アットウィキロゴ

j0925

import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.image.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.Container;

public class game0922 {

public game0922() {

  // Create the universe

  SimpleUniverse universe = new SimpleUniverse();

  // Create a structure to contain objects

  BranchGroup group = [[new]] BranchGroup();

  // Set up colors

  Color3f black = new Color3f(0.0f, 0.0f, 0.0f);

  Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

  Color3f red = new Color3f(0.7f, .15f, .15f);


  // Set up the texture map

  TextureLoader loader = new TextureLoader("pic6.jpg",

     "LUMINANCE", new Container());

  Texture texture = loader.getTexture();

  texture.setBoundaryModeS(Texture.WRAP);

  texture.setBoundaryModeT(Texture.WRAP);

  texture.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );



  // Set up the texture attributes

  //could be REPLACE, BLEND or DECAL instead of MODULATE

   TextureAttributes texAttr = new TextureAttributes();

  texAttr.setTextureMode(TextureAttributes.MODULATE);

   Appearance ap = new Appearance();

   ap.setTexture(texture);

   ap.setTextureAttributes(texAttr);

   //set up the material

  ap.setMaterial(new Material(red, black, red, black, 1.0f));



  // Create a ball to demonstrate textures

  int primflags = Primitive.GENERATE_NORMALS +

  Primitive.GENERATE_TEXTURE_COORDS;

  Sphere sphere = new Sphere(0.5f, primflags, ap);

  group.addChild(sphere);

  // Create lights

  Color3f light1Color = new Color3f(1f, 1f, 1f);

   BoundingSphere bounds =

   new BoundingSphere(new Point3d(0.0,0.0,0.0), [[100]].0);

  Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);

  DirectionalLight light1

      = new DirectionalLight(light1Color, light1Direction);

   light1.setInfluencingBounds(bounds);

  group.addChild(light1);

  AmbientLight ambientLight =

     new AmbientLight(new Color3f(.5f,.5f,.5f));

  ambientLight.setInfluencingBounds(bounds);

  group.addChild(ambientLight);

  // look towards the ball

  universe.getViewingPlatform().setNominalViewingTransform();

  // add the group of objects to the Universe

  universe.addBranchGraph(group);

}

public static void main(String[] args) {

   new game0922();

}

}
最終更新:2011年03月04日 20:48