アットウィキロゴ

cs0308x

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace game0307
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        private GraphicsDeviceManager graphics = null;
        int gtime;
        string[] st = new string[10];
        int sc;

        Texture2D[] om = new Texture2D[10];

        private SpriteBatch spriteBatch = null;


        private SpriteFont font = null;



        public Game1()
        {
            // グラフィックデバイス管理クラスの作成
            this.graphics = new GraphicsDeviceManager(this);

            // ゲームコンテンツのルートディレクトリを設定
            this.Content.RootDirectory = "Content";


        }


        protected override void Initialize()
        {

            st[1] = "Satuki invited me to this soccer game.";
            st[2] = "I am not interested in soccer.My interest is Satuki.";
            st[3] = "Are you Taro?";
            st[4] = "Yes. ";
            st[5] = "My name is Satuki.Yukari is my friend. ";
            st[6] = "Why do you appreciate me?";
            st[7] = "There is no boy who is more beautiful than you.";
            st[8] = "Her team loses.";
            st[9] = "She comes.";
            
            sc = 1;
            gtime = 0;
            base.Initialize();
        }


        protected override void LoadContent()
        {
            // テクスチャーを描画するためのスプライトバッチクラスを作成します
            this.spriteBatch = new SpriteBatch(this.GraphicsDevice);

            // フォントをコンテンツパイプラインから読み込む
            this.font = this.Content.Load<SpriteFont>("Font");


            om[1] = Content.Load<Texture2D>("maeda");
            om[2] = Content.Load<Texture2D>("pic");
        }


        protected override void UnloadContent()
        {
            // TODO: ContentManager で管理されていないコンテンツを
            //       ここでアンロードしてください
        }


        protected override void Update(GameTime gameTime)
        {
            // Xbox 360 コントローラ、Windows Phone の BACK ボタンを押したときに
            // ゲームを終了させます
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }
            gtime = gtime + 1;

            if(gtime>200)sc = sc + 1 ;
            if (gtime > 200) gtime = 0;
            if (sc > 9) sc = 1;
            base.Update(gameTime);
        }


        protected override void Draw(GameTime gameTime)
        {
            // 画面を指定した色でクリアします
            this.GraphicsDevice.Clear(Color.White);

            // スプライトの描画準備
            this.spriteBatch.Begin();
            spriteBatch.Draw(om[1], new Rectangle(0, 0, 500, 500), Color.White);

            this.spriteBatch.DrawString(this.font, st[sc],
                new Vector2(100.0f, 550.0f), Color.Black);

            // スプライトの一括描画
            this.spriteBatch.End();

            // 登録された DrawableGameComponent を描画する
            base.Draw(gameTime);
        }
    }
}
最終更新:2011年02月14日 01:36