import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public pro() {
SimpleUniverse univ = new SimpleUniverse();
BranchGroup gr =
new BranchGroup();
Sphere sp = new Sphere(0.5f);
gr.addChild(sp);
Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);
BoundingSphere bounds =new BoundingSphere(new Point3d(0.0,0.0,0.0),
100.0);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light= new DirectionalLight(light1Color, light1Direction);
light.setInfluencingBounds(bounds);
gr.addChild(light);
univ.getViewingPlatform().setNominalViewingTransform();
univ.addBranchGraph(gr);
}
public static void main(String[] args) {
new pro();
}
}
最終更新:2010年10月03日 06:52