アットウィキロゴ

じゃヴぁ1012

import javax.swing.*;
import java.awt.event.*;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.geometry.Box;
import javax.vecmath.*;

public class game1012 extends JFrame {


public BranchGroup createSceneGraph() {
   BranchGroup objRoot = [[new]] BranchGroup();

   objRoot.addChild(createLight());

   Appearance ap1 = new Appearance();
   Material ma1 = new Material();
   ma1.setDiffuseColor(1.0f, 0.0f, 0.0f);
   ap1.setMaterial(ma1);

   Box [[box]] = new Box( 0.5f, 0.5f, 0.5f, ap1);

   Appearance ap2 = new Appearance();
   Material ma2 = new Material();
   ma2.setDiffuseColor(0.0f, 0.0f, 1.0f);
   ap2.setMaterial(ma2);

   Box box2 = new Box( 0.2f, 0.2f, 0.2f, ap2);

   objRoot.addChild(box);
   objRoot.addChild(box2);
   objRoot.compile();

   return objRoot;
 }

 private Light createLight(){
   DirectionalLight light = new DirectionalLight( true,
                            new Color3f(0.0f, 0.0f, 1.0f),
                            new Vector3f(0.0f, 0.0f, -1.0f));

   light.setInfluencingBounds(new BoundingSphere(new Point3d(), [[100]].0));

   return light;
 }

 public game1012() {
   getContentPane().setLayout(new BorderLayout());

   GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

   Canvas3D canvas = new Canvas3D(config);
   getContentPane().add([[canvas]], BorderLayout.CENTER);

   BranchGroup scene = createSceneGraph();
   SimpleUniverse universe = new SimpleUniverse(canvas);

   universe.getViewingPlatform().setNominalViewingTransform();
   universe.addBranchGraph(scene);
 }

 public static void main(String[] args) {
   game1012 sample = new game1012();

   sample.setBounds( 10, 10, 240, 240);
   sample.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
   sample.setVisible(true);
 }
}
最終更新:2011年03月06日 22:44