import javax.media.j3d.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import javax.vecmath.*;
import java.awt.*;
import javax.swing.*;
//==============================================================================
//メイン・クラス
public class ex22
{
//=============================================================================
//メイン・メソッド
public static void main(String[] args)
{
ex22 test = new ex22();
}
//=============================================================================
//コンストラクタ
public ex22()
{
JFrame frame = new JFrame();
frame.setSize(250,250);
frame.setTitle("Cone_test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel cp = new JPanel();
cp.setLayout(null);
frame.add(cp);
GraphicsConfiguration g_config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(g_config);
canvas.setBounds(0,0,250,250);
cp.add(canvas);
SimpleUniverse universe = new SimpleUniverse(canvas);
frame.setVisible(true);
ViewingPlatform camera = universe.getViewingPlatform();
camera.setNominalViewingTransform();
Color3f light_color = new Color3f(1.2f,1.2f,1.2f);
Vector3f light_direction = new Vector3f(0.4f,-0.5f,-0.9f);
DirectionalLight light = new DirectionalLight(light_color,light_direction);
BoundingSphere bounds = new BoundingSphere();
light.setInfluencingBounds(bounds);
BranchGroup group2 = new BranchGroup();
group2.addChild(light);
universe.addBranchGraph(group2);
Appearance appearance = new Appearance();
Material material = new Material();
//DiffuseColorを設定します。引数は順に赤、緑、青です。今回は緑。
material.setDiffuseColor(0.5f,1.0f,0.5f);
appearance.setMaterial(material);
BranchGroup group1 = new BranchGroup();
//球を生成します。
Cone cone = new Cone(0.5f,0.9f,appearance);
group1.addChild(cone);
universe.addBranchGraph(group1);
}
}
最終更新:2010年01月06日 16:57