アットウィキロゴ

cs0404

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace game0405
{
   public class Game1 : Microsoft.Xna.Framework.Game
   {
       GraphicsDeviceManager graphics;
       SpriteBatch spriteBatch;
       int x, y;

       private Texture2D mizu;

       public Game1()
       {
           graphics = [[new]] GraphicsDeviceManager(this);
           Content.RootDirectory = "Content";
       }

       protected override void Initialize()
       {
           x = 0;
           y = 0;
           base.Initialize();
       }


       protected override void LoadContent()
       {

           spriteBatch = new SpriteBatch(GraphicsDevice);
           mizu = Content.Load<Texture2D>("500");


       }


       protected override void UnloadContent()
       {
           // TODO: Unload any non ContentManager content here 
       }


       protected override void Update(GameTime gameTime)
       {
           if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
               this.Exit();


           if (x < Mouse.GetState().X) x = x + 10;
           if (x > Mouse.GetState().X) x = x - 10;
           if (y < Mouse.GetState().Y) y = y + 10;
           if (y > Mouse.GetState().Y) y = y - 10;
           if (x > 400) x = 400;
           if (y > 400) y = 400;
           if (x < 0) x = 0;
           if (y < 0) y = 0;


           base.Update(gameTime);
       }


       protected override void Draw(GameTime gameTime)
       {
           GraphicsDevice.Clear(Color.CornflowerBlue);

           spriteBatch.Begin();
           spriteBatch.Draw(mizu, new Rectangle(x, y, [[100]], 100), Color.LightGray);
           spriteBatch.End();
           base.Draw(gameTime);
       }
   }
}
最終更新:2011年03月05日 23:41