Infantry_Riflemen

Infantry:Riflemen

 

 

Contents

Riflemen
Image:unit_allied_rifleman.png Squad Size 6 Capture Rate 1.5 Sup Threshold 0.2
Health 330 Sight 35 Pin Threshold 0.6
Cost 270 Detection 7/0 Recovery Rate 0.008
Hotkey: R Population 6        
  Time 36 Retreat Modifier 0.5 Target Type infantry
  Upkeep 14.4 Reinforce Cost 0.6 Critical Type infantry
  Squad Slots 5 Reinforce Time 1    

 

   Riflemen Veterancy

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Accuracy
Rec. Accuracy
1.25
0.8
8 Vet-Exp
Accuracy
Rec. Suppression
Rec. Damage
Sticky Range
1.1
0.75
0.85
6
16 Vet-Exp
Accuracy
Damage
1.2
1.5
32 Vet-Exp


 

Tactics

  • M1 Garand and M1 Carbine are most effective at medium and close range against Wehrmacht Kar98k rifles.
  • Riflemen are versatile units that can deal with all kinds of threats, chose your upgrade carefully.
  • Global squad upgrades can be purchased from the barracks, all riflemen will receive the upgrades.
  • Grenades are good for clearing buildings, enemies in heavy cover and against groups of enemy infantry.
  • Sticky bombs can be used to disable vehicles, they are quite effective against light vehicles but it cannot destroy tanks effectively, only slow them down.
  • Suppression fire available after BAR (Browning Automatic Rifle) upgrade can suppress enemy infantry squads very quickly.
  • Use BAR suppression and grenades in combination to give enemy infantry squads a very nasty surprise.
  • Make large groups of BAR (Browning Automatic Rifle) rifleman squads are deadly against almost every other infantry group.
  • Always get your Riflemen to pick up dropped Panzershrecks as it will make your Riflemen deadly anti-tank infantry. If your Riflemen squad has a Panzershreck, throw a sticky bomb to slow down enemy tanks and destroy it with your Panzershreck. Bazooka, PIAT, and Recoilless Rifles aren't bad, but the Panzsershreck is the better choice.


 

History

Riflemen are a general use term for American infantry.


 

Built/Called In From

 

   Barracks

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Image:building_allied_barracks.png Health 500 Target Type building
Cost image:Manpower.png160image:Fuel.png15 Critical Type building
Time 70    
Hotkey: B Effects: Deploy Riflemen Squads and Jeeps from the Barracks. Also contains upgrades for the Riflemen.  ESee Structure:Barracks for details.

OR

   Off-Map Combat Group

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Image:ability_allied_random_reinforcements.png Cost image:Manpower.png800 Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects: A small Reinforcement Division is available.  ESee Ability:Off-Map Combat Group for details.


 

Can Construct

 

   American Observation Post

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Image:building_allies_secure.png Health 420 Target Type building
Cost image:Manpower.png200 Critical Type light_building
Time 50    
Hotkey: P Effects: Secure Sectors, which increases Resource production of that Sector and prevents enemy units from capturing that Sector.  ESee Structure:American Observation Post for details.


 

Squad Abilities

 

   Suppression Fire

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Image:ability_allied_suppression_fire.png Cost image:Munition.png40 Activation timed
Duration 10 Target tp_any
Recharge 20    
Hotkey: F Effects: Suppression Fire can pin Enemy Troops.  ESee Ability:Suppression Fire for details.

 

   Throw Mk2 Grenade

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Image:ability_allied_throw_grenade.png Cost image:Munition.png25 Activation targeted
Duration _ Target tp_any
Recharge 15    
Hotkey: N Effects: The Squad will throw a Mk2 'Pineapple' Grenade.  ESee Ability:Throw Mk2 Grenade for details.

 

   Throw Sticky Bomb

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Image:ability_allied_sticky_bomb.png Cost image:Munition.png35 Activation targeted
Duration _ Target tp_squad_entity
Recharge 15    
Hotkey: S Effects: Sticky Bombs are improvized Anti Tank weapons.  ESee Ability:Throw Sticky Bomb for details.


 

Squad Upgrades

 

   Sticky bombs

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Image:icon_upgrade_allied_sticky_bomb.png Cost image:Manpower.png80image:Fuel.png25 Time Image:Time.png45
Hotkey: S Effects: Equip Riflemen with improvized Anti Tank weapons.  ESee Upgrade:Sticky bombs for details.

 

   Browning Automatic Rifle

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Image:icon_upgrade_allied_bar.png Cost image:Manpower.png200image:Fuel.png60 Time Image:Time.png45
Hotkey: B Effects: Equip all Riflemen Squads with the BAR. Squads equipped with the BAR can use the Suppression Fire ability.  ESee Upgrade:Browning Automatic Rifle for details.

 

   Mk2 Grenades

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Image:icon_upgrade_allied_grenade.png Cost image:Manpower.png100image:Fuel.png40 Time Image:Time.png45
Hotkey: N Effects: Equip Riflemen Squads with the Mk2 'Pineapple' grenade for flushing Enemy infantry out of cover, or attacking garrisoned Buildings.  ESee Upgrade:Mk2 Grenades for details.


 

Squad Weapons

 

   M1 Carbine

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Image:Ability_axis_at_hold_fire_off.png Weapon:M1 Carbine      
  See Weapon:M1 Carbine for details.

 

   M1 Garand

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Image:Ability_axis_at_hold_fire_off.png Weapon:M1 Garand      
  See Weapon:M1 Garand for details.

 

   Sticky Bomb

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Image:Ability_axis_at_hold_fire_off.png Weapon:Sticky Bomb      
  See Weapon:Sticky Bomb for details.

 

   Browning Automatic Rifle

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Image:Ability_axis_at_hold_fire_off.png Weapon:Browning Automatic Rifle      
  See Weapon:Browning Automatic Rifle for details.

 

   Mk2 Grenade

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Image:Ability_axis_at_hold_fire_off.png Weapon:Mk2 Grenade      
  See Weapon:Mk2 Grenade for details.


 

 
 

 

最終更新:2012年07月13日 14:22