Infantry_KnightX27s_Cross_Holders

Infantry:Knight's Cross Holders

 

 

Contents

Knight's Cross Holders
Image:unit_axis_knights_cross.png Squad Size 3 Capture Rate 1 Sup Threshold 0.2
Health 270 Sight 35 Pin Threshold 0.6
Cost 360 Detection 7/0 Recovery Rate 0.008
Hotkey: K Population 6        
  Time 45 Retreat Modifier 0.5 Target Type infantry_heroic
  Upkeep 8.064 Reinforce Cost 0.5 Critical Type infantry_heroic
  Squad Slots 2 Reinforce Time 1    

 

   Knight's Cross Holders Veterancy

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Health Regeneration
Unlock "Fire Panzerfaust"
10.56/min
Received Suppression
Received Damage
0.75
0.95
Maximum Health 1.2


 

Tactics

  • The only tier 4 infantry in the game, KCH are very effective anti-infantry specialists.
  • KCH are harder to suppress and can take more than one sniper shots due to their special armor, however they are weak to flame weapons.
  • Avoid enemy tanks at all cost, panzerfaust requires veterancy level 1 and is not very effective vs. most tanks.
  • KCH come equipped with the Assault ability regardless of whether or not Blitzkriegs doctrine has been chosen.
  • Although fearsome anti-infantry and possibly even a powerful anti-tank unit by using their panzerfausts, a single group of KCH will succumb to a basic British Bren troop carrier with the HMG upgrade if left unattended.
  • 3 squads of vet 2 and up KCH can rush a mg team head on and take it out without being suppressed
  • If you absolutely need to cap something, KCH is the best option. They won't be suppressed while running to the target, are hard to hit with arty and tanks due to small squad size, take 2 sniper shots per man, and don't take much damage from strafing run. The cost can be prohibitive, but when you have less than 100 victory points left and NEED to take a vp FAST, nothing else will do.


 

History

The Ritterkreuz (Knight's Cross) was one of the highest awards that could be given to German military personnel. To qualify the recipient had to have the Iron Cross 1st class, or be awarded it at the same time. In addition, there were three extra awards that could be appended to the Knight's Cross: Oak Leaves, Swords, and Diamonds. Only a total of 27 men received the Knight's Cross with Oak Leaves, Swords, and Diamonds by the end of the war.

The Knight's Cross Holders in Company of Heroes are an historically inaccurate unit that never would've existed. It was unheard of for an infantry unit to have every single member be a Knight's Cross Holder.


 

Built From

 

   Panzer Command

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Image:building_axis_battalion_support_center.png Health 775 Target Type building
Cost image:Manpower.png260image:Fuel.png50 Critical Type building
Time 165    
Hotkey: P Effects: Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders.  ESee Structure:Panzer Command for details.


 

Doctrinal Abilities

 

   Zeal

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Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects: $0 no key  ESee Ability:Zeal for details.

 

   For the Fatherland

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Image:ability_axis_fatherland.png Cost image:Munition.png45 Activation timed
Duration 30 Target tp_any
Recharge 30    
Hotkey: Effects: All Infantry are ideologically motivated, and fight better in their own Territory.  ESee Ability:For the Fatherland for details.

 

   Blitzkrieg

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Image:ability_axis_blitz_tactics.png Cost image:Munition.png150 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.  ESee Ability:Blitzkrieg for details.

 

   Inspired Assault

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Image:cmdr_axis_for_the_fuhrer.png Cost image:Munition.png50 Activation timed
Duration 20 Target tp_any
Recharge 45    
Hotkey: Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit.  ESee Ability:Inspired Assault for details.


 

Squad Abilities

 

   Assault

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Image:ability_axis_assault.png Cost image:Munition.png50 Activation targeted
Duration _ Target tp_entity_and_squad_entity
Recharge 20    
Hotkey: S Effects: The Squad will unleash a vicious rain of Grenades before getting into close range with the target.  ESee Ability:Assault for details.

 

   Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory.  ESee Ability:Medical Kit for details.

 

   Field Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere.  ESee Ability:Field Medical Kit for details.

 

   Fire Panzerfaust

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Image:ability_axis_fire_panzerfaust.png Cost image:Munition.png35 Activation targeted
Duration _ Target tp_entity_and_squad_entity
Recharge 15    
Hotkey: P Effects: Fire the disposable 100mm Panzerfaust at Enemy Armor or Structures.  ESee Ability:Fire Panzerfaust for details.

Squad Weapons

 

   MP44 Assault Rifle

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Image:Ability_axis_at_hold_fire_off.png Weapon:MP44 Assault Rifle      
  See Weapon:MP44 Assault Rifle for details.


 

   Panzerfaust

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Image:Ability_axis_at_hold_fire_off.png Weapon:Panzerfaust      
  See Weapon:Panzerfaust for details.


 

   M24 Grenade Assault

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Image:Ability_axis_at_hold_fire_off.png Weapon:M24 Grenade Assault      
  See Weapon:M24 Grenade Assault for details.


 

 
 

 

最終更新:2012年07月13日 14:53