the tunnel.  Follow it to a room with the healt booster.

Interval 4: LZ is Hot: Health: H9

After the fight on the roof make your way down and around the building
to find an entrance.  After entering you will hit the first checkpoint, make
your way through this maintenance area.  Eventually you will come to an area
with some grated walkways.  You will also fight two soldiers here.  Cross
the grated walkway and go down the flight of stairs.  At the bottom
immediately turn left and you should see a health booster on top of a barrel.


Interval 4: LZ is Hot: Reflex: R7

After the 2nd checkpoint reenter the building after a fight with 5 
soldiers outside.  You will fight 3 more guards once you go inside.  Behind
2 square pieces of machinery is the booster.  This room also has a health
kit and a blue machine marked STEPHENS UNIT 1561.  This one is pretty 
easy to find.

Interval 4: Watchers: Reflex: R8

When you first meet Norton Mapes don't immediately go through the door
he opens.  Instead turn left and go into the office with a health kit.
Use the cabinets to get above the ceiling.  Go around the corner to find
the booster.

Interval 4: Watchers: Health: H10

Go through the flaming doors in the construction area and a short
dream sequence begins.  When its done go through the door on the left and
up some steps.  The Booster is on a toolbox on the right.

Interval 5: Bishop: Health: H11

After Holiday disables the bombs on Bishop a fire alarm will go
off, and you are sent to investigate.  Follow the new path that opens.
When you get to a big room with a staircase take a right, not upstairs, 
about 3 offices with supplies are in this area.  The last one has the health
booster.

Interval 5: Bishop: Reflex:  R9

Seeing this one is easy, you will notice it on the edge of the 2nd floor
in a room with a fight with 6 guards in an area under renovation.  From the
entrance to this room go left.  Take another left and head up the stairs.
From here go right and then through the double doors on the left.  Pass 
through a small room with grenades and you will be above the fight.  Walk
across the room to get the booster.

Interval 5: Blindside: Reflex: R10

After falling in the water climb the ladder and go left down the hall 
and shoot the padlock to start a large explosion.  Retreat back to the water
so you don't die.  Once the explosion is over go back down the hall and take
a left for the booster.

Interval 5: Blindside: Health: H12

Later in the level you will come to a point where a ruptured gas line is
blocking your path.  Afer using the wheel valve to turn off the gas line
don't immediately go down the newly opened path.  Instead turn left and climb
the ladder around the corner on the left.  Duck and go throgh the air duct.  
Take the first right and grab the booster.

Interval 6: Sayonara, Sucker: Reflex: R11

You can see this one through a clear security door about 3 rooms into 
the level.  Just make sure to come back and get it once you unlock the 
security doors later in the level.  The security station is near this point,
but you can't get to it until later.  After you push the button exit the
security station, cross the hall, and go through the security door.  Don't
go up the stairs on the right.  Instead keep going straight to the end of 
the hall.  Then take a left through the door and go through the lab.  When
you exit the lab go right and throug the security doors to get to the reflex
booster.

Interval 6: Sayonara, Sucker: Health: H13

After finding Norton Mapes go left down the hallway.  You will enter
another hallway with several labs and workspaces.  Go into the one in front
of you and just to the right.  Go to the back lab.  There is a technician
hanging from a vent in the correct room.  Grab the booster off the lab table.

Interval 6: Unauthorized Personnel: Reflex: R12

Eventually you will come to an open room where 2 replica soldiers will 
repell from the ceiling and a few others will run from around the corner.
Go through the door on the far left of this room.  Go down a couple of steps
into the next room and find the booster on the table.

Interval 6: Unauthorized Personnel: Health: H14

This one is hard to miss.  Use the panel to clear the room of gas then
take a right up some steps.  Turn left to find the booster.

Interval 6: After Image: Health: H15

Blow up the first turret then turn right.  Go down the hall and take a
left.  Continue down this hall to find the booster in the last office on
the left.

Interval 6: After Image: Reflex: R13

This description is very similar to H14.  Blow up the first turret
then go right.  You can see it through the glass on a table.  Go left down
the hallway then enter the lab on your right.  Make your way through the 
labs.  Felton will appear through some glass.  Go right through the door.
The booster is in this room.  Stick to the right wall and you should find it.

Interval 7: Alice Wade: Reflex: R14

Late in the level after unlocking the security doors you will fight the
first heavy soldier of the level.  After killing him and his accompanying
replica soldiers in an office style area continue to the next area which is
a large, open room with a locked elevator and a few soldiers.  The booster
is on a desk in a connected office.

Interval 7: Alice Wade: Health: H16

Just before finding Alice you will fight two groups
of replica soldiers, each with a heavy soldier, the second is equipped with
a plasma rifle.  The booster is in a small conference room between the 
fights  with the 2 heavy soldiers.  Alternately, if you miss it the first
time, after you free Alice go out her office door and take a right.  Take
a left down the hall.  The booster is in a conference room at the end of
the hall on the left.

Interval 7: Flight: Health: H17

You will fight several soldiers in a big open room with two elevators.
From here continue through the level.  Alice and your boss will have a 
conversation as you make your way through a back area with lots of machinery
Go down a flight of stairs and reenter the office area.  You should see a
phone with a blinking message.  Across the hall in a waiting room style area
is a health booster sitting on a cushioned chair.

Interval 7: Flight: Reflex: R15

Several soldiers will repell down to fight you in an open room.  As you
go upstairs two flight drones will also attack.  Go up the stairs, keep going
and you will hear a radio report about a helicopter being attacked at the 
Armacham building.  Across the hall from this room is a door that leads to a
stairwell.  Go all the way to the bottom, floor 4, to get the reflex booster
under the stairs.

Interval 8: Urban Decay: Reflex: R16

After dropping down a large hole in the abandoned building go forward
just a bit and break the planks blocking the door on your right.  Take a left
and in the next room 3 soldiers will attack from your right.  Kill them then
go through the door in the opposite direction from where these soldiers
attacked.  Go up the ramp on the left and the booster is in a room ahead
and just a little to the right.

Interval 8: Urban Decay: Health: H18

After a plasma sniper battle on the roof you re-enter the abandoned 
building.  Shortly after you will find two replica soldiers looking out 
the window.  This room also has a radio that is giving a report about a
helicopter crash.  The health booster is in a bathroom connected to this 
room.  Look at the radio and turn right.  The bathroom will be directly in
front of you.

Interval 8: Point of Entry: Reflex: R17

After dropping into a below ground tunnel filled with pipes you will
eventually come to a large open 3 level room.  When you make it here you will
also be attacked by several soldiers on each level.  You should see the 
booster on the edge a few floors up.  Climb to the top, the booster should
now be underneath you.  Jump across to the other side then take a right and
follow the corridor to the booster. 

Interval 8: Point of Entry: Health: H19

After fighting two mechs, enter the next building and Kill a group of
four ATC soldiers, then find and push the blue button to open up a
wall door to get access to their stockpiles and continue the level.
From here go up a flight of stairs.  Cross the room and go up another
flight of stairs.  Immediately turn left and cross the catwalk to grab
the health booster off the shelf in the room on the right.

Interval 9: Lapdog: Reflex: R18

From the room where Harlan Wade speaks from a large video screen
continue through the level killing ATC as you go.  Eventually a gun turret
will pop down in a room to your right as you pass the room through a hallway.
This is the third of the level.  The gun can't hurt you until
you enter the room due to the bulletproof glass.  In this room is the 
reflex booster.

Interval 9: Lapdog: Health: H20

Eventually ATC guards will close the gates and you are forced to go down
a ladder into a working area with pipes and machinery.  About halfway 
through this area you will come to a room with a large pipe junction on the
right and another pipe ready to explode next to it.  You can see fumes and 
the wheel valve shaking.  Sometimes there are also proximity grenades in
the room.  If during combat you don't make this pipe explode and block the
path then you can take a left just past the pipe junction.  If it does
explode a jet of fire will block the path.  Once you pass to the left of
the pipe junction go up the ladder on your left.  You should see a health
booster in front of you once you climb the ladder.  If the pipe did rupture
and flames block your path you can still get it.  Just continue down the
main path and a few rooms later you will come to a room with a padlocked
door and a yellow pipe with a wheel valve.  Turn the valve to
stop the gas flow then head back to the pipe junction and go up the ladder
for the booster.

Interval 9: Bypass: Reflex: R19

There are two ways to get this one.  Shortly after turning on 2 of the 4
power cells you will see 2 large pipes near an air duct entrance and a
laptop.  The booster is on the ledge above the air duct.  If you are a good
jumper holster your weapon, or equip a non heavy one to increase your jump
distance.  Jump onto the box, then the first pipe, and then the 2nd pipe.
Walk down the 2nd pipe and grab the booster.

The other option is to go into the air duct.  Make your way through the
duct and when you exit go forward. Then take a right and climb the ladder.
Follow the hallway to your right to get the booster.

Interval 9: Bypass: Health: H21

When you first enter the room with the giant cylindrical power
generator look down and to the left.  The health booster will be on the
ground floor of this room.  Just walk down the stairs to get it.

Interval 10: The Vault: Reflex: R20

After the first non dream encounter with demons go through the door on
the left and go down the hall directly in front of you.  Look behind the
barrels for the booster.

Interval 11: Ground Zero: Health: H22

Towards the beginning of the level you will come too an extremely dark
room with many crates that are almost like a maze.  When you are almost
to the exit of this room you will be attacked.  To get the booster look at
the exit door then turn around, 180 degrees.  Go forward between the boxes
and go right.  You should see the booster against the well.  However, if 
you got all the other health boosters you can't pick it up since you are
already at max health.


----

キャンペーン中のインテルの位置
Voicemail / Laptop Locations by Level with Full descriptions of contents



Voicemail 1 - Situation 2 - 1 (First Encounter):  
===================
You will come to a room where you must use a yellow lever to move a big 
metal container to proceed.  If you are looking directly at the lever, 
the voicemail is right behind you, on a desk with a grenade and a computer.
Note:  This voicemail should trigger the game to give you a little hint 
about how to answer voicemails.


Voicemail 2 - Situation 3 - 1 (Infiltration):
===================
Before you battle anyone in this area, there is large open area with a 
turntable walkway over a large empty vat.  The room that has the switch 
to make the walkway rotate has a voicemail.


Laptop 1 - Situation 3 - 1 (Infiltration):
===================
After a large battle and a checkpoint, you will enter a hall with 2 G2A2's, 
body armor, and a medkit on the wall.  Connected to this hall is a room.  
Laptop is on the table.


Voicemail 3 - Situation 3 - 2 (Heavy Resistance):
===================
You will eventually find yourself in a large mechanical room; there are 
6 replica soldiers to fight in this large space.  After dispatching them, 
go upstairs.  There is a small room to your right.  There is a desk with 
2 grenades and a voicemail.

                
Voicemail 4 - Situation 3 - 3 (Bad Water):
===================
Towards the beginning of the level you will hear a radio talking about the 
situation and come to a room with a camera.  Take a right past the camera.  
You will stairs in that small hallway.  Go up the stairs and follow the path 
to a room in the back.  In that room, there is a voicemail.  Note:  This is 
one that MANY people miss.


Laptop 2 - Situation 3 - 4 (Exeunt Omnes):
===================
Early in the level, you must eventually shut off the power to proceed.  
The following room has a laptop on a table, next to some armor.  Very hard 
to miss.


Laptop 3 - Situation 4 - 2 (Watchers):
===================
There will be a part early in the level, where if you are walking slowly, 
you'll hear Fettel's voice say: "Stay out of my way."  The next big room 
is a conference room, with an ATC guy dead in it.  Laptop on table.  
Hard to miss.


Voicemail 5 - Situation 4 - 2 (Watchers):
===================
Walking down a hallway, you will see an ATC guy get thrown through a window.
As you enter that room, there is a wooden booth-like area with two phones.  
One phone has a voicemail.


Voicemail 6 - Situation 4 - 2 (Watchers):
===================
Shortly after the previous voicemail, you will enter an office area where 
you fight 3 Assassins.  There is only one way out of this area.  In the 
room through which you leave there is a voicemail on the wall.  
Relatively hard to miss.

Laptop 4 - Situation 4 - 2 (Watchers):
===================
You will soon get to fight 2 more Assassins.  After the battle, there is 
a laptop on a couch.


Voicemail 7 - Situation 4 - 2 (Watchers):
===================
After rescuing Norton Mapes, you are sent on a mission to shut down 
security.  On the way there, you'll see a desk absolutely cluttered 
with junk, soda cans, magazines, and cheese snack bags.  There is also 
a voicemail on his desk.  Could be hard to miss, due to all the clutter.


Voicemail 8 - Situation 5 - 1 (Bishop):
===================
Right after the start of the level, there is a set of cubicles.  There 
re 5 total Replicas around you, 3 on your floor, and 2 on the 2nd floor.  
After dispatching them, go around to each of the offices that line the area.
One of them will have a voicemail.  Easy to miss when your adrenaline is 
flowing.


Voicemail 9 - Situation 5 - 1 (Bishop):
===================
The next room after the first battle, there are more cubicles, and two more 
Replicas to battle with.  Destroy them and continue on.  In the following 
hallway, enter the first door on your left.  The desk there has a voicemail.
Easy to miss.


Voicemail 10 - Situation 5 - 1 (Bishop):
===================
After the fire alarm goes off, enter the area opened by the alarm.  Going up 
the stairs, you'll find yourself above the area of the first fight in this 
level, mentioned in Voicemail 8.  One of the offices lining the wall has a 
voicemail.


Voicemail 11 - Situation 5 - 1 (Bishop):
===================
There is a voicemail on the wall, in the security room where you shut off 
the fire alarm.  Hard to miss.


Laptop 5 - Situation 5 - 1 (Bishop):
===================
After riding the elevator, you will eventually come to a room where you'll 
see a dead body flying down a shaft into pile of dead bodies.  (For those 
going for the "Survivalist" achievement, don't jump on the pile, it will 
kill you)  Open the door, and you'll be looking directly at a laptop.  
Very hard to miss.


Voicemail 12 - Situation 6 - 1 (Sayonara, Sucker):
===================
After finding Norton Mapes, go left down the hallway.  You will enter 
another hallway with several labs and workspaces.  Go into the one in 
front of you and just to the right.  Go to the back lab.  There is a 
technician hanging from a vent in the correct room.  There is also a 
health booster in this room.  Lastly, there is also a voicemail in this room.


Laptop 6 - Situation 6 - 1 (Sayonara, Sucker):
===================
You will enter a room with 2 Replicas coming up a set of stairs in the back.
If you come in fast enough, they will say something like "Check the stairs".
There is also a MOD-3 Rocket Launcher in this room.  Going down the stairs 
that the soldiers came up, you walk under some pipes and come up into another
room with two more Replicas.  In that room, there is a laptop on the back 
wall's bench.  This one is easy to miss if you are rushing around.


Voicemail 13 - Situation 6 - 1 (Sayonara, Sucker):
===================
You will come up to a security room where you hit a switch to open the 
glass doors blocking your path.  In this room, there is a voicemail on the 
wall.  Hard to miss.


Laptop 7 - Situation 6 - 2 (Unauthorized Personnel):
===================
After battling the 2nd turret of the level, the next room has a laptop on 
the bench.


Voicemail 14 - Situation 6 - 2 (Unauthorized Personnel):
===================
After seeing Mapes trying to climb into a vent, you will be scissored by 
a pair of turrets.  Quickly jump into the room on the right.  That room has 
a voicemail on the bench.  Easy to miss if you are playing like Rambo and 
just taking the turrets' damage.


Voicemail 15 - Situation 6 - 2 (Unauthorized Personnel):
===================
You will get to a section where you must clear out the air from a lab.  
When you get to the switch to turn on the fans, look to you right.  There 
are some stairs.  Up those stairs is a health booster and a voicemail.


Laptop 8 - Situation 6 - 2 (Unauthorized Personnel):
===================
Directly after Voicemail 15, you make your way down to the previously toxic 
lab.  On a bench, you will find a laptop.  Very hard to miss.


Voicemail 16 - Situation 6 - 3 (Afterimage):
===================
Near the beginning of the level, you will hear someone say "It wasn't my 
fault."  Keep walking straight into an office.  Voicemail on bench.


Laptop 9 - Situation 6 - 3 (Afterimage):
===================
You will battle 3 ATC men, and then you will go down some stairs and fight 
3 more.  In the room of the 2nd battle, there are offices on the left wall.
The first door has a laptop on a desk.  Easy to miss when the action starts 
flowing.


Voicemail 17 - Situation 6 - 3 (Afterimage):
===================
Betters will mention Alice Wade while talking to you.  After that, there 
will be a long hallway with 2 guys at the other end.  After you kill them 
both, continue down the hallway and take the first door to your left.  
In one of the cubicles, there will be a voicemail.  
Well hidden, very easy to miss.


Laptop 10 - Situation 7 - 1 (Alice Wade):
===================
Right at the start, you have to bust through a window to continue.  In the 
room you bust into, there is a laptop on a desk.  Easy to miss if you break 
the wrong window.


Laptop 11 - Situation 7 - 1 (Alice Wade):
===================
After the elevator ride, take the left hallway.  The room has a Laptop on 
a lunch table.


Voicemail 18 - Situation 7 - 1 (Alice Wade):
===================
Continue down the hallways after Laptop 11.  You will reach Alice Wade's 
office, with a big name tag on the front.  On her wall there is a voicemail.
You MUST hear this voicemail to continue the story.  Hearing the voicemail 
gives you your next objective.


Voicemail 19 - Situation 7 - 1 (Alice Wade):
===================
Directly across the hall from Alice Wade's office, you can see a blinking 
voicemail message.  Just break the glass and activate it.  There is another 
way to get to that room, but this is FAR easier.


Voicemail 20 - Situation 7 - 1 (Alice Wade):
===================
After the elevator falls, you climb up the shaft and make it to an area 
with a checkpoint.  Right in front of you, you should see an office area 
with a voicemail on the wall.  Make your way around to the door.


Voicemail 21 - Situation 7 - 1 (Alice Wade):
===================
Shortly after the last voicemail, you will take part in a large battle with
around 6-7 Replicas.  Afterwards, go upstairs and down a hallway.  As you go
down the hallway, you will pass a fire extinguisher on the left, immediately
afterwards, take the next right into an office area.  Inside is a desk with 
a voicemail.  You might have Replicas coming after you, so be careful.  
(If anyone can better explain this location, I'd love to hear it.  
Email listed below)


Laptop 12 - Situation 7 - 1 (Alice Wade):
===================
Continuing through the level, you will notice a gate closing in front of 
you, and two Replicas will appear on your right.  After the battle, you 
must jump through some glass into an office area.  Moving forward, in a 
darkened area, you'll see the XPS screen of a laptop on a table.


Laptop 13 - Situation 7 - 1 (Alice Wade):
===================
In the same room where Alice Wade was being held (also known as Harlan 
Wade's office), there is a laptop.  Betters will keep reminding you to 
"find that laptop".  This Laptop MUST be activated to proceed with the story.

Ironically, this laptop only makes Betters say "Ok, I got the file."  
Keeping in line with the story, this laptop should contain the "Brodius" 
file from Voicemail 18.

Voicemail 22 - Situation 7 - 1 (Alice Wade):
===================
In the same room where Alice Wade was being held (also known as Harlan 
Wade's office), there is also a voicemail on his desk.  Easy to miss if you 
are in a rush.


Voicemail 23 - Situation 7 - 2 (Flight):
===================
During the level, Betters will call Alice Wade a "stubborn little bitch".  
After this, you will end up in an office area.  This area has 3 large panes 
of glass right in front of you as you enter.  In that room, there is a 
voicemail on the desk.  (You can just jump through the glass)


Laptop 14 - Situation 7 - 2 (Flight):
===================
Soon after Voicemail 23, you will reach a nice looking open lounge area, 
complete with 2 sofas and a coffee table.  Laptop on the table.


Voicemail 24 - Situation 7 - 2 (Flight):
===================
You will appear at some stairs near the 7th floor or so.  Walk down to the 
5th floor.  The very first office there is Genevieve Aristide's, and there 
is a voicemail on her desk.


Laptop 15 - Situation 7 - 2 (Flight):
===================
Proceeding through the level, you'll approach a section where you'll hear 
the Replicas say "Kill the Lights!"  After dispatching of everyone, you must 
go to the back of this area into an office with cubicles to turn the lights 
back on in a closet.  In this office area, the rearmost right cubicle has a 
laptop on it.  Easy to miss.


**After this there are no pieces of Intel until Situation 9 - 1**

Laptop 16 - Situation 9 - 1 (Lapdog):  
===================
After you see Norton Mapes for the first time in the level, he will tell the
FTC soldiers to do something about you because he is not finished wiping the
drives.  Continue past him and around a corner.  You will come across more
FTC soldiers.  After taking them out head straight ahead and there will be a
laptop on the counter ahead.  (This description brought to you by l33tmeatwad)


Laptop 17 - Situation 9 - 1 (Lapdog):
===================
Towards the middle of the level, ATC men will begin closing gates on you.  
After the 2nd gate is closed on you, there is a room with a red ladder to 
climb down into the basement.  There is also a checkpoint in this room.  
On a table in that room, there is a laptop.


Laptop 18 - Situation 9 - 2 (Bypass):
===================
After activating the first two switches to open the vault, you will come to 
a room with 3 Replicas, two on your level, and one above you.  Finish them 
off, and on the 2nd level, up the red metal staircase, you will find a laptop 
on top of a box.


Laptop 19 - Situation 9 - 2 (Bypass):
===================
In the room with the 2nd set of two switches to open the vault, you must use
a separate switch to move a box to get the vault switch to work.  To get to 
the box moving switch, you must climb up a red ladder.  At the base of that 
ladder is a laptop.  Hard to miss.  Harder to describe.


Voicemail 25 - Situation 9 - 2 (Bypass):
===================
After the first switch of the last two switches to open the vault, you must 
go downstairs and around to activate the final switch.  While going 
downstairs, you'll go down a hallway.  You'll go right, then left, then 
left and you'll see a small set of red stairs in front of you.  Go down them.
There is a voicemail on the bench.



Laptop 20 - Situation 10 - 1 (The Vault):
===================
After the final "showdown" with 3 Replica soldiers, you will enter a hallway 
with a bench to your left.  On that bench is the final piece of intel, a 
laptop.  The following dialog is spoken by Harlan Wade, not Betters.  This is
another laptop that is the same, no matter how many previous ones you've
skipped.

復元してよろしいですか?