Infantry:Grenadiers
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Health Regeneration | 10.56/min | ![]() |
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Upgrade to Infantry Elite Target Type | ![]() |
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Maximum Health | 1.2 | ![]() |
Tactics
- Essentially the Wehrmacht's Riflemen squad; versatile with many upgrades for facing multiple threat types, and a high capping-speed.
- Don't drop any Panzerschreck to enemy hands. Do pick up the dropped Panzerschrecks even with the cost of a squad.
- The MG42 LMG upgrade gives them some abilities of the MG42 Team, but they have more members and do not need to set up the MG42 to use it. The downsides are of course that it's less effective and you need to be still to use it.
History
Grenadier is a general term to use for German Infantry.
Built/Formed From
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Health | 500 | Target Type | building | |
Cost | ![]() ![]() |
Critical Type | building | ||
Time | 90 | ||||
Hotkey: B | Effects: Deploys Grenadier Squads, Mortar Teams, Pak 38 Anti Tank guns, and Halftracks. ESee Structure:Krieg Barracks for details. |
OR
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Health | 600 | Target Type | building_bunker | |
Cost | ![]() |
Critical Type | building | ||
Time | 60 | ||||
Hotkey: B | Effects: Primary defensive Structure. Can upgrade to an Aid Station, Repair Station or an MG Emplacement. ESee Structure:Bunker for details. |
Can Construct
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Health | 220 | Target Type | defenses | |
Cost | Critical Type | defenses | |||
Time | 12 | ||||
Hotkey: S | Effects: Sand bags provide Troops with cover. ESee Structure:Sand Bags for details. |
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Health | 110 | Target Type | defenses | |
Cost | Critical Type | defenses | |||
Time | 5 | ||||
Hotkey: W | Effects: Barbed Wire fences stop Enemy Troops from entering your Territory. ESee Structure:Barbed Wire for details. |
Doctrinal Abilities
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Cost | Activation | always_on | ||
Duration | _ | Target | tp_any | ||
Recharge | 0 | ||||
Hotkey: | Effects: $0 no key ESee Ability:Zeal for details. |
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Cost | ![]() |
Activation | timed | |
Duration | 30 | Target | tp_any | ||
Recharge | 30 | ||||
Hotkey: | Effects: All Infantry are ideologically motivated, and fight better in their own Territory. ESee Ability:For the Fatherland for details. |
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Cost | ![]() |
Activation | timed | |
Duration | 30 | Target | tp_any | ||
Recharge | 60 | ||||
Hotkey: | Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. ESee Ability:Blitzkrieg for details. |
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Cost | ![]() |
Activation | targeted | |
Duration | _ | Target | tp_entity_and_squad_entity | ||
Recharge | 20 | ||||
Hotkey: S | Effects: The Squad will unleash a vicious rain of Grenades before getting into close range with the target. ESee Ability:Assault for details. |
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Cost | ![]() |
Activation | timed | |
Duration | 20 | Target | tp_any | ||
Recharge | 45 | ||||
Hotkey: | Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit. ESee Ability:Inspired Assault for details. |
Squad Abilities
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Cost | ![]() |
Activation | timed | |
Duration | 60 | Target | tp_any | ||
Recharge | 60 | ||||
Hotkey: K | Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory. ESee Ability:Medical Kit for details. |
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Cost | ![]() |
Activation | timed | |
Duration | 60 | Target | tp_any | ||
Recharge | 60 | ||||
Hotkey: K | Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere. ESee Ability:Field Medical Kit for details. |
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Cost | ![]() |
Activation | targeted | |
Duration | _ | Target | tp_any | ||
Recharge | 15 | ||||
Hotkey: N | Effects: The Squad will throw a Model 24 Stielgranate. ESee Ability:Throw M24 Grenade for details. |
Squad Upgrades
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Cost | ![]() |
Time | ![]() |
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Hotkey: U | Effects: Equip Squad with MG42 Light Machine Gun. The addition of an MG42 Light Machine Gun to the Squad vastly improves their firepower, but at a slight reduction of mobility. ESee Upgrade:MG42 Light Machine Gun for details. |
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Cost | ![]() |
Time | ![]() |
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Hotkey: P | Effects: Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank. ESee Upgrade:Wehrmacht Panzerschreck for details. |
Squad Weapons
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Weapon:Wehrmacht Kar98K Elite | ||||
See Weapon:Wehrmacht Kar98K Elite for details. |
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Weapon:Wehrmacht Kar98K Leader | ||||
See Weapon:Wehrmacht Kar98K Leader for details. |
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Weapon:M24 Grenade | ||||
See Weapon:M24 Grenade for details. |
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Weapon:M24 Grenade Assault | ||||
See Weapon:M24 Grenade Assault for details. |
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Weapon:Wehrmacht Panzerschreck | ||||
See Weapon:Wehrmacht Panzerschreck for details. |