import java.awt.*;
import javax.swing.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.geometry.Box;
import java.util.*;
import java.util.Timer;
public class ex28
{
TransformGroup transform_group;
Transform3D transform1;
Transform3D transform2;
Transform3D transform3;
public static void main(String[] args)
{
ex28 test = new ex28();
}
public ex28()
{
JFrame frame = new JFrame();
frame.setSize(800,800);
frame.setTitle("ex28");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel cp = new JPanel();
cp.setLayout(null);
frame.add(cp);
GraphicsConfiguration g_config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(g_config);
canvas.setBounds(100,100,600,600);
cp.add(canvas);
SimpleUniverse universe = new SimpleUniverse(canvas);
frame.setVisible(true);
ViewingPlatform camera = universe.getViewingPlatform();
camera.setNominalViewingTransform();
Color3f light_color = new Color3f(1.4f,1.4f,1.4f);
Vector3f light_direction = new Vector3f(0.0f,-0.5f,-1.0f);
DirectionalLight light = new DirectionalLight(light_color,light_direction);
BoundingSphere bounds = new BoundingSphere();
light.setInfluencingBounds(bounds);
BranchGroup group2 = new BranchGroup();
group2.addChild(light);
universe.addBranchGraph(group2);
Appearance appearance = new Appearance();
Material material = new Material();
material.setDiffuseColor(0.2f,0.3f,0.9f);
appearance.setMaterial(material);
Box cone = new Box(0.2f,0.2f,0.8f,appearance);
BranchGroup group1 = new BranchGroup();
transform_group = new TransformGroup();
transform_group.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
transform_group.addChild(cone);
group1.addChild(transform_group);
universe.addBranchGraph(group1);
transform1 = new Transform3D();
transform2 = new Transform3D();
transform3 = new Transform3D();
Timer timer = new Timer();
timer.schedule(new timer_task(),0,100);
}
class timer_task extends TimerTask
{
float rad1=0;
float rad2=0;
float rad3=0;
public void run()
{
//回転角を増やします
rad1+=Math.PI/40;
rad2+=Math.PI/60;
rad3+=Math.PI/80;
//オーバーフロー防止
rad1%=(Math.PI*2);
rad2%=(Math.PI*2);
rad3%=(Math.PI*2);
//回転の座標変換実行
transform1.rotX(rad1);
transform2.rotY(rad2);
transform3.rotZ(rad3);
//座標変換を合成します。
transform2.mul(transform3);
transform1.mul(transform2);
transform_group.setTransform(transform1);
}
}
}
最終更新:2010年01月07日 14:01