using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace game0117a
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager gr;
SpriteBatch sp;
Texture2D om;
int[,] x = new int[11, 11];
int[,] y = new int[11, 11];
int m, n;
public Game1()
{
gr = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
gr.PreferredBackBufferHeight = 500;
gr.PreferredBackBufferWidth = 500;
}
protected override void Initialize()
{
for (m = 1; m < 11; m++)
{
for (n = 1; n < 11; n++)
{
x[m, n] = 100 + 20 * m;
y[m, n] = 100 + 20 * n;
}
}
base.Initialize();
}
protected override void LoadContent()
{
sp = new SpriteBatch(GraphicsDevice);
om = Content.Load<Texture2D>("300");
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
for (m = 1; m < 11; m++)
{
for (n = 1; n < 11; n++)
{
x[m, n] = x[m,n]+1;
y[m, n] = y[m,n]+1;
}
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
sp.Begin();
for (m = 1; m < 11; m++)
{
for (n = 1; n < 11; n++)
{
sp.Draw(om, new Rectangle(x[m, n], y[m, n], 10, 10), Color.White);
}
}
sp.End();
base.Draw(gameTime);
}
}
}
最終更新:2011年02月13日 02:01