package game;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JPanel;
public class
pro0225 extends JPanel{
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2 = (Graphics2D) g;
RenderingHints rh =
[[new]] RenderingHints(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
rh.put(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g2.setRenderingHints(rh);
Dimension size = getSize();
double w = size.getWidth();
double h = size.getHeight();
Ellipse2D e = new Ellipse2D.Double(0, 0, 80, 130);
g2.setStroke(new BasicStroke(1));
g2.setColor(Color.gray);
for (double deg = 0; deg < 360; deg += 5) {
AffineTransform at =
AffineTransform.getTranslateInstance(w / 2, h / 2);
at.rotate(Math.toRadians(deg));
g2.draw(at.createTransformedShape(e));
}
}
}
最終更新:2010年09月23日 01:48