アットウィキロゴ

cs05

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace game0405
{
   public class Game1 : Microsoft.Xna.Framework.Game
   {
       GraphicsDeviceManager gr;
       SpriteBatch sp;
       Texture2D om;
       int gtime;


       public Game1()
       {
           gr = [[new]] GraphicsDeviceManager(this);
           Content.RootDirectory = "Content";

           gr.PreferredBackBufferHeight = 500;
           gr.PreferredBackBufferWidth = 500;

           gtime = 0;




       }

       protected override void Initialize()
       {

           base.Initialize();
       }

       protected override void LoadContent()
       {
           sp = new SpriteBatch(GraphicsDevice);


           om = Content.Load<Texture2D>("500");

       }

       protected override void UnloadContent()
       {

       }


       protected override void Update(GameTime gameTime)
       {
           if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
               this.Exit();


           gtime = gtime + 1;
           if (gtime > 400) gtime = 0;
           base.Update(gameTime);
       }


       protected override void Draw(GameTime gameTime)
       {
           GraphicsDevice.Clear(Color.CornflowerBlue);



           sp.Begin();
           sp.Draw(om, new Vector2([[100]], gtime), Color.White);
           sp.End();





           base.Draw(gameTime);
       }
   }
}
最終更新:2011年03月05日 23:36