アットウィキロゴ

JAVA22 22

import javax.media.j3d.*;

import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import javax.vecmath.*;

import java.awt.*;

import javax.swing.*;



//==============================================================================
//メイン・クラス
public class ex22
{

//=============================================================================
//メイン・メソッド
public static void main(String[] args)
{
  ex22 test = new ex22();
}


//=============================================================================
//コンストラクタ
public ex22()
{



  JFrame frame = new JFrame();
  frame.setSize(250,250);
  frame.setTitle("Cone_test");
  frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  JPanel cp = new JPanel();
  cp.setLayout(null);
  frame.add(cp);



  GraphicsConfiguration g_config = SimpleUniverse.getPreferredConfiguration();
  Canvas3D canvas = new Canvas3D(g_config);
  canvas.setBounds(0,0,250,250);
  cp.add(canvas);



  SimpleUniverse universe = new SimpleUniverse(canvas);
  frame.setVisible(true);

  ViewingPlatform camera = universe.getViewingPlatform();
  camera.setNominalViewingTransform();




  Color3f light_color = new Color3f(1.2f,1.2f,1.2f);
  Vector3f light_direction = new Vector3f(0.4f,-0.5f,-0.9f);
  DirectionalLight light = new DirectionalLight(light_color,light_direction);
  BoundingSphere bounds = new BoundingSphere();
  light.setInfluencingBounds(bounds);
  BranchGroup group2 = new BranchGroup();
  group2.addChild(light);
  universe.addBranchGraph(group2);


  Appearance appearance = new Appearance();
  Material material = new Material();

  //DiffuseColorを設定します。引数は順に赤、緑、青です。今回は緑。
  material.setDiffuseColor(0.5f,1.0f,0.5f);

  appearance.setMaterial(material);
  BranchGroup group1 = new BranchGroup();

  //球を生成します。
  Cone cone = new Cone(0.5f,0.9f,appearance);

  group1.addChild(cone);
  universe.addBranchGraph(group1);

}

}
最終更新:2010年01月06日 16:57