using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace game0209c
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
BasicEffect effect;
VertexPositionColor[] vertices = new VertexPositionColor[3];
float angle = 0;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
vertices[0] = new VertexPositionColor(new Vector3(1, 1, 0), Color.Blue);
vertices[1] = new VertexPositionColor(new Vector3(0, 0, 0), Color.Black);
vertices[2] = new VertexPositionColor(new Vector3(-1, 1, 0), Color.Red);
}
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
effect = new BasicEffect(graphics.GraphicsDevice, null);
effect.VertexColorEnabled = true;
effect.Projection = Matrix.CreatePerspectiveFieldOfView(
MathHelper.ToRadians(45),
Window.ClientBounds.Width / (float)Window.ClientBounds.Height,
1,
100
);
}
}
protected override void Update(GameTime gameTime)
{
angle = angle+0.01f;
}
protected override void Draw(GameTime gameTime)
{
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
graphics.GraphicsDevice.VertexDeclaration = new VertexDeclaration(
graphics.GraphicsDevice,
VertexPositionColor.VertexElements
);
effect.View = Matrix.CreateLookAt(
new Vector3(3 * (float)Math.Cos(angle), 0, 3 * (float)Math.Tan(angle)),
new Vector3(0, 0, 0),
new Vector3(0, 1, 0)
);
effect.Begin();
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Begin();
graphics.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(
PrimitiveType.TriangleList, vertices, 0, 1);
pass.End();
}
effect.End();
}
}
}
最終更新:2011年02月11日 07:16