test_inf

Infantry:Airborne


Contents

Airborne
Image:unit_allied_airborne.png Squad Size 6 Capture Rate 1.25 Sup Threshold 0.2
Health 420 Sight 35 Pin Threshold 0.6
Cost 375 Detection 7/0 Recovery Rate 0.008
Hotkey: Population 6        
  Time 90 Retreat Modifier 0.5 Target Type infantry_airborne
  Upkeep 17.28 Reinforce Cost 0.72 Critical Type infantry
  Squad Slots 4 Reinforce Time 1    

   Airborne Veterancy

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Accuracy
Received Accuracy
Fire Up Recharge
1.15
0.8
-15
8 Vet-Exp
Cooldown
Rec. Suppression
Rec. Damage
Fire Up Recharge
0.75
0.75
0.85
-15
16 Vet-Exp
Accuracy
Damage
Fire Up Recharge
1.2
1.5
-15
32 Vet-Exp

 

 

Tactics

  • Paratroopers can only be used with the Airborne Doctrine.
  • Paratroopers can be dropped and reinforced anywhere on the battle field, they can be used to raid enemy bases or resource points.
  • Paratroopers are very vulnerable to anti-air weapons while dropping. Under no circumstances should you drop paratroopers in the immediate proximity of a Wirbelwind Flak Panzer, Ostwind Flakpanzer, or Puma armored cars.
  • Fire up can be used to overcome suppression and flank around the enemy.
  • Recoilless rifles are very accurate anti-tank weapons with high penetration against most tanks and vehicles.
  • Satchel charges make short work of garrisoned structures and light vehicles, but their 5 second fuse gives an alert enemy plenty of time to withdraw or retreat.
  • Keep an eye on your Paratroopers, They are pretty weak unsupported and expensive to reinforce.
  • Build a Triage Center to keep Paratroopers alive.

 

History

Airborne forces are military units, usually light infantry, set up to be moved by aircraft and 'dropped' into battle. Thus they can be placed behind enemy lines, and have an ability to deploy almost anywhere with little warning. The formations are limited only by the number and size of their aircraft, so given enough capacity a huge force can appear "out of nowhere" in minutes, an action referred to as vertical envelopment.

Conversely, airborne forces typically lack the supplies and equipment for prolonged combat operations, and are therefore more suited for airhead operations than long-term occupation; furthermore, parachute operations are particularly sensitive to adverse weather conditions. Advances in helicopter technology since World War II have brought increased flexibility to the scope of airborne operations, and helicopters have largely replaced large-scale parachute operations, and (almost) completely replaced combat glider operations. However, due to the limited range of helicopters and the limited number of troops that can be transported by them many countries retain Paratroopers as a valuable strategic asset.

In Company of Heroes, the Airborne division featured in game may be the 101st Airborne Division, due to their motto "Screaming Eagles."

 

Called In Using

   Airborne Infantry

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Image:ability_allied_paradrop_airborne.png Cost image:Manpower.png375 Activation targeted
Duration 0 Target tp_position
Recharge 40    
Hotkey: Effects:A Squad of well-armed and highly-trained Paratroopers will paradrop onto the ordered location. ? SeeAbility:Airborne Infantryfor details.

 

Squad Abilities

   Fire Up

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Image:ability_allied_fire_up.png Cost image:Munition.png5 Activation timed
Duration 15 Target tp_any
Recharge 90    
Hotkey: F Effects:While Fired-Up, Squads are less prone to Suppression and move faster for a short time. ? SeeAbility:Fire Upfor details.

   Throw Satchel Charge

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Image:ability_allied_throw_satchel_charge.png Cost image:Munition.png50 Activation targeted
Duration _ Target tp_entity_and_position
Recharge 30    
Hotkey: S Effects:Satchel Charges are bundles of explosives that do heavy damage against Buildings, but can be thrown at Vehicles or Infantry. ? SeeAbility:Throw Satchel Chargefor details.

   Throw Mk2 Grenade

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Image:ability_allied_throw_grenade.png Cost image:Munition.png25 Activation targeted
Duration _ Target tp_any
Recharge 15    
Hotkey: N Effects:The Squad will throw a Mk2 'Pineapple' Grenade. ? SeeAbility:Throw Mk2 Grenadefor details.

 

Squad Upgrades

   Mk2 Grenades

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Image:icon_upgrade_allied_grenade.png Cost image:Manpower.png100image:Fuel.png40 Time Image:Time.png45
Hotkey: N Effects:Equip Riflemen Squads with the Mk2 'Pineapple' grenade for flushing Enemy infantry out of cover, or attacking garrisoned Buildings. ? SeeUpgrade:Mk2 Grenadesfor details.

   M18 57mm Recoilless Rifle

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Image:icon_package_recoil.png Cost image:Munition.png125 Time Image:Time.png45
Hotkey: O Effects:Equip Paratroopers with the M18 57mm AT Recoilless Rifle to provide an effective counter to Vehicles and hardened Structures. ? SeeUpgrade:M18 57mm Recoilless Riflefor details.

 

Squad Weapons

   M1 Carbine

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Image:Ability_axis_at_hold_fire_off.png Weapon:M1 Carbine      
  SeeWeapon:M1 Carbinefor details.

   Mk2 Grenade

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Image:Ability_axis_at_hold_fire_off.png Weapon:Mk2 Grenade      
  SeeWeapon:Mk2 Grenadefor details.

   Recoilless Rifle

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Image:Ability_axis_at_hold_fire_off.png Weapon:Recoilless Rifle      
  SeeWeapon:Recoilless Riflefor details.

   Satchel Charge

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Image:Ability_axis_at_hold_fire_off.png Weapon:Satchel Charge      
  SeeWeapon:Satchel Chargefor details.

 

最終更新:2012年07月13日 02:50