アットウィキロゴ

XNA11

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

static class Program
{
    static void Main(string[] args)
    {
        using (Game game01= new Game())
        {
            game01.Run();
        }
    }
}

public class Game : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager gr;
    SpriteBatch spriteBatch;

    public Game()
    {
        gr = new GraphicsDeviceManager(this);
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        base.Window.Title = "XNA ";
        base.Initialize();
    }

    protected override void LoadContent()
    {
        spriteBatch = new SpriteBatch(GraphicsDevice);
    }

    protected override void UnloadContent()
    {
    }

    protected override void Update(GameTime gameTime)
    {
        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
            Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit();
        base.Update(gameTime);
    }

    protected override void Draw(GameTime gameTime)
    {
        gr.GraphicsDevice.Clear(Color.Blue);
        base.Draw(gameTime);
    }
}
最終更新:2011年01月30日 14:41