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Anemos Sanctum



Anemos Sanctum


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Anemos Sanctum is the Elite Dungeon of Air. It represents the God Simoon. It is very hard and requires 4 people to complete. All four Legendary Items of Simoon's Set can be obtained here.

Dungeon Information

座標 (300, -3600)
Difficulty 9.3/10
Number of Chests 28
Zombie Content Very High
Parkour content Unbelievably High
Puzzle/Trap Content High
Minimum Players 4
Other Requirements Bow and Arrows


General Resources

水源
作業台 X
農場 X
ポーション台 X
Civilian Loot

Common Chests X
Uncommon Chests X
Food Loot

Common Chests X
Uncommon Chests X
Rare Chests X

Potion Loot

Common Chests X
Uncommon Chests X
Rare Chests X

Tool Loot

Common Chests X
Uncommon Chests X

Military Loot

Common Chests X
Uncommon Chests X
Rare Chests X
Epic Chests X
Mythic Chests X

Room Loot

Common Chests X
Uncommon Chests X
Rare Chests X

Dungeon Loot

In Chests 8
Out Chests 20
Legendary Dispenser X
Elite Dispenser 2


ContentsLoot ChestsText WalkthroughTravel Advisories/WarningsTrivia**Loot Chests(top)


  • First Corridor
    • 1 dungeon_in

  • Second Corridor
    • 4 dungeon_in

  • Split Corridors
    • 1 dungeon_in

  • Split Corridors - Single
    • 1 dungeon_in

  • Split Corridors - Multiple
    • 1 dungeon_in

  • Loot Halls
    • 20 dungeon_out

Text Walkthrough(top)


Before entering, make sure the redstone lamp outside is lit - as the sign says: "If the light is on, the Boss can be killed!"
First Room (Difficulty: 2/10)

  • Have 4 people parkour and stand on the 4 pressure plates, then have a 5th person go into the now open iron door and hold it open for the other 4 people.
You can do this with four people, but one person must sprint from the pressure plate to the door, which is risky.

Second Room (Difficulty: 1/10)

  • Jump across the parkour and immediately continue into the next room, since there is a hidden Zombie spawner below the pillar.
Third Room (Difficulty: 4/10)

  • Jump across the parkour and down into the tube.
First Corridor (Difficulty: 6/10)

  • Be cautious, as the floor makes it very hard to notice the jumps, so if you are unsure where they are, sneak.
  • You will meet an intersection, take a right, as traveling left will lead you to a pressure plate triggering pistons that push you into the void.
  • You will then find another intersection, to the right is a dungeon_in with a glass wall blocking off another section of the temple, and to the left is a 3 block wide gap you must jump over.
First Lava Parkour Room (Difficulty: 4/10)

  • Activate all 4 pressure plates by stepping on them once to open the iron door on the other side of the room.
There will be a button to open a second door, but don't press the button until everyone has made it through the first iron door.

Second Corridor (Difficulty: 3/10)

  • You can either jump over the 3 block wide gap to progress or you can take a right where you will need to do two 3 block wide gap jumps and one 1 block wide gap jump to get to an area with 4 dungeon_in chests.
  • You will need to do those jumps again to get back, then fall down the small hole past the jump.
Spire Room (Difficulty: 7/10)

  • Take your time on the parkour, once you get up high enough, most falls are lethal.
  • Once at the top, jump down the hole and land in the 3x3 water pool roughly 150 blocks below.
  • Use the water pool to refill your water.
Split Corridors (Difficulty: 1/10)

  • Climb up the ladder to the room where the path splits into 2 directions, left is for multiple people, right is for one person.
Split Corridors - Single (Difficulty: 5/10)

  • Walk through the right corridor, there will be a few false routes.
  • Navigate through the maze once you get to the end of the corridor.
  • There will be a few parkour jumps, then you will need to complete parkour with damage potions being shot at you.
  • Go down the staircase and walk over the pressure plates, they will do nothing.
  • Walk through the iron door and regroup here.
Split Corridors - Multiple (Difficulty: 2/10)

  • Walk down the corridor and drop down the hole, then continue to the second lava room.
  • All of the pressure plates have to be stepped on once and the one in the corner needs to be held down before pressing the reset button for the door to open.
  • The door can then be opened again for everyone else to pass by pressing the button on the purple wool block.
  • Regroup behind the second iron door.
Wave Room (Difficulty: 9/10)

  • Once you have regrouped and prepared, press the stone button and immediately move to the coal blocks. You will automatically fall down into the Wave Room after a few seconds.
  • There are five waves of increasing zombie count, in between the second and third wave a Giant will be spawned.
  • Kill all of the zombies and the giant to proceed, the door will open at the middle of the east wall.
Boss Room (Difficulty: 10/10)

  • The boss is a wither fought on a 4x3 grid of platforms over the void. The boss has 9 lives. To remove one of these lives, you must shoot 6 minecarts in its heads. When the boss loses a life, a Zombie Pigman will be dropped onto the 3 closest rows to the boss.
  • Every 20 seconds a zombie or sometimes even a zombie pigman will be dropped onto every row except for one, this is indicated by the redstone lamps on the walls of the room.
  • After the boss has been defeated, two doors will be opened near the platforms closest to the wither. You will need to exit through these to the Loot Halls.
Loot Halls

  • Walk down the long dark hallway, gather the two Legendary Items, loot up and press the button to exit.
  • Congratulations!

観光時の助言と注意(top)

  • When you fall down large tubes, the water that prevents fall damage can be used as a water source.
  • The boss requires a combination of parkour and fighting to beat.
  • If you are bad at parkour, best to steer clear of this place.
  • When zombies spawn on platforms in the boss room, zombie pigmen can also spawn.
  • Due to the immense difficulty of the boss, it is highly recommended to bring an Infinity I bow.
  • Due to the height of lots of jumps in the Spire Room, it is recommended to bring Feather Falling IV boots.

Trivia(top)

  • This location contains some of the Lore of MineZ.
  • This is the crumbling temple to the Air God, Simoon.
  • Inside the temple are depictions of various 'Magic: the Gathering' symbols
  • Anemos Sanctum used to have the symbols of the four elements, but now it's only the Air Symbol.
最終更新:2017年03月14日 16:14