import javax.media.j3d.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import java.awt.*;
import java.awt.event.*;
public class game0911 {
public static void main(String[] args){
game0911 test = new game0911();
}
public game0911(){
Frame fr =
new Frame();
fr.setSize(600,600);
fr.setTitle("Object_test");
Panel cp = new Panel();
fr.add(cp);
cal cap = new cal();
cap.setBounds(0,0,
100,100);
cp.add(cap);
GraphicsConfiguration g_config = SimpleUniverse.getPreferredConfiguration();
Canvas3D can = new Canvas3D(g_config);
can.setBounds(0,0,300,300);
cp.add(can);
SimpleUniverse univ = new SimpleUniverse(can);
fr.setVisible(true);
BranchGroup gr = new BranchGroup();
Sphere sp = new Sphere(0.5f);
gr.addChild(sp);
univ.addBranchGraph(gr);
fr.addWindowListener(new stopwin());
}
class stopwin extends WindowAdapter{
public void windowClosing(WindowEvent we){System.exit(0);}
}
class cal extends Canvas {
public void paint(Graphics g) {
g.drawString("[[ren]]",10, 10);
}
}
最終更新:2011年03月03日 13:46