using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace game0405
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
int x, y;
private Texture2D mizu;
public Game1()
{
graphics = [[new]] GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
x = 0;
y = 0;
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
mizu = Content.Load<Texture2D>("500");
}
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
if (x < Mouse.GetState().X) x = x + 10;
if (x > Mouse.GetState().X) x = x - 10;
if (y < Mouse.GetState().Y) y = y + 10;
if (y > Mouse.GetState().Y) y = y - 10;
if (x > 400) x = 400;
if (y > 400) y = 400;
if (x < 0) x = 0;
if (y < 0) y = 0;
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(mizu, new Rectangle(x, y, [[100]], 100), Color.LightGray);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
最終更新:2011年03月05日 23:41