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Infantry_Engineer


Infantry:Engineers

 
 

Contents

Engineers
Image:unit_allied_engineer.png Squad Size 3 Capture Rate 1 Sup Threshold 0.2
Health 165 Sight 35 Pin Threshold 0.6
Cost 140.01 Detection 7/0 Recovery Rate 0.008
Hotkey: E Population 3        
  Time 21 Retreat Modifier 0.5 Target Type infantry
  Upkeep 9.36 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots 2 Reinforce Time 1    

   Engineers Veterancy

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Accuracy
Rec. Accuracy
1.15
0.8
8 Vet-Exp
Cooldown
Received Suppression
Received Damage
0.75
0.75
0.85
16 Vet-Exp
Accuracy
Damage
1.2
1.5
32 Vet-Exp

 

Tactics

  • Engineers are extremely easy to suppress and should be kept out of heavy combat.
  • Use flamer Engineers in conjunction with Riflemen to weed garrisoned MG42's out of buildings. Bait the MG with the Riflemen and flank the building with the engineers to roast the HMG squad out.
  • Engineers' demolition charges can be used to blow up obstacles, lay traps, or offensively to destroy enemy base buildings.
  • Engineers do a lot of damage Vs Panzer Grenadiers as they have no penalty towards their armor type. However Riflemen have a penalty against Panzer Grenadier armor.

 

History

The history of United States Army Corps of Engineers can be traced back to June 16, 1775, when the Continental Congress organized an army with a chief engineer and two assistants. Colonel Richard Gridley became General George Washington's first chief engineer; however, it was not until 1779 that Congress created a separate Corps of Engineers. One of its first tasks was to build fortifications near Boston at Bunker Hill. The first Corps was mostly composed of French subjects, who had been hired by General Washington from the service of Louis XVI.

The Corps of Engineers as it is known today came into being on March 16, 1802, when President Thomas Jefferson was authorized to "organize and establish a Corps of Engineers ... that the said Corps ... shall be stationed at West Point in the State of New York and shall constitute a Military Academy." The United States Military Academy was under the direction of the Corps of Engineers until 1866. The Corps's authority over river works in the United States began with its fortification of New Orleans after the War of 1812. A Corps of Topographical Engineers, authorized on July 4, 1838, consisted only of officers and was used for mapping and the design and construction of federal civil works such as lighthouses. It included such officers as George Meade. It was merged with the Corps of Engineers in March, 1863. In the mid-1800s, Corps of Engineers' officers ran Lighthouse Districts in tandem with US Naval officers.

From the beginning, many politicians wanted the Corps to contribute to both military construction and works of a civil nature. Assigned the military construction mission in 1941, the Corps built facilities at home and abroad to support the U.S. Army and Air Force. In the 20th century, the Corps became the lead federal flood control agency and significantly expanded its civil works activities, becoming among other things a major provider of hydroelectric energy and the country’s leading provider of recreation; its role in responding to natural disasters also grew dramatically. In the late 1960s, the Corps became a leading environmental preservation and restoration agency.

In World War II, every division contained an Engineer battalion. Transported in trucks or M3 half-tracks, the Engineer Combat platoons were organized into operating squads armed with rifles, one machine-gun squad for defense, and sometimes also included a bulldozer or M4 Sherman with a bulldozer blade. These platoons were assigned out to assist other units in the field, and only fought cohesively as a full company during the Battle of the Bulge when the situation became desperate.

 

Built/Called In From

   American Headquarters

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Image:building_allied_hq.png Health 1500 Target Type building
Cost image:Manpower.png500 Critical Type panel_building
Time 90    
Hotkey: Effects:Primary Structure, generates the majority of the Allied Manpower production. Deploys Engineers and Engineer upgrades. ?ESeeStructure:American Headquartersfor details.

OR

   Engineers Reinforcement

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Image:unit_allied_engineer.png Cost image:Manpower.png100 Activation targeted
Duration 0 Target tp_position
Recharge 40    
Hotkey: Effects:Engineer Reinforcements to continue the fight ?ESeeAbility:Engineers Reinforcementfor details.

 

Can Construct

   Barracks

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Image:building_allied_barracks.png Health 500 Target Type building
Cost image:Manpower.png160image:Fuel.png15 Critical Type building
Time 70    
Hotkey: B Effects:Deploy Riflemen Squads and Jeeps from the Barracks. Also contains upgrades for the Riflemen. ?ESeeStructure:Barracksfor details.

   Weapons Support Center

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Image:building_allied_armoury.png Health 500 Target Type building
Cost image:Manpower.png180image:Fuel.png15 Critical Type building
Time 70    
Hotkey: W Effects:Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. ?ESeeStructure:Weapons Support Centerfor details.

   Supply Yard

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Image:building_allied_supply_yard.png Health 420 Target Type building
Cost image:Manpower.png100image:Fuel.png50 Critical Type building
Time 120    
Hotkey: S Effects:Logistic Support. Reduces unit Upkeep and Support costs. ?ESeeStructure:Supply Yardfor details.

   Motor Pool

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Image:building_allied_motorpool.png Health 635 Target Type building
Cost image:Manpower.png240image:Fuel.png45 Critical Type building
Time 112.5    
Hotkey: M Effects:Primary Vehicle Production Structure. Deploys M8 Armored Cars, Halftracks and 57mm Anti Tank guns. ?ESeeStructure:Motor Poolfor details.

   Tank Depot

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Image:building_allied_tank_depot.png Health 775 Target Type building
Cost image:Manpower.png350image:Fuel.png90 Critical Type building
Time 165    
Hotkey: T Effects:Primary Tank Production Structure. Deploys M10's, M4 Shermans as well as Sherman Crocodiles. Also contains upgrades for the M4 Sherman. ?ESeeStructure:Tank Depotfor details.

   Barbed Wire

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Image:building_allied_razorwire.png Health 110 Target Type defenses
Cost   Critical Type defenses
Time 5    
Hotkey: W Effects:Barbed Wire fences stop Enemy Troops from entering your Territory. ?ESeeStructure:Barbed Wirefor details.

   Sand Bags

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Image:building_allied_sandbags.png Health 220 Target Type defenses
Cost   Critical Type defenses
Time 12    
Hotkey: S Effects:Sand bags provide Troops with cover. ?ESeeStructure:Sand Bagsfor details.

   Tank Traps

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Image:building_allied_tank_traps.png Health 750 Target Type defenses
Cost   Critical Type defenses
Time 30    
Hotkey: T Effects:Tank Traps are used to stop Enemy armor from penetrating friendly Territory. ?ESeeStructure:Tank Trapsfor details.

   Machine Gun Emplacement

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Image:building_allied_mg_nest.png Health 500 Target Type building_checkpoint
Cost image:Manpower.png240image:Fuel.png10 Critical Type light_building
Time 90    
Hotkey: E Effects:Machine Gun Emplacements are excellent at suppressing Enemy Troops. ?ESeeStructure:Machine Gun Emplacementfor details.

   American Observation Post

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Image:building_allies_secure.png Health 420 Target Type building
Cost image:Manpower.png200 Critical Type light_building
Time 50    
Hotkey: P Effects:Secure Sectors, which increases Resource production of that Sector and prevents enemy units from capturing that Sector. ?ESeeStructure:American Observation Postfor details.

   Medic Station

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Image:building_allied_checkpoint.png Health 420 Target Type building_checkpoint
Cost image:Manpower.png150 Critical Type light_building
Time 50    
Hotkey: N Effects:Houses Medics whose sole purpose is to return Casualties back to the Station. ?ESeeStructure:Medic Stationfor details.

   Triage Center

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Image:building_allied_triage.png Health 420 Target Type building
Cost image:Manpower.png200image:Fuel.png20 Critical Type building
Time 55    
Hotkey: C Effects:Triage Centers heals any nearby Soldiers. ?ESeeStructure:Triage Centerfor details.

   Mine

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Image:Ability_axis_at_hold_fire_off.png Weapon:Mine      
  SeeWeapon:Minefor details.

   M2 105mm Howitzer

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Image:vehicle_allied_m2a1_105mm_howitzer.png Health 250 Population 11
Cost image:Manpower.png450image:Fuel.png75 Target Type 105mm_howitzer
Time 60    
Hotkey: H Effects:The M2 105mm Howitzer provides long range indirect fire support ?ESeeVehicle:M2 105mm Howitzerfor details.

 

Squad Abilities

   Repair

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Image:icon_ability_allied_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects:Repair a Structure or Vehicle for a nominal Resource cost. ?ESeeAbility:Repairfor details.

   Barbed Wire Cutters

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Image:ability_allied_wirecutters.png Cost   Activation targeted
Duration _ Target tp_any
Recharge 0    
Hotkey: C Effects:Wire Cutters are used to cut through Barbed Wire fences. ?ESeeAbility:Barbed Wire Cuttersfor details.

 

Squad Upgrades

   Minesweeper

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Image:icon_package_minesweeper.png Cost image:Munition.png35 Time Image:Time.png20
Hotkey: M Effects:Equip Engineers with the SCR-625 Mine detector to clear mines. ?ESeeUpgrade:Minesweeperfor details.

   M2 Flamethrower

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Image:icon_package_flamethrower.png Cost image:Munition.png50 Time Image:Time.png20
Hotkey: F Effects:Equip Engineers with the M2 Flamethrower. ?ESeeUpgrade:M2 Flamethrowerfor details.

 

Squad Weapons

   Grease Gun

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Image:Ability_axis_at_hold_fire_off.png Weapon:Grease Gun      
  SeeWeapon:Grease Gunfor details.

   M2 Flamethrower

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Image:Ability_axis_at_hold_fire_off.png Weapon:M2 Flamethrower      
  SeeWeapon:M2 Flamethrowerfor details.

 

 
 
最終更新:2012年07月18日 03:18