Infantry_Officer

Infantry:Officer

 

 

Contents

Officer
Image:unit_axis_leutenant.png Squad Size 1 Capture Rate 1.5 Sup Threshold 0.2
Health 140 Sight 35 Pin Threshold 0.6
Cost 260 Detection 18/0 Recovery Rate 0.008
Hotkey: L Population 2        
  Time 45 Retreat Modifier 0.5 Target Type infantry
  Upkeep 3.456 Reinforce Cost 0.5 Critical Type infantry_heroic
  Squad Slots   Reinforce Time 2    

 

   Officer Veterancy

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Health Regeneration +10.56/min
Upgrade to Infantry Elite Target Type  
Maximum Health x1.2


 

Tactics

  • Officer is a weak combat unit, do not send him to the front line.
  • If your HQ is demolished and you do not have any ground forces, the officer will be part of the repair group from off-map. Use him to supervise the repair of your HQ by the two pioneers.
  • These are essential to late game. Make sure you have an officer supervising whatever building you're training units out of. The production times on tanks and heavy infantry are noticeably good.
  • It is recommended only to send him to the front line to call a mortar strike if you really need him. A mortar strike is one of the most accurate artillery options.


 

History

The Leutnant (Lieutenant) was a commissioned officer rank in the German military. Their main role was leading their platoon into battle, though as officer losses grew in the war it wasn't uncommon to see a Leutnant the company in place of the Hauptmann (Captain).


 

Built/Called In From

 

   Sturm Armory

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Image:building_axis_company_support_center.png Health 635 Target Type building
Cost image:Manpower.png240image:Fuel.png35 Critical Type building
Time 120    
Hotkey: S Effects: Deploys the Officer, 234 Heavy Armored Cars, Stug tanks, and the Nebelwerfer Rocket Artillery.  ESee Structure:Sturm Armory for details.

OR

   Wehrmacht Reinforcements

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Image:unit_axis_pioneer.png Cost image:Manpower.png100 Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects: Infantry Reinforcements. Use these Units to rebuild and continue the struggle.  ESee Ability:Wehrmacht Reinforcements for details.


 

Doctrinal Abilities

 

   For the Fatherland

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Image:ability_axis_fatherland.png Cost image:Munition.png45 Activation timed
Duration 30 Target tp_any
Recharge 30    
Hotkey: Effects: All Infantry are ideologically motivated, and fight better in their own Territory.  ESee Ability:For the Fatherland for details.

 

   Blitzkrieg

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Image:ability_axis_blitz_tactics.png Cost image:Munition.png150 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.  ESee Ability:Blitzkrieg for details.

 

   Inspired Assault

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Image:cmdr_axis_for_the_fuhrer.png Cost image:Munition.png50 Activation timed
Duration 20 Target tp_any
Recharge 45    
Hotkey: Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit.  ESee Ability:Inspired Assault for details.


 

Unit Abilities

 

   Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory.  ESee Ability:Medical Kit for details.

 

   Field Medical Kit

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Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere.  ESee Ability:Field Medical Kit for details.

 

   Supervision

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Image:ability_axis_supervise.png Cost   Activation targeted
Duration _ Target tp_entity
Recharge 10    
Hotkey: S Effects: Reduces the unit creation time of any Supervised Structure. Officer will Supervise until ordered elsewhere.  ESee Ability:Supervision for details.

 

   Observed Fire

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Image:ability_axis_observed _fire.png Cost image:Munition.png150 Activation targeted
Duration _ Target tp_entity_and_position
Recharge 30    
Hotkey: O Effects: A tight cluster of 81mm Mortar rounds will fall accurately on the chosen target area.  ESee Ability:Observed Fire for details.

 

   Force Retreat

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Image:cmdr_axis_propaganda_leaflets.png Cost image:Munition.png50 Activation targeted
Duration _ Target tp_squad
Recharge 30    
Hotkey: F Effects: Force any Enemy Infantry Squad to immediately retreat.  ESee Ability:Force Retreat for details.


 

Unit Weapons

 

   Luger Pistol

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Image:Ability_axis_at_hold_fire_off.png Weapon:Luger Pistol      
  See Weapon:Luger Pistol for details.

 

   Offmap Mortar Barrage

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Image:Ability_axis_at_hold_fire_off.png Weapon:Offmap Mortar Barrage      
  See Weapon:Offmap Mortar Barrage for details.


 

 
 

 

最終更新:2012年07月13日 14:56