Infantry:Riflemen
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Accuracy Rec. Accuracy |
1.25 0.8 |
8 Vet-Exp |
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Accuracy Rec. Suppression Rec. Damage Sticky Range |
1.1 0.75 0.85 6 |
16 Vet-Exp |
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Accuracy Damage |
1.2 1.5 |
32 Vet-Exp |
Tactics
- M1 Garand and M1 Carbine are most effective at medium and close range against Wehrmacht Kar98k rifles.
- Riflemen are versatile units that can deal with all kinds of threats, chose your upgrade carefully.
- Global squad upgrades can be purchased from the barracks, all riflemen will receive the upgrades.
- Grenades are good for clearing buildings, enemies in heavy cover and against groups of enemy infantry.
- Sticky bombs can be used to disable vehicles, they are quite effective against light vehicles but it cannot destroy tanks effectively, only slow them down.
- Suppression fire available after BAR (Browning Automatic Rifle) upgrade can suppress enemy infantry squads very quickly.
- Use BAR suppression and grenades in combination to give enemy infantry squads a very nasty surprise.
- Make large groups of BAR (Browning Automatic Rifle) rifleman squads are deadly against almost every other infantry group.
- Always get your Riflemen to pick up dropped Panzershrecks as it will make your Riflemen deadly anti-tank infantry. If your Riflemen squad has a Panzershreck, throw a sticky bomb to slow down enemy tanks and destroy it with your Panzershreck. Bazooka, PIAT, and Recoilless Rifles aren't bad, but the Panzsershreck is the better choice.
History
Riflemen are a general use term for American infantry.
Built/Called In From
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Health | 500 | Target Type | building | |
Cost | ![]() ![]() |
Critical Type | building | ||
Time | 70 | ||||
Hotkey: B | Effects: Deploy Riflemen Squads and Jeeps from the Barracks. Also contains upgrades for the Riflemen. ESee Structure:Barracks for details. |
OR
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Cost | ![]() |
Activation | targeted | |
Duration | 0 | Target | tp_any | ||
Recharge | 40 | ||||
Hotkey: | Effects: A small Reinforcement Division is available. ESee Ability:Off-Map Combat Group for details. |
Can Construct
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Health | 420 | Target Type | building | |
Cost | ![]() |
Critical Type | light_building | ||
Time | 50 | ||||
Hotkey: P | Effects: Secure Sectors, which increases Resource production of that Sector and prevents enemy units from capturing that Sector. ESee Structure:American Observation Post for details. |
Squad Abilities
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Cost | ![]() |
Activation | timed | |
Duration | 10 | Target | tp_any | ||
Recharge | 20 | ||||
Hotkey: F | Effects: Suppression Fire can pin Enemy Troops. ESee Ability:Suppression Fire for details. |
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Cost | ![]() |
Activation | targeted | |
Duration | _ | Target | tp_any | ||
Recharge | 15 | ||||
Hotkey: N | Effects: The Squad will throw a Mk2 'Pineapple' Grenade. ESee Ability:Throw Mk2 Grenade for details. |
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Cost | ![]() |
Activation | targeted | |
Duration | _ | Target | tp_squad_entity | ||
Recharge | 15 | ||||
Hotkey: S | Effects: Sticky Bombs are improvized Anti Tank weapons. ESee Ability:Throw Sticky Bomb for details. |
Squad Upgrades
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Cost | ![]() ![]() |
Time | ![]() |
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Hotkey: S | Effects: Equip Riflemen with improvized Anti Tank weapons. ESee Upgrade:Sticky bombs for details. |
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Cost | ![]() ![]() |
Time | ![]() |
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Hotkey: B | Effects: Equip all Riflemen Squads with the BAR. Squads equipped with the BAR can use the Suppression Fire ability. ESee Upgrade:Browning Automatic Rifle for details. |
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Cost | ![]() ![]() |
Time | ![]() |
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Hotkey: N | Effects: Equip Riflemen Squads with the Mk2 'Pineapple' grenade for flushing Enemy infantry out of cover, or attacking garrisoned Buildings. ESee Upgrade:Mk2 Grenades for details. |
Squad Weapons
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Weapon:M1 Carbine | ||||
See Weapon:M1 Carbine for details. |
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Weapon:M1 Garand | ||||
See Weapon:M1 Garand for details. |
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Weapon:Sticky Bomb | ||||
See Weapon:Sticky Bomb for details. |
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Weapon:Browning Automatic Rifle | ||||
See Weapon:Browning Automatic Rifle for details. |
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Weapon:Mk2 Grenade | ||||
See Weapon:Mk2 Grenade for details. |