アットウィキロゴ

cs0322

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace game0321
{
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager gr;
        SpriteBatch sp;
        Texture2D gun;
        int x, y;


        public Game1()
        {
            gr = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            gr.PreferredBackBufferHeight = 500;
            gr.PreferredBackBufferWidth = 500;



        }

        protected override void Initialize()
        {

            x = 0;
            y = 400;
            base.Initialize();
        }

        protected override void LoadContent()
        {
            sp = new SpriteBatch(GraphicsDevice);


            gun = Content.Load<Texture2D>("gun");
        }

        protected override void UnloadContent()
        {

        }


        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();
            if (x < Mouse.GetState().X) x = x + 10;
            if (x > Mouse.GetState().X) x = x - 10;
            if (x > 500) x = 500;
            if (x < 0) x = 0;





            base.Update(gameTime);
        }


        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            sp.Begin();
            sp.Draw(gun, new Rectangle(x, y, 50, 50), Color.White);
            sp.End();

            base.Draw(gameTime);
        }
    }
}
最終更新:2011年02月21日 05:54