アットウィキロゴ

cs0218

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace game0218
{
   /// <summary>
   /// This is the main type for your game
   /// </summary>
   public class Game1 : Microsoft.Xna.Framework.Game
   {

       private GraphicsDeviceManager graphics = null;
       private SpriteBatch spriteBatch = null;
       private VertexDeclaration vertexDeclaration = null;
       private VertexPositionColor[] vertices = null;
       private BasicEffect basicEffect = null;


       public Game1()
       {
           this.graphics = [[new]] GraphicsDeviceManager(this);
           this.Content.RootDirectory = "Content";
       }


       protected override void Initialize()
       {

           base.Initialize();
       }


       protected override void LoadContent()
       {
           this.spriteBatch = new SpriteBatch(this.GraphicsDevice);
           this.vertexDeclaration = new VertexDeclaration(
               this.GraphicsDevice, VertexPositionColor.VertexElements);
           this.basicEffect = new BasicEffect(this.GraphicsDevice, null);
           this.basicEffect.VertexColorEnabled = true;

           this.basicEffect.View = Matrix.CreateLookAt(
                   new Vector3(0.0f, 0.0f, 10.0f),
                   Vector3.Zero,
                   Vector3.Up
               );

           // プロジェクションマトリックスをあらかじめ設定
           this.basicEffect.Projection = Matrix.CreatePerspectiveFieldOfView(
                   MathHelper.ToRadians(45.0f),
                   (float)this.GraphicsDevice.Viewport.Width /
                       (float)this.GraphicsDevice.Viewport.Height,
                   1.0f,
                   [[100]].0f
               );

           this.vertices = new VertexPositionColor[6];
           this.vertices[0] = new VertexPositionColor(new Vector3(0.0f, 3.0f, 0.0f),
                                                      Color.Red);
           this.vertices[1] = new VertexPositionColor(new Vector3(3.0f, -2.0f, 0.0f),
                                                      Color.Blue);
           this.vertices[2] = new VertexPositionColor(new Vector3(-3.0f, -2.0f, 0.0f),
                                                      Color.Green);

           this.vertices[3] = new VertexPositionColor(new Vector3(0.0f, -2.0f, 1.0f),
                                                          Color.Green);
           this.vertices[4] = new VertexPositionColor(new Vector3(3.0f, -2.0f, 1.5f),
                                                      Color.Blue);
           this.vertices[5] = new VertexPositionColor(new Vector3(-3.0f, -2.0f, 2.0f),
                                                      Color.Green);
       
       
       }


       protected override void UnloadContent()
       {
           // TODO: ContentManager で管理されていないコンテンツを
           //       ここでアンロードしてください
       }


       protected override void Update(GameTime gameTime)
       {
           // Xbox 360 コントローラの BACK ボタンを押したときにゲームを終了させます
           if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
               this.Exit();

           base.Update(gameTime);
       }


       protected override void Draw(GameTime gameTime)
       {
           this.GraphicsDevice.Clear(Color.CornflowerBlue);

           this.GraphicsDevice.VertexDeclaration = this.vertexDeclaration;

           this.basicEffect.Begin();

           [[foreach]] (EffectPass pass in this.basicEffect.CurrentTechnique.Passes)
           {
               pass.Begin();

               this.GraphicsDevice.DrawUserPrimitives<VertexPositionColor>(
                   PrimitiveType.TriangleList,
                   vertices,
                   0,
                   2
               );
               pass.End();
           }

           this.basicEffect.End();

           base.Draw(gameTime);
       }
   }
}
最終更新:2011年02月16日 23:28