Infantry_Heavy_Machine_Gun_Team


Infantry:Heavy Machine Gun Team

 
 

Contents

Heavy Machine Gun Team
Image:unit_allied_mg.png Squad Size 3 Capture Rate 1 Sup Threshold 0.2
Health 165 Sight 35 Pin Threshold 0.6
Cost 240 Detection 7/0 Recovery Rate 0.008
Hotkey: H Population 3        
  Time 36 Retreat Modifier 0.5 Target Type infantry
  Upkeep 7.2 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots   Reinforce Time 1    

   Heavy Machine Gun Team Veterancy

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Accuracy
Rec. Accuracy
1.15
0.8
8 Vet-Exp
Cooldown
Received Suppression
Received Damage
0.75
0.75
0.85
14 Vet-Exp
Accuracy
Damage
1.2
1.5
26 Vet-Exp

 

Tactics

  • The armor piercing burst ability will allow the HMG to deal a lot of damage to enemy light vehicles.
  • Better penetration when compared to the MG42, so a .30 Cal HMG team in a building will usually fare bettter against an MG 42 team in a building.

 

History

The Browning Model 1917 Machine Gun is a heavy machine gun used by the United States armed forces in World War I, World War II, Korea, and to a limited amount in Vietnam and by other nations. It was a belt-fed water-cooled machine gun that served alongside the much lighter air-cooled Browning M1919. It was used at the battalion level, and often mounted on vehicles (such as a jeep). There were two main iterations of it; the M1917, which was used in WWI, and the M1917A1 which was used after. The M1917 was used on the ground and some aircraft, and had firing rate of 450 round/min; the M1917A1 had a firing rate of 450 to 600 round/min. A simplified, air cooled version of the weapon, the Model 1919 was adopted after World War I and saw action in World War II, the Korean War, and the Vietnam conflict


Built From

   Weapons Support Center

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Image:building_allied_armoury.png Health 500 Target Type building
Cost image:Manpower.png180image:Fuel.png15 Critical Type building
Time 70    
Hotkey: W Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. ?ESee Structure:Weapons Support Center for details.

 

Squad Abilities

   Armor Piercing Burst

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Image:ability_allied_armor_piercing_rounds.png Cost image:Munition.png35 Activation timed
Duration 20 Target tp_any
Recharge 20    
Hotkey: P Effects: M2 Armor Piercing (AP) ball ammunition is loaded into the Machine Gun, making it very effective against Light Vehicles. HMG must be set up and able to fire at the target for the rounds to work. ?ESee Ability:Armor Piercing Burst for details.

 

Squad Weapons

   30 Cal HMG

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Image:Ability_axis_at_hold_fire_off.png Weapon:30 Cal HMG      
  See Weapon:30 Cal HMG for details.

   M1 Carbine

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Image:Ability_axis_at_hold_fire_off.png Weapon:M1 Carbine      
  See Weapon:M1 Carbine for details.

 

 

 
 
最終更新:2012年07月13日 06:24