import java.awt.*;
import java.awt.event.*;
class game0123 extends Frame implements Runnable{
int mode;
int t;
int px,py;
int z[][]=new int[11][11];
int coin;
Image img1,img2;
public static void main(String [] args) {
Frame f=new game0123();
f.setTitle("game0123");
f.setSize(700,700);
f.setBackground(Color.white);
f.setVisible(true);
}
game0123(){
img1 = Toolkit.getDefaultToolkit().getImage("mini.jpg");
img2 = Toolkit.getDefaultToolkit().getImage("tokyo.jpg");
setLayout(new FlowLayout());
Button bu1 = new Button("1");
bu1.addActionListener(new beck());
add(bu1);
bu1.setActionCommand("c1");
Button bu2 = new Button("2");
bu2.addActionListener(new beck());
add(bu2);
bu2.setActionCommand("c2");
Button bu3 = new Button("3");
bu3.addActionListener(new beck());
add(bu3);
bu3.setActionCommand("c3");
Button bu4 = new Button("4");
bu4.addActionListener(new beck());
add(bu4);
bu4.setActionCommand("c4");
Button bu5 = new Button("5");
bu5.addActionListener(new beck());
add(bu5);
bu5.setActionCommand("c5");
setVisible( true );
Thread th=new Thread(this);
th.start();
addWindowListener(new stopwin());
}
class stopwin extends WindowAdapter{
public void windowClosing(WindowEvent we){System.exit(0);}
}
class beck implements ActionListener {
public void actionPerformed(ActionEvent e) {
if ("c1".equals(e.getActionCommand()))coin=1;
if ("c2".equals(e.getActionCommand()))coin=2;
if ("c3".equals(e.getActionCommand()))coin=3;
if ("c4".equals(e.getActionCommand()))coin=4;
if ("c5".equals(e.getActionCommand()))coin=5;
}
}
public void run(){
int dx,dy;
int h;
mode=0;
t=0;
px=10;
py=10;
dx=0;
dy=0;
coin=0;
while(mode<50){
if (coin==1)dx=0;
if (coin==1)dy=0;
if (coin==2)dx=1;
if (coin==2)dy=0;
if (coin==3)dx=-1;
if (coin==3)dy=0;
if (coin==4)dx=0;
if (coin==4)dy=1;
if (coin==5)dx=0;
if (coin==5)dy=-1;
px=px+dx;
py=py+dy;
repaint();
try{
Thread.sleep(300);
}catch(InterruptedException e){}
t=t+1;
h=0;
if(px<5)h=h+1;
if(py<5)h=h+1;
if(h==2)mode=100;
}
repaint();
}
public void paint(Graphics g){
if(mode<50){
g.drawImage(img1,100+50*px,50+50*py,100,100,this);
g.drawImage(img2,250,250,100,100,this);
}
if(mode>50){
g.drawImage(img1,100,50,500,500,this);
}
}
}
最終更新:2011年02月05日 19:47