package missile;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.shape.*;
import javafx.animation.AnimationTimer;
import javafx.scene.paint.Color;
import javafx.scene.input.MouseEvent;
public class pro extends Application {
Rectangle gun;
Rectangle[] mx=new Rectangle[1001];
int[] x=new int[1000];
int[] y=new int[1000];
int gx;
int time,dx,dy,px,py,p1,p2;
int s,number;
int mode,don;
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
Group root = new Group();
Scene scene = new Scene(root, 700, 700);
number=0;
time=0;
don=0;
dx=0;
gx=10;
px=100+25*gx;
py=600;
gun=new Rectangle(20,20,Color.RED);
gun.setLayoutX(px);
gun.setLayoutY(py);
root.getChildren().add(gun);
for(s=1;s<100;s++){
mx[s]=new Rectangle(5,5,Color.BLUE);
x[s]=0;
p1=100+25*x[s];
p2=-100;
mx[s].setLayoutX(p1);
mx[s].setLayoutY(p2);
root.getChildren().add(mx[s]);
}
primaryStage.setTitle("侵略者");
primaryStage.setScene(scene);
primaryStage.show();
new AnimationTimer() {
@Override
public void handle(long now) {
time=time+1;
if(time>10){
gx=gx+dx;
px=100+25*gx;
gun.setLayoutX(px);
if(don>50){
number=number+1;
x[number]=gx;
y[number]=0;
}
for(s=1;s<number+1;s++){
y[s]=y[s]+1;
}
for(s=1;s<number+1;s++){
p2=600-50*y[s];
p1=100+25*x[s];
mx[s].setLayoutX(p1);
mx[s].setLayoutY(p2);
}
don=0;
dx=0;
time=0;
}
}
}.start();
scene.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent me) {
double mx,my;
mx=me.getX();
my=me.getY();
if(mx>px)dx=1;
if(mx<px)dx=-1;
if(my<400)don=100;
}
});
}
}
最終更新:2013年08月26日 11:14