Infantry_Pioneers

Infantry:Pioneers

 

 

Contents

Pioneers
Image:unit_axis_pioneer.png Squad Size 2 Capture Rate 1 Sup Threshold 0.2
Health 140 Sight 35 Pin Threshold 0.6
Cost 120 Detection 7/0 Recovery Rate 0.008
Hotkey: P Population 2        
  Time 14 Retreat Modifier 0.5 Target Type infantry
  Upkeep 6 Reinforce Cost 0.5 Critical Type infantry
  Squad Slots 2 Reinforce Time 1    

 

   Pioneers Veterancy

[Expand][Hide]
Health Regeneration 10.56/min
Upgrade to Infantry Elite Target Type  
Maximum Health
Unlock "Battlefield Repair"
1.2
 


 

Tactics

  • Pioneers are a very important part of the early Wehrmacht game, and contribute to the Wehrmacht's force in the following ways:
  1. Construction of base buildings.
  2. Can upgrade to use a very unique and powerful weapon, the Flammenwerfer (Flamethrower).
  3. Can capture points.
  4. Can construct tactical emplacements - wire, sandbags, tank traps, mines, bunkers.
  5. The ability to salvage wrecked vehicles, which adds to the Wehrmacht player's munitions reserves.

They are, however, very vulnerable and should be treated as such.

  • Flammenwerfer supplement regular combat units in several ways.
  1. More effective against units in cover, instead of less effective.
  2. Deals area damage.
  3. Highly effective against buildings and emplacements.
  4. Due to the nature of the weapons, they are better paired up with Volksgrenadiers upgraded with the MP40.

Put simply, the Flammenwerfer equipped Pioneers are effective at much of what regular infantry is not, and complement them wonderfully.

  • One tactic employed by some Wehrmacht players is dubbed "PioSpam," in which the player will mass large numbers of Flammenwerfer equipped Pioneers. This can be an effective tactic against a British player who plays defensively with excessive numbers of trenches and emplacements, but is typically less effective against an American player.

Note that the Pioneers have a "negative Zeal" effect, meaning the more squads in close proximity, the more damage they take. This was introduced to specifically tone down the effectiveness of the PioSpam tactic.


 

History

Pioniere (Pioneers) were the engineering troops of the German forces, and could be found in various units. Unlike the combat engineers of other nations, Pioneers were intended to be able to fight as infantry on their own, and were used as the premiere assault troops for clearing enemy fortifications. Pioneers in Panzer and Panzergrenadier divisions were called Panzerpioniere, and Pioneers in Flieger divisions (Airborne divisions) were called Fallschirmpioniere.


 

Built/Called In From

 

   Reich Headquarters

[Expand][Hide]
Image:building_axis_hq.png Health 1500 Target Type building
Cost image:Manpower.png500 Critical Type panel_building
Time 61    
Hotkey: Effects: Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements.  ESee Structure:Reich Headquarters for details.

OR

   Wehrmacht Reinforcements

[Expand][Hide]
Image:unit_axis_pioneer.png Cost image:Manpower.png100 Activation targeted
Duration 0 Target tp_any
Recharge 40    
Hotkey: Effects: Infantry Reinforcements. Use these Units to rebuild and continue the struggle.  ESee Ability:Wehrmacht Reinforcements for details.


 

Can Construct

 

   Wehrmacht Quarters

[Expand][Hide]
Image:building_axis_basic_support_center.png Health 500 Target Type building
Cost image:Manpower.png220image:Fuel.png15 Critical Type building
Time 60    
Hotkey: W Effects: Deploys Volksgrenadier Squads, Snipers, Heavy Machine Gun teams and Motorcycles.  ESee Structure:Wehrmacht Quarters for details.

 

   Krieg Barracks

[Expand][Hide]
Image:building_axis_platoon_support_center.png Health 500 Target Type building
Cost image:Manpower.png220image:Fuel.png25 Critical Type building
Time 90    
Hotkey: B Effects: Deploys Grenadier Squads, Mortar Teams, Pak 38 Anti Tank guns, and Halftracks.  ESee Structure:Krieg Barracks for details.

 

   Sturm Armory

[Expand][Hide]
Image:building_axis_company_support_center.png Health 635 Target Type building
Cost image:Manpower.png240image:Fuel.png35 Critical Type building
Time 120    
Hotkey: S Effects: Deploys the Officer, 234 Heavy Armored Cars, Stug tanks, and the Nebelwerfer Rocket Artillery.  ESee Structure:Sturm Armory for details.

 

   Panzer Command

[Expand][Hide]
Image:building_axis_battalion_support_center.png Health 775 Target Type building
Cost image:Manpower.png260image:Fuel.png50 Critical Type building
Time 165    
Hotkey: P Effects: Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders.  ESee Structure:Panzer Command for details.

 

   Barbed Wire

[Expand][Hide]
Image:building_allied_razorwire.png Health 110 Target Type defenses
Cost   Critical Type defenses
Time 5    
Hotkey: W Effects: Barbed Wire fences stop Enemy Troops from entering your Territory.  ESee Structure:Barbed Wire for details.

 

   Sand Bags

[Expand][Hide]
Image:building_allied_sandbags.png Health 220 Target Type defenses
Cost   Critical Type defenses
Time 12    
Hotkey: S Effects: Sand bags provide Troops with cover.  ESee Structure:Sand Bags for details.

 

   Tank Traps

[Expand][Hide]
Image:building_allied_tank_traps.png Health 750 Target Type defenses
Cost   Critical Type defenses
Time 30    
Hotkey: T Effects: Tank Traps are used to stop Enemy armor from penetrating friendly Territory.  ESee Structure:Tank Traps for details.

 

   Bunker

[Expand][Hide]
Image:building_axis_bunker.png Health 600 Target Type building_bunker
Cost image:Manpower.png150 Critical Type building
Time 60    
Hotkey: B Effects: Primary defensive Structure. Can upgrade to an Aid Station, Repair Station or an MG Emplacement.  ESee Structure:Bunker for details.

 

   Wehrmacht Observation Post

[Expand][Hide]
Image:building_axis_secure.png Health 420 Target Type building_checkpoint
Cost image:Manpower.png200 Critical Type light_building
Time 30    
Hotkey: P Effects: Secure Sectors, which increases Resource production of that Sector and prevents enemy units from capturing that Sector.  ESee Structure:Wehrmacht Observation Post for details.

 

   Kampfkraft Centre

[Expand][Hide]
Image:building_axis_quartermasters.png Health 475 Target Type building
Cost image:Manpower.png100 Critical Type building
Time 60    
Hotkey: K Effects: Contains the upgrades to request experienced Veteran Troops and Tanks. Veterans are well trained to deal with battlefield situations.  ESee Structure:Kampfkraft Centre for details.

 

   Mine

[Expand][Hide]
Image:Ability_axis_at_hold_fire_off.png Weapon:Mine      
  See Weapon:Mine for details.

 

   Wehrmacht 88mm Flak 36

[Expand][Hide]
Image:ability_axis_upgrade_88mm.png Health 325 Population 11
Cost image:Manpower.png400image:Fuel.png75 Target Type flak
Time 60    
Hotkey: F Effects: The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower.  ESee Vehicle:Wehrmacht 88mm Flak 36 for details.


 

Doctrinal Abilities

 

   For the Fatherland

[Expand][Hide]
Image:ability_axis_fatherland.png Cost image:Munition.png45 Activation timed
Duration 30 Target tp_any
Recharge 30    
Hotkey: Effects: All Infantry are ideologically motivated, and fight better in their own Territory.  ESee Ability:For the Fatherland for details.

 

   Blitzkrieg

[Expand][Hide]
Image:ability_axis_blitz_tactics.png Cost image:Munition.png150 Activation timed
Duration 30 Target tp_any
Recharge 60    
Hotkey: Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace.  ESee Ability:Blitzkrieg for details.

 

   Inspired Assault

[Expand][Hide]
Image:cmdr_axis_for_the_fuhrer.png Cost image:Munition.png50 Activation timed
Duration 20 Target tp_any
Recharge 45    
Hotkey: Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit.  ESee Ability:Inspired Assault for details.


 

Squad Abilities

 

   Medical Kit

[Expand][Hide]
Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory.  ESee Ability:Medical Kit for details.

 

   Field Medical Kit

[Expand][Hide]
Image:ability_axis_med_kit.png Cost image:Munition.png35 Activation timed
Duration 60 Target tp_any
Recharge 60    
Hotkey: K Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere.  ESee Ability:Field Medical Kit for details.

 

   Salvage Wrecks

[Expand][Hide]
Image:ability_axis_salvage.png Cost   Activation targeted
Duration _ Target tp_any
Recharge 0    
Hotkey: S Effects: Salvage Munitions from Wrecked Vehicles.  ESee Ability:Salvage Wrecks for details.

 

   Barbed Wire Cutters

[Expand][Hide]
Image:ability_allied_wirecutters.png Cost   Activation targeted
Duration _ Target tp_any
Recharge 0    
Hotkey: C Effects: Wire Cutters are used to cut through Barbed Wire fences.  ESee Ability:Barbed Wire Cutters for details.

 

   Repair

[Expand][Hide]
Image:icon_ability_allied_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects: Repair a Structure or Vehicle for a nominal Resource cost.  ESee Ability:Repair for details.

 

   Battlefield Repair

[Expand][Hide]
Image:icon_ability_allied_repair.png Cost   Activation targeted
Duration 0 Target tp_entity_and_squad_entity
Recharge 0    
Hotkey: E Effects: Elite Pioneers can repair a Structure or Vehicle under battle conditions.  ESee Ability:Battlefield Repair for details.

 

   Pioneer Antispam

[Expand][Hide]
Image:.png Cost   Activation always_on
Duration _ Target tp_any
Recharge 0    
Hotkey: Effects: $0 no key  ESee Ability:Pioneer Antispam for details.


 

Squad Upgrades

 

   Frankfurt 42 Mine Detector

[Expand][Hide]
Image:package_axis_minesweeper.png Cost image:Munition.png35 Time Image:Time.png20
Hotkey: M Effects: Equip your Pioneers with the Frankfurt 42 Mine detector.  ESee Upgrade:Frankfurt 42 Mine Detector for details.

 

   Flammenwerfer 42

[Expand][Hide]
Image:package_axis_flamethrower.png Cost image:Munition.png50 Time Image:Time.png30
Hotkey: F Effects: Equip Pioneers with the Flammenwerfer 42 portable Flamethrower.  ESee Upgrade:Flammenwerfer 42 for details.


 

Squad Weapons

 

   MP40 Sub Machine Gun Pioneer

[Expand][Hide]
Image:Ability_axis_at_hold_fire_off.png Weapon:MP40 Sub Machine Gun Pioneer      
  See Weapon:MP40 Sub Machine Gun Pioneer for details.

 

   Flammenwerfer 42

[Expand][Hide]
Image:Ability_axis_at_hold_fire_off.png Weapon:Flammenwerfer 42      
  See Weapon:Flammenwerfer 42 for details.


 

 
 

 

最終更新:2012年07月13日 14:57