Infantry_Grenadiers

Infantry:Grenadiers

 

 

Contents

Grenadiers
Image:unit_axis_grenadier.png Squad Size 4 Capture Rate 1.5 Sup Threshold 0.2
Health 320 Sight 35 Pin Threshold 0.6
Cost 300 Detection 7/0 Recovery Rate 0.008
Hotkey: G Population 4        
  Time 30 Retreat Modifier 0.5 Target Type infantry
  Upkeep 5.376 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots 4 Reinforce Time 1    

 

   Grenadiers Veterancy

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Health Regeneration 10.56/min
Upgrade to Infantry Elite Target Type  
Maximum Health 1.2


 

Tactics

  • Essentially the Wehrmacht's Riflemen squad; versatile with many upgrades for facing multiple threat types, and a high capping-speed.
  • Don't drop any Panzerschreck to enemy hands. Do pick up the dropped Panzerschrecks even with the cost of a squad.
  • The MG42 LMG upgrade gives them some abilities of the MG42 Team, but they have more members and do not need to set up the MG42 to use it. The downsides are of course that it's less effective and you need to be still to use it.


 

History

Grenadier is a general term to use for German Infantry.


 

Built/Formed From

 

   Krieg Barracks

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Image:building_axis_platoon_support_center.png Health 500 Target Type building
Cost image:Manpower.png220image:Fuel.png25 Critical Type building
Time 90    
Hotkey: B Effects: Deploys Grenadier Squads, Mortar Teams, Pak 38 Anti Tank guns, and Halftracks.  ESee Structure:Krieg Barracks for details.

OR

   Bunker

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Image:building_axis_bunker.png Health 600 Target Type building_bunker
Cost image:Manpower.png150 Critical Type building
Time 60    
Hotkey: B Effects: Primary defensive Structure. Can upgrade to an Aid Station, Repair Station or an MG Emplacement.  ESee Structure:Bunker for details.


 

Can Construct

 

   Sand Bags

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Image:building_allied_sandbags.png Health 220 Target Type defenses
Cost   Critical Type defenses
Time 12    
Hotkey: S Effects: Sand bags provide Troops with cover.  ESee Structure:Sand Bags for details.

 

   Barbed Wire

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Image:building_allied_razorwire.png Health 110 Target Type defenses
Cost   Critical Type defenses
Time 5    
Hotkey: W Effects: Barbed Wire fences stop Enemy Troops from entering your Territory.  ESee Structure:Barbed Wire for details.


 

Doctrinal Abilities

 

   Zeal

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects: $0 no key  ESee Ability:Zeal for details.

 

   For the Fatherland

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Image:ability_axis_fatherland.png Cost image:Munition.png45 Activation timed
Duration 30 Target tp_any
Recharge 30    
Hotkey: Effects: All Infantry are ideologically motivated, and fight better in their own Territory.  ESee Ability:For the Fatherland for details.

 

   Blitzkrieg

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Image:ability_axis_blitz_tactics.png Cost image:Munition.png150 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.  ESee Ability:Blitzkrieg for details.

 

   Assault

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Image:ability_axis_assault.png Cost image:Munition.png50 Activation targeted
Duration _ Target tp_entity_and_squad_entity
Recharge 20    
Hotkey: S Effects: The Squad will unleash a vicious rain of Grenades before getting into close range with the target.  ESee Ability:Assault for details.

 

   Inspired Assault

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Image:cmdr_axis_for_the_fuhrer.png Cost image:Munition.png50 Activation timed
Duration 20 Target tp_any
Recharge 45    
Hotkey: Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit.  ESee Ability:Inspired Assault for details.


 

Squad Abilities

 

   Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory.  ESee Ability:Medical Kit for details.

 

   Field Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere.  ESee Ability:Field Medical Kit for details.

 

   Throw M24 Grenade

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Image:ability_axis_throw_grenade.png Cost image:Munition.png25 Activation targeted
Duration _ Target tp_any
Recharge 15    
Hotkey: N Effects: The Squad will throw a Model 24 Stielgranate.  ESee Ability:Throw M24 Grenade for details.


 

Squad Upgrades

 

   MG42 Light Machine Gun

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Image:package_mg42.png Cost image:Munition.png75 Time Image:Time.png30
Hotkey: U Effects: Equip Squad with MG42 Light Machine Gun. The addition of an MG42 Light Machine Gun to the Squad vastly improves their firepower, but at a slight reduction of mobility.  ESee Upgrade:MG42 Light Machine Gun for details.

 

   Wehrmacht Panzerschreck

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Image:package_panzerschrek.png Cost image:Munition.png75 Time Image:Time.png30
Hotkey: P Effects: Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank.  ESee Upgrade:Wehrmacht Panzerschreck for details.


 

Squad Weapons

 

   Wehrmacht Kar98K Elite

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Image:Ability_axis_at_hold_fire_off.png Weapon:Wehrmacht Kar98K Elite      
  See Weapon:Wehrmacht Kar98K Elite for details.


 

   Wehrmacht Kar98K Leader

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Image:Ability_axis_at_hold_fire_off.png Weapon:Wehrmacht Kar98K Leader      
  See Weapon:Wehrmacht Kar98K Leader for details.

 

   M24 Grenade

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Image:Ability_axis_at_hold_fire_off.png Weapon:M24 Grenade      
  See Weapon:M24 Grenade for details.


 

   M24 Grenade Assault

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Image:Ability_axis_at_hold_fire_off.png Weapon:M24 Grenade Assault      
  See Weapon:M24 Grenade Assault for details.

 

   Wehrmacht Panzerschreck

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Image:Ability_axis_at_hold_fire_off.png Weapon:Wehrmacht Panzerschreck      
  See Weapon:Wehrmacht Panzerschreck for details.


 

 
 

 

最終更新:2012年07月13日 14:52