Infantry_Mortar_Team

Infantry:Mortar Team

 

 

Contents

Mortar Team
Image:unit_allied_mortar.png Squad Size 3 Capture Rate 1 Sup Threshold 0.2
Health 165 Sight 35 Pin Threshold 0.6
Cost 279.99 Detection 7/0 Recovery Rate 0.008
Hotkey: M Population 3        
  Time 36 Retreat Modifier 0.5 Target Type infantry
  Upkeep 7.2 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots   Reinforce Time 1    

 

   Mortar Team Veterancy

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Accuracy
Rec. Accuracy
1.15
0.8
8 Vet-Exp
Cooldown
Received Suppression
Received Damage
0.75
0.75
0.85
16 Vet-Exp
Accuracy
Damage
1.2
1.5
32 Vet-Exp


 

Tactics

  • Mortars are primary used to deal with entrenched enemy positions, such as units in cover, buildings.
  • The mortar team can use smoke barrage to protect advancing infantry units and reduce the effectiveness most enemy weapons.
  • If two members of the team are killed, the third member will die as well.
  • Mortars can be recaptured if the crew is killed.
  • If you are setting up/packing up the mortar, or are moving with it when the crew dies, the mortar will not be dropped.
  • If your Mortar team is being sniped. Do not displace it as the 2nd shot will kill the crew and the Mortar is lost forever. You can simply leave it there and once the crew it killed you can simply re manned it. It will be a lot cheaper compare replacing a whole new mortar.
  • When trying to Mortar a house or a specific spot. Do not use attack ground as it will take forever to hit. Instead use Mortar Bombardment which will concentrated all round into 1 specific area.


 

History

For mobile platoon and company level action, an easily portable weapon for use between the effective ranges of hand grenades and the 81mm mortar was needed. Hence, the 60mm M2. The bi-pod was often left attached to the tube for speed in bringing the mortar into action, and the combination was readily carried by two men, with ammunition in complete rounds being carried by supporting troops.


 

Built From

 

   Weapons Support Center

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Image:building_allied_armoury.png Health 500 Target Type building
Cost image:Manpower.png180image:Fuel.png15 Critical Type building
Time 70    
Hotkey: W Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers.  ESee Structure:Weapons Support Center for details.


 

Squad Abilities

 

   60mm Mortar Bombardment

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Image:ability_allied_barrage_mortar.png Cost   Activation targeted
Duration _ Target tp_entity_and_position
Recharge 30    
Hotkey: B Effects: Saturate area with 60mm Mortar rounds.  ESee Ability:60mm Mortar Bombardment for details.

 

   American Smoke Barrage

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Image:ability_allied_barrage_smoke.png Cost   Activation targeted
Duration _ Target tp_position
Recharge 30    
Hotkey: S Effects: Smoke Shells will be fired into the area ordered to provide cover for nearby Soldiers or Vehicles.  ESee Ability:American Smoke Barrage for details.

 

   Disable Free-Fire

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Image:ability_axis_at_hold_fire_on.png Cost   Activation toggle
Duration 3 Target tp_any
Recharge 10    
Hotkey: F Effects: Mortars will be ordered not to Free-Fire, instead only engaging enemy targets when ordered via a barrage.  ESee Ability:Disable Free-Fire for details.


 

Squad Weapons

 

   M1 Carbine

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Image:Ability_axis_at_hold_fire_off.png Weapon:M1 Carbine      
  See Weapon:M1 Carbine for details.

 

   60mm Mortar

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Image:Ability_axis_at_hold_fire_off.png Weapon:60mm Mortar      
  See Weapon:60mm Mortar for details.

 

   60mm Mortar Barrage

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Image:Ability_axis_at_hold_fire_off.png Weapon:60mm Mortar Barrage      
  See Weapon:60mm Mortar Barrage for details.


 

 
 

 

最終更新:2012年07月13日 14:17