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/*★ XNA Simple Source 前田 稔 ★*/
/************************************/
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
#endregion
#region Main メソッド
static class Program
{
static void Main(string[] args)
{
using (Game1 game = new Game1())
{
game.Run();
}
}
}
#endregion
#region Game1 Class
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
// コンストラクタ
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
// 初期化
protected override void Initialize()
{
base.Window.Title = "XNA Game Studio";
base.Initialize();
}
// グラフィック読込み
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
}
// グラフィック破棄
protected override void UnloadContent()
{
}
// アップデート処理
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit();
base.Update(gameTime);
}
// 描画処理
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
base.Draw(gameTime);
}
}
#endregion
最終更新:2011年01月30日 14:30